Содержимое файлов gamedata.db* — S.T.A.L.K.E.R. Inside Wiki

Содержимое файлов gamedata.db*

Материал из S.T.A.L.K.E.R. Inside Wiki

Перейти к: навигация, поиск

Разобрал Eugaliod

gamedata.db0

    -ai:
       | -alife
       | -common
    -anims:
       | -camera_effects
       | -editor
       | -helicopter
       | -path
    -config:
       | -creatures
       | -gameplay
       | -misc
       | -models:
       |    | -capture
       |    | -objects
       |    | -vehicles
       |    | -weapons
       | -mp:
       |    | -soundmessages
       |    | -weapons_mp
       | -prefetch
       | -scripts:
       |    | -agr
       |    | -cit
       |    | -dar
       |    | -ds
       |    | -mil
       |    | -pri
       |    | -rad
       |    | -val
       |    | -yan
       | -text:
       |    | -map_desc
       | -ui
       | -weapons
       | -weathers
    -levels:
       | -l01_escape:
       |    | -meshes
       |    | -terrain
       | -l02_garbage:
       |    | -meshes
       |    | -terrain
       | -l03_agroprom:
       |    | -meshes
       |    | -terrain
       | -l03u_agr_underground
       | -l04_darkvalley:
       |    | -meshes
       |    | -terrain
       | -l04u_labx18

gamedata.db1

    -levels:
       | -l04u_labx18:
       |    | -meshes
       | -l05_bar:
       |    | -terrain
       | -l06_rostok:
       |    | -meshes
       |    | -terrain
       | -l07_military:
       |    | -meshes
       |    | -terrain
       | -l08_yantar:
       |    | -meshes
       |    | -terrain
       | -l08u_brainlab:
       |    | -meshes
       | -l10_radar

gamedata.db2

    -levels:
       | -l10_radar:
       |    | -meshes
       |    | -terrain
       | -l10u_bunker
       | -l11_pripyat:
       |    | -meshes
       |    | -terrain
       | -l12_stancia:
       |    | -meshes
       |    | -terrain
       | -l12_stancia_2

gamedata.db3

    -levels:
       | -l12_stancia_2:
       |    | -meshes
       |    | -terrain
       | -l12u_control_monolith
       | -l12u_sarcofag
       | -testers_mp_agroprom:
       |    | -terrain
       | -testers_mp_atp:
       |    | -terrain
       | -testers_mp_bath:
       |    | -terrain
       | -testers_mp_darkvalley:
       |    | -meshes
       |    | -terrain
       | -testers_mp_factory:
       |    | -terrain
       | -testers_mp_lost_village:
       |    | -terrain
       | -testers_mp_military_1:
       |    | -meshes
       |    | -terrain
       | -testers_mp_military_2:
       |    | -terrain
       | -testers_mp_pool
       | -testers_mp_railroad:
       |    | -terrain
       | -testers_mp_rostok

