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Строка 1: |
Строка 1: |
| == Содержимое файлов gamedata.db* == | | == Содержимое файлов gamedata.db* == |
− | | + | Перенесено в [[:Категория:Справочники]] |
− | | + | |
− | == gamedata.db0 ==
| + | |
− | | + | |
− | -ai:
| + | |
− | | -alife
| + | |
− | | -common
| + | |
− | -anims:
| + | |
− | | -camera_effects
| + | |
− | | -editor
| + | |
− | | -helicopter
| + | |
− | | -path
| + | |
− | -config:
| + | |
− | | -creatures
| + | |
− | | -gameplay
| + | |
− | | -misc
| + | |
− | | -models:
| + | |
− | | | -capture
| + | |
− | | | -objects
| + | |
− | | | -vehicles
| + | |
− | | | -weapons
| + | |
− | | -mp:
| + | |
− | | | -soundmessages
| + | |
− | | | -weapons_mp
| + | |
− | | -prefetch
| + | |
− | | -scripts:
| + | |
− | | | -agr
| + | |
− | | | -cit
| + | |
− | | | -dar
| + | |
− | | | -ds
| + | |
− | | | -mil
| + | |
− | | | -pri
| + | |
− | | | -rad
| + | |
− | | | -val
| + | |
− | | | -yan
| + | |
− | | -text:
| + | |
− | | | -map_desc
| + | |
− | | -ui
| + | |
− | | -weapons
| + | |
− | | -weathers
| + | |
− | -levels:
| + | |
− | | -l01_escape:
| + | |
− | | | -meshes
| + | |
− | | | -terrain
| + | |
− | | -l02_garbage:
| + | |
− | | | -meshes
| + | |
− | | | -terrain
| + | |
− | | -l03_agroprom:
| + | |
− | | | -meshes
| + | |
− | | | -terrain
| + | |
− | | -l03u_agr_underground
| + | |
− | | -l04_darkvalley:
| + | |
− | | | -meshes
| + | |
− | | | -terrain
| + | |
− | | -l04u_labx18
| + | |
− | | + | |
− | | + | |
− | == gamedata.db1 ==
| + | |
− | | + | |
− | -levels:
| + | |
− | | -l04u_labx18:
| + | |
− | | | -meshes
| + | |
− | | -l05_bar:
| + | |
− | | | -terrain
| + | |
− | | -l06_rostok:
| + | |
− | | | -meshes
| + | |
− | | | -terrain
| + | |
− | | -l07_military:
| + | |
− | | | -meshes
| + | |
− | | | -terrain
| + | |
− | | -l08_yantar:
| + | |
− | | | -meshes
| + | |
− | | | -terrain
| + | |
− | | -l08u_brainlab:
| + | |
− | | | -meshes
| + | |
− | | -l10_radar
| + | |
− | | + | |
− | == gamedata.db2 ==
| + | |
− | | + | |
− | -levels:
| + | |
− | | -l10_radar:
| + | |
− | | | -meshes
| + | |
− | | | -terrain
| + | |
− | | -l10u_bunker
| + | |
− | | -l11_pripyat:
| + | |
− | | | -meshes
| + | |
− | | | -terrain
| + | |
− | | -l12_stancia:
| + | |
− | | | -meshes
| + | |
− | | | -terrain
| + | |
− | | -l12_stancia_2
| + | |
− | | + | |
− | == gamedata.db3 ==
| + | |
− | | + | |
− | -levels:
| + | |
− | | -l12_stancia_2:
| + | |
− | | | -meshes
| + | |
− | | | -terrain
| + | |
− | | -l12u_control_monolith
| + | |
− | | -l12u_sarcofag
| + | |
− | | -testers_mp_agroprom:
| + | |
− | | | -terrain
| + | |
− | | -testers_mp_atp:
| + | |
− | | | -terrain
| + | |
− | | -testers_mp_bath:
| + | |
− | | | -terrain
| + | |
− | | -testers_mp_darkvalley:
| + | |
− | | | -meshes
| + | |
− | | | -terrain
| + | |
− | | -testers_mp_factory:
| + | |
− | | | -terrain
| + | |
− | | -testers_mp_lost_village:
| + | |
− | | | -terrain
| + | |
− | | -testers_mp_military_1:
| + | |
− | | | -meshes
| + | |
− | | | -terrain
| + | |
− | | -testers_mp_military_2:
| + | |
− | | | -terrain
| + | |
− | | -testers_mp_pool
| + | |
− | | -testers_mp_railroad:
| + | |
− | | | -terrain
| + | |
− | | -testers_mp_rostok
| + | |
− | | + | |
− | == gamedata.db4 ==
| + | |
− | | + | |
− | -levels:
| + | |
− | | -testers_mp_rostok:
| + | |
− | | | -meshes
| + | |
− | | | -terrain
| + | |
− | | -testers_mp_workshop:
| + | |
− | | | -terrain
| + | |
− | -meshes:
| + | |
− | | -actors:
| + | |
− | | | -bandit
| + | |
− | | | -barman
| + | |
− | | | -dolg
| + | |
− | | | -ecolog
| + | |
− | | | -hero
| + | |
− | | | -izgoy
| + | |
− | | | -killer
| + | |
− | | | -militari
| + | |
− | | | -monolit
| + | |
− | | | -nauchniy
| + | |
− | | | -neytral
| + | |
− | | | -novice
| + | |
− | | | -protect
| + | |
− | | | -soldier
| + | |
− | | | -stalker_mp
| + | |
− | | | -stalker_zombi
| + | |
− | | | -svoboda
| + | |
− | | | -trader
| + | |
− | | | -ucheniy
| + | |
− | | -dm
| + | |
− | | -equipments
| + | |
− | | -food
| + | |
− | | -monsters:
| + | |
− | | | -burer
| + | |
− | | | -cat
| + | |
− | | | -chimera
| + | |
− | | | -crow
| + | |
− | | | -dark_stalker
| + | |
− | | | -dog
| + | |
− | | | -flesh
| + | |
− | | | -izlom
| + | |
− | | | -kontroler
| + | |
− | | | -krovosos
