Пресеты XRay CoP материалов — различия между версиями — S.T.A.L.K.E.R. Inside Wiki

Пресеты XRay CoP материалов — различия между версиями

Материал из S.T.A.L.K.E.R. Inside Wiki

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(Какого хрена собственно? Всё тоже самое. Возможно кое-что не работает, может чего уже и нет, а может есть и новое. Пусть хоть это будет >>>aka_s)
 
Строка 1: Строка 1:
EDIT ME!!!
 
 
 
{| border="1" width="550" cellpadding="2" style="border-collapse:collapse; border-color:#ccc;"
 
{| border="1" width="550" cellpadding="2" style="border-collapse:collapse; border-color:#ccc;"
 
|-
 
|-
 
+
!colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Grass
<!--FIXME
+
 
+
! colspan="2" align="left" style="background-color:#eaf1dd;" | Terrain Grass
+
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || terrain\grass
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || terrain/grass
+
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Compile || default
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/grass
+
 
|-
 
|-
! colspan="2" align="left" style="background-color:#eaf1dd;" | Terrain Sand
+
| valign="top" width="200" | Game Mtl || materials\grass
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | 2 Sided || no
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || terrain/sand
+
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
!colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Sand
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/earth
+
 
|-
 
|-
! colspan="2" align="left" style="background-color:#eaf1dd;" | Terrain Asphalt
+
| valign="top" width="200" | Shader || terrain\sand
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Compile || default
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || terrain/asfalt
+
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Game Mtl || materials\earth
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/asphalt
+
 
|-
 
|-
! colspan="2" align="left" style="background-color:#eaf1dd;" | Terrain Death
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
!colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Asphalt
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || terrain/grass
+
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Shader || terrain\asfalt
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/earth_death
+
 
|-
 
|-
! colspan="2" align="left" style="background-color:#eaf1dd;" | Terrain Slide
+
| valign="top" width="200" | Compile || default
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Game Mtl || materials\asphalt
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || terrain/grass
+
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | 2 Sided || no
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/earth_slide
+
 
|-
 
|-
! colspan="2" align="left" style="background-color:#eaf1dd;" | Пробиваемый металлический лист
+
!colspan="2" style="background-color:#eaf1dd;" align="left" | Пробиваемый металлический лист
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || default
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || default
+
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Compile || default
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/metal_plate
+
 
|-
 
|-
 
+
| valign="top" width="200" | Game Mtl || materials\metal_plate
-->
+
 
+
! colspan="2" align="left" style="background-color:#eaf1dd;" | Прозрачная металлическая сетка
+
 
|-
 
|-
| valign="top" width="200" | Double side || yes
+
| valign="top" width="200" | 2 Sided || no
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || def_trans
+
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
!colspan="2" style="background-color:#eaf1dd;" align="left" | Прозрачная металлическая сетка
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/setka_rabica
+
 
|-
 
|-
 
+
| valign="top" width="200" | Shader || def_aref
<!--FIXME
+
 
+
! colspan="2" align="left" style="background-color:#eaf1dd;" | Обычная металлическая поверхность
+
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Compile || default
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || default
+
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Game Mtl || materials\setka_rabica
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/metal
+
 
|-
 
|-
! colspan="2" align="left" style="background-color:#eaf1dd;" | Деревянные доски
+
| valign="top" width="200" | 2 Sided || yes
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
!colspan="2" style="background-color:#eaf1dd;" align="left" | Обычная металлическая поверхность
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || default
+
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Shader || default
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/wooden_board
+
 
|-
 
|-
! colspan="2" align="left" style="background-color:#eaf1dd;" | Толстые деревянные изделия
+
| valign="top" width="200" | Compile || default
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Game Mtl || materials\metal
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || default
+
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | 2 Sided || no
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/wood
+
 
|-
 
|-
! colspan="2" align="left" style="background-color:#eaf1dd;" | Бетон
+
!colspan="2" style="background-color:#eaf1dd;" align="left" | Деревянные доски
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || default
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || default
+
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Compile || default
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/concrete
+
 