gamedata.db4

    -levels:
       | -testers_mp_rostok:
       |    | -meshes
       |    | -terrain
       | -testers_mp_workshop:
       |    | -terrain
    -meshes:
       | -actors:
       |    | -bandit
       |    | -barman
       |    | -dolg
       |    | -ecolog
       |    | -hero
       |    | -izgoy
       |    | -killer
       |    | -militari
       |    | -monolit
       |    | -nauchniy
       |    | -neytral
       |    | -novice
       |    | -protect
       |    | -soldier
       |    | -stalker_mp
       |    | -stalker_zombi
       |    | -svoboda
       |    | -trader
       |    | -ucheniy
       | -dm
       | -equipments
       | -food
       | -monsters:
       |    | -burer
       |    | -cat
       |    | -chimera
       |    | -crow
       |    | -dark_stalker
       |    | -dog
       |    | -flesh
       |    | -izlom
       |    | -kontroler
       |    | -krovosos
       |    | -mutant_boar
       |    | -phantom
       |    | -poltergeist
       |    | -pseudodog
       |    | -psevdogigant
       |    | -rat
       |    | -snork
       |    | -stalker_zombi
       |    | -topolinypuh
       |    | -tushkano
       |    | -zombi
       | -objects:
       |    | -dynamics:
       |    |    | -balon
       |    |    | -bed
       |    |    | -box:
       |    |    |    | -prt
       |    |    | -chair
       |    |    | -decor
       |    |    | -plitka
       | -physics:
       |    | -anomaly
       |    | -balon
       |    | -box:
       |    |    | -prt
       |    | -dead_body
       |    | -decor:
       |    |    | -prt
       |    | -door:
       |    |    | -prt
       |    | -equipment_cache
       |    | -keyboard
       |    | -krovati
       |    | -large_trash:
       |    |    | -prt
       |    | -light:
       |    |    | -new_light
       |    | -rope
       |    | -shkaf
       |    | -small_trash:
       |    |    | -prt
       |    | -stol
       |    | -stul
       |    | -target
       |    | -technica
       |    | -test:
       |    |    | -old
       |    | -vehicles:
       |    |    | -btr
       |    |    | -kamaz:
       |    |    |    | -old
       |    |    | -mi24:
       |    |    |    | -part
       |    |    | -moskvich
       |    |    | -niva
       |    |    | -tr13
       |    |    | -uaz
       |    |    | -zaz
       |    | -zabor:
       |    |    | -prt
       | -weapons:
       |    | -abakan
       |    | -ak-74u
       |    | -ak74
       |    | -ammo
       |    | -aptechka
       |    | -artefact
       |    | -bandage
       |    | -beretta92fs
       |    | -binoculars
       |    | -bm_16
       |    | -bolt
       |    | -bred
       |    | -colt1911
       |    | -desert_eagle
       |    | -fn2000
       |    | -fort
       |    | -g36
       |    | -gauss
       |    | -grenade
       |    | -groza
       |    | -hpsa
       |    | -knife
       |    | -kolbasa
       |    | -l85
       |    | -lr300
       |    | -mounted_weapons
       |    | -mp5
       |    | -p90
       |    | -pb
       |    | -pm
       |    | -rg-6
       |    | -rpg_7
       |    | -sig220
       |    | -sig550
       |    | -sigaret
       |    | -spas12
       |    | -svd
       |    | -svu
       |    | -toz34
       |    | -upgrade
       |    | -usp_45
       |    | -val
       |    | -vintorez
       |    | -vodka
       |    | -walter_99
       |    | -winchester1300
    -scripts
    -shaders:
       | -r1:
       |    | -shared
       | -r2:
       |    | -shared
       |    | -test
       | -shared
    -sounds:
       | -actor
       | -affects
       | -alexmx
       | -ambient:
       |    | -arena
       |    | -bar
       |    | -indoors
       |    | -random
       |    | -rnd_outdoor
       |    | -underground
       |    | -x16
       |    | -x18
       | -anomaly
       | -car
       | -characters_voice:
       |    | -human_01:
       |    |    | -bandit:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -friendly_grenade
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    | -music
       |    |    |    | -reactions:
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -dolg:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    |    | -wounded_thanx
       |    |    |    | -music
       |    |    |    | -reactions:
       |    |    |    |    | -box
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -raid
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -ecolog:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy:
       |    |    |    |    |    | -aptechku
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    |    | -wounded_thanx
       |    |    |    | -reactions:
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -freedom:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    |    | -wounded_thanx
       |    |    |    | -music
       |    |    |    | -reactions:
       |    |    |    |    | -box
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -killer:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -friendly_grenade
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy:
       |    |    |    |    |    | -aptechku
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    |    | -wounded_thanx
       |    |    |    | -reactions:
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -military:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy:
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    | -reactions:
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -monolith:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy:
       |    |    |    |    |    | -aptechku
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    |    | -wounded_thanx
       |    |    |    | -reactions:
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -newbie
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -help:
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy
       |    |    |    |    | -wounded_thanx
       |    |    |    | -music
       |    |    |    | -reactions:
       |    |    |    |    | -box
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -sleep
       |    |    |    | -talk:
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    | -stalker
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -help:
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy
       |    |    |    |    | -wounded_thanx
       |    |    |    | -music
       |    |    |    | -reactions:
       |    |    |    |    | -box
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -sleep
       |    |    |    | -talk:
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    | -zombied
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -death
       |    |    |    |    | -enemy
       |    |    |    |    | -hit
       |    |    |    | -states:
       |    |    |    |    | -idle
       |    |    |    |    | -rising
       |    | -human_02:
       |    |    | -bandit:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -friendly_grenade
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    | -music
       |    |    |    | -reactions:
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -dolg:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    |    | -wounded_thanx
       |    |    |    | -music
       |    |    |    | -reactions:
       |    |    |    |    | -box
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -raid
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -ecolog:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy:
       |    |    |    |    |    | -aptechku
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    |    | -wounded_thanx
       |    |    |    | -reactions:
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -freedom:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    |    | -wounded_thanx
       |    |    |    | -music
       |    |    |    | -reactions:
       |    |    |    |    | -box
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -killer:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -friendly_grenade
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy:
       |    |    |    |    |    | -aptechku
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    |    | -wounded_thanx
       |    |    |    | -reactions:
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -military:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy:
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    | -reactions:
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -monolith:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy:
       |    |    |    |    |    | -aptechku
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    |    | -wounded_thanx
       |    |    |    | -reactions:
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -newbie
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -help:
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy
       |    |    |    |    | -wounded_thanx
       |    |    |    | -music
       |    |    |    | -reactions:
       |    |    |    |    | -box
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -sleep
       |    |    |    | -talk:
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    | -stalker
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -help:
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy
       |    |    |    |    | -wounded_thanx
       |    |    |    | -music
       |    |    |    | -reactions:
       |    |    |    |    | -box
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -sleep
       |    |    |    | -talk:
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    | -zombied
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -death
       |    |    |    |    | -enemy
       |    |    |    |    | -hit
       |    |    |    | -states:
       |    |    |    |    | -idle
       |    |    |    |    | -rising
       |    | -human_03:
       |    |    | -bandit:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -friendly_grenade
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    | -music
       |    |    |    | -reactions:
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -dolg:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    |    | -wounded_thanx
       |    |    |    | -music
       |    |    |    | -reactions:
       |    |    |    |    | -box
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -raid
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -ecolog:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy:
       |    |    |    |    |    | -aptechku
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    |    | -wounded_thanx
       |    |    |    | -reactions:
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -freedom:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    |    | -wounded_thanx
       |    |    |    | -music
       |    |    |    | -reactions:
       |    |    |    |    | -box
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -killer:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -friendly_grenade
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy:
       |    |    |    |    |    | -aptechku
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    |    | -wounded_thanx
       |    |    |    | -reactions:
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -military:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy:
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    | -reactions:
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -monolith:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy:
       |    |    |    |    |    | -aptechku
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    |    | -wounded_thanx
       |    |    |    | -reactions:
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -newbie
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -help:
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy
       |    |    |    |    | -wounded_thanx
       |    |    |    | -music
       |    |    |    | -reactions:
       |    |    |    |    | -box
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -sleep
       |    |    |    | -talk:
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    | -stalker
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -help:
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy
       |    |    |    |    | -wounded_thanx
       |    |    |    | -music
       |    |    |    | -reactions:
       |    |    |    |    | -box
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -sleep
       |    |    |    | -talk:
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon

gamedata.db5

    -sounds:
       | -characters_voice:
       |    | -human_03:
       |    |    | -stalker:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -backup
       |    |    |    |    | -cover_fire
       |    |    |    |    | -death
       |    |    |    |    | -detour
       |    |    |    |    | -enemy
       |    |    |    |    | -enemy_down
       |    |    |    |    | -enemy_hit
       |    |    |    |    | -fire
       |    |    |    |    | -friendly_fire
       |    |    |    |    | -friend_hitted
       |    |    |    |    | -grenade
       |    |    |    |    | -hit
       |    |    |    |    | -searching_enemy
       |    |    |    |    | -threat
       |    |    |    |    | -tolls
       |    |    |    | -hail
       |    |    |    | -help:
       |    |    |    |    | -not_wounded
       |    |    |    |    | -wounded
       |    |    |    |    | -wounded_heavy
       |    |    |    |    | -wounded_not_see_helper
       |    |    |    |    | -wounded_psy
       |    |    |    |    | -wounded_see_helper
       |    |    |    |    | -wounded_thanx
       |    |    |    | -music
       |    |    |    | -reactions:
       |    |    |    |    | -box
       |    |    |    |    | -dead_enemy
       |    |    |    |    | -dead_friend
       |    |    |    |    | -dead_mutant
       |    |    |    |    | -dead_neutral
       |    |    |    |    | -hear_something
       |    |    |    |    | -joke
       |    |    |    |    | -music
       |    |    |    |    | -nothing
       |    |    |    |    | -raid
       |    |    |    |    | -see_something
       |    |    |    |    | -story
       |    |    |    | -states:
       |    |    |    |    | -breath
       |    |    |    |    | -fatique
       |    |    |    |    | -health
       |    |    |    |    | -idle
       |    |    |    |    | -panic_human
       |    |    |    |    | -panic_monster
       |    |    |    |    | -radiation
       |    |    |    |    | -sleep
       |    |    |    |    | -starvation
       |    |    |    | -talk:
       |    |    |    |    | -abuse
       |    |    |    |    | -accept
       |    |    |    |    | -friendly_greeting
       |    |    |    |    | -intros
       |    |    |    |    | -jokes
       |    |    |    |    | -leave
       |    |    |    |    | -neutral_greeting
       |    |    |    |    | -raid:
       |    |    |    |    |    | -init
       |    |    |    |    |    | -reaction
       |    |    |    |    | -rejection
       |    |    |    |    | -stories
       |    |    |    |    | -trade:
       |    |    |    |    |    | -no
       |    |    |    |    |    | -yes
       |    |    |    |    | -use
       |    |    |    | -threat:
       |    |    |    |    | -back_off
       |    |    |    |    | -drop_weapon
       |    |    |    |    | -stop
       |    |    |    | -waiting:
       |    |    |    |    | -moveout
       |    |    | -zombied:
       |    |    |    | -fight:
       |    |    |    |    | -attack
       |    |    |    |    | -death
       |    |    |    |    | -enemy
       |    |    |    |    | -hit
       |    |    |    | -states:
       |    |    |    |    | -idle
       |    |    |    |    | -rising
       | -detectors
       | -device:
       |    | -pda
       | -heart
       | -helicopter
       | -interface
       | -intro
       | -material:
       |    | -actor:
       |    |    | -step
       |    | -barrel:
       |    |    | -collide
       |    | -bottle:
       |    |    | -collide
       |    | -bullet:
       |    |    | -collide
       |    | -dead-body:
       |    |    | -collide
       |    | -glass
       |    | -hoof:
       |    |    | -step
       |    | -human:
       |    |    | -collide
       |    |    | -step
       |    | -large
       |    | -large_furniture
       |    | -large_metal_trash:
       |    |    | -collide
       |    | -large-weapon:
       |    |    | -collide
       |    | -medium
       |    | -metal_box:
       |    |    | -collide
       |    | -small-weapon:
       |    |    | -collide
       |    | -wood
       | -messages:
       |    | -multiplayer
       | -monsters:
       |    | -biting
       |    | -bloodsucker
       |    | -boar
       |    | -burer