| + | |
− | | | -mutant_boar
| + | |
− | | | -phantom
| + | |
− | | | -poltergeist
| + | |
− | | | -pseudodog
| + | |
− | | | -psevdogigant
| + | |
− | | | -rat
| + | |
− | | | -snork
| + | |
− | | | -stalker_zombi
| + | |
− | | | -topolinypuh
| + | |
− | | | -tushkano
| + | |
− | | | -zombi
| + | |
− | | -objects:
| + | |
− | | | -dynamics:
| + | |
− | | | | -balon
| + | |
− | | | | -bed
| + | |
− | | | | -box:
| + | |
− | | | | | -prt
| + | |
− | | | | -chair
| + | |
− | | | | -decor
| + | |
− | | | | -plitka
| + | |
− | | -physics:
| + | |
− | | | -anomaly
| + | |
− | | | -balon
| + | |
− | | | -box:
| + | |
− | | | | -prt
| + | |
− | | | -dead_body
| + | |
− | | | -decor:
| + | |
− | | | | -prt
| + | |
− | | | -door:
| + | |
− | | | | -prt
| + | |
− | | | -equipment_cache
| + | |
− | | | -keyboard
| + | |
− | | | -krovati
| + | |
− | | | -large_trash:
| + | |
− | | | | -prt
| + | |
− | | | -light:
| + | |
− | | | | -new_light
| + | |
− | | | -rope
| + | |
− | | | -shkaf
| + | |
− | | | -small_trash:
| + | |
− | | | | -prt
| + | |
− | | | -stol
| + | |
− | | | -stul
| + | |
− | | | -target
| + | |
− | | | -technica
| + | |
− | | | -test:
| + | |
− | | | | -old
| + | |
− | | | -vehicles:
| + | |
− | | | | -btr
| + | |
− | | | | -kamaz:
| + | |
− | | | | | -old
| + | |
− | | | | -mi24:
| + | |
− | | | | | -part
| + | |
− | | | | -moskvich
| + | |
− | | | | -niva
| + | |
− | | | | -tr13
| + | |
− | | | | -uaz
| + | |
− | | | | -zaz
| + | |
− | | | -zabor:
| + | |
− | | | | -prt
| + | |
− | | -weapons:
| + | |
− | | | -abakan
| + | |
− | | | -ak-74u
| + | |
− | | | -ak74
| + | |
− | | | -ammo
| + | |
− | | | -aptechka
| + | |
− | | | -artefact
| + | |
− | | | -bandage
| + | |
− | | | -beretta92fs
| + | |
− | | | -binoculars
| + | |
− | | | -bm_16
| + | |
− | | | -bolt
| + | |
− | | | -bred
| + | |
− | | | -colt1911
| + | |
− | | | -desert_eagle
| + | |
− | | | -fn2000
| + | |
− | | | -fort
| + | |
− | | | -g36
| + | |
− | | | -gauss
| + | |
− | | | -grenade
| + | |
− | | | -groza
| + | |
− | | | -hpsa
| + | |
− | | | -knife
| + | |
− | | | -kolbasa
| + | |
− | | | -l85
| + | |
− | | | -lr300
| + | |
− | | | -mounted_weapons
| + | |
− | | | -mp5
| + | |
− | | | -p90
| + | |
− | | | -pb
| + | |
− | | | -pm
| + | |
− | | | -rg-6
| + | |
− | | | -rpg_7
| + | |
− | | | -sig220
| + | |
− | | | -sig550
| + | |
− | | | -sigaret
| + | |
− | | | -spas12
| + | |
− | | | -svd
| + | |
− | | | -svu
| + | |
− | | | -toz34
| + | |
− | | | -upgrade
| + | |
− | | | -usp_45
| + | |
− | | | -val
| + | |
− | | | -vintorez
| + | |
− | | | -vodka
| + | |
− | | | -walter_99
| + | |
− | | | -winchester1300
| + | |
− | -scripts
| + | |
− | -shaders:
| + | |
− | | -r1:
| + | |
− | | | -shared
| + | |
− | | -r2:
| + | |
− | | | -shared
| + | |
− | | | -test
| + | |
− | | -shared
| + | |
− | -sounds:
| + | |
− | | -actor
| + | |
− | | -affects
| + | |
− | | -alexmx
| + | |
− | | -ambient:
| + | |
− | | | -arena
| + | |
− | | | -bar
| + | |
− | | | -indoors
| + | |
− | | | -random
| + | |
− | | | -rnd_outdoor
| + | |
− | | | -underground
| + | |
− | | | -x16
| + | |
− | | | -x18
| + | |
− | | -anomaly
| + | |
− | | -car
| + | |
− | | -characters_voice:
| + | |
− | | | -human_01:
| + | |
− | | | | -bandit:
| + | |
− | | | | | -fight:
| + | |
− | | | | | | -attack
| + | |
− | | | | | | -backup
| + | |
− | | | | | | -cover_fire
| + | |
− | | | | | | -death
| + | |
− | | | | | | -detour
| + | |
− | | | | | | -enemy
| + | |
− | | | | | | -friendly_fire
| + | |
− | | | | | | -friendly_grenade
| + | |
− | | | | | | -friend_hitted
| + | |
− | | | | | | -grenade
| + | |
− | | | | | | -hit
| + | |
− | | | | | | -searching_enemy
| + | |
− | | | | | | -tolls
| + | |
− | | | | | -hail
| + | |
− | | | | | -help:
| + | |
− | | | | | | -not_wounded
| + | |
− | | | | | | -wounded
| + | |
− | | | | | | -wounded_heavy
| + | |
− | | | | | | -wounded_not_see_helper
| + | |
− | | | | | | -wounded_psy
| + | |
− | | | | | | -wounded_see_helper
| + | |
− | | | | | -music
| + | |
− | | | | | -reactions:
| + | |
− | | | | | | -dead_enemy
| + | |
− | | | | | | -dead_friend
| + | |
− | | | | | | -dead_mutant
| + | |
− | | | | | | -dead_neutral
| + | |
− | | | | | | -hear_something
| + | |
− | | | | | | -joke
| + | |
− | | | | | | -music
| + | |