|-
 
|-
! colspan="2" align="left" style="background-color:#eaf1dd;" | Кирпичная кладка
+
| valign="top" width="200" | Game Mtl || materials\wooden_board
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | 2 Sided || no
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || default
+
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
!colspan="2" style="background-color:#eaf1dd;" align="left" | Толстые деревянные изделия
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/bricks
+
 
|-
 
|-
! colspan="2" align="left" style="background-color:#eaf1dd;" | Шифер, толь
+
| valign="top" width="200" | Shader || default
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Compile || default
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || default
+
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Game Mtl || materials\wood
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/shifer
+
 
|-
 
|-
! colspan="2" align="left" style="background-color:#eaf1dd;" | Штукатурка
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
!colspan="2" style="background-color:#eaf1dd;" align="left" | Бетон
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || default
+
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Shader || default
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/stucco
+
 
|-
 
|-
! colspan="2" align="left" style="background-color:#eaf1dd;" | Земляная насыпь
+
| valign="top" width="200" | Compile || default
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Game Mtl || materials\concrete
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || default
+
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | 2 Sided || no
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/earth
+
 
|-
 
|-
! colspan="2" align="left" style="background-color:#eaf1dd;" | Невидимая плоскость, указывающая лестницу
+
!colspan="2" style="background-color:#eaf1dd;" align="left" | Кирпичная кладка
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || default
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || def_vertex
+
 
|-
 
|-
| valign="top" width="200" | Compiler || def_kolizion_vertex
+
| valign="top" width="200" | Compile || default
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/fake_ladders
+
 
|-
 
|-
 
+
| valign="top" width="200" | Game Mtl || materials\bricks
-->
+
 
+
! colspan="2" align="left" style="background-color:#eaf1dd;" | Материал для коллижена (нет звука, следов от пуль, теней)
+
 
|-
 
|-
| valign="top" width="200" | Double side || yes
+
| valign="top" width="200" | 2 Sided || no
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || def_trans_v
+
 
|-
 
|-
| valign="top" width="200" | Compiler || def_kolizion_vertex
+
!colspan="2" style="background-color:#eaf1dd;" align="left" | Шифер, толь
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/fake
+
 
|-
 
|-
! colspan="2" align="left" style="background-color:#eaf1dd;" | Невидимая вертикальная Death плоскость
+
| valign="top" width="200" | Shader || default
 
|-
 
|-
| valign="top" width="200" | Double side || yes
+
| valign="top" width="200" | Compile || default
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || def_vertex
+
 
|-
 
|-
| valign="top" width="200" | Compiler || def_kolizion_vertex
+
| valign="top" width="200" | Game Mtl || materials\shifer
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || material/death
+
 
+
<!--
+
 
|-
 
|-
! colspan="2" align="left" style="background-color:#eaf1dd;" | Разбиваемое стекло
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
| valign="top" width="200" | Double side || yes
+
!colspan="2" style="background-color:#eaf1dd;" align="left" | Штукатурка
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || models/window
+
 
|-
 
|-
| valign="top" width="200" | Compiler || def_vertex
+
| valign="top" width="200" | Shader || default
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Material || objects/glass
+
 
|-
 
|-
! colspan="2" align="left" style="background-color:#eaf1dd;" | Вода
+
| valign="top" width="200" | Compile || default
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Game Mtl || materials\stucco
|-style="background-color:#f9f9f9;"
+
| valign="top" width="200" | Engine || effects/water
+
 
