Пресеты XRay материалов — различия между версиями — S.T.A.L.K.E.R. Inside Wiki

Пресеты XRay материалов — различия между версиями

Материал из S.T.A.L.K.E.R. Inside Wiki

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(Дописал пресет "Болота". P.S. aka_sektor)
(Переработал название и пути в соответствие с X-Ray SDK 0.4)
 
Строка 5: Строка 5:
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Grass
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Grass
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || terrain\grass
 
|-
 
|-
| valign="top" width="200" | Engine || terrain/grass
+
| valign="top" width="200" | Compile || default
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Game Mtl || materials\grass
 
|-
 
|-
| valign="top" width="200" | Material || material/grass
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Sand
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Sand
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || terrain\sand
 
|-
 
|-
| valign="top" width="200" | Engine || terrain/sand
+
| valign="top" width="200" | Compile || default
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Game Mtl || materials\earth
 
|-
 
|-
| valign="top" width="200" | Material || material/earth
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Asphalt
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Asphalt
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || terrain\asfalt
 
|-
 
|-
| valign="top" width="200" | Engine || terrain/asfalt
+
| valign="top" width="200" | Compile || default
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Game Mtl || materials\asphalt
 
|-
 
|-
| valign="top" width="200" | Material || material/asphalt
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Пробиваемый металлический лист
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Пробиваемый металлический лист
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || default
 
|-
 
|-
| valign="top" width="200" | Engine || default
+
| valign="top" width="200" | Compile || default
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Game Mtl || materials\metal_plate
 
|-
 
|-
| valign="top" width="200" | Material || material/metal_plate
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Прозрачная металлическая сетка
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Прозрачная металлическая сетка
 
|-
 
|-
| valign="top" width="200" | Double side || yes
+
| valign="top" width="200" | Shader || def_aref
 
|-
 
|-
| valign="top" width="200" | Engine || def_aref
+
| valign="top" width="200" | Compile || default
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Game Mtl || materials\setka_rabica
 
|-
 
|-
| valign="top" width="200" | Material || material/setka_rabica
+
| valign="top" width="200" | 2 Sided || yes
 
|-
 
|-
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Обычная металлическая поверхность
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Обычная металлическая поверхность
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || default
 
|-
 
|-
| valign="top" width="200" | Engine || default
+
| valign="top" width="200" | Compile || default
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Game Mtl || materials\metal
 
|-
 
|-
| valign="top" width="200" | Material || material/metal
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Деревянные доски
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Деревянные доски
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || default
 
|-
 
|-
| valign="top" width="200" | Engine || default
+
| valign="top" width="200" | Compile || default
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Game Mtl || materials\wooden_board
 
|-
 
|-
| valign="top" width="200" | Material || material/wooden_board
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Толстые деревянные изделия
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Толстые деревянные изделия
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || default
 
|-
 
|-
| valign="top" width="200" | Engine || default
+
| valign="top" width="200" | Compile || default
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Game Mtl || materials\wood
 
|-
 
|-
| valign="top" width="200" | Material || material/wood
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Бетон
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Бетон
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || default
 
|-
 
|-
| valign="top" width="200" | Engine || default
+
| valign="top" width="200" | Compile || default
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Game Mtl || materials\concrete
 
|-
 
|-
| valign="top" width="200" | Material || material/concrete
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Кирпичная кладка
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Кирпичная кладка
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || default
 
|-
 
|-
| valign="top" width="200" | Engine || default
+
| valign="top" width="200" | Compile || default
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Game Mtl || materials\bricks
 
|-
 
|-
| valign="top" width="200" | Material || material/bricks
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Шифер, толь
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Шифер, толь
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || default
 
|-
 
|-
| valign="top" width="200" | Engine || default
+
| valign="top" width="200" | Compile || default
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Game Mtl || materials\shifer
 
|-
 
|-
| valign="top" width="200" | Material || material/shifer
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Штукатурка
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Штукатурка
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || default
 
|-
 
|-
| valign="top" width="200" | Engine || default
+
| valign="top" width="200" | Compile || default
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Game Mtl || materials\stucco
 
|-
 
|-
| valign="top" width="200" | Material || material/stucco
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Земляная насыпь
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Земляная насыпь
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || default
 
|-
 
|-
| valign="top" width="200" | Engine || default
+
| valign="top" width="200" | Compile || default
 
|-
 
|-
| valign="top" width="200" | Compiler || default
+
| valign="top" width="200" | Game Mtl || materials\earth
 
|-
 
|-
| valign="top" width="200" | Material || material/earth
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Невидимая плоскость, указывающая лестницу
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Невидимая плоскость, указывающая лестницу
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || def_vertex
 
|-
 
|-
| valign="top" width="200" | Engine || def_vertex
+
| valign="top" width="200" | Compile || def_shaders\def_kolizion_vertex
 
|-
 
|-
| valign="top" width="200" | Compiler || def_kolizion_vertex
+
| valign="top" width="200" | Game Mtl || materials\fake_ladders
 
