Пресеты XRay CoP материалов — различия между версиями
Материал из S.T.A.L.K.E.R. Inside Wiki
(Какого хрена собственно? Всё тоже самое. Возможно кое-что не работает, может чего уже и нет, а может есть и новое. Пусть хоть это будет >>>aka_s) |
|||
(не показаны 2 промежуточных версий 1 участника) | |||
Строка 1: | Строка 1: | ||
− | |||
− | |||
{| border="1" width="550" cellpadding="2" style="border-collapse:collapse; border-color:#ccc;" | {| border="1" width="550" cellpadding="2" style="border-collapse:collapse; border-color:#ccc;" | ||
|- | |- | ||
− | + | !colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Grass | |
− | + | ||
− | + | ||
− | ! colspan="2 | + | |
|- | |- | ||
− | | valign="top" width="200" | + | | valign="top" width="200" | Shader || terrain\grass |
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
− | + | ||
− | + | ||
|- | |- | ||
− | + | | valign="top" width="200" | Game Mtl || materials\grass | |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
− | + | ||
− | + | ||
|- | |- | ||
− | + | !colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Sand | |
− | + | ||
− | + | ||
|- | |- | ||
− | + | | valign="top" width="200" | Shader || terrain\sand | |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\earth |
− | + | ||
− | + | ||
|- | |- | ||
− | + | | valign="top" width="200" | 2 Sided || no | |
|- | |- | ||
− | + | !colspan="2" style="background-color:#eaf1dd;" align="left" | Terrain Asphalt | |
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || terrain\asfalt |
− | + | ||
− | + | ||
|- | |- | ||
− | + | | valign="top" width="200" | Compile || default | |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\asphalt |
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
− | + | ||
− | + | ||
|- | |- | ||
− | ! colspan="2 | + | !colspan="2" style="background-color:#eaf1dd;" align="left" | Пробиваемый металлический лист |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
− | + | ||
− | + | ||
|- | |- | ||
− | + | | valign="top" width="200" | Game Mtl || materials\metal_plate | |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
− | + | ||
− | + | ||
|- | |- | ||
− | + | !colspan="2" style="background-color:#eaf1dd;" align="left" | Прозрачная металлическая сетка | |
− | + | ||
− | + | ||
|- | |- | ||
− | + | | valign="top" width="200" | Shader || def_aref | |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\setka_rabica |
− | + | ||
− | + | ||
|- | |- | ||
− | + | | valign="top" width="200" | 2 Sided || yes | |
|- | |- | ||
− | + | !colspan="2" style="background-color:#eaf1dd;" align="left" | Обычная металлическая поверхность | |
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
− | + | ||
− | + | ||
|- | |- | ||
− | + | | valign="top" width="200" | Compile || default | |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\metal |
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
− | + | ||
− | + | ||
|- | |- | ||
− | ! colspan="2 | + | !colspan="2" style="background-color:#eaf1dd;" align="left" | Деревянные доски |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
− | + | ||
− | + | ||
|- | |- | ||
− | + | | valign="top" width="200" | Game Mtl || materials\wooden_board | |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
− | + | ||
− | + | ||
|- | |- | ||
− | + | !colspan="2" style="background-color:#eaf1dd;" align="left" | Толстые деревянные изделия | |
− | + | ||
− | + | ||
|- | |- | ||
− | + | | valign="top" width="200" | Shader || default | |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\wood |
− | + | ||
− | + | ||
|- | |- | ||
− | + | | valign="top" width="200" | 2 Sided || no | |
|- | |- | ||
− | + | !colspan="2" style="background-color:#eaf1dd;" align="left" | Бетон | |
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
− | + | ||
− | + | ||
|- | |- | ||
− | + | | valign="top" width="200" | Compile || default | |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\concrete |
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
− | + | ||
− | + | ||
|- | |- | ||
− | ! colspan="2 | + | !colspan="2" style="background-color:#eaf1dd;" align="left" | Кирпичная кладка |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
− | + | ||
− | + | ||
|- | |- | ||
− | + | | valign="top" width="200" | Game Mtl || materials\bricks | |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
− | + | ||
− | + | ||
|- | |- | ||
− | + | !colspan="2" style="background-color:#eaf1dd;" align="left" | Шифер, толь | |
− | + | ||
− | + | ||
|- | |- | ||
− | + | | valign="top" width="200" | Shader || default | |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Compile || default |
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\shifer |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | + | | valign="top" width="200" | 2 Sided || no | |
|- | |- | ||
− | + | !colspan="2" style="background-color:#eaf1dd;" align="left" | Штукатурка | |
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Shader || default |
− | + | ||
− | + | ||
|- | |- | ||