− | | | | | | -nothing
| + | |
− | | | | | | -see_something
| + | |
− | | | | | | -story
| + | |
− | | | | | -states:
| + | |
− | | | | | | -breath
| + | |
− | | | | | | -fatique
| + | |
− | | | | | | -health
| + | |
− | | | | | | -idle
| + | |
− | | | | | | -panic_human
| + | |
− | | | | | | -panic_monster
| + | |
− | | | | | | -radiation
| + | |
− | | | | | | -sleep
| + | |
− | | | | | | -starvation
| + | |
− | | | | | -talk:
| + | |
− | | | | | | -abuse
| + | |
− | | | | | | -accept
| + | |
− | | | | | | -friendly_greeting
| + | |
− | | | | | | -intros
| + | |
− | | | | | | -jokes
| + | |
− | | | | | | -leave
| + | |
− | | | | | | -neutral_greeting
| + | |
− | | | | | | -raid
| + | |
− | | | | | | | -init
| + | |
− | | | | | | | -reaction
| + | |
− | | | | | | -rejection
| + | |
− | | | | | | -stories
| + | |
− | | | | | | -trade
| + | |
− | | | | | | | -no
| + | |
− | | | | | | | -yes
| + | |
− | | | | | | -use
| + | |
− | | | | | -threat:
| + | |
− | | | | | | -back_off
| + | |
− | | | | | | -drop_weapon
| + | |
− | | | | | | -stop
| + | |
− | | | | | -waiting:
| + | |
− | | | | | | -moveout
| + | |
− | | | | -dolg:
| + | |
− | | | | | -fight:
| + | |
− | | | | | | -attack
| + | |
− | | | | | | -backup
| + | |
− | | | | | | -cover_fire
| + | |
− | | | | | | -death
| + | |
− | | | | | | -detour
| + | |
− | | | | | | -enemy
| + | |
− | | | | | | -enemy_down
| + | |
− | | | | | | -enemy_hit
| + | |
− | | | | | | -fire
| + | |
− | | | | | | -friendly_fire
| + | |
− | | | | | | -friend_hitted
| + | |
− | | | | | | -grenade
| + | |
− | | | | | | -hit
| + | |
− | | | | | | -searching_enemy
| + | |
− | | | | | | -threat
| + | |
− | | | | | | -tolls
| + | |
− | | | | | -hail
| + | |
− | | | | | -help:
| + | |
− | | | | | | -not_wounded
| + | |
− | | | | | | -wounded
| + | |
− | | | | | | -wounded_heavy
| + | |
− | | | | | | -wounded_not_see_helper
| + | |
− | | | | | | -wounded_psy
| + | |
− | | | | | | -wounded_see_helper
| + | |
− | | | | | | -wounded_thanx
| + | |
− | | | | | -music
| + | |
− | | | | | -reactions:
| + | |
− | | | | | | -box
| + | |
− | | | | | | -dead_enemy
| + | |
− | | | | | | -dead_friend
| + | |
− | | | | | | -dead_mutant
| + | |
− | | | | | | -dead_neutral
| + | |
− | | | | | | -hear_something
| + | |
− | | | | | | -joke
| + | |
− | | | | | | -music
| + | |
− | | | | | | -nothing
| + | |
− | | | | | | -raid
| + | |
− | | | | | | -see_something
| + | |
− | | | | | | -story
| + | |
− | | | | | -states:
| + | |
− | | | | | | -breath
| + | |
− | | | | | | -fatique
| + | |
− | | | | | | -health
| + | |
− | | | | | | -idle
| + | |
− | | | | | | -panic_human
| + | |
− | | | | | | -panic_monster
| + | |
− | | | | | | -radiation
| + | |
− | | | | | | -sleep
| + | |
− | | | | | | -starvation
| + | |
− | | | | | -talk:
| + | |
− | | | | | | -abuse
| + | |
− | | | | | | -accept
| + | |
− | | | | | | -friendly_greeting
| + | |
− | | | | | | -intros
| + | |
− | | | | | | -jokes
| + | |
− | | | | | | -leave
| + | |
− | | | | | | -neutral_greeting
| + | |
− | | | | | | -raid:
| + | |
− | | | | | | | -init
| + | |
− | | | | | | | -reaction
| + | |
− | | | | | | -rejection
| + | |
− | | | | | | -stories
| + | |
− | | | | | | -trade:
| + | |
− | | | | | | | -no
| + | |
− | | | | | | | -yes
| + | |
− | | | | | | -use
| + | |
− | | | | | -threat:
| + | |
− | | | | | | -back_off
| + | |
− | | | | | | -drop_weapon
| + | |
− | | | | | | -stop
| + | |
− | | | | | -waiting:
| + | |
− | | | | | | -moveout
| + | |
− | | | | -ecolog:
| + | |
− | | | | | -fight:
| + | |
− | | | | | | -attack
| + | |
− | | | | | | -backup
| + | |
− | | | | | | -cover_fire
| + | |
− | | | | | | -death
| + | |
− | | | | | | -detour
| + | |
− | | | | | | -enemy
| + | |
− | | | | | | -enemy_down
| + | |
− | | | | | | -enemy_hit
| + | |
− | | | | | | -fire
| + | |
− | | | | | | -friendly_fire
| + | |
− | | | | | | -friend_hitted
| + | |
− | | | | | | -grenade
| + | |
− | | | | | | -hit
| + | |
− | | | | | | -searching_enemy
| + | |
− | | | | | | -threat
| + | |
− | | | | | | -tolls
| + | |
− | | | | | -hail
| + | |
− | | | | | -help:
| + | |
− | | | | | | -not_wounded
| + | |
− | | | | | | -wounded
| + | |
− | | | | | | -wounded_heavy:
| + | |
− | | | | | | | -aptechku
| + | |
− | | | | | | -wounded_not_see_helper
| + | |
