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		<title>S.T.A.L.K.E.R. Inside Wiki - Вклад участника [ru]</title>
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		<updated>2026-04-29T21:05:42Z</updated>
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	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%A2%D0%BE%D1%80%D0%B3%D0%BE%D0%B2%D0%BB%D1%8F_%D0%B2_%D0%B8%D0%B3%D1%80%D0%B5</id>
		<title>Торговля в игре</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%A2%D0%BE%D1%80%D0%B3%D0%BE%D0%B2%D0%BB%D1%8F_%D0%B2_%D0%B8%D0%B3%D1%80%D0%B5"/>
				<updated>2007-05-15T12:16:00Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* Секция [trader_start_sell] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Данная статья посвящена торговле в игре.&lt;br /&gt;
Т.е. как менять цены на товары, асортимент товаров у торговца и т.д.&amp;lt;br/&amp;gt;&lt;br /&gt;
Благодарность за предоставленную информацию: '''_And_'''.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Файлы(незакончено) ==&lt;br /&gt;
Все настройки, связанные с ассортиментом торговцев в игре, находятся в файлах gamedata\config\misc\trade_***.ltx&lt;br /&gt;
*Сидорович - gamedata\config\misc\trade_trader.ltx&lt;br /&gt;
*Бармен - gamedata\config\misc\trade_barman.ltx&lt;br /&gt;
*Учёный на Янтаре - gamedata\config\misc\trade_ecolog.ltx&lt;br /&gt;
*Торговец в штабе Долга - gamedata\config\misc\trade_dolg.ltx&lt;br /&gt;
*Торговец в штабе Свободы - gamedata\config\misc\trade_freedom.ltx&lt;br /&gt;
*Все обычные сталкеры - gamedata\config\misc\trade_generic.ltx&lt;br /&gt;
&lt;br /&gt;
== Структура файла ==&lt;br /&gt;
&lt;br /&gt;
=== Секция [trader_generic_buy] ===&lt;br /&gt;
Эта секция описывает какие товары торговец будет покупать.&lt;br /&gt;
&amp;lt;pre&amp;gt;Название предмета = минимальная цена покупки, максимальная цена покупки&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''''Например:'''''&lt;br /&gt;
&amp;lt;pre&amp;gt;wpn_vintorez = 0.5, 0.7&amp;lt;/pre&amp;gt;	&lt;br /&gt;
Это значит что торговец купит оружие от 50% полной его стоимости до 70%, т.е. если Винторез стоит 1000, то торговец купит его в диапазоне от 500 до 700 рублей.&lt;br /&gt;
Диапазон зависит от отношения торговца к Меченому - чем лучше, тем дороже купит&lt;br /&gt;
&lt;br /&gt;
=== Секция  [supplies_start] ===&lt;br /&gt;
Эта секция описывает какие товары у торговца будут вначале.&lt;br /&gt;
&amp;lt;pre&amp;gt;Название предмета = количество, вероятность появления&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''''Например:'''''&lt;br /&gt;
&amp;lt;pre&amp;gt;bandage = 5, 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
Это значит что у торговеца всегда будут 5 бинтов, с 100 процентной вероятностью появления в магазине.&lt;br /&gt;
&amp;lt;pre&amp;gt;bandage = 5, 0.6&amp;lt;/pre&amp;gt;&lt;br /&gt;
А тут уже вероятность появления 60%. Т.е. бинты не всегда будут.&lt;br /&gt;
&lt;br /&gt;
=== Секция [supplies_after_***]  ===&lt;br /&gt;
Тоже самое, что в секции [supplies_start], но после выполнения квестов торговца.  &lt;br /&gt;
&lt;br /&gt;
=== Секция [trader_start_sell] ===&lt;br /&gt;
Эта секция описывает за какую цену торговец будет продавать.&lt;br /&gt;
&amp;lt;pre&amp;gt;Название предмета = минимальная цена продажи, максимальная цена продажи&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''''Например:'''''&lt;br /&gt;
&amp;lt;pre&amp;gt;wpn_vintorez = 1, 2&amp;lt;/pre&amp;gt;	&lt;br /&gt;
Это значит что торговец продаст оружие от 100% полной его стоимости до 200%, т.е. если Винторез стоит 1000, то торговец продаст его в диапазоне от 1000 до 2000 рублей.&lt;br /&gt;
Диапазон зависит от отношения торговца к Меченому - чем лучше, тем дешевле продаст&lt;br /&gt;
&lt;br /&gt;
=== Секция [trader_after_***_sell] ===&lt;br /&gt;
Тоже самое, что в секции [trader_start_sell], но после выполнения квестов торговца.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Neo][ 15:06, 14 мая 2007 (MSD)&lt;br /&gt;
[[Категория:Незаконченные статьи]][[Категория:Создание модов]]&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%A2%D0%BE%D1%80%D0%B3%D0%BE%D0%B2%D0%BB%D1%8F_%D0%B2_%D0%B8%D0%B3%D1%80%D0%B5</id>
		<title>Торговля в игре</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%A2%D0%BE%D1%80%D0%B3%D0%BE%D0%B2%D0%BB%D1%8F_%D0%B2_%D0%B8%D0%B3%D1%80%D0%B5"/>
				<updated>2007-05-15T12:15:20Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* Секция [trader_generic_buy] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Данная статья посвящена торговле в игре.&lt;br /&gt;
