Пресеты XRay материалов — различия между версиями
Материал из S.T.A.L.K.E.R. Inside Wiki
(Дописал пресет "Болота". P.S. aka_sektor) |
(Переработал название и пути в соответствие с X-Ray SDK 0.4) |
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Строка 5: | Строка 5: | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Grass | !colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Grass | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || terrain\grass |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\grass |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Sand | !colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Sand | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || terrain\sand |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\earth |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Asphalt | !colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Asphalt | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || terrain\asfalt |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\asphalt |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Пробиваемый металлический лист | !colspan="2" style="background-color:#eaf1dd;" align="left" | Пробиваемый металлический лист | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\metal_plate |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Прозрачная металлическая сетка | !colspan="2" style="background-color:#eaf1dd;" align="left" | Прозрачная металлическая сетка | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || def_aref |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\setka_rabica |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || yes |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Обычная металлическая поверхность | !colspan="2" style="background-color:#eaf1dd;" align="left" | Обычная металлическая поверхность | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\metal |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Деревянные доски | !colspan="2" style="background-color:#eaf1dd;" align="left" | Деревянные доски | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\wooden_board |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Толстые деревянные изделия | !colspan="2" style="background-color:#eaf1dd;" align="left" | Толстые деревянные изделия | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\wood |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Бетон | !colspan="2" style="background-color:#eaf1dd;" align="left" | Бетон | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\concrete |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Кирпичная кладка | !colspan="2" style="background-color:#eaf1dd;" align="left" | Кирпичная кладка | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\bricks |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Шифер, толь | !colspan="2" style="background-color:#eaf1dd;" align="left" | Шифер, толь | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\shifer |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Штукатурка | !colspan="2" style="background-color:#eaf1dd;" align="left" | Штукатурка | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\stucco |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Земляная насыпь | !colspan="2" style="background-color:#eaf1dd;" align="left" | Земляная насыпь | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\earth |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Невидимая плоскость, указывающая лестницу | !colspan="2" style="background-color:#eaf1dd;" align="left" | Невидимая плоскость, указывающая лестницу | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || def_vertex |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || def_shaders\def_kolizion_vertex |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\fake_ladders |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Невидимая плоскость, ограждающая проход персонажу | !colspan="2" style="background-color:#eaf1dd;" align="left" | Невидимая плоскость, ограждающая проход персонажу | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || def_vertex |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || def_shaders\def_kolizion_vertex |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\fake |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || yes |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Разбиваемое стекло | !colspan="2" style="background-color:#eaf1dd;" align="left" | Разбиваемое стекло | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || models\window |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || def_shaders\def_vertex |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || objects\glass |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || yes |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Вода | !colspan="2" style="background-color:#eaf1dd;" align="left" | Вода | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || effects\water |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || def_shaders\def_vertex |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\water |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Болото | !colspan="2" style="background-color:#eaf1dd;" align="left" | Болото | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || effects\waterstuden |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || def_shaders\def_vertex |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\water |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
|} | |} |
Текущая версия на 18:17, 15 июня 2013
Делитесь своими пресетами материалов. Начальные сведения взяты из официального руководства к SDK.
Terrain Grass | |
---|---|
Shader | terrain\grass |
Compile | default |
Game Mtl | materials\grass |
2 Sided | no |
Terrain Sand | |
Shader | terrain\sand |
Compile | default |
Game Mtl | materials\earth |
2 Sided | no |
Terrain Asphalt | |
Shader | terrain\asfalt |
Compile | default |
Game Mtl | materials\asphalt |
2 Sided | no |
Пробиваемый металлический лист | |
Shader | default |
Compile | default |
Game Mtl | materials\metal_plate |
2 Sided | no |
Прозрачная металлическая сетка | |
Shader | def_aref |
Compile | default |
Game Mtl | materials\setka_rabica |
2 Sided | yes |
Обычная металлическая поверхность | |
Shader | default |
Compile | default |
Game Mtl | materials\metal |
2 Sided | no |
Деревянные доски | |
Shader | default |
Compile | default |
Game Mtl | materials\wooden_board |
2 Sided | no |
Толстые деревянные изделия | |
Shader | default |
Compile | default |
Game Mtl | materials\wood |
2 Sided | no |
Бетон | |
Shader | default |
Compile | default |
Game Mtl | materials\concrete |
2 Sided | no |
Кирпичная кладка | |
Shader | default |
Compile | default |
Game Mtl | materials\bricks |
2 Sided | no |
Шифер, толь | |
Shader | default |
Compile | default |
Game Mtl | materials\shifer |
2 Sided | no |
Штукатурка | |
Shader | default |
Compile | default |
Game Mtl | materials\stucco |
2 Sided | no |
Земляная насыпь | |
Shader | default |
Compile | default |
Game Mtl | materials\earth |
2 Sided | no |
Невидимая плоскость, указывающая лестницу | |
Shader | def_vertex |
Compile | def_shaders\def_kolizion_vertex |
Game Mtl | materials\fake_ladders |
2 Sided | no |
Невидимая плоскость, ограждающая проход персонажу | |
Shader | def_vertex |
Compile | def_shaders\def_kolizion_vertex |
Game Mtl | materials\fake |
2 Sided | yes |
Разбиваемое стекло | |
Shader | models\window |
Compile | def_shaders\def_vertex |
Game Mtl | objects\glass |
2 Sided | yes |
Вода | |
Shader | effects\water |
Compile | def_shaders\def_vertex |
Game Mtl | materials\water |
2 Sided | no |
Болото | |
Shader | effects\waterstuden |
Compile | def_shaders\def_vertex |
Game Mtl | materials\water |
2 Sided | no |
update: в некоторых случаях по непонятным причинам при использовании утилит бардака для компиляции сингл-уровней не работают лестницы, чтобы поправить - собираем аи-сетку не на драфте