− | | | | | | -wounded_psy
| + | |
− | | | | | | -wounded_see_helper
| + | |
− | | | | | | -wounded_thanx
| + | |
− | | | | | -reactions:
| + | |
− | | | | | | -dead_enemy
| + | |
− | | | | | | -dead_friend
| + | |
− | | | | | | -dead_mutant
| + | |
− | | | | | | -dead_neutral
| + | |
− | | | | | | -hear_something
| + | |
− | | | | | | -joke
| + | |
− | | | | | | -music
| + | |
− | | | | | | -nothing
| + | |
− | | | | | | -see_something
| + | |
− | | | | | | -story
| + | |
− | | | | | -states:
| + | |
− | | | | | | -breath
| + | |
− | | | | | | -fatique
| + | |
− | | | | | | -health
| + | |
− | | | | | | -idle
| + | |
− | | | | | | -panic_human
| + | |
− | | | | | | -panic_monster
| + | |
− | | | | | | -radiation
| + | |
− | | | | | | -sleep
| + | |
− | | | | | | -starvation
| + | |
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| + | |
− | | | | | | -trade:
| + | |
− | | | | | | | -no
| + | |
− | | | | | | | -yes
| + | |
− | | | | | | -use
| + | |
− | | | | | -threat:
| + | |
− | | | | | | -back_off
| + | |
− | | | | | | -drop_weapon
| + | |
− | | | | | | -stop
| + | |
− | | | | | -waiting:
| + | |
− | | | | | | -moveout
| + | |
− | | | | -military:
| + | |
− | | | | | -fight:
| + | |
− | | | | | | -attack
| + | |
− | | | | | | -backup
| + | |
− | | | | | | -cover_fire
| + | |
− | | | | | | -death
| + | |
− | | | | | | -detour
| + | |
− | | | | | | -enemy
| + | |
− | | | | | | -enemy_down
| + | |
− | | | | | | -enemy_hit
| + | |
− | | | | | | -fire
| + | |
− | | | | | | -friend_hitted
| + | |
− | | | | | | -friendly_fire
| + | |
− | | | | | | -grenade
| + | |
− | | | | | | -hit
| + | |
− | | | | | | -searching_enemy
| + | |
− | | | | | | -threat
| + | |
− | | | | | | -tolls
| + | |
− | | | | | -hail
| + | |
− | | | | | -help:
| + | |
− | | | | | | -not_wounded
| + | |
− | | | | | | -wounded
| + | |
− | | | | | | -wounded_heavy:
| + | |
− | | | | | | -wounded_not_see_helper
| + | |
− | | | | | | -wounded_psy
| + | |
− | | | | | | -wounded_see_helper
| + | |
− | | | | | -reactions:
| + | |
− | | | | | | -dead_enemy
| + | |
− | | | | | | -dead_friend
| + | |
− | | | | | | -dead_mutant
| + | |
− | | | | | | -dead_neutral
| + | |
− | | | | | | -hear_something
| + | |
− | | | | | | -joke
| + | |
− | | | | | | -music
| + | |
− | | | | | | -nothing
| + | |
− | | | | | | -see_something
| + | |
− | | | | | | -story
| + | |
− | | | | | -states:
| + | |
− | | | | | | -breath
| + | |
− | | | | | | -fatique
| + | |
− | | | | | | -health
| + | |
− | | | | | | -idle
| + | |
− | | | | | | -panic_human
| + | |
− | | | | | | -panic_monster
| + | |
− | | | | | | -radiation
| + | |
− | | | | | | -sleep
| + | |
− | | | | | | -starvation
| + | |
− | | | | | -talk:
| + | |
− | | | | | | -abuse
| + | |
− | | | | | | -accept
| + | |
− | | | | | | -friendly_greeting
| + | |
− | | | | | | -intros
| + | |
− | | | | | | -jokes
| + | |
− | | | | | | -leave
| + | |
− | | | | | | -neutral_greeting
| + | |
− | | | | | | -raid:
| + | |
− | | | | | | | -init
| + | |
− | | | | | | | -reaction
| + | |
− | | | | | | -rejection
| + | |
− | | | | | | -stories
| + | |
− | | | | | | -trade:
| + | |
− | | | | | | | -no
| + | |
− | | | | | | | -yes
| + | |
− | | | | | | -use
| + | |
− | | | | | -threat:
| + | |
− | | | | | | -back_off
| + | |
− | | | | | | -drop_weapon
| + | |
− | | | | | | -stop
| + | |
− | | | | | -waiting:
| + | |
− | | | | | | -moveout
| + | |
− | | | | -monolith:
| + | |
− | | | | | -fight:
| + | |
− | | | | | | -attack
| + | |
− | | | | | | -backup
| + | |
− | | | | | | -cover_fire
| + | |
− | | | | | | -death
| + | |
− | | | | | | -detour
| + | |
− | | | | | | -enemy
| + | |
− | | | | | | -enemy_down
| + | |
− | | | | | | -enemy_hit
| + | |
− | | | | | | -fire
| + | |
− | | | | | | -friend_hitted
| + | |
− | | | | | | -friendly_fire
| + | |
− | | | | | | -grenade
| + | |
− | | | | | | -hit
| + | |
− | | | | | | -searching_enemy
| + | |
− | | | | | | -threat
| + | |
− | | | | | | -tolls
| + | |
− | | | | | -hail
| + | |
− | | | | | -help:
| + | |
− | | | | | | -not_wounded
| + | |
− | | | | | | -wounded
| + | |
− | | | | | | -wounded_heavy:
| + | |
− | | | | | | | -aptechku
| + | |
− | | | | | | -wounded_not_see_helper
| + | |
− | | | | | | -wounded_psy
| + | |
− | | | | | | -wounded_see_helper
| + | |
− | | | | | | -wounded_thanx
| + | |
− | | | | | -reactions:
| + | |
− | | | | | | -dead_enemy
| + | |
− | | | | | | -dead_friend
| + | |
− | | | | | | -dead_mutant
| + | |
− | | | | | | -dead_neutral
| + | |
− | | | | | | -hear_something
| + | |
− | | | | | | -joke
| + | |
− | | | | | | -music
| + | |
− | | | | | | -nothing
| + | |
− | | | | | | -see_something
| + | |
− | | | | | | -story
| + | |
− | | | | | -states:
| + | |
− | | | | | | -breath
| + | |
− | | | | | | -fatique
| + | |
− | | | | | | -health
| + | |
− | | | | | | -idle
| + | |
− | | | | | | -panic_human
| + | |
− | | | | | | -panic_monster
| + | |
− | | | | | | -radiation
| + | |
− | | | | | | -sleep
| + | |
− | | | | | | -starvation
| + | |
− | | | | | -talk:
| + | |
− | | | | | | -abuse
| + | |
− | | | | | | -accept
| + | |
− | | | | | | -friendly_greeting
| + | |
− | | | | | | -intros
| + | |
− | | | | | | -jokes
| + | |
− | | | | | | -leave
| + | |
− | | | | | | -neutral_greeting
| + | |
− | | | | | | -raid:
| + | |
− | | | | | | | -init
| + | |
− | | | | | | | -reaction
| + | |
− | | | | | | -rejection
| + | |
− | | | | | | -stories
| + | |
− | | | | | | -trade:
| + | |
− | | | | | | | -no
| + | |
− | | | | | | | -yes
| + | |
− | | | | | | -use
| + | |
− | | | | | -threat:
| + | |
− | | | | | | -back_off
| + | |
− | | | | | | -drop_weapon
| + | |
− | | | | | | -stop
| + | |
− | | | | | -waiting:
| + | |
− | | | | | | -moveout
| + | |
− | | | | -newbie
| + | |
− | | | | | -fight:
| + | |
− | | | | | | -attack
| + | |
− | | | | | | -backup
| + | |
− | | | | | | -cover_fire
| + | |
− | | | | | | -death
| + | |
− | | | | | | -detour
| + | |
− | | | | | | -enemy
| + | |
− | | | | | | -enemy_down
| + | |
− | | | | | | -enemy_hit
| + | |
− | | | | | | -fire
| + | |
− | | | | | | -friend_hitted
| + | |
− | | | | | | -friendly_fire
| + | |
− | | | | | | -grenade
| + | |
− | | | | | | -hit
| + | |
− | | | | | | -searching_enemy
| + | |
− | | | | | | -threat
| + | |
− | | | | | | -tolls
| + | |
− | | | | | -help:
| + | |
− | | | | | | -wounded
| + | |
− | | | | | | -wounded_heavy
| + | |
− | | | | | | -wounded_thanx
| + | |
− | | | | | -music
| + | |
− | | | | | -reactions:
| + | |
− | | | | | | -box
| + | |
− | | | | | | -joke
| + | |
− | | | | | | -music
| + | |
− | | | | | | -story
| + | |
− | | | | | -states:
| + | |
− | | | | | | -breath
| + | |
− | | | | | | -idle
| + | |
− | | | | | | -panic_human
| + | |
− | | | | | | -panic_monster
| + | |
− | | | | | | -sleep
| + | |
− | | | | | -talk:
| + | |
− | | | | | | -intros
| + | |
− | | | | | | -jokes
| + | |
− | | | | | | -use
| + | |
− | | | | | -threat:
| + | |
− | | | | | | -back_off
| + | |
− | | | | | | -drop_weapon
| + | |
− | | | | -stalker
| + | |
− | | | | | -fight:
| + | |
− | | | | | | -attack
| + | |
− | | | | | | -backup
| + | |
− | | | | | | -cover_fire
| + | |
− | | | | | | -death
| + | |
− | | | | | | -detour
| + | |
− | | | | | | -enemy
| + | |
− | | | | | | -enemy_down
| + | |
− | | | | | | -enemy_hit
| + | |
− | | | | | | -fire
| + | |
− | | | | | | -friend_hitted
| + | |
− | | | | | | -friendly_fire
| + | |
− | | | | | | -grenade
| + | |
− | | | | | | -hit
| + | |
− | | | | | | -searching_enemy
| + | |
− | | | | | | -threat
| + | |
− | | | | | | -tolls
| + | |
− | | | | | -help:
| + | |
− | | | | | | -wounded
| + | |
− | | | | | | -wounded_heavy
| + | |
− | | | | | | -wounded_thanx
| + | |
− | | | | | -music
| + | |
− | | | | | -reactions:
| + | |
− | | | | | | -box
| + | |
− | | | | | | -joke
| + | |
− | | | | | | -music
| + | |
− | | | | | | -story
| + | |
− | | | | | -states:
| + | |
− | | | | | | -breath
| + | |
− | | | | | | -idle
| + | |
− | | | | | | -panic_human
| + | |
− | | | | | | -panic_monster
| + | |
− | | | | | | -sleep
| + | |
− | | | | | -talk:
| + | |
− | | | | | | -intros
| + | |
− | | | | | | -jokes
| + | |
− | | | | | | -use
| + | |
− | | | | | -threat:
| + | |
− | | | | | | -back_off
| + | |
− | | | | | | -drop_weapon
| + | |
− | | + | |
− | | + | |
− | == gamedata.db5 ==
| + | |
− | | + | |
− | -sounds:
| + | |
− | | -characters_voice:
| + | |
− | | | -human_03:
| + | |
− | | | | -stalker:
| + | |
− | | | | | -fight:
| + | |
− | | | | | | -attack
| + | |
− | | | | | | -backup
| + | |
− | | | | | | -cover_fire
| + | |
− | | | | | | -death
| + | |
− | | | | | | -detour
| + | |
− | | | | | | -enemy
| + | |
− | | | | | | -enemy_down
| + | |
− | | | | | | -enemy_hit
| + | |
− | | | | | | -fire
| + | |
− | | | | | | -friendly_fire
| + | |
− | | | | | | -friend_hitted
| + | |
− | | | | | | -grenade
| + | |
− | | | | | | -hit
| + | |
− | | | | | | -searching_enemy
| + | |
− | | | | | | -threat
| + | |
− | | | | | | -tolls
| + | |
− | | | | | -hail
| + | |
− | | | | | -help:
| + | |
− | | | | | | -not_wounded
| + | |
− | | | | | | -wounded
| + | |
− | | | | | | -wounded_heavy
| + | |
− | | | | | | -wounded_not_see_helper
| + | |
− | | | | | | -wounded_psy
| + | |
− | | | | | | -wounded_see_helper
| + | |
− | | | | | | -wounded_thanx
| + | |
− | | | | | -music
| + | |
− | | | | | -reactions:
| + | |
− | | | | | | -box
| + | |
− | | | | | | -dead_enemy
| + | |
− | | | | | | -dead_friend
| + | |
− | | | | | | -dead_mutant
| + | |
− | | | | | | -dead_neutral
| + | |
− | | | | | | -hear_something
| + | |
− | | | | | | -joke
| + | |
− | | | | | | -music
| + | |
− | | | | | | -nothing
| + | |
− | | | | | | -raid
| + | |
− | | | | | | -see_something
| + | |
− | | | | | | -story
| + | |
− | | | | | -states:
| + | |
− | | | | | | -breath
| + | |
− | | | | | | -fatique
| + | |
− | | | | | | -health
| + | |
− | | | | | | -idle
| + | |
− | | | | | | -panic_human
| + | |
− | | | | | | -panic_monster
| + | |
− | | | | | | -radiation
| + | |
− | | | | | | -sleep
| + | |
− | | | | | | -starvation
| + | |
− | | | | | -talk:
| + | |
− | | | | | | -abuse
| + | |
− | | | | | | -accept
| + | |
− | | | | | | -friendly_greeting
| + | |
− | | | | | | -intros
| + | |
− | | | | | | -jokes
| + | |
− | | | | | | -leave
| + | |
− | | | | | | -neutral_greeting
| + | |
− | | | | | | -raid:
| + | |
− | | | | | | | -init
| + | |
− | | | | | | | -reaction
| + | |
− | | | | | | -rejection
| + | |
− | | | | | | -stories
| + | |
− | | | | | | -trade:
| + | |
− | | | | | | | -no
| + | |
− | | | | | | | -yes
| + | |
− | | | | | | -use
| + | |
− | | | | | -threat:
| + | |
− | | | | | | -back_off
| + | |
− | | | | | | -drop_weapon
| + | |
− | | | | | | -stop
| + | |
− | | | | | -waiting:
| + | |
− | | | | | | -moveout
| + | |
− | | | | -zombied:
| + | |
− | | | | | -fight:
| + | |
− | | | | | | -attack
| + | |
− | | | | | | -death
| + | |
− | | | | | | -enemy
| + | |
− | | | | | | -hit
| + | |
− | | | | | -states:
| + | |
− | | | | | | -idle
| + | |
− | | | | | | -rising
| + | |
− | | -detectors
| + | |
− | | -device:
| + | |
− | | | -pda
| + | |
− | | -heart
| + | |
− | | -helicopter
| + | |
− | | -interface
| + | |
− | | -intro
| + | |
− | | -material:
| + | |
− | | | -actor:
| + | |
− | | | | -step
| + | |
− | | | -barrel:
| + | |
− | | | | -collide
| + | |
− | | | -bottle:
| + | |
− | | | | -collide
| + | |
− | | | -bullet:
| + | |
− | | | | -collide
| + | |
− | | | -dead-body:
| + | |
− | | | | -collide
| + | |
− | | | -glass
| + | |
− | | | -hoof:
| + | |
− | | | | -step
| + | |
− | | | -human:
| + | |
− | | | | -collide
| + | |
− | | | | -step
| + | |
− | | | -large
| + | |
− | | | -large_furniture
| + | |
− | | | -large_metal_trash:
| + | |
− | | | | -collide
| + | |
− | | | -large-weapon:
| + | |
− | | | | -collide
| + | |
− | | | -medium
| + | |
− | | | -metal_box:
| + | |
− | | | | -collide
| + | |
− | | | -small-weapon:
| + | |
− | | | | -collide
| + | |
− | | | -wood
| + | |
− | | -messages:
| + | |
− | | | -multiplayer
| + | |
− | | -monsters:
| + | |
− | | | -biting
| + | |
− | | | -bloodsucker
| + | |
− | | | -boar
| + | |
− | | | -burer
| + | |
− | | | -controller
| + | |
− | | | -crow
| + | |
− | | | -dog
| + | |
− | | | -flesh
| + | |
− | | | -giant
| + | |
− | | | -human:
| + | |
− | | | | -combat:
| + | |
− | | | | | -rus
| + | |
− | | | | | -ukr
| + | |
− | | | | | -ukr2
| + | |
− | | | -poltergeist
| + | |
− | | | -pseudodog
| + | |
− | | | -rat
| + | |
− | | | -snork
| + | |
− | | | -stalker:
| + | |
− | | | | -combat
| + | |
− | | | | -death
| + | |
− | | | | -hiccup
| + | |
− | | | | -humming
| + | |
− | | | | -surrender
| + | |
− | | | | -wound
| + | |
− | | | -tushkano
| + | |
− | | | -zombie
| + | |
− | | -mp_actor
| + | |
− | | -music:
| + | |
− | | | -save
| + | |
− | | -nature
| + | |
− | | -scripts:
| + | |
− | | | -door_crash
| + | |
− | | | -m_gameplay
| + | |
− | | | -magnitofon
| + | |
− | | -script_replics:
| + | |
− | | | -bandit_1:
| + | |
− | | | | -alarm
| + | |
− | | | | -combat
| + | |
− | | | | -idle
| + | |
− | | | | -replics
| + | |
− | | | -comandir_1:
| + | |
− | | | | -drunk
| + | |
− | | | | -normal
| + | |
− | | | -megafon:
| + | |
− | | | | -alarm
| + | |
− | | | | -comandir
| + | |
− | | | | -music
| + | |
− | | | -military:
| + | |
− | | | | -replics
| + | |
− | | | -radio:
| + | |
− | | | | -commander
| + | |
− | | | | -message
| + | |
− | | | -soldier_1:
| + | |
− | | | | -alarm
| + | |
− | | | | -combat
| + | |
− | | | | -hear_something
| + | |
− | | | | -idle
| + | |
− | | | | -replics
| + | |
− | | | | -search_enemy
| + | |
− | | | -stalker_1:
| + | |
− | | | | -newbie
| + | |
− | | | | -talk
| + | |
− | | | | -trade
| + | |
− | | | | -wound
| + | |
− | | | -trader
| + | |
− | | | -zombie:
| + | |
− | | | | -stalker_zombie
| + | |
− | | -script_sound:
| + | |
− | | | -hail:
| + | |
− | | | | -soldier
| + | |
− | | | -help:
| + | |
− | | | | -soldier
| + | |
− | | | -reactions:
| + | |
− | | | | -dead_enemy:
| + | |
− | | | | | -soldier
| + | |
− | | | | -dead_friend:
| + | |
− | | | | | -soldier
| + | |
− | | | | -dead_mutant:
| + | |
− | | | | | -soldier
| + | |
− | | | | -dead_neutral:
| + | |
− | | | | | -soldier
| + | |
− | | | | -enemy:
| + | |
− | | | | | -soldier
| + | |
− | | | | -friendly_fire:
| + | |
− | | | | | -soldier
| + | |
− | | | | -hear_something:
| + | |
− | | | | | -soldier
| + | |
− | | | | -mutants:
| + | |
− | | | | | -soldier
| + | |
− | | | | -nothing:
| + | |
− | | | | | -soldier
| + | |
− | | | | -search_enemy:
| + | |
− | | | | | -soldier
| + | |
− | | | | -see_something:
| + | |
− | | | | | -soldier
| + | |
− | | | -states:
| + | |
− | | | | -fatique:
| + | |
− | | | | | -soldier
| + | |
− | | | | -health:
| + | |
− | | | | | -soldier
| + | |
− | | | | -idle:
| + | |
− | | | | | -soldier
| + | |
− | | | | -sleep:
| + | |
− | | | | | -soldier
| + | |
− | | | | -starvation:
| + | |
− | | | | | -soldier
| + | |
− | | | -talk:
| + | |
− | | | | -abuse
| + | |
− | | | | | -soldier
| + | |
− | | | | -accept
| + | |
− | | | | | -soldier
| + | |
− | | | | -greeting
| + | |
− | | | | | -soldier
| + | |
− | | | | -leave
| + | |
− | | | | | -soldier
| + | |
− | | | | -rejection
| + | |
− | | | | | -soldier
| + | |
− | | | | -replics
| + | |
− | | | | | -soldier
| + | |
− | | | | -trade
| + | |
− | | | | | -no:
| + | |
− | | | | | | -soldier
| + | |
− | | | | | -yes:
| + | |
− | | | | | | -soldier
| + | |
− | | | -threat:
| + | |
− | | | | -backoff:
| + | |
− | | | | | -soldier
| + | |
− | | | | -drop_weapon:
| + | |
− | | | | | -soldier
| + | |
− | | | | -stop:
| + | |
− | | | | | -soldier
| + | |
− | | | -waiting:
| + | |
− | | | | -soldier
| + | |
− | | | -weather:
| + | |
− | | | | -bad:
| + | |
− | | | | | -soldier
| + | |
− | | | | -good:
| + | |
− | | | | | -soldier
| + | |
− | | -weapons
| + | |
− | -spawns
| + | |
− | -textures:
| + | |
− | | -act
| + | |
− | | -andy
| + | |
− | | -artifact
| + | |
− | | -car
| + | |
− | | -controller
| + | |
− | | -corp
| + | |
− | | -crete
| + | |
− | | -det
| + | |
− | | -detail
| + | |
− | | -door
| + | |
− | | -ed
| + | |
− | | -effects
| + | |
− | | -fbr
| + | |
− | | -flare
| + | |
− | | -fonts
| + | |
− | | -fx
| + | |
− | | -glas
| + | |
− | | -glow
| + | |
− | | -gr
| + | |
− | | -grnd
| + | |
− | | -hud
| + | |
− | | -human
| + | |
− | | -icon
| + | |
− | | -internal
| + | |
− | | -intro
| + | |
− | | + | |
− | | + | |
− | == gamedata.db6 ==
| + | |
− | | + | |
− | -textures:
| + | |
− | | -intro
| + | |
− | | -item
| + | |
− | | -jeffry
| + | |
− | | -level
| + | |
− | | -lights
| + | |
− | | -map
| + | |
− | | + | |
− | | + | |
− | == gamedata.db7 ==
| + | |
− | | + | |
− | | + | |
− | -textures:
| + | |
− | | -mtl
| + | |
− | | -pda
| + | |
− | | -pfx
| + | |
− | | -prop
| + | |
− | | -sign
| + | |
− | | -sky:
| + | |
− | | | -old
| + | |
− | | -sleep
| + | |
− | | -ston
| + | |
− | | -temp
| + | |
− | | -terrain
| + | |
− | | -tree
| + | |
− | | -trees
| + | |
− | | -ui:
| + | |
− | | | -eng_pda
| + | |
− | | | -rus_pda
| + | |
− | | + | |
− | | + | |
− | == gamedata.db8 ==
| + | |
− | | + | |
− | -textures:
| + | |
− | | -ui
| + | |
− | | -veh
| + | |
− | | -water
| + | |
− | | -wind
| + | |
− | | -wm
| + | |
− | | -wood
| + | |
− | | -wpn
| + | |
− | | + | |
− | | + | |
− | == gamedata.db9 ==
| + | |
− | | + | |
− | -config:
| + | |
− | | -misc
| + | |
− | | -text:
| + | |
− | | | -rus
| + | |
− | | -ui
| + | |
− | -sounds:
| + | |
− | | -characters_voice:
| + | |
− | | | -dialogs
| + | |
− | | | -multiplayer:
| + | |
− | | | | -automatic
| + | |
− | | | | -team_1
| + | |
− | | | | -team_2
| + | |
− | | | -scenario:
| + | |
− | | | | -aes:
| + | |
− | | | | | -aes2
| + | |
− | | | | -agroprom
| + | |
− | | | | -army_commander:
| + | |
− | | | | | -drunk
| + | |
− | | | | | -normal
| + | |
− | | | | -bandits
| + | |
− | | | | -bar:
| + | |
− | | | | | -arena_megafon
| + | |
− | | | | | -arena_public
| + | |
− | | | | | -arena_sound
| + | |
− | | | | | -barman
| + | |
− | | | | | -barman_megafon
| + | |
− | | | | | -bar_guard
| + | |
− | | | | | -bar_hunter
| + | |
− | | | | | -bar_informer
| + | |
− | | | | | -bar_veteran
| + | |
− | | | | | -bar_visitor
| + | |
− | | | | | -dolg_guard
| + | |
− | | | | | -dolg_megafon
| + | |
− | | | | | -dolg_petrenko
| + | |
− | | | | | -dolg_voronin
| + | |
− | | | | | -pda
| + | |
− | | | | | -psycho
| + | |
− | | | | | -radio_music
| + | |
− | | | | -bun
| + | |
− | | | | -camp
| + | |
− | | | | -cit
| + | |
− | | | | -darkscape
| + | |
− | | | | -dramatic_garbage
| + | |
− | | | | -duty
| + | |
− | | | | -escape
| + | |
− | | | | -garbage
| + | |
− | | | | -guard_novice_camp
| + | |
− | | | | -gunslinger
| + | |
− | | | | -helicopter
| + | |
− | | | | -magnitofon
| + | |
− | | | | -megafon
| + | |
− | | | | -military:
| + | |
− | | | | | -after_attack
| + | |
− | | | | | -before_collect
| + | |
− | | | | | -collect
| + | |
− | | | | | -controller
| + | |
− | | | | | -crazy
| + | |
− | | | | | -dolg_attack:
| + | |
− | | | | | | -base
| + | |
− | | | | | -dolg_kill_patrol
| + | |
− | | | | | -freedom_base
| + | |
− | | | | | -khutor_attack
| + | |
− | | | | | -lukash
| + | |
− | | | | | -pavlik_morozov
| + | |
− | | | | | -pda
| + | |
− | | | | -military_stalker
| + | |
− | | | | -newbie_on_garbage
| + | |
− | | | | -osoznanie
| + | |
− | | | | -pri
| + | |
− | | | | -radar:
| + | |
− | | | | | -entrance
| + | |
− | | | | -radio:
| + | |
− | | | | | -radio_commander
| + | |
− | | | | | -talk_1
| + | |
− | | | | -rostok:
| + | |
− | | | | | -heli_crush
| + | |
− | | | | -sarcofag
| + | |
− | | | | -scared_stalker_underground
| + | |
− | | | | -tolik
| + | |
− | | | | -trader
| + | |
− | | | | -tramp
| + | |
− | | | | -val:
| + | |
− | | | | | -ambush
| + | |
− | | | | | -bs_fall
| + | |
− | | | | | -escort
| + | |
− | | | | | -monolith
| + | |
− | | | | | -prisoner
| + | |
− | | | | | -rob
| + | |
− | | | | | -sacrifice
| + | |
− | | | | | -suicide
| + | |
− | | | | -video
| + | |
− | | | | -wolf
| + | |
− | | | | -wounded_veteran_escape
| + | |
− | | | | -yantar
| + | |
− | | | | -zombied_stalker
| + | |
− | | + | |
− | == Статья ==
| + | |
− | | + | |
− | Приветствую Eugaliod.
| + | |
− | А почему в обсуждении? Статья вполне достойна быть в [[:Категория:Справочники]]--Neo][ 20:38, 8 мая 2007 (MSD)
| + | |
− | | + | |
− | == RE:Статья ==
| + | |
− | | + | |
− | Ну во-первых, я не закончил, во-вторых, не знаю, надо ли кому сие разбиралово, ну а в-третьих просто не знаком с форматом ВИКИ=)
| + | |
− | | + | |
− | == RE:RE:Статья ==
| + | |
− | | + | |
− | Eugaliod, тогда я выделю данные в отдельную статью, там ты и сможешь закончить.
| + | |
− | Информация, думаю, будет полезна, так как на форуме переодически задают вопросы по поводу содержимого архивов, что где находится.--Neo][ 11:46, 9 мая 2007 (MSD)
| + | |
− | | + | |
− | | + | |
− | == RE:RE:RE:Статья ==
| + | |
− | Хорошо.
| + | |
− | | + | |
− | я начал, в основном, для себя - потому что все ресурсы не хочется распаковывать, чтоб потом не запороть, а и распакованные, и нераспакованные одновременно хранить - места нет. Вот и решил, если что понадобиться - посмотреть, где лежит и распаковать
| + | |
− | | + | |
− | == RE:RE:RE:RE:Статья ==
| + | |
− | Действительно иногда необходимо знать где какой дефолтный файл лежит. Спасибо. [[Участник:Connect|connect]] 16:15, 21 мая 2007 (MSD)
| + | |
− | | + | |
− | [[Категория:Незаконченные статьи]]
| + | |