− | + | | valign="top" width="200" | Compile || default | |
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | Game Mtl || materials\stucco |
− | + | ||
− | + | ||
|- | |- | ||
− | | valign="top" width="200" | | + | | valign="top" width="200" | 2 Sided || no |
− | |-style="background-color:# | + | |- |
− | | valign="top" width="200" | | + | !colspan="2" style="background-color:#eaf1dd;" align="left" | Земляная насыпь |
+ | |- | ||
+ | | valign="top" width="200" | Shader || default | ||
+ | |- | ||
+ | | valign="top" width="200" | Compile || default | ||
+ | |- | ||
+ | | valign="top" width="200" | Game Mtl || materials\earth | ||
+ | |- | ||
+ | | valign="top" width="200" | 2 Sided || no | ||
+ | |- | ||
+ | !colspan="2" style="background-color:#eaf1dd;" align="left" | Невидимая плоскость, указывающая лестницу | ||
+ | |- | ||
+ | | valign="top" width="200" | Shader || def_vertex | ||
+ | |- | ||
+ | | valign="top" width="200" | Compile || def_shaders\def_kolizion_vertex | ||
+ | |- | ||
+ | | valign="top" width="200" | Game Mtl || materials\fake_ladders | ||
+ | |- | ||
+ | | valign="top" width="200" | 2 Sided || no | ||
+ | |- | ||
+ | !colspan="2" style="background-color:#eaf1dd;" align="left" | Невидимая плоскость, ограждающая проход персонажу | ||
+ | |- | ||
+ | | valign="top" width="200" | Shader || def_vertex | ||
+ | |- | ||
+ | | valign="top" width="200" | Compile || def_shaders\def_kolizion_vertex | ||
+ | |- | ||
+ | | valign="top" width="200" | Game Mtl || materials\fake | ||
+ | |- | ||
+ | | valign="top" width="200" | 2 Sided || yes | ||
+ | |- | ||
+ | !colspan="2" style="background-color:#eaf1dd;" align="left" | Разбиваемое стекло | ||
+ | |- | ||
+ | | valign="top" width="200" | Shader || models\window | ||
+ | |- | ||
+ | | valign="top" width="200" | Compile || def_shaders\def_vertex | ||
+ | |- | ||
+ | | valign="top" width="200" | Game Mtl || objects\glass | ||
+ | |- | ||
+ | | valign="top" width="200" | 2 Sided || yes | ||
+ | |- | ||
+ | !colspan="2" style="background-color:#eaf1dd;" align="left" | Вода | ||
+ | |- | ||
+ | | valign="top" width="200" | Shader || effects\water | ||
+ | |- | ||
+ | | valign="top" width="200" | Compile || def_shaders\def_vertex | ||
+ | |- | ||
+ | | valign="top" width="200" | Game Mtl || materials\water | ||
+ | |- | ||
+ | | valign="top" width="200" | 2 Sided || no | ||
+ | |- | ||
+ | !colspan="2" style="background-color:#eaf1dd;" align="left" | Болото | ||
+ | |- | ||
+ | | valign="top" width="200" | Shader || effects\waterstuden | ||
+ | |- | ||
+ | | valign="top" width="200" | Compile || def_shaders\def_vertex | ||
+ | |- | ||
+ | | valign="top" width="200" | Game Mtl || materials\water | ||
+ | |- | ||
+ | | valign="top" width="200" | 2 Sided || no | ||
|- | |- | ||
− | |||
|} | |} | ||
− | + | [[Категория:SDK COP]][[Категория:Wireframe]] | |
− | [[ | + |
Текущая версия на 02:02, 27 июля 2013
Terrain Grass | |
---|---|
Shader | terrain\grass |
Compile | default |
Game Mtl | materials\grass |
2 Sided | no |
Terrain Sand | |
Shader | terrain\sand |
Compile | default |
Game Mtl | materials\earth |
2 Sided | no |
Terrain Asphalt | |
Shader | terrain\asfalt |
Compile | default |
Game Mtl | materials\asphalt |
2 Sided | no |
Пробиваемый металлический лист | |
Shader | default |
Compile | default |
Game Mtl | materials\metal_plate |
2 Sided | no |
Прозрачная металлическая сетка | |
Shader | def_aref |
Compile | default |
Game Mtl | materials\setka_rabica |
2 Sided | yes |
Обычная металлическая поверхность | |
Shader | default |
Compile | default |
Game Mtl | materials\metal |
2 Sided | no |
Деревянные доски | |
Shader | default |
Compile | default |
Game Mtl | materials\wooden_board |
2 Sided | no |
Толстые деревянные изделия | |
Shader | default |
Compile | default |
Game Mtl | materials\wood |
2 Sided | no |
Бетон | |
Shader | default |
Compile | default |
Game Mtl | materials\concrete |
2 Sided | no |
Кирпичная кладка | |
Shader | default |
Compile | default |
Game Mtl | materials\bricks |
2 Sided | no |
Шифер, толь | |
Shader | default |
Compile | default |
Game Mtl | materials\shifer |
2 Sided | no |
Штукатурка | |
Shader | default |
Compile | default |
Game Mtl | materials\stucco |
2 Sided | no |
Земляная насыпь | |
Shader | default |
Compile | default |
Game Mtl | materials\earth |
2 Sided | no |
Невидимая плоскость, указывающая лестницу | |
Shader | def_vertex |
Compile | def_shaders\def_kolizion_vertex |
Game Mtl | materials\fake_ladders |
2 Sided | no |
Невидимая плоскость, ограждающая проход персонажу | |
Shader | def_vertex |
Compile | def_shaders\def_kolizion_vertex |
Game Mtl | materials\fake |
2 Sided | yes |
Разбиваемое стекло | |
Shader | models\window |
Compile | def_shaders\def_vertex |
Game Mtl | objects\glass |
2 Sided | yes |
Вода | |
Shader | effects\water |
Compile | def_shaders\def_vertex |
Game Mtl | materials\water |
2 Sided | no |
Болото | |
Shader | effects\waterstuden |
Compile | def_shaders\def_vertex |
Game Mtl | materials\water |
2 Sided | no |