Т.е. как менять цены на товары, асортимент товаров у торговца и т.д.&amp;lt;br/&amp;gt;&lt;br /&gt;
Благодарность за предоставленную информацию: '''_And_'''.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Файлы(незакончено) ==&lt;br /&gt;
Все настройки, связанные с ассортиментом торговцев в игре, находятся в файлах gamedata\config\misc\trade_***.ltx&lt;br /&gt;
*Сидорович - gamedata\config\misc\trade_trader.ltx&lt;br /&gt;
*Бармен - gamedata\config\misc\trade_barman.ltx&lt;br /&gt;
*Учёный на Янтаре - gamedata\config\misc\trade_ecolog.ltx&lt;br /&gt;
*Торговец в штабе Долга - gamedata\config\misc\trade_dolg.ltx&lt;br /&gt;
*Торговец в штабе Свободы - gamedata\config\misc\trade_freedom.ltx&lt;br /&gt;
*Все обычные сталкеры - gamedata\config\misc\trade_generic.ltx&lt;br /&gt;
&lt;br /&gt;
== Структура файла ==&lt;br /&gt;
&lt;br /&gt;
=== Секция [trader_generic_buy] ===&lt;br /&gt;
Эта секция описывает какие товары торговец будет покупать.&lt;br /&gt;
&amp;lt;pre&amp;gt;Название предмета = минимальная цена покупки, максимальная цена покупки&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''''Например:'''''&lt;br /&gt;
&amp;lt;pre&amp;gt;wpn_vintorez = 0.5, 0.7&amp;lt;/pre&amp;gt;	&lt;br /&gt;
Это значит что торговец купит оружие от 50% полной его стоимости до 70%, т.е. если Винторез стоит 1000, то торговец купит его в диапазоне от 500 до 700 рублей.&lt;br /&gt;
Диапазон зависит от отношения торговца к Меченому - чем лучше, тем дороже купит&lt;br /&gt;
&lt;br /&gt;
=== Секция  [supplies_start] ===&lt;br /&gt;
Эта секция описывает какие товары у торговца будут вначале.&lt;br /&gt;
&amp;lt;pre&amp;gt;Название предмета = количество, вероятность появления&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''''Например:'''''&lt;br /&gt;
&amp;lt;pre&amp;gt;bandage = 5, 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
Это значит что у торговеца всегда будут 5 бинтов, с 100 процентной вероятностью появления в магазине.&lt;br /&gt;
&amp;lt;pre&amp;gt;bandage = 5, 0.6&amp;lt;/pre&amp;gt;&lt;br /&gt;
А тут уже вероятность появления 60%. Т.е. бинты не всегда будут.&lt;br /&gt;
&lt;br /&gt;
=== Секция [supplies_after_***]  ===&lt;br /&gt;
Тоже самое, что в секции [supplies_start], но после выполнения квестов торговца.  &lt;br /&gt;
&lt;br /&gt;
=== Секция [trader_start_sell] ===&lt;br /&gt;
Эта секция описывает за какую цену торговец будет продавать.&lt;br /&gt;
&amp;lt;pre&amp;gt;Название предмета = минимальная цена продажи, максимальная цена продажи&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''''Например:'''''&lt;br /&gt;
&amp;lt;pre&amp;gt;wpn_vintorez = 1, 2&amp;lt;/pre&amp;gt;	&lt;br /&gt;
Это значит что торговец продаст оружие от 100% полной его стоимости до 200%, т.е. если Винторез стоит 1000, то торговец продаст его в диапазоне от 1000 до 2000 рублей.&lt;br /&gt;
&lt;br /&gt;
=== Секция [trader_after_***_sell] ===&lt;br /&gt;
Тоже самое, что в секции [trader_start_sell], но после выполнения квестов торговца.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Neo][ 15:06, 14 мая 2007 (MSD)&lt;br /&gt;
[[Категория:Незаконченные статьи]][[Категория:Создание модов]]&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%A2%D0%BE%D1%80%D0%B3%D0%BE%D0%B2%D0%BB%D1%8F_%D0%B2_%D0%B8%D0%B3%D1%80%D0%B5</id>
		<title>Торговля в игре</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%A2%D0%BE%D1%80%D0%B3%D0%BE%D0%B2%D0%BB%D1%8F_%D0%B2_%D0%B8%D0%B3%D1%80%D0%B5"/>
				<updated>2007-05-15T12:13:28Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* Секция [trader_generic_buy] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Данная статья посвящена торговле в игре.&lt;br /&gt;
Т.е. как менять цены на товары, асортимент товаров у торговца и т.д.&amp;lt;br/&amp;gt;&lt;br /&gt;
Благодарность за предоставленную информацию: '''_And_'''.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Файлы(незакончено) ==&lt;br /&gt;
Все настройки, связанные с ассортиментом торговцев в игре, находятся в файлах gamedata\config\misc\trade_***.ltx&lt;br /&gt;
*Сидорович - gamedata\config\misc\trade_trader.ltx&lt;br /&gt;
*Бармен - gamedata\config\misc\trade_barman.ltx&lt;br /&gt;
*Учёный на Янтаре - gamedata\config\misc\trade_ecolog.ltx&lt;br /&gt;
*Торговец в штабе Долга - gamedata\config\misc\trade_dolg.ltx&lt;br /&gt;
*Торговец в штабе Свободы - gamedata\config\misc\trade_freedom.ltx&lt;br /&gt;
*Все обычные сталкеры - gamedata\config\misc\trade_generic.ltx&lt;br /&gt;
&lt;br /&gt;
== Структура файла ==&lt;br /&gt;