       |    | -controller
       |    | -crow
       |    | -dog
       |    | -flesh
       |    | -giant
       |    | -human:
       |    |    | -combat:
       |    |    |    | -rus
       |    |    |    | -ukr
       |    |    |    | -ukr2
       |    | -poltergeist
       |    | -pseudodog
       |    | -rat
       |    | -snork
       |    | -stalker:
       |    |    | -combat
       |    |    | -death
       |    |    | -hiccup
       |    |    | -humming
       |    |    | -surrender
       |    |    | -wound
       |    | -tushkano
       |    | -zombie
       | -mp_actor
       | -music:
       |    | -save
       | -nature
       | -scripts:
       |    | -door_crash
       |    | -m_gameplay
       |    | -magnitofon
       | -script_replics:
       |    | -bandit_1:
       |    |    | -alarm
       |    |    | -combat
       |    |    | -idle
       |    |    | -replics
       |    | -comandir_1:
       |    |    | -drunk
       |    |    | -normal
       |    | -megafon:
       |    |    | -alarm
       |    |    | -comandir
       |    |    | -music
       |    | -military:
       |    |    | -replics
       |    | -radio:
       |    |    | -commander
       |    |    | -message
       |    | -soldier_1:
       |    |    | -alarm
       |    |    | -combat
       |    |    | -hear_something
       |    |    | -idle
       |    |    | -replics
       |    |    | -search_enemy
       |    | -stalker_1:
       |    |    | -newbie
       |    |    | -talk
       |    |    | -trade
       |    |    | -wound
       |    | -trader
       |    | -zombie:
       |    |    | -stalker_zombie
       | -script_sound:
       |    | -hail:
       |    |    | -soldier
       |    | -help:
       |    |    | -soldier
       |    | -reactions:
       |    |    | -dead_enemy:
       |    |    |    | -soldier
       |    |    | -dead_friend:
       |    |    |    | -soldier
       |    |    | -dead_mutant:
       |    |    |    | -soldier
       |    |    | -dead_neutral:
       |    |    |    | -soldier
       |    |    | -enemy:
       |    |    |    | -soldier
       |    |    | -friendly_fire:
       |    |    |    | -soldier
       |    |    | -hear_something:
       |    |    |    | -soldier
       |    |    | -mutants:
       |    |    |    | -soldier
       |    |    | -nothing:
       |    |    |    | -soldier
       |    |    | -search_enemy:
       |    |    |    | -soldier
       |    |    | -see_something:
       |    |    |    | -soldier
       |    | -states:
       |    |    | -fatique:
       |    |    |    | -soldier
       |    |    | -health:
       |    |    |    | -soldier
       |    |    | -idle:
       |    |    |    | -soldier
       |    |    | -sleep:
       |    |    |    | -soldier
       |    |    | -starvation:
       |    |    |    | -soldier
       |    | -talk:
       |    |    | -abuse
       |    |    |    | -soldier
       |    |    | -accept
       |    |    |    | -soldier
       |    |    | -greeting
       |    |    |    | -soldier
       |    |    | -leave
       |    |    |    | -soldier
       |    |    | -rejection
       |    |    |    | -soldier
       |    |    | -replics
       |    |    |    | -soldier
       |    |    | -trade
       |    |    |    | -no:
       |    |    |    |    | -soldier
       |    |    |    | -yes:
       |    |    |    |    | -soldier
       |    | -threat:
       |    |    | -backoff:
       |    |    |    | -soldier
       |    |    | -drop_weapon:
       |    |    |    | -soldier
       |    |    | -stop:
       |    |    |    | -soldier
       |    | -waiting:
       |    |    | -soldier
       |    | -weather:
       |    |    | -bad:
       |    |    |    | -soldier
       |    |    | -good:
       |    |    |    | -soldier
       | -weapons
    -spawns
    -textures:
       | -act
       | -andy
       | -artifact
       | -car
       | -controller
       | -corp
       | -crete
       | -det
       | -detail
       | -door
       | -ed
       | -effects
       | -fbr
       | -flare
       | -fonts
       | -fx
       | -glas
       | -glow
       | -gr
       | -grnd
       | -hud
       | -human
       | -icon
       | -internal
       | -intro