|-
 
|-
| valign="top" width="200" | Compiler || def_vertex
+
| valign="top" width="200" | 2 Sided || no
|-style="background-color:#f9f9f9;"
+
|-
| valign="top" width="200" | Material || material/water
+
!colspan="2" style="background-color:#eaf1dd;" align="left" | Земляная насыпь
 +
|-
 +
| valign="top" width="200" | Shader || default
 +
|-
 +
| valign="top" width="200" | Compile || default
 +
|-
 +
| valign="top" width="200" | Game Mtl || materials\earth
 +
|-
 +
| valign="top" width="200" | 2 Sided || no
 +
|-
 +
!colspan="2" style="background-color:#eaf1dd;" align="left" | Невидимая плоскость, указывающая лестницу
 +
|-
 +
| valign="top" width="200" | Shader || def_vertex
 +
|-
 +
| valign="top" width="200" | Compile || def_shaders\def_kolizion_vertex
 +
|-
 +
| valign="top" width="200" | Game Mtl || materials\fake_ladders
 +
|-
 +
| valign="top" width="200" | 2 Sided || no
 +
|-
 +
!colspan="2" style="background-color:#eaf1dd;" align="left" | Невидимая плоскость, ограждающая проход персонажу
 +
|-
 +
| valign="top" width="200" | Shader || def_vertex
 +
|-
 +
| valign="top" width="200" | Compile || def_shaders\def_kolizion_vertex
 +
|-
 +
| valign="top" width="200" | Game Mtl || materials\fake
 +
|-
 +
| valign="top" width="200" | 2 Sided || yes
 +
|-
 +
!colspan="2" style="background-color:#eaf1dd;" align="left" | Разбиваемое стекло
 +
|-
 +
| valign="top" width="200" | Shader || models\window
 +
|-
 +
| valign="top" width="200" | Compile || def_shaders\def_vertex
 +
|-
 +
| valign="top" width="200" | Game Mtl || objects\glass
 +
|-
 +
| valign="top" width="200" | 2 Sided || yes
 +
|-
 +
!colspan="2" style="background-color:#eaf1dd;" align="left" | Вода
 +
|-
 +
| valign="top" width="200" | Shader || effects\water
 +
|-
 +
| valign="top" width="200" | Compile || def_shaders\def_vertex
 +
|-
 +
| valign="top" width="200" | Game Mtl || materials\water
 +
|-
 +
| valign="top" width="200" | 2 Sided || no
 +
|-
 +
!colspan="2" style="background-color:#eaf1dd;" align="left" | Болото
 +
|-
 +
| valign="top" width="200" | Shader || effects\waterstuden
 +
|-
 +
| valign="top" width="200" | Compile || def_shaders\def_vertex
 +
|-
 +
| valign="top" width="200" | Game Mtl || materials\water
 +
|-
 +
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
-->
 
 
|}
 
|}
  
 
+
[[Категория:SDK COP]][[Категория:Wireframe]]
[[Category:Незаконченные_статьи]]
+

Текущая версия на 02:02, 27 июля 2013

Terrain Grass
Shader terrain\grass
Compile default
Game Mtl materials\grass
2 Sided no
Terrain Sand
Shader terrain\sand
Compile default
Game Mtl materials\earth
2 Sided no
Terrain Asphalt
Shader terrain\asfalt
Compile default
Game Mtl materials\asphalt
2 Sided no
Пробиваемый металлический лист
Shader default
Compile default
Game Mtl materials\metal_plate
2 Sided no
Прозрачная металлическая сетка
Shader def_aref
Compile default
Game Mtl materials\setka_rabica
2 Sided yes
Обычная металлическая поверхность
Shader default
Compile default
Game Mtl materials\metal
2 Sided no
Деревянные доски
Shader default
Compile default
Game Mtl materials\wooden_board
2 Sided no
Толстые деревянные изделия
Shader default
Compile default
Game Mtl materials\wood
2 Sided no
Бетон
Shader default
Compile default
Game Mtl materials\concrete
2 Sided no
Кирпичная кладка
Shader default
Compile default
Game Mtl materials\bricks
2 Sided no
Шифер, толь
Shader default
Compile default
Game Mtl materials\shifer
2 Sided no
Штукатурка
Shader default
Compile default
Game Mtl materials\stucco
2 Sided no
Земляная насыпь
Shader default
Compile default
Game Mtl materials\earth
2 Sided no
Невидимая плоскость, указывающая лестницу
Shader def_vertex
Compile def_shaders\def_kolizion_vertex
Game Mtl materials\fake_ladders
2 Sided no
Невидимая плоскость, ограждающая проход персонажу
Shader def_vertex
Compile def_shaders\def_kolizion_vertex
Game Mtl materials\fake
2 Sided yes
Разбиваемое стекло
Shader models\window
Compile def_shaders\def_vertex
Game Mtl objects\glass
2 Sided yes
Вода
Shader effects\water
Compile def_shaders\def_vertex
Game Mtl materials\water
2 Sided no
Болото
Shader effects\waterstuden
Compile def_shaders\def_vertex
Game Mtl materials\water
2 Sided no
Другие места
LANGUAGE