&lt;br /&gt;
=== Секция [trader_generic_buy] ===&lt;br /&gt;
Эта секция описывает какие товары торговец будет покупать.&lt;br /&gt;
&amp;lt;pre&amp;gt;Название предмета = минимальная цена покупки, максимальная цена покупки&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''''Например:'''''&lt;br /&gt;
&amp;lt;pre&amp;gt;wpn_vintorez = 0.5, 0.7&amp;lt;/pre&amp;gt;	&lt;br /&gt;
Это значит что торговец купит оружие от 50% полной его стоимости до 70%, т.е. если Винторез стоит 1000, то торговец купит его в диапазоне от 500 до 700 рублей.&lt;br /&gt;
Диапазон зависит от отношения торговца к Меченому&lt;br /&gt;
&lt;br /&gt;
=== Секция  [supplies_start] ===&lt;br /&gt;
Эта секция описывает какие товары у торговца будут вначале.&lt;br /&gt;
&amp;lt;pre&amp;gt;Название предмета = количество, вероятность появления&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''''Например:'''''&lt;br /&gt;
&amp;lt;pre&amp;gt;bandage = 5, 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
Это значит что у торговеца всегда будут 5 бинтов, с 100 процентной вероятностью появления в магазине.&lt;br /&gt;
&amp;lt;pre&amp;gt;bandage = 5, 0.6&amp;lt;/pre&amp;gt;&lt;br /&gt;
А тут уже вероятность появления 60%. Т.е. бинты не всегда будут.&lt;br /&gt;
&lt;br /&gt;
=== Секция [supplies_after_***]  ===&lt;br /&gt;
Тоже самое, что в секции [supplies_start], но после выполнения квестов торговца.  &lt;br /&gt;
&lt;br /&gt;
=== Секция [trader_start_sell] ===&lt;br /&gt;
Эта секция описывает за какую цену торговец будет продавать.&lt;br /&gt;
&amp;lt;pre&amp;gt;Название предмета = минимальная цена продажи, максимальная цена продажи&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''''Например:'''''&lt;br /&gt;
&amp;lt;pre&amp;gt;wpn_vintorez = 1, 2&amp;lt;/pre&amp;gt;	&lt;br /&gt;
Это значит что торговец продаст оружие от 100% полной его стоимости до 200%, т.е. если Винторез стоит 1000, то торговец продаст его в диапазоне от 1000 до 2000 рублей.&lt;br /&gt;
&lt;br /&gt;
=== Секция [trader_after_***_sell] ===&lt;br /&gt;
Тоже самое, что в секции [trader_start_sell], но после выполнения квестов торговца.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Neo][ 15:06, 14 мая 2007 (MSD)&lt;br /&gt;
[[Категория:Незаконченные статьи]][[Категория:Создание модов]]&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%A2%D0%BE%D1%80%D0%B3%D0%BE%D0%B2%D0%BB%D1%8F_%D0%B2_%D0%B8%D0%B3%D1%80%D0%B5</id>
		<title>Торговля в игре</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%A2%D0%BE%D1%80%D0%B3%D0%BE%D0%B2%D0%BB%D1%8F_%D0%B2_%D0%B8%D0%B3%D1%80%D0%B5"/>
				<updated>2007-05-15T12:11:38Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* Файлы(незакончено) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Данная статья посвящена торговле в игре.&lt;br /&gt;
Т.е. как менять цены на товары, асортимент товаров у торговца и т.д.&amp;lt;br/&amp;gt;&lt;br /&gt;
Благодарность за предоставленную информацию: '''_And_'''.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Файлы(незакончено) ==&lt;br /&gt;
Все настройки, связанные с ассортиментом торговцев в игре, находятся в файлах gamedata\config\misc\trade_***.ltx&lt;br /&gt;
*Сидорович - gamedata\config\misc\trade_trader.ltx&lt;br /&gt;
*Бармен - gamedata\config\misc\trade_barman.ltx&lt;br /&gt;
*Учёный на Янтаре - gamedata\config\misc\trade_ecolog.ltx&lt;br /&gt;
*Торговец в штабе Долга - gamedata\config\misc\trade_dolg.ltx&lt;br /&gt;
*Торговец в штабе Свободы - gamedata\config\misc\trade_freedom.ltx&lt;br /&gt;
*Все обычные сталкеры - gamedata\config\misc\trade_generic.ltx&lt;br /&gt;
&lt;br /&gt;
== Структура файла ==&lt;br /&gt;
&lt;br /&gt;
=== Секция [trader_generic_buy] ===&lt;br /&gt;
Эта секция описывает какие товары торговец будет покупать.&lt;br /&gt;
&amp;lt;pre&amp;gt;Название предмета = минимальная цена покупки, максимальная цена покупки&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''''Например:'''''&lt;br /&gt;
&amp;lt;pre&amp;gt;wpn_vintorez = 0.5, 0.7&amp;lt;/pre&amp;gt;	&lt;br /&gt;
Это значит что торговец купит оружие от 50% полной его стоимости до 70%, т.е. если Винторез стоит 1000, то торговец купит его в диапазоне от 500 до 700 рублей.&lt;br /&gt;
&lt;br /&gt;
=== Секция  [supplies_start] ===&lt;br /&gt;
Эта секция описывает какие товары у торговца будут вначале.&lt;br /&gt;
&amp;lt;pre&amp;gt;Название предмета = количество, вероятность появления&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''''Например:'''''&lt;br /&gt;
&amp;lt;pre&amp;gt;bandage = 5, 1&amp;lt;/pre&amp;gt;&lt;br /&gt;