|-
 
|-
| valign="top" width="200" | Material || material/fake_ladders
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Невидимая плоскость, ограждающая проход персонажу
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Невидимая плоскость, ограждающая проход персонажу
 
|-
 
|-
| valign="top" width="200" | Double side || yes
+
| valign="top" width="200" | Shader || def_vertex
 
|-
 
|-
| valign="top" width="200" | Engine || def_vertex
+
| valign="top" width="200" | Compile || def_shaders\def_kolizion_vertex
 
|-
 
|-
| valign="top" width="200" | Compiler || def_kolizion_vertex
+
| valign="top" width="200" | Game Mtl || materials\fake
 
|-
 
|-
| valign="top" width="200" | Material || material/fake
+
| valign="top" width="200" | 2 Sided || yes
 
|-
 
|-
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Разбиваемое стекло
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Разбиваемое стекло
 
|-
 
|-
| valign="top" width="200" | Double side || yes
+
| valign="top" width="200" | Shader || models\window
 
|-
 
|-
| valign="top" width="200" | Engine || models/window
+
| valign="top" width="200" | Compile || def_shaders\def_vertex
 
|-
 
|-
| valign="top" width="200" | Compiler || def_vertex
+
| valign="top" width="200" | Game Mtl || objects\glass
 
|-
 
|-
| valign="top" width="200" | Material || objects/glass
+
| valign="top" width="200" | 2 Sided || yes
 
|-
 
|-
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Вода
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Вода
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || effects\water
 
|-
 
|-
| valign="top" width="200" | Engine || effects/water
+
| valign="top" width="200" | Compile || def_shaders\def_vertex
 
|-
 
|-
| valign="top" width="200" | Compiler || def_vertex
+
| valign="top" width="200" | Game Mtl || materials\water
 
|-
 
|-
| valign="top" width="200" | Material || material/water
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Болото
 
!colspan="2" style="background-color:#eaf1dd;" align="left" | Болото
 
|-
 
|-
| valign="top" width="200" | Double side || no
+
| valign="top" width="200" | Shader || effects\waterstuden
 
|-
 
|-
| valign="top" width="200" | Engine || effects/waterstuden
+
| valign="top" width="200" | Compile || def_shaders\def_vertex
 
|-
 
|-
| valign="top" width="200" | Compiler || def_vertex
+
| valign="top" width="200" | Game Mtl || materials\water
 
|-
 
|-
| valign="top" width="200" | Material || material/water
+
| valign="top" width="200" | 2 Sided || no
 
|-
 
|-
 
|}
 
|}

Текущая версия на 18:17, 15 июня 2013

Делитесь своими пресетами материалов. Начальные сведения взяты из официального руководства к SDK.

Terrain Grass
Shader terrain\grass
Compile default
Game Mtl materials\grass
2 Sided no
Terrain Sand
Shader terrain\sand
Compile default
Game Mtl materials\earth
2 Sided no
Terrain Asphalt
Shader terrain\asfalt
Compile default
Game Mtl materials\asphalt
2 Sided no
Пробиваемый металлический лист
Shader default
Compile default
Game Mtl materials\metal_plate
2 Sided no
Прозрачная металлическая сетка
Shader def_aref
Compile default
Game Mtl materials\setka_rabica
2 Sided yes
Обычная металлическая поверхность
Shader default
Compile default
Game Mtl materials\metal
2 Sided no
Деревянные доски
Shader default
Compile default
Game Mtl materials\wooden_board
2 Sided no
Толстые деревянные изделия
Shader default
Compile default
Game Mtl materials\wood
2 Sided no
Бетон
Shader default
Compile default
Game Mtl materials\concrete
2 Sided no
Кирпичная кладка
Shader default
Compile default
Game Mtl materials\bricks
2 Sided no
Шифер, толь
Shader default
Compile default
Game Mtl materials\shifer
2 Sided no
Штукатурка
Shader default
Compile default
Game Mtl materials\stucco
2 Sided no
Земляная насыпь
Shader default
Compile default
Game Mtl materials\earth
2 Sided no
Невидимая плоскость, указывающая лестницу
Shader def_vertex
Compile def_shaders\def_kolizion_vertex
Game Mtl materials\fake_ladders
2 Sided no
Невидимая плоскость, ограждающая проход персонажу
Shader def_vertex
Compile def_shaders\def_kolizion_vertex
Game Mtl materials\fake
2 Sided yes
Разбиваемое стекло
Shader models\window
Compile def_shaders\def_vertex
Game Mtl objects\glass
2 Sided yes
Вода
Shader effects\water
Compile def_shaders\def_vertex
Game Mtl materials\water
2 Sided no
Болото
Shader effects\waterstuden
Compile def_shaders\def_vertex
Game Mtl materials\water
2 Sided no

update: в некоторых случаях по непонятным причинам при использовании утилит бардака для компиляции сингл-уровней не работают лестницы, чтобы поправить - собираем аи-сетку не на драфте

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