gamedata.db6

    -textures:
       | -intro
       | -item
       | -jeffry
       | -level
       | -lights
       | -map

gamedata.db7

    -textures:
       | -mtl
       | -pda
       | -pfx
       | -prop
       | -sign
       | -sky:
       |    | -old
       | -sleep
       | -ston
       | -temp
       | -terrain
       | -tree
       | -trees
       | -ui:
       |    | -eng_pda
       |    | -rus_pda

gamedata.db8

    -textures:
       | -ui
       | -veh
       | -water
       | -wind
       | -wm
       | -wood
       | -wpn

gamedata.db9

    -config:
       | -misc
       | -text:
       |    | -rus
       | -ui
    -sounds:
       | -characters_voice:
       |    | -dialogs
       |    | -multiplayer:
       |    |    | -automatic
       |    |    | -team_1
       |    |    | -team_2
       |    | -scenario:
       |    |    | -aes:
       |    |    |    | -aes2
       |    |    | -agroprom
       |    |    | -army_commander:
       |    |    |    | -drunk
       |    |    |    | -normal
       |    |    | -bandits
       |    |    | -bar:
       |    |    |    | -arena_megafon
       |    |    |    | -arena_public
       |    |    |    | -arena_sound
       |    |    |    | -barman
       |    |    |    | -barman_megafon
       |    |    |    | -bar_guard
       |    |    |    | -bar_hunter
       |    |    |    | -bar_informer
       |    |    |    | -bar_veteran
       |    |    |    | -bar_visitor
       |    |    |    | -dolg_guard
       |    |    |    | -dolg_megafon
       |    |    |    | -dolg_petrenko
       |    |    |    | -dolg_voronin
       |    |    |    | -pda
       |    |    |    | -psycho
       |    |    |    | -radio_music
       |    |    | -bun
       |    |    | -camp
       |    |    | -cit
       |    |    | -darkscape
       |    |    | -dramatic_garbage
       |    |    | -duty
       |    |    | -escape
       |    |    | -garbage
       |    |    | -guard_novice_camp
       |    |    | -gunslinger
       |    |    | -helicopter
       |    |    | -magnitofon
       |    |    | -megafon
       |    |    | -military:
       |    |    |    | -after_attack
       |    |    |    | -before_collect
       |    |    |    | -collect
       |    |    |    | -controller
       |    |    |    | -crazy
       |    |    |    | -dolg_attack:
       |    |    |    |    | -base
       |    |    |    | -dolg_kill_patrol
       |    |    |    | -freedom_base
       |    |    |    | -khutor_attack
       |    |    |    | -lukash
       |    |    |    | -pavlik_morozov
       |    |    |    | -pda
       |    |    | -military_stalker
       |    |    | -newbie_on_garbage
       |    |    | -osoznanie
       |    |    | -pri
       |    |    | -radar:
       |    |    |    | -entrance
       |    |    | -radio:
       |    |    |    | -radio_commander
       |    |    |    | -talk_1
       |    |    | -rostok:
       |    |    |    | -heli_crush
       |    |    | -sarcofag
       |    |    | -scared_stalker_underground
       |    |    | -tolik
       |    |    | -trader
       |    |    | -tramp
       |    |    | -val:
       |    |    |    | -ambush
       |    |    |    | -bs_fall
       |    |    |    | -escort
       |    |    |    | -monolith
       |    |    |    | -prisoner
       |    |    |    | -rob
       |    |    |    | -sacrifice
       |    |    |    | -suicide
       |    |    | -video
       |    |    | -wolf
       |    |    | -wounded_veteran_escape
       |    |    | -yantar
       |    |    | -zombied_stalker

gamedata.dbb

патч 1.0004

gamedata.dbс

патч 1.0005

gamedata.dbd

патч 1.0006

Другие места
LANGUAGE