Это значит что у торговеца всегда будут 5 бинтов, с 100 процентной вероятностью появления в магазине.&lt;br /&gt;
&amp;lt;pre&amp;gt;bandage = 5, 0.6&amp;lt;/pre&amp;gt;&lt;br /&gt;
А тут уже вероятность появления 60%. Т.е. бинты не всегда будут.&lt;br /&gt;
&lt;br /&gt;
=== Секция [supplies_after_***]  ===&lt;br /&gt;
Тоже самое, что в секции [supplies_start], но после выполнения квестов торговца.  &lt;br /&gt;
&lt;br /&gt;
=== Секция [trader_start_sell] ===&lt;br /&gt;
Эта секция описывает за какую цену торговец будет продавать.&lt;br /&gt;
&amp;lt;pre&amp;gt;Название предмета = минимальная цена продажи, максимальная цена продажи&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''''Например:'''''&lt;br /&gt;
&amp;lt;pre&amp;gt;wpn_vintorez = 1, 2&amp;lt;/pre&amp;gt;	&lt;br /&gt;
Это значит что торговец продаст оружие от 100% полной его стоимости до 200%, т.е. если Винторез стоит 1000, то торговец продаст его в диапазоне от 1000 до 2000 рублей.&lt;br /&gt;
&lt;br /&gt;
=== Секция [trader_after_***_sell] ===&lt;br /&gt;
Тоже самое, что в секции [trader_start_sell], но после выполнения квестов торговца.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Neo][ 15:06, 14 мая 2007 (MSD)&lt;br /&gt;
[[Категория:Незаконченные статьи]][[Категория:Создание модов]]&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod</id>
		<title>Обсуждение участника:Eugaliod</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod"/>
				<updated>2007-05-09T22:21:55Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* gamedata.db7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Содержимое файлов gamedata.db* ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db0 ==&lt;br /&gt;
&lt;br /&gt;
     -ai:&lt;br /&gt;
        | -alife&lt;br /&gt;
        | -common&lt;br /&gt;
     -anims:&lt;br /&gt;
        | -camera_effects&lt;br /&gt;
        | -editor&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -path&lt;br /&gt;
     -config:&lt;br /&gt;
        | -creatures&lt;br /&gt;
        | -gameplay&lt;br /&gt;
        | -misc&lt;br /&gt;
        | -models:&lt;br /&gt;
        |    | -capture&lt;br /&gt;
        |    | -objects&lt;br /&gt;
        |    | -vehicles&lt;br /&gt;
        |    | -weapons&lt;br /&gt;
        | -mp:&lt;br /&gt;
        |    | -soundmessages&lt;br /&gt;
        |    | -weapons_mp&lt;br /&gt;
        | -prefetch&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -agr&lt;br /&gt;
        |    | -cit&lt;br /&gt;
        |    | -dar&lt;br /&gt;
        |    | -ds&lt;br /&gt;
        |    | -mil&lt;br /&gt;
        |    | -pri&lt;br /&gt;
        |    | -rad&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -yan&lt;br /&gt;
        | -text:&lt;br /&gt;
        |    | -map_desc&lt;br /&gt;
        | -ui&lt;br /&gt;
        | -weapons&lt;br /&gt;
        | -weathers&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l01_escape:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l02_garbage:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03_agroprom:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03u_agr_underground&lt;br /&gt;
        | -l04_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l04u_labx18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db1 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l04u_labx18:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l05_bar:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l06_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l07_military:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08_yantar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08u_brainlab:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l10_radar&lt;br /&gt;
&lt;br /&gt;
== gamedata.db2 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l10_radar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l10u_bunker&lt;br /&gt;
        | -l11_pripyat:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia_2&lt;br /&gt;
&lt;br /&gt;
== gamedata.db3 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l12_stancia_2:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12u_control_monolith&lt;br /&gt;
        | -l12u_sarcofag&lt;br /&gt;
        | -testers_mp_agroprom:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_atp:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_bath:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_factory:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_lost_village:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_1:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_2:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_pool&lt;br /&gt;
