Пресеты XRay материалов — различия между версиями
Материал из S.T.A.L.K.E.R. Inside Wiki
RedPython (обсуждение | вклад) м (табличка) |
(Переработал название и пути в соответствие с X-Ray SDK 0.4) |
||
| (не показана 1 промежуточная версия 1 участника) | |||
| Строка 5: | Строка 5: | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Grass | !colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Grass | ||
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || terrain\grass |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\grass |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Sand | !colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Sand | ||
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || terrain\sand |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\earth |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Asphalt | !colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Asphalt | ||
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || terrain\asfalt |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\asphalt |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Пробиваемый металлический лист | !colspan="2" style="background-color:#eaf1dd;" align="left" | Пробиваемый металлический лист | ||
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\metal_plate |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Прозрачная металлическая сетка | !colspan="2" style="background-color:#eaf1dd;" align="left" | Прозрачная металлическая сетка | ||
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || def_aref |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\setka_rabica |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || yes |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Обычная металлическая поверхность | !colspan="2" style="background-color:#eaf1dd;" align="left" | Обычная металлическая поверхность | ||
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\metal |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Деревянные доски | !colspan="2" style="background-color:#eaf1dd;" align="left" | Деревянные доски | ||
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\wooden_board |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Толстые деревянные изделия | !colspan="2" style="background-color:#eaf1dd;" align="left" | Толстые деревянные изделия | ||
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\wood |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Бетон | !colspan="2" style="background-color:#eaf1dd;" align="left" | Бетон | ||
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\concrete |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Кирпичная кладка | !colspan="2" style="background-color:#eaf1dd;" align="left" | Кирпичная кладка | ||
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\bricks |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Шифер, толь | !colspan="2" style="background-color:#eaf1dd;" align="left" | Шифер, толь | ||
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\shifer |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Штукатурка | !colspan="2" style="background-color:#eaf1dd;" align="left" | Штукатурка | ||
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\stucco |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Земляная насыпь | !colspan="2" style="background-color:#eaf1dd;" align="left" | Земляная насыпь | ||
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\earth |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Невидимая плоскость, указывающая лестницу | !colspan="2" style="background-color:#eaf1dd;" align="left" | Невидимая плоскость, указывающая лестницу | ||
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || def_vertex |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || def_shaders\def_kolizion_vertex |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\fake_ladders |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Невидимая плоскость, ограждающая проход персонажу | !colspan="2" style="background-color:#eaf1dd;" align="left" | Невидимая плоскость, ограждающая проход персонажу | ||
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || def_vertex |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || def_shaders\def_kolizion_vertex |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\fake |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || yes |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Разбиваемое стекло | !colspan="2" style="background-color:#eaf1dd;" align="left" | Разбиваемое стекло | ||
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || models\window |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || def_shaders\def_vertex |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || objects\glass |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || yes |
|- | |- | ||
!colspan="2" style="background-color:#eaf1dd;" align="left" | Вода | !colspan="2" style="background-color:#eaf1dd;" align="left" | Вода | ||
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || effects\water |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || def_shaders\def_vertex |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\water |
|- | |- | ||
| − | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
| + | |- | ||
| + | !colspan="2" style="background-color:#eaf1dd;" align="left" | Болото | ||
| + | |- | ||
| + | | valign="top" width="200" | Shader || effects\waterstuden | ||
| + | |- | ||
| + | | valign="top" width="200" | Compile || def_shaders\def_vertex | ||
| + | |- | ||
| + | | valign="top" width="200" | Game Mtl || materials\water | ||
| + | |- | ||
| + | | valign="top" width="200" | 2 Sided || no | ||
|- | |- | ||
|} | |} | ||
Текущая версия на 18:17, 15 июня 2013
Делитесь своими пресетами материалов. Начальные сведения взяты из официального руководства к SDK.
| Terrain Grass | |
|---|---|
| Shader | terrain\grass |
| Compile | default |
| Game Mtl | materials\grass |
| 2 Sided | no |
| Terrain Sand | |
| Shader | terrain\sand |
| Compile | default |
| Game Mtl | materials\earth |
| 2 Sided | no |
| Terrain Asphalt | |
| Shader | terrain\asfalt |
| Compile | default |
| Game Mtl | materials\asphalt |
| 2 Sided | no |
| Пробиваемый металлический лист | |
| Shader | default |
| Compile | default |
| Game Mtl | materials\metal_plate |
| 2 Sided | no |
| Прозрачная металлическая сетка | |
| Shader | def_aref |
| Compile | default |
| Game Mtl | materials\setka_rabica |
| 2 Sided | yes |
| Обычная металлическая поверхность | |
| Shader | default |
| Compile | default |
| Game Mtl | materials\metal |
| 2 Sided | no |
| Деревянные доски | |
| Shader | default |
| Compile | default |
| Game Mtl | materials\wooden_board |
| 2 Sided | no |
| Толстые деревянные изделия | |
| Shader | default |
| Compile | default |
| Game Mtl | materials\wood |
| 2 Sided | no |
| Бетон | |
| Shader | default |
| Compile | default |
| Game Mtl | materials\concrete |
| 2 Sided | no |
| Кирпичная кладка | |
| Shader | default |
| Compile | default |
| Game Mtl | materials\bricks |
| 2 Sided | no |
| Шифер, толь | |
| Shader | default |
| Compile | default |
| Game Mtl | materials\shifer |
| 2 Sided | no |
| Штукатурка | |
| Shader | default |
| Compile | default |
| Game Mtl | materials\stucco |
| 2 Sided | no |
| Земляная насыпь | |
| Shader | default |
| Compile | default |
| Game Mtl | materials\earth |
| 2 Sided | no |
| Невидимая плоскость, указывающая лестницу | |
| Shader | def_vertex |
| Compile | def_shaders\def_kolizion_vertex |
| Game Mtl | materials\fake_ladders |
| 2 Sided | no |
| Невидимая плоскость, ограждающая проход персонажу | |
| Shader | def_vertex |
| Compile | def_shaders\def_kolizion_vertex |
| Game Mtl | materials\fake |
| 2 Sided | yes |
| Разбиваемое стекло | |
| Shader | models\window |
| Compile | def_shaders\def_vertex |
| Game Mtl | objects\glass |
| 2 Sided | yes |
| Вода | |
| Shader | effects\water |
| Compile | def_shaders\def_vertex |
| Game Mtl | materials\water |
| 2 Sided | no |
| Болото | |
| Shader | effects\waterstuden |
| Compile | def_shaders\def_vertex |
| Game Mtl | materials\water |
| 2 Sided | no |
update: в некоторых случаях по непонятным причинам при использовании утилит бардака для компиляции сингл-уровней не работают лестницы, чтобы поправить - собираем аи-сетку не на драфте