Обсуждение участника:Eugaliod — различия между версиями
Материал из S.T.A.L.K.E.R. Inside Wiki
Eugaliod (обсуждение | вклад) (→gamedata.db4) |
Eugaliod (обсуждение | вклад) (→gamedata.db5) |
||
Строка 2063: | Строка 2063: | ||
-sounds: | -sounds: | ||
− | | - | + | | -characters_voice: |
+ | | | -human_03: | ||
+ | | | | -stalker: | ||
+ | | | | | -fight: | ||
+ | | | | | | -attack | ||
+ | | | | | | -backup | ||
+ | | | | | | -cover_fire | ||
+ | | | | | | -death | ||
+ | | | | | | -detour | ||
+ | | | | | | -enemy | ||
+ | | | | | | -enemy_down | ||
+ | | | | | | -enemy_hit | ||
+ | | | | | | -fire | ||
+ | | | | | | -friendly_fire | ||
+ | | | | | | -friend_hitted | ||
+ | | | | | | -grenade | ||
+ | | | | | | -hit | ||
+ | | | | | | -searching_enemy | ||
+ | | | | | | -threat | ||
+ | | | | | | -tolls | ||
+ | | | | | -hail | ||
+ | | | | | -help: | ||
+ | | | | | | -not_wounded | ||
+ | | | | | | -wounded | ||
+ | | | | | | -wounded_heavy | ||
+ | | | | | | -wounded_not_see_helper | ||
+ | | | | | | -wounded_psy | ||
+ | | | | | | -wounded_see_helper | ||
+ | | | | | | -wounded_thanx | ||
+ | | | | | -music | ||
+ | | | | | -reactions: | ||
+ | | | | | | -box | ||
+ | | | | | | -dead_enemy | ||
+ | | | | | | -dead_friend | ||
+ | | | | | | -dead_mutant | ||
+ | | | | | | -dead_neutral | ||
+ | | | | | | -hear_something | ||
+ | | | | | | -joke | ||
+ | | | | | | -music | ||
+ | | | | | | -nothing | ||
+ | | | | | | -raid | ||
+ | | | | | | -see_something | ||
+ | | | | | | -story | ||
+ | | | | | -states: | ||
+ | | | | | | -breath | ||
+ | | | | | | -fatique | ||
+ | | | | | | -health | ||
+ | | | | | | -idle | ||
+ | | | | | | -panic_human | ||
+ | | | | | | -panic_monster | ||
+ | | | | | | -radiation | ||
+ | | | | | | -sleep | ||
+ | | | | | | -starvation | ||
+ | | | | | -talk: | ||
+ | | | | | | -abuse | ||
+ | | | | | | -accept | ||
+ | | | | | | -friendly_greeting | ||
+ | | | | | | -intros | ||
+ | | | | | | -jokes | ||
+ | | | | | | -leave | ||
+ | | | | | | -neutral_greeting | ||
+ | | | | | | -raid: | ||
+ | | | | | | | -init | ||
+ | | | | | | | -reaction | ||
+ | | | | | | -rejection | ||
+ | | | | | | -stories | ||
+ | | | | | | -trade: | ||
+ | | | | | | | -no | ||
+ | | | | | | | -yes | ||
+ | | | | | | -use | ||
+ | | | | | -threat: | ||
+ | | | | | | -back_off | ||
+ | | | | | | -drop_weapon | ||
+ | | | | | | -stop | ||
+ | | | | | -waiting: | ||
+ | | | | | | -moveout | ||
+ | | | | -zombied: | ||
+ | | | | | -fight: | ||
+ | | | | | | -attack | ||
+ | | | | | | -death | ||
+ | | | | | | -enemy | ||
+ | | | | | | -hit | ||
+ | | | | | -states: | ||
+ | | | | | | -idle | ||
+ | | | | | | -rising | ||
+ | | -detectors | ||
+ | | -device: | ||
+ | | | -pda | ||
+ | | -heart | ||
+ | | -helicopter | ||
+ | | -interface | ||
+ | | -intro | ||
+ | | -material: | ||
+ | | | -actor: | ||
+ | | | | -step | ||
+ | | | -barrel: | ||
+ | | | | -collide | ||
+ | | | -bottle: | ||
+ | | | | -collide | ||
+ | | | -bullet: | ||
+ | | | | -collide | ||
+ | | | -dead-body: | ||
+ | | | | -collide | ||
+ | | | -glass | ||
+ | | | -hoof: | ||
+ | | | | -step | ||
+ | | | -human: | ||
+ | | | | -collide | ||
+ | | | | -step | ||
+ | | | -large | ||
+ | | | -large_furniture | ||
+ | | | -large_metal_trash: | ||
+ | | | | -collide | ||
+ | | | -large-weapon: | ||
+ | | | | -collide | ||
+ | | | -medium | ||
+ | | | -metal_box: | ||
+ | | | | -collide | ||
+ | | | -small-weapon: | ||
+ | | | | -collide | ||
+ | | | -wood | ||
+ | | -messages: | ||
+ | | | -multiplayer | ||
+ | | -monsters: | ||
+ | | | -biting | ||
+ | | | -bloodsucker | ||
+ | | | -boar | ||
+ | | | -burer | ||
+ | | | -controller | ||
+ | | | -crow | ||
+ | | | -dog | ||
+ | | | -flesh | ||
+ | | | -giant | ||
+ | | | -human: | ||
+ | | | | -combat: | ||
+ | | | | | -rus | ||
+ | | | | | -ukr | ||
+ | | | | | -ukr2 | ||
+ | | | -poltergeist | ||
+ | | | -pseudodog | ||
+ | | | -rat | ||
+ | | | -snork | ||
+ | | | -stalker: | ||
+ | | | | -combat | ||
+ | | | | -death | ||
+ | | | | -hiccup | ||
+ | | | | -humming | ||
+ | | | | -surrender | ||
+ | | | | -wound | ||
+ | | | -tushkano | ||
+ | | | -zombie | ||
+ | | -mp_actor | ||
+ | | -music: | ||
+ | | | -save | ||
+ | | -nature | ||
+ | | -scripts: | ||
+ | | | -door_crash | ||
+ | | | -m_gameplay | ||
+ | | | -magnitofon | ||
+ | | -script_replics: | ||
+ | | | -bandit_1: | ||
+ | | | | -alarm | ||
+ | | | | -combat | ||
+ | | | | -idle | ||
+ | | | | -replics | ||
+ | | | -comandir_1: | ||
+ | | | | -drunk | ||
+ | | | | -normal | ||
+ | | | -megafon: | ||
+ | | | | -alarm | ||
+ | | | | -comandir | ||
+ | | | | -music | ||
+ | | | -military: | ||
+ | | | | -replics | ||
+ | | | -radio: | ||
+ | | | | -commander | ||
+ | | | | -message | ||
+ | | | -soldier_1: | ||
+ | | | | -alarm | ||
+ | | | | -combat | ||
+ | | | | -hear_something | ||
+ | | | | -idle | ||
+ | | | | -replics | ||
+ | | | | -search_enemy | ||
+ | | | -stalker_1: | ||
+ | | | | -newbie | ||
+ | | | | -talk | ||
+ | | | | -trade | ||
+ | | | | -wound | ||
+ | | | -trader | ||
+ | | | -zombie: | ||
+ | | | | -stalker_zombie | ||
+ | | -script_sound: | ||
+ | | | -hail: | ||
+ | | | | -soldier | ||
+ | | | -help: | ||
+ | | | | -soldier | ||
+ | | | -reactions: | ||
+ | | | | -dead_enemy: | ||
+ | | | | | -soldier | ||
+ | | | | -dead_friend: | ||
+ | | | | | -soldier | ||
+ | | | | -dead_mutant: | ||
+ | | | | | -soldier | ||
+ | | | | -dead_neutral: | ||
+ | | | | | -soldier | ||
+ | | | | -enemy: | ||
+ | | | | | -soldier | ||
+ | | | | -friendly_fire: | ||
+ | | | | | -soldier | ||
+ | | | | -hear_something: | ||
+ | | | | | -soldier | ||
+ | | | | -mutants: | ||
+ | | | | | -soldier | ||
+ | | | | -nothing: | ||
+ | | | | | -soldier | ||
+ | | | | -search_enemy: | ||
+ | | | | | -soldier | ||
+ | | | | -see_something: | ||
+ | | | | | -soldier | ||
+ | | | -states: | ||
+ | | | | -fatique: | ||
+ | | | | | -soldier | ||
+ | | | | -health: | ||
+ | | | | | -soldier | ||
+ | | | | -idle: | ||
+ | | | | | -soldier | ||
+ | | | | -sleep: | ||
+ | | | | | -soldier | ||
+ | | | | -starvation: | ||
+ | | | | | -soldier | ||
+ | | | -talk: | ||
+ | | | | -abuse | ||
+ | | | | | -soldier | ||
+ | | | | -accept | ||
+ | | | | | -soldier | ||
+ | | | | -greeting | ||
+ | | | | | -soldier | ||
+ | | | | -leave | ||
+ | | | | | -soldier | ||
+ | | | | -rejection | ||
+ | | | | | -soldier | ||
+ | | | | -replics | ||
+ | | | | | -soldier | ||
+ | | | | -trade | ||
+ | | | | | -no: | ||
+ | | | | | | -soldier | ||
+ | | | | | -yes: | ||
+ | | | | | | -soldier | ||
+ | | | -threat: | ||
+ | | | | -backoff: | ||
+ | | | | | -soldier | ||
+ | | | | -drop_weapon: | ||
+ | | | | | -soldier | ||
+ | | | | -stop: | ||
+ | | | | | -soldier | ||
+ | | | -waiting: | ||
+ | | | | -soldier | ||
+ | | | -weather: | ||
+ | | | | -bad: | ||
+ | | | | | -soldier | ||
+ | | | | -good: | ||
+ | | | | | -soldier | ||
+ | | -weapons | ||
-spawns | -spawns | ||
− | -textures | + | -textures: |
+ | | | -act | ||
+ | | | -andy | ||
+ | | | -artifact | ||
+ | | | -car | ||
+ | | | -controller | ||
+ | | | -corp | ||
+ | | | -crete | ||
+ | | | -det | ||
+ | | | -detail | ||
+ | | | -door | ||
+ | | | -ed | ||
+ | | | -effects | ||
+ | | | -fbr | ||
+ | | | -flare | ||
+ | | | -fonts | ||
+ | | | -fx | ||
+ | | | -glas | ||
+ | | | -glow | ||
+ | | | -gr | ||
+ | | | -grnd | ||
+ | | | -hud | ||
+ | | | -human | ||
+ | | | -icon | ||
+ | | | -internal | ||
+ | | | -intro | ||
== Статья == | == Статья == |
Версия 21:41, 9 мая 2007
Содержание
Содержимое файлов gamedata.db*
gamedata.db0
-ai: | -alife | -common -anims: | -camera_effects | -editor | -helicopter | -path -config: | -creatures | -gameplay | -misc | -models: | | -capture | | -objects | | -vehicles | | -weapons | -mp: | | -soundmessages | | -weapons_mp | -prefetch | -scripts: | | -agr | | -cit | | -dar | | -ds | | -mil | | -pri | | -rad | | -val | | -yan | -text: | | -map_desc | -ui | -weapons | -weathers -levels: | -l01_escape: | | -meshes | | -terrain | -l02_garbage: | | -meshes | | -terrain | -l03_agroprom: | | -meshes | | -terrain | -l03u_agr_underground | -l04_darkvalley: | | -meshes | | -terrain | -l04u_labx18
gamedata.db1
-levels: | -l04u_labx18: | | -meshes | -l05_bar: | | -terrain | -l06_rostok: | | -meshes | | -terrain | -l07_military: | | -meshes | | -terrain | -l08_yantar: | | -meshes | | -terrain | -l08u_brainlab: | | -meshes | -l10_radar
gamedata.db2
-levels: | -l10_radar: | | -meshes | | -terrain | -l10u_bunker | -l11_pripyat: | | -meshes | | -terrain | -l12_stancia: | | -meshes | | -terrain | -l12_stancia_2
gamedata.db3
-levels: | -l12_stancia_2: | | -meshes | | -terrain | -l12u_control_monolith | -l12u_sarcofag | -testers_mp_agroprom: | | -terrain | -testers_mp_atp: | | -terrain | -testers_mp_bath: | | -terrain | -testers_mp_darkvalley: | | -meshes | | -terrain | -testers_mp_factory: | | -terrain | -testers_mp_lost_village: | | -terrain | -testers_mp_military_1: | | -meshes | | -terrain | -testers_mp_military_2: | | -terrain | -testers_mp_pool | -testers_mp_railroad: | | -terrain | -testers_mp_rostok
gamedata.db4
-levels: | -testers_mp_rostok: | | -meshes | | -terrain | -testers_mp_workshop: | | -terrain -meshes: | -actors: | | -bandit | | -barman | | -dolg | | -ecolog | | -hero | | -izgoy | | -killer | | -militari | | -monolit | | -nauchniy | | -neytral | | -novice | | -protect | | -soldier | | -stalker_mp | | -stalker_zombi | | -svoboda | | -trader | | -ucheniy | -dm | -equipments | -food | -monsters: | | -burer | | -cat | | -chimera | | -crow | | -dark_stalker | | -dog | | -flesh | | -izlom | | -kontroler | | -krovosos | | -mutant_boar | | -phantom | | -poltergeist | | -pseudodog | | -psevdogigant | | -rat | | -snork | | -stalker_zombi | | -topolinypuh | | -tushkano | | -zombi | -objects: | | -dynamics: | | | -balon | | | -bed | | | -box: | | | | -prt | | | -chair | | | -decor | | | -plitka | -physics: | | -anomaly | | -balon | | -box: | | | -prt | | -dead_body | | -decor: | | | -prt | | -door: | | | -prt | | -equipment_cache | | -keyboard | | -krovati | | -large_trash: | | | -prt | | -light: | | | -new_light | | -rope | | -shkaf | | -small_trash: | | | -prt | | -stol | | -stul | | -target | | -technica | | -test: | | | -old | | -vehicles: | | | -btr | | | -kamaz: | | | | -old | | | -mi24: | | | | -part | | | -moskvich | | | -niva | | | -tr13 | | | -uaz | | | -zaz | | -zabor: | | | -prt | -weapons: | | -abakan | | -ak-74u | | -ak74 | | -ammo | | -aptechka | | -artefact | | -bandage | | -beretta92fs | | -binoculars | | -bm_16 | | -bolt | | -bred | | -colt1911 | | -desert_eagle | | -fn2000 | | -fort | | -g36 | | -gauss | | -grenade | | -groza | | -hpsa | | -knife | | -kolbasa | | -l85 | | -lr300 | | -mounted_weapons | | -mp5 | | -p90 | | -pb | | -pm | | -rg-6 | | -rpg_7 | | -sig220 | | -sig550 | | -sigaret | | -spas12 | | -svd | | -svu | | -toz34 | | -upgrade | | -usp_45 | | -val | | -vintorez | | -vodka | | -walter_99 | | -winchester1300 -scripts -shaders: | -r1: | | -shared | -r2: | | -shared | | -test | -shared -sounds: | -actor | -affects | -alexmx | -ambient: | | -arena | | -bar | | -indoors | | -random | | -rnd_outdoor | | -underground | | -x16 | | -x18 | -anomaly | -car | -characters_voice: | | -human_01: | | | -bandit: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -friendly_fire | | | | | -friendly_grenade | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | -music | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -dolg: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friendly_fire | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -raid | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -ecolog: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friendly_fire | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy: | | | | | | -aptechku | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -freedom: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friendly_fire | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -killer: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -friendly_fire | | | | | -friendly_grenade | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy: | | | | | | -aptechku | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -military: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friend_hitted | | | | | -friendly_fire | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy: | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -monolith: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friend_hitted | | | | | -friendly_fire | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy: | | | | | | -aptechku | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -newbie | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friend_hitted | | | | | -friendly_fire | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -help: | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -joke | | | | | -music | | | | | -story | | | | -states: | | | | | -breath | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -sleep | | | | -talk: | | | | | -intros | | | | | -jokes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | -stalker | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friend_hitted | | | | | -friendly_fire | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -help: | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -joke | | | | | -music | | | | | -story | | | | -states: | | | | | -breath | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -sleep | | | | -talk: | | | | | -intros | | | | | -jokes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | -zombied | | | | -fight: | | | | | -attack | | | | | -death | | | | | -enemy | | | | | -hit | | | | -states: | | | | | -idle | | | | | -rising | | -human_02: | | | -bandit: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -friendly_fire | | | | | -friendly_grenade | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | -music | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -dolg: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friendly_fire | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -raid | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -ecolog: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friendly_fire | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy: | | | | | | -aptechku | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -freedom: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friendly_fire | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -killer: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -friendly_fire | | | | | -friendly_grenade | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy: | | | | | | -aptechku | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -military: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friend_hitted | | | | | -friendly_fire | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy: | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -monolith: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friend_hitted | | | | | -friendly_fire | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy: | | | | | | -aptechku | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -newbie | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friend_hitted | | | | | -friendly_fire | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -help: | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -joke | | | | | -music | | | | | -story | | | | -states: | | | | | -breath | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -sleep | | | | -talk: | | | | | -intros | | | | | -jokes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | -stalker | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friend_hitted | | | | | -friendly_fire | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -help: | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -joke | | | | | -music | | | | | -story | | | | -states: | | | | | -breath | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -sleep | | | | -talk: | | | | | -intros | | | | | -jokes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | -zombied | | | | -fight: | | | | | -attack | | | | | -death | | | | | -enemy | | | | | -hit | | | | -states: | | | | | -idle | | | | | -rising | | -human_03: | | | -bandit: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -friendly_fire | | | | | -friendly_grenade | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | -music | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -dolg: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friendly_fire | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -raid | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -ecolog: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friendly_fire | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy: | | | | | | -aptechku | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -freedom: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friendly_fire | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -killer: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -friendly_fire | | | | | -friendly_grenade | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy: | | | | | | -aptechku | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -military: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friend_hitted | | | | | -friendly_fire | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy: | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -monolith: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friend_hitted | | | | | -friendly_fire | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy: | | | | | | -aptechku | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -reactions: | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -newbie | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friend_hitted | | | | | -friendly_fire | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -help: | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -joke | | | | | -music | | | | | -story | | | | -states: | | | | | -breath | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -sleep | | | | -talk: | | | | | -intros | | | | | -jokes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | -stalker | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friend_hitted | | | | | -friendly_fire | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -help: | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -joke | | | | | -music | | | | | -story | | | | -states: | | | | | -breath | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -sleep | | | | -talk: | | | | | -intros | | | | | -jokes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon
gamedata.db5
-sounds: | -characters_voice: | | -human_03: | | | -stalker: | | | | -fight: | | | | | -attack | | | | | -backup | | | | | -cover_fire | | | | | -death | | | | | -detour | | | | | -enemy | | | | | -enemy_down | | | | | -enemy_hit | | | | | -fire | | | | | -friendly_fire | | | | | -friend_hitted | | | | | -grenade | | | | | -hit | | | | | -searching_enemy | | | | | -threat | | | | | -tolls | | | | -hail | | | | -help: | | | | | -not_wounded | | | | | -wounded | | | | | -wounded_heavy | | | | | -wounded_not_see_helper | | | | | -wounded_psy | | | | | -wounded_see_helper | | | | | -wounded_thanx | | | | -music | | | | -reactions: | | | | | -box | | | | | -dead_enemy | | | | | -dead_friend | | | | | -dead_mutant | | | | | -dead_neutral | | | | | -hear_something | | | | | -joke | | | | | -music | | | | | -nothing | | | | | -raid | | | | | -see_something | | | | | -story | | | | -states: | | | | | -breath | | | | | -fatique | | | | | -health | | | | | -idle | | | | | -panic_human | | | | | -panic_monster | | | | | -radiation | | | | | -sleep | | | | | -starvation | | | | -talk: | | | | | -abuse | | | | | -accept | | | | | -friendly_greeting | | | | | -intros | | | | | -jokes | | | | | -leave | | | | | -neutral_greeting | | | | | -raid: | | | | | | -init | | | | | | -reaction | | | | | -rejection | | | | | -stories | | | | | -trade: | | | | | | -no | | | | | | -yes | | | | | -use | | | | -threat: | | | | | -back_off | | | | | -drop_weapon | | | | | -stop | | | | -waiting: | | | | | -moveout | | | -zombied: | | | | -fight: | | | | | -attack | | | | | -death | | | | | -enemy | | | | | -hit | | | | -states: | | | | | -idle | | | | | -rising | -detectors | -device: | | -pda | -heart | -helicopter | -interface | -intro | -material: | | -actor: | | | -step | | -barrel: | | | -collide | | -bottle: | | | -collide | | -bullet: | | | -collide | | -dead-body: | | | -collide | | -glass | | -hoof: | | | -step | | -human: | | | -collide | | | -step | | -large | | -large_furniture | | -large_metal_trash: | | | -collide | | -large-weapon: | | | -collide | | -medium | | -metal_box: | | | -collide | | -small-weapon: | | | -collide | | -wood | -messages: | | -multiplayer | -monsters: | | -biting | | -bloodsucker | | -boar | | -burer | | -controller | | -crow | | -dog | | -flesh | | -giant | | -human: | | | -combat: | | | | -rus | | | | -ukr | | | | -ukr2 | | -poltergeist | | -pseudodog | | -rat | | -snork | | -stalker: | | | -combat | | | -death | | | -hiccup | | | -humming | | | -surrender | | | -wound | | -tushkano | | -zombie | -mp_actor | -music: | | -save | -nature | -scripts: | | -door_crash | | -m_gameplay | | -magnitofon | -script_replics: | | -bandit_1: | | | -alarm | | | -combat | | | -idle | | | -replics | | -comandir_1: | | | -drunk | | | -normal | | -megafon: | | | -alarm | | | -comandir | | | -music | | -military: | | | -replics | | -radio: | | | -commander | | | -message | | -soldier_1: | | | -alarm | | | -combat | | | -hear_something | | | -idle | | | -replics | | | -search_enemy | | -stalker_1: | | | -newbie | | | -talk | | | -trade | | | -wound | | -trader | | -zombie: | | | -stalker_zombie | -script_sound: | | -hail: | | | -soldier | | -help: | | | -soldier | | -reactions: | | | -dead_enemy: | | | | -soldier | | | -dead_friend: | | | | -soldier | | | -dead_mutant: | | | | -soldier | | | -dead_neutral: | | | | -soldier | | | -enemy: | | | | -soldier | | | -friendly_fire: | | | | -soldier | | | -hear_something: | | | | -soldier | | | -mutants: | | | | -soldier | | | -nothing: | | | | -soldier | | | -search_enemy: | | | | -soldier | | | -see_something: | | | | -soldier | | -states: | | | -fatique: | | | | -soldier | | | -health: | | | | -soldier | | | -idle: | | | | -soldier | | | -sleep: | | | | -soldier | | | -starvation: | | | | -soldier | | -talk: | | | -abuse | | | | -soldier | | | -accept | | | | -soldier | | | -greeting | | | | -soldier | | | -leave | | | | -soldier | | | -rejection | | | | -soldier | | | -replics | | | | -soldier | | | -trade | | | | -no: | | | | | -soldier | | | | -yes: | | | | | -soldier | | -threat: | | | -backoff: | | | | -soldier | | | -drop_weapon: | | | | -soldier | | | -stop: | | | | -soldier | | -waiting: | | | -soldier | | -weather: | | | -bad: | | | | -soldier | | | -good: | | | | -soldier | -weapons -spawns -textures: | | -act | | -andy | | -artifact | | -car | | -controller | | -corp | | -crete | | -det | | -detail | | -door | | -ed | | -effects | | -fbr | | -flare | | -fonts | | -fx | | -glas | | -glow | | -gr | | -grnd | | -hud | | -human | | -icon | | -internal | | -intro
Статья
Приветствую Eugaliod. А почему в обсуждении? Статья вполне достойна быть в Категория:Справочники--Neo][ 20:38, 8 мая 2007 (MSD)
RE:Статья
Ну во-первых, я не закончил, во-вторых, не знаю, надо ли кому сие разбиралово, ну а в-третьих просто не знаком с форматом ВИКИ=)
RE:RE:Статья
Eugaliod, тогда я выделю данные в отдельную статью, там ты и сможешь закончить. Информация, думаю, будет полезна, так как на форуме переодически задают вопросы по поводу содержимого архивов, что где находится.--Neo][ 11:46, 9 мая 2007 (MSD)
RE:RE:RE:Статья
Хорошо.
я начал, в основном, для себя - потому что все ресурсы не хочется распаковывать, чтоб потом не запороть, а и распакованные, и нераспакованные одновременно хранить - места нет. Вот и решил, если что понадобиться - посмотреть, где лежит и распаковать