        | -testers_mp_railroad:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_rostok&lt;br /&gt;
&lt;br /&gt;
== gamedata.db4 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -testers_mp_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_workshop:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
     -meshes:&lt;br /&gt;
        | -actors:&lt;br /&gt;
        |    | -bandit&lt;br /&gt;
        |    | -barman&lt;br /&gt;
        |    | -dolg&lt;br /&gt;
        |    | -ecolog&lt;br /&gt;
        |    | -hero&lt;br /&gt;
        |    | -izgoy&lt;br /&gt;
        |    | -killer&lt;br /&gt;
        |    | -militari&lt;br /&gt;
        |    | -monolit&lt;br /&gt;
        |    | -nauchniy&lt;br /&gt;
        |    | -neytral&lt;br /&gt;
        |    | -novice&lt;br /&gt;
        |    | -protect&lt;br /&gt;
        |    | -soldier&lt;br /&gt;
        |    | -stalker_mp&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -svoboda&lt;br /&gt;
        |    | -trader&lt;br /&gt;
        |    | -ucheniy&lt;br /&gt;
        | -dm&lt;br /&gt;
        | -equipments&lt;br /&gt;
        | -food&lt;br /&gt;
        | -monsters:&lt;br /&gt;
        |    | -burer&lt;br /&gt;
        |    | -cat&lt;br /&gt;
        |    | -chimera&lt;br /&gt;
        |    | -crow&lt;br /&gt;
        |    | -dark_stalker&lt;br /&gt;
        |    | -dog&lt;br /&gt;
        |    | -flesh&lt;br /&gt;
        |    | -izlom&lt;br /&gt;
        |    | -kontroler&lt;br /&gt;
        |    | -krovosos&lt;br /&gt;
        |    | -mutant_boar&lt;br /&gt;
        |    | -phantom&lt;br /&gt;
        |    | -poltergeist&lt;br /&gt;
        |    | -pseudodog&lt;br /&gt;
        |    | -psevdogigant&lt;br /&gt;
        |    | -rat&lt;br /&gt;
        |    | -snork&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -topolinypuh&lt;br /&gt;
        |    | -tushkano&lt;br /&gt;
        |    | -zombi&lt;br /&gt;
        | -objects:&lt;br /&gt;
        |    | -dynamics:&lt;br /&gt;
        |    |    | -balon&lt;br /&gt;
        |    |    | -bed&lt;br /&gt;
        |    |    | -box:&lt;br /&gt;
        |    |    |    | -prt&lt;br /&gt;
        |    |    | -chair&lt;br /&gt;
        |    |    | -decor&lt;br /&gt;
        |    |    | -plitka&lt;br /&gt;
        | -physics:&lt;br /&gt;
        |    | -anomaly&lt;br /&gt;
        |    | -balon&lt;br /&gt;
        |    | -box:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -dead_body&lt;br /&gt;
        |    | -decor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -door:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -equipment_cache&lt;br /&gt;
        |    | -keyboard&lt;br /&gt;
        |    | -krovati&lt;br /&gt;
        |    | -large_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -light:&lt;br /&gt;
        |    |    | -new_light&lt;br /&gt;
        |    | -rope&lt;br /&gt;
        |    | -shkaf&lt;br /&gt;
        |    | -small_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -stol&lt;br /&gt;
        |    | -stul&lt;br /&gt;
        |    | -target&lt;br /&gt;
        |    | -technica&lt;br /&gt;
        |    | -test:&lt;br /&gt;
        |    |    | -old&lt;br /&gt;
        |    | -vehicles:&lt;br /&gt;
        |    |    | -btr&lt;br /&gt;
        |    |    | -kamaz:&lt;br /&gt;
        |    |    |    | -old&lt;br /&gt;
        |    |    | -mi24:&lt;br /&gt;
        |    |    |    | -part&lt;br /&gt;
        |    |    | -moskvich&lt;br /&gt;
        |    |    | -niva&lt;br /&gt;
        |    |    | -tr13&lt;br /&gt;
        |    |    | -uaz&lt;br /&gt;
        |    |    | -zaz&lt;br /&gt;
        |    | -zabor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        | -weapons:&lt;br /&gt;
        |    | -abakan&lt;br /&gt;
        |    | -ak-74u&lt;br /&gt;
        |    | -ak74&lt;br /&gt;
        |    | -ammo&lt;br /&gt;
        |    | -aptechka&lt;br /&gt;
        |    | -artefact&lt;br /&gt;
        |    | -bandage&lt;br /&gt;
        |    | -beretta92fs&lt;br /&gt;
        |    | -binoculars&lt;br /&gt;
        |    | -bm_16&lt;br /&gt;
        |    | -bolt&lt;br /&gt;
        |    | -bred&lt;br /&gt;
        |    | -colt1911&lt;br /&gt;
        |    | -desert_eagle&lt;br /&gt;
        |    | -fn2000&lt;br /&gt;
        |    | -fort&lt;br /&gt;
        |    | -g36&lt;br /&gt;
        |    | -gauss&lt;br /&gt;
        |    | -grenade&lt;br /&gt;
        |    | -groza&lt;br /&gt;
        |    | -hpsa&lt;br /&gt;
        |    | -knife&lt;br /&gt;
        |    | -kolbasa&lt;br /&gt;
        |    | -l85&lt;br /&gt;
        |    | -lr300&lt;br /&gt;
        |    | -mounted_weapons&lt;br /&gt;
        |    | -mp5&lt;br /&gt;
        |    | -p90&lt;br /&gt;
        |    | -pb&lt;br /&gt;
        |    | -pm&lt;br /&gt;
        |    | -rg-6&lt;br /&gt;
        |    | -rpg_7&lt;br /&gt;
        |    | -sig220&lt;br /&gt;
        |    | -sig550&lt;br /&gt;
        |    | -sigaret&lt;br /&gt;
        |    | -spas12&lt;br /&gt;
        |    | -svd&lt;br /&gt;
        |    | -svu&lt;br /&gt;
        |    | -toz34&lt;br /&gt;
        |    | -upgrade&lt;br /&gt;
        |    | -usp_45&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -vintorez&lt;br /&gt;
        |    | -vodka&lt;br /&gt;
        |    | -walter_99&lt;br /&gt;
        |    | -winchester1300&lt;br /&gt;
     -scripts&lt;br /&gt;
     -shaders:&lt;br /&gt;
        | -r1:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        | -r2:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        |    | -test&lt;br /&gt;
        | -shared&lt;br /&gt;
     -sounds:&lt;br /&gt;
        | -actor&lt;br /&gt;
        | -affects&lt;br /&gt;
        | -alexmx&lt;br /&gt;
        | -ambient:&lt;br /&gt;
        |    | -arena&lt;br /&gt;
        |    | -bar&lt;br /&gt;
        |    | -indoors&lt;br /&gt;
        |    | -random&lt;br /&gt;
        |    | -rnd_outdoor&lt;br /&gt;
        |    | -underground&lt;br /&gt;
        |    | -x16&lt;br /&gt;
        |    | -x18&lt;br /&gt;
        | -anomaly&lt;br /&gt;
        | -car&lt;br /&gt;
        | -characters_voice:&lt;br /&gt;
        |    | -human_01:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -rising&lt;br /&gt;
        |    | -human_02:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -rising&lt;br /&gt;
        |    | -human_03:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db5 ==&lt;br /&gt;
&lt;br /&gt;
     -sounds:&lt;br /&gt;
        | -characters_voice:&lt;br /&gt;
        |    | -human_03:&lt;br /&gt;
        |    |    | -stalker:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -zombied:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -rising&lt;br /&gt;
        | -detectors&lt;br /&gt;
        | -device:&lt;br /&gt;
        |    | -pda&lt;br /&gt;
        | -heart&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -interface&lt;br /&gt;
        | -intro&lt;br /&gt;
        | -material:&lt;br /&gt;
        |    | -actor:&lt;br /&gt;
        |    |    | -step&lt;br /&gt;
        |    | -barrel:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -bottle:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -bullet:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -dead-body:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -glass&lt;br /&gt;
        |    | -hoof:&lt;br /&gt;
        |    |    | -step&lt;br /&gt;
        |    | -human:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    |    | -step&lt;br /&gt;
        |    | -large&lt;br /&gt;
        |    | -large_furniture&lt;br /&gt;
        |    | -large_metal_trash:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -large-weapon:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -medium&lt;br /&gt;
        |    | -metal_box:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -small-weapon:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -wood&lt;br /&gt;
        | -messages:&lt;br /&gt;
        |    | -multiplayer&lt;br /&gt;
        | -monsters:&lt;br /&gt;
        |    | -biting&lt;br /&gt;
        |    | -bloodsucker&lt;br /&gt;
        |    | -boar&lt;br /&gt;
        |    | -burer&lt;br /&gt;
        |    | -controller&lt;br /&gt;
        |    | -crow&lt;br /&gt;
        |    | -dog&lt;br /&gt;
        |    | -flesh&lt;br /&gt;
        |    | -giant&lt;br /&gt;
        |    | -human:&lt;br /&gt;
        |    |    | -combat:&lt;br /&gt;
        |    |    |    | -rus&lt;br /&gt;
        |    |    |    | -ukr&lt;br /&gt;
        |    |    |    | -ukr2&lt;br /&gt;
        |    | -poltergeist&lt;br /&gt;
        |    | -pseudodog&lt;br /&gt;
        |    | -rat&lt;br /&gt;
        |    | -snork&lt;br /&gt;
        |    | -stalker:&lt;br /&gt;
        |    |    | -combat&lt;br /&gt;
        |    |    | -death&lt;br /&gt;
        |    |    | -hiccup&lt;br /&gt;
        |    |    | -humming&lt;br /&gt;
        |    |    | -surrender&lt;br /&gt;
        |    |    | -wound&lt;br /&gt;
        |    | -tushkano&lt;br /&gt;
        |    | -zombie&lt;br /&gt;
        | -mp_actor&lt;br /&gt;
        | -music:&lt;br /&gt;
        |    | -save&lt;br /&gt;
        | -nature&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -door_crash&lt;br /&gt;
        |    | -m_gameplay&lt;br /&gt;
        |    | -magnitofon&lt;br /&gt;
        | -script_replics:&lt;br /&gt;
        |    | -bandit_1:&lt;br /&gt;
        |    |    | -alarm&lt;br /&gt;
        |    |    | -combat&lt;br /&gt;
        |    |    | -idle&lt;br /&gt;
        |    |    | -replics&lt;br /&gt;
        |    | -comandir_1:&lt;br /&gt;
        |    |    | -drunk&lt;br /&gt;
        |    |    | -normal&lt;br /&gt;
        |    | -megafon:&lt;br /&gt;
        |    |    | -alarm&lt;br /&gt;
        |    |    | -comandir&lt;br /&gt;
        |    |    | -music&lt;br /&gt;
        |    | -military:&lt;br /&gt;
        |    |    | -replics&lt;br /&gt;
        |    | -radio:&lt;br /&gt;
        |    |    | -commander&lt;br /&gt;
        |    |    | -message&lt;br /&gt;
        |    | -soldier_1:&lt;br /&gt;
        |    |    | -alarm&lt;br /&gt;
        |    |    | -combat&lt;br /&gt;
        |    |    | -hear_something&lt;br /&gt;
        |    |    | -idle&lt;br /&gt;
        |    |    | -replics&lt;br /&gt;
        |    |    | -search_enemy&lt;br /&gt;
        |    | -stalker_1:&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    | -talk&lt;br /&gt;
        |    |    | -trade&lt;br /&gt;
        |    |    | -wound&lt;br /&gt;
        |    | -trader&lt;br /&gt;
        |    | -zombie:&lt;br /&gt;
        |    |    | -stalker_zombie&lt;br /&gt;
        | -script_sound:&lt;br /&gt;
        |    | -hail:&lt;br /&gt;
        |    |    | -soldier&lt;br /&gt;
        |    | -help:&lt;br /&gt;
        |    |    | -soldier&lt;br /&gt;
        |    | -reactions:&lt;br /&gt;
        |    |    | -dead_enemy:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -dead_friend:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -dead_mutant:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -dead_neutral:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -enemy:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -friendly_fire:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -hear_something:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -mutants:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -nothing:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -search_enemy:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -see_something:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    | -states:&lt;br /&gt;
        |    |    | -fatique:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -health:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -idle:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -sleep:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -starvation:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    | -talk:&lt;br /&gt;
        |    |    | -abuse&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -accept&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -greeting&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -leave&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -rejection&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -replics&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -trade&lt;br /&gt;
        |    |    |    | -no:&lt;br /&gt;
        |    |    |    |    | -soldier&lt;br /&gt;
        |    |    |    | -yes:&lt;br /&gt;
        |    |    |    |    | -soldier&lt;br /&gt;
        |    | -threat:&lt;br /&gt;
        |    |    | -backoff:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -drop_weapon:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -stop:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    | -waiting:&lt;br /&gt;
        |    |    | -soldier&lt;br /&gt;
        |    | -weather:&lt;br /&gt;
        |    |    | -bad:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -good:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        | -weapons&lt;br /&gt;
     -spawns&lt;br /&gt;
     -textures:&lt;br /&gt;
        | -act&lt;br /&gt;
        | -andy&lt;br /&gt;
        | -artifact&lt;br /&gt;
        | -car&lt;br /&gt;
        | -controller&lt;br /&gt;
        | -corp&lt;br /&gt;
        | -crete&lt;br /&gt;
        | -det&lt;br /&gt;
        | -detail&lt;br /&gt;
        | -door&lt;br /&gt;
        | -ed&lt;br /&gt;
        | -effects&lt;br /&gt;
        | -fbr&lt;br /&gt;
        | -flare&lt;br /&gt;
        | -fonts&lt;br /&gt;
        | -fx&lt;br /&gt;
        | -glas&lt;br /&gt;
        | -glow&lt;br /&gt;
        | -gr&lt;br /&gt;
        | -grnd&lt;br /&gt;
        | -hud&lt;br /&gt;
        | -human&lt;br /&gt;
        | -icon&lt;br /&gt;
        | -internal&lt;br /&gt;
        | -intro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db6 ==&lt;br /&gt;
&lt;br /&gt;
     -textures:&lt;br /&gt;
        | -intro&lt;br /&gt;
        | -item&lt;br /&gt;
        | -jeffry&lt;br /&gt;
        | -level&lt;br /&gt;
        | -lights&lt;br /&gt;
        | -map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db7 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     -textures:&lt;br /&gt;
        | -mtl&lt;br /&gt;
        | -pda&lt;br /&gt;
        | -pfx&lt;br /&gt;
        | -prop&lt;br /&gt;
        | -sign&lt;br /&gt;
        | -sky:&lt;br /&gt;
        |    | -old&lt;br /&gt;
        | -sleep&lt;br /&gt;
        | -ston&lt;br /&gt;
        | -temp&lt;br /&gt;
        | -terrain&lt;br /&gt;
        | -tree&lt;br /&gt;
        | -trees&lt;br /&gt;
        | -ui:&lt;br /&gt;
        |    | -eng_pda&lt;br /&gt;
        |    | -rus_pda&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db8 ==&lt;br /&gt;
&lt;br /&gt;
     -textures:&lt;br /&gt;
        | -ui&lt;br /&gt;
        | -veh&lt;br /&gt;
        | -water&lt;br /&gt;
        | -wind&lt;br /&gt;
        | -wm&lt;br /&gt;
        | -wood&lt;br /&gt;
        | -wpn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db9 ==&lt;br /&gt;
&lt;br /&gt;
     -config:&lt;br /&gt;
        | -misc&lt;br /&gt;
        | -text:&lt;br /&gt;
        |    | -rus&lt;br /&gt;
        | -ui&lt;br /&gt;
     -sounds:&lt;br /&gt;
        | -characters_voice:&lt;br /&gt;
        |    | -dialogs&lt;br /&gt;
        |    | -multiplayer:&lt;br /&gt;
        |    |    | -automatic&lt;br /&gt;
        |    |    | -team_1&lt;br /&gt;
        |    |    | -team_2&lt;br /&gt;
        |    | -scenario:&lt;br /&gt;
        |    |    | -aes:&lt;br /&gt;
        |    |    |    | -aes2&lt;br /&gt;
        |    |    | -agroprom&lt;br /&gt;
        |    |    | -army_commander:&lt;br /&gt;
        |    |    |    | -drunk&lt;br /&gt;
        |    |    |    | -normal&lt;br /&gt;
        |    |    | -bandits&lt;br /&gt;
        |    |    | -bar:&lt;br /&gt;
        |    |    |    | -arena_megafon&lt;br /&gt;
        |    |    |    | -arena_public&lt;br /&gt;
        |    |    |    | -arena_sound&lt;br /&gt;
        |    |    |    | -barman&lt;br /&gt;
        |    |    |    | -barman_megafon&lt;br /&gt;
        |    |    |    | -bar_guard&lt;br /&gt;
        |    |    |    | -bar_hunter&lt;br /&gt;
        |    |    |    | -bar_informer&lt;br /&gt;
        |    |    |    | -bar_veteran&lt;br /&gt;
        |    |    |    | -bar_visitor&lt;br /&gt;
        |    |    |    | -dolg_guard&lt;br /&gt;
        |    |    |    | -dolg_megafon&lt;br /&gt;
        |    |    |    | -dolg_petrenko&lt;br /&gt;
        |    |    |    | -dolg_voronin&lt;br /&gt;
        |    |    |    | -pda&lt;br /&gt;
        |    |    |    | -psycho&lt;br /&gt;
        |    |    |    | -radio_music&lt;br /&gt;
        |    |    | -bun&lt;br /&gt;
        |    |    | -camp&lt;br /&gt;
        |    |    | -cit&lt;br /&gt;
        |    |    | -darkscape&lt;br /&gt;
        |    |    | -dramatic_garbage&lt;br /&gt;
        |    |    | -duty&lt;br /&gt;
        |    |    | -escape&lt;br /&gt;
        |    |    | -garbage&lt;br /&gt;
        |    |    | -guard_novice_camp&lt;br /&gt;
        |    |    | -gunslinger&lt;br /&gt;
        |    |    | -helicopter&lt;br /&gt;
        |    |    | -magnitofon&lt;br /&gt;
        |    |    | -megafon&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -after_attack&lt;br /&gt;
        |    |    |    | -before_collect&lt;br /&gt;
        |    |    |    | -collect&lt;br /&gt;
        |    |    |    | -controller&lt;br /&gt;
        |    |    |    | -crazy&lt;br /&gt;
        |    |    |    | -dolg_attack:&lt;br /&gt;
        |    |    |    |    | -base&lt;br /&gt;
        |    |    |    | -dolg_kill_patrol&lt;br /&gt;
        |    |    |    | -freedom_base&lt;br /&gt;
        |    |    |    | -khutor_attack&lt;br /&gt;
        |    |    |    | -lukash&lt;br /&gt;
        |    |    |    | -pavlik_morozov&lt;br /&gt;
        |    |    |    | -pda&lt;br /&gt;
        |    |    | -military_stalker&lt;br /