Содержимое файлов gamedata.db*
Материал из S.T.A.L.K.E.R. Inside Wiki
Версия от 08:45, 8 июня 2007; Neo (обсуждение | вклад)
Разобрал Eugaliod
Содержание
gamedata.db0
-ai:
| -alife
| -common
-anims:
| -camera_effects
| -editor
| -helicopter
| -path
-config:
| -creatures
| -gameplay
| -misc
| -models:
| | -capture
| | -objects
| | -vehicles
| | -weapons
| -mp:
| | -soundmessages
| | -weapons_mp
| -prefetch
| -scripts:
| | -agr
| | -cit
| | -dar
| | -ds
| | -mil
| | -pri
| | -rad
| | -val
| | -yan
| -text:
| | -map_desc
| -ui
| -weapons
| -weathers
-levels:
| -l01_escape:
| | -meshes
| | -terrain
| -l02_garbage:
| | -meshes
| | -terrain
| -l03_agroprom:
| | -meshes
| | -terrain
| -l03u_agr_underground
| -l04_darkvalley:
| | -meshes
| | -terrain
| -l04u_labx18
gamedata.db1
-levels:
| -l04u_labx18:
| | -meshes
| -l05_bar:
| | -terrain
| -l06_rostok:
| | -meshes
| | -terrain
| -l07_military:
| | -meshes
| | -terrain
| -l08_yantar:
| | -meshes
| | -terrain
| -l08u_brainlab:
| | -meshes
| -l10_radar
gamedata.db2
-levels:
| -l10_radar:
| | -meshes
| | -terrain
| -l10u_bunker
| -l11_pripyat:
| | -meshes
| | -terrain
| -l12_stancia:
| | -meshes
| | -terrain
| -l12_stancia_2
gamedata.db3
-levels:
| -l12_stancia_2:
| | -meshes
| | -terrain
| -l12u_control_monolith
| -l12u_sarcofag
| -testers_mp_agroprom:
| | -terrain
| -testers_mp_atp:
| | -terrain
| -testers_mp_bath:
| | -terrain
| -testers_mp_darkvalley:
| | -meshes
| | -terrain
| -testers_mp_factory:
| | -terrain
| -testers_mp_lost_village:
| | -terrain
| -testers_mp_military_1:
| | -meshes
| | -terrain
| -testers_mp_military_2:
| | -terrain
| -testers_mp_pool
| -testers_mp_railroad:
| | -terrain
| -testers_mp_rostok
gamedata.db4
-levels:
| -testers_mp_rostok:
| | -meshes
| | -terrain
| -testers_mp_workshop:
| | -terrain
-meshes:
| -actors:
| | -bandit
| | -barman
| | -dolg
| | -ecolog
| | -hero
| | -izgoy
| | -killer
| | -militari
| | -monolit
| | -nauchniy
| | -neytral
| | -novice
| | -protect
| | -soldier
| | -stalker_mp
| | -stalker_zombi
| | -svoboda
| | -trader
| | -ucheniy
| -dm
| -equipments
| -food
| -monsters:
| | -burer
| | -cat
| | -chimera
| | -crow
| | -dark_stalker
| | -dog
| | -flesh
| | -izlom
| | -kontroler
| | -krovosos
| | -mutant_boar
| | -phantom
| | -poltergeist
| | -pseudodog
| | -psevdogigant
| | -rat
| | -snork
| | -stalker_zombi
| | -topolinypuh
| | -tushkano
| | -zombi
| -objects:
| | -dynamics:
| | | -balon
| | | -bed
| | | -box:
| | | | -prt
| | | -chair
| | | -decor
| | | -plitka
| -physics:
| | -anomaly
| | -balon
| | -box:
| | | -prt
| | -dead_body
| | -decor:
| | | -prt
| | -door:
| | | -prt
| | -equipment_cache
| | -keyboard
| | -krovati
| | -large_trash:
| | | -prt
| | -light:
| | | -new_light
| | -rope
| | -shkaf
| | -small_trash:
| | | -prt
| | -stol
| | -stul
| | -target
| | -technica
| | -test:
| | | -old
| | -vehicles:
| | | -btr
| | | -kamaz:
| | | | -old
| | | -mi24:
| | | | -part
| | | -moskvich
| | | -niva
| | | -tr13
| | | -uaz
| | | -zaz
| | -zabor:
| | | -prt
| -weapons:
| | -abakan
| | -ak-74u
| | -ak74
| | -ammo
| | -aptechka
| | -artefact
| | -bandage
| | -beretta92fs
| | -binoculars
| | -bm_16
| | -bolt
| | -bred
| | -colt1911
| | -desert_eagle
| | -fn2000
| | -fort
| | -g36
| | -gauss
| | -grenade
| | -groza
| | -hpsa
| | -knife
| | -kolbasa
| | -l85
| | -lr300
| | -mounted_weapons
| | -mp5
| | -p90
| | -pb
| | -pm
| | -rg-6
| | -rpg_7
| | -sig220
| | -sig550
| | -sigaret
| | -spas12
| | -svd
| | -svu
| | -toz34
| | -upgrade
| | -usp_45
| | -val
| | -vintorez
| | -vodka
| | -walter_99
| | -winchester1300
-scripts
-shaders:
| -r1:
| | -shared
| -r2:
| | -shared
| | -test
| -shared
-sounds:
| -actor
| -affects
| -alexmx
| -ambient:
| | -arena
| | -bar
| | -indoors
| | -random
| | -rnd_outdoor
| | -underground
| | -x16
| | -x18
| -anomaly
| -car
| -characters_voice:
| | -human_01:
| | | -bandit:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -friendly_fire
| | | | | -friendly_grenade
| | | | | -friend_hitted
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | -music
| | | | -reactions:
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -dolg:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friendly_fire
| | | | | -friend_hitted
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | | -wounded_thanx
| | | | -music
| | | | -reactions:
| | | | | -box
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -raid
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -ecolog:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friendly_fire
| | | | | -friend_hitted
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy:
| | | | | | -aptechku
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | | -wounded_thanx
| | | | -reactions:
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -freedom:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friendly_fire
| | | | | -friend_hitted
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | | -wounded_thanx
| | | | -music
| | | | -reactions:
| | | | | -box
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -killer:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -friendly_fire
| | | | | -friendly_grenade
| | | | | -friend_hitted
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy:
| | | | | | -aptechku
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | | -wounded_thanx
| | | | -reactions:
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -military:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friend_hitted
| | | | | -friendly_fire
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy:
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | -reactions:
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -monolith:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friend_hitted
| | | | | -friendly_fire
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy:
| | | | | | -aptechku
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | | -wounded_thanx
| | | | -reactions:
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -newbie
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friend_hitted
| | | | | -friendly_fire
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -help:
| | | | | -wounded
| | | | | -wounded_heavy
| | | | | -wounded_thanx
| | | | -music
| | | | -reactions:
| | | | | -box
| | | | | -joke
| | | | | -music
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -sleep
| | | | -talk:
| | | | | -intros
| | | | | -jokes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | -stalker
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friend_hitted
| | | | | -friendly_fire
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -help:
| | | | | -wounded
| | | | | -wounded_heavy
| | | | | -wounded_thanx
| | | | -music
| | | | -reactions:
| | | | | -box
| | | | | -joke
| | | | | -music
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -sleep
| | | | -talk:
| | | | | -intros
| | | | | -jokes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | -zombied
| | | | -fight:
| | | | | -attack
| | | | | -death
| | | | | -enemy
| | | | | -hit
| | | | -states:
| | | | | -idle
| | | | | -rising
| | -human_02:
| | | -bandit:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -friendly_fire
| | | | | -friendly_grenade
| | | | | -friend_hitted
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | -music
| | | | -reactions:
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -dolg:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friendly_fire
| | | | | -friend_hitted
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | | -wounded_thanx
| | | | -music
| | | | -reactions:
| | | | | -box
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -raid
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -ecolog:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friendly_fire
| | | | | -friend_hitted
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy:
| | | | | | -aptechku
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | | -wounded_thanx
| | | | -reactions:
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -freedom:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friendly_fire
| | | | | -friend_hitted
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | | -wounded_thanx
| | | | -music
| | | | -reactions:
| | | | | -box
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -killer:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -friendly_fire
| | | | | -friendly_grenade
| | | | | -friend_hitted
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy:
| | | | | | -aptechku
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | | -wounded_thanx
| | | | -reactions:
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -military:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friend_hitted
| | | | | -friendly_fire
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy:
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | -reactions:
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -monolith:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friend_hitted
| | | | | -friendly_fire
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy:
| | | | | | -aptechku
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | | -wounded_thanx
| | | | -reactions:
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -newbie
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friend_hitted
| | | | | -friendly_fire
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -help:
| | | | | -wounded
| | | | | -wounded_heavy
| | | | | -wounded_thanx
| | | | -music
| | | | -reactions:
| | | | | -box
| | | | | -joke
| | | | | -music
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -sleep
| | | | -talk:
| | | | | -intros
| | | | | -jokes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | -stalker
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friend_hitted
| | | | | -friendly_fire
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -help:
| | | | | -wounded
| | | | | -wounded_heavy
| | | | | -wounded_thanx
| | | | -music
| | | | -reactions:
| | | | | -box
| | | | | -joke
| | | | | -music
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -sleep
| | | | -talk:
| | | | | -intros
| | | | | -jokes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | -zombied
| | | | -fight:
| | | | | -attack
| | | | | -death
| | | | | -enemy
| | | | | -hit
| | | | -states:
| | | | | -idle
| | | | | -rising
| | -human_03:
| | | -bandit:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -friendly_fire
| | | | | -friendly_grenade
| | | | | -friend_hitted
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | -music
| | | | -reactions:
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -dolg:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friendly_fire
| | | | | -friend_hitted
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | | -wounded_thanx
| | | | -music
| | | | -reactions:
| | | | | -box
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -raid
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -ecolog:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friendly_fire
| | | | | -friend_hitted
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy:
| | | | | | -aptechku
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | | -wounded_thanx
| | | | -reactions:
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -freedom:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friendly_fire
| | | | | -friend_hitted
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | | -wounded_thanx
| | | | -music
| | | | -reactions:
| | | | | -box
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -killer:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -friendly_fire
| | | | | -friendly_grenade
| | | | | -friend_hitted
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy:
| | | | | | -aptechku
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | | -wounded_thanx
| | | | -reactions:
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -military:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friend_hitted
| | | | | -friendly_fire
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy:
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | -reactions:
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -monolith:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friend_hitted
| | | | | -friendly_fire
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy:
| | | | | | -aptechku
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | | -wounded_thanx
| | | | -reactions:
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -newbie
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friend_hitted
| | | | | -friendly_fire
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -help:
| | | | | -wounded
| | | | | -wounded_heavy
| | | | | -wounded_thanx
| | | | -music
| | | | -reactions:
| | | | | -box
| | | | | -joke
| | | | | -music
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -sleep
| | | | -talk:
| | | | | -intros
| | | | | -jokes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | -stalker
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friend_hitted
| | | | | -friendly_fire
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -help:
| | | | | -wounded
| | | | | -wounded_heavy
| | | | | -wounded_thanx
| | | | -music
| | | | -reactions:
| | | | | -box
| | | | | -joke
| | | | | -music
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -sleep
| | | | -talk:
| | | | | -intros
| | | | | -jokes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
gamedata.db5
-sounds:
| -characters_voice:
| | -human_03:
| | | -stalker:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friendly_fire
| | | | | -friend_hitted
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | | -wounded_thanx
| | | | -music
| | | | -reactions:
| | | | | -box
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -raid
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -zombied:
| | | | -fight:
| | | | | -attack
| | | | | -death
| | | | | -enemy
| | | | | -hit
| | | | -states:
| | | | | -idle
| | | | | -rising
| -detectors
| -device:
| | -pda
| -heart
| -helicopter
| -interface
| -intro
| -material:
| | -actor:
| | | -step
| | -barrel:
| | | -collide
| | -bottle:
| | | -collide
| | -bullet:
| | | -collide
| | -dead-body:
| | | -collide
| | -glass
| | -hoof:
| | | -step
| | -human:
| | | -collide
| | | -step
| | -large
| | -large_furniture
| | -large_metal_trash:
| | | -collide
| | -large-weapon:
| | | -collide
| | -medium
| | -metal_box:
| | | -collide
| | -small-weapon:
| | | -collide
| | -wood
| -messages:
| | -multiplayer
| -monsters:
| | -biting
| | -bloodsucker
| | -boar
| | -burer
| | -controller
| | -crow
| | -dog
| | -flesh
| | -giant
| | -human:
| | | -combat:
| | | | -rus
| | | | -ukr
| | | | -ukr2
| | -poltergeist
| | -pseudodog
| | -rat
| | -snork
| | -stalker:
| | | -combat
| | | -death
| | | -hiccup
| | | -humming
| | | -surrender
| | | -wound
| | -tushkano
| | -zombie
| -mp_actor
| -music:
| | -save
| -nature
| -scripts:
| | -door_crash
| | -m_gameplay
| | -magnitofon
| -script_replics:
| | -bandit_1:
| | | -alarm
| | | -combat
| | | -idle
| | | -replics
| | -comandir_1:
| | | -drunk
| | | -normal
| | -megafon:
| | | -alarm
| | | -comandir
| | | -music
| | -military:
| | | -replics
| | -radio:
| | | -commander
| | | -message
| | -soldier_1:
| | | -alarm
| | | -combat
| | | -hear_something
| | | -idle
| | | -replics
| | | -search_enemy
| | -stalker_1:
| | | -newbie
| | | -talk
| | | -trade
| | | -wound
| | -trader
| | -zombie:
| | | -stalker_zombie
| -script_sound:
| | -hail:
| | | -soldier
| | -help:
| | | -soldier
| | -reactions:
| | | -dead_enemy:
| | | | -soldier
| | | -dead_friend:
| | | | -soldier
| | | -dead_mutant:
| | | | -soldier
| | | -dead_neutral:
| | | | -soldier
| | | -enemy:
| | | | -soldier
| | | -friendly_fire:
| | | | -soldier
| | | -hear_something:
| | | | -soldier
| | | -mutants:
| | | | -soldier
| | | -nothing:
| | | | -soldier
| | | -search_enemy:
| | | | -soldier
| | | -see_something:
| | | | -soldier
| | -states:
| | | -fatique:
| | | | -soldier
| | | -health:
| | | | -soldier
| | | -idle:
| | | | -soldier
| | | -sleep:
| | | | -soldier
| | | -starvation:
| | | | -soldier
| | -talk:
| | | -abuse
| | | | -soldier
| | | -accept
| | | | -soldier
| | | -greeting
| | | | -soldier
| | | -leave
| | | | -soldier
| | | -rejection
| | | | -soldier
| | | -replics
| | | | -soldier
| | | -trade
| | | | -no:
| | | | | -soldier
| | | | -yes:
| | | | | -soldier
| | -threat:
| | | -backoff:
| | | | -soldier
| | | -drop_weapon:
| | | | -soldier
| | | -stop:
| | | | -soldier
| | -waiting:
| | | -soldier
| | -weather:
| | | -bad:
| | | | -soldier
| | | -good:
| | | | -soldier
| -weapons
-spawns
-textures:
| -act
| -andy
| -artifact
| -car
| -controller
| -corp
| -crete
| -det
| -detail
| -door
| -ed
| -effects
| -fbr
| -flare
| -fonts
| -fx
| -glas
| -glow
| -gr
| -grnd
| -hud
| -human
| -icon
| -internal
| -intro
gamedata.db6
-textures:
| -intro
| -item
| -jeffry
| -level
| -lights
| -map
gamedata.db7
-textures:
| -mtl
| -pda
| -pfx
| -prop
| -sign
| -sky:
| | -old
| -sleep
| -ston
| -temp
| -terrain
| -tree
| -trees
| -ui:
| | -eng_pda
| | -rus_pda
gamedata.db8
-textures:
| -ui
| -veh
| -water
| -wind
| -wm
| -wood
| -wpn
gamedata.db9
-config:
| -misc
| -text:
| | -rus
| -ui
-sounds:
| -characters_voice:
| | -dialogs
| | -multiplayer:
| | | -automatic
| | | -team_1
| | | -team_2
| | -scenario:
| | | -aes:
| | | | -aes2
| | | -agroprom
| | | -army_commander:
| | | | -drunk
| | | | -normal
| | | -bandits
| | | -bar:
| | | | -arena_megafon
| | | | -arena_public
| | | | -arena_sound
| | | | -barman
| | | | -barman_megafon
| | | | -bar_guard
| | | | -bar_hunter
| | | | -bar_informer
| | | | -bar_veteran
| | | | -bar_visitor
| | | | -dolg_guard
| | | | -dolg_megafon
| | | | -dolg_petrenko
| | | | -dolg_voronin
| | | | -pda
| | | | -psycho
| | | | -radio_music
| | | -bun
| | | -camp
| | | -cit
| | | -darkscape
| | | -dramatic_garbage
| | | -duty
| | | -escape
| | | -garbage
| | | -guard_novice_camp
| | | -gunslinger
| | | -helicopter
| | | -magnitofon
| | | -megafon
| | | -military:
| | | | -after_attack
| | | | -before_collect
| | | | -collect
| | | | -controller
| | | | -crazy
| | | | -dolg_attack:
| | | | | -base
| | | | -dolg_kill_patrol
| | | | -freedom_base
| | | | -khutor_attack
| | | | -lukash
| | | | -pavlik_morozov
| | | | -pda
| | | -military_stalker
| | | -newbie_on_garbage
| | | -osoznanie
| | | -pri
| | | -radar:
| | | | -entrance
| | | -radio:
| | | | -radio_commander
| | | | -talk_1
| | | -rostok:
| | | | -heli_crush
| | | -sarcofag
| | | -scared_stalker_underground
| | | -tolik
| | | -trader
| | | -tramp
| | | -val:
| | | | -ambush
| | | | -bs_fall
| | | | -escort
| | | | -monolith
| | | | -prisoner
| | | | -rob
| | | | -sacrifice
| | | | -suicide
| | | -video
| | | -wolf
| | | -wounded_veteran_escape
| | | -yantar
| | | -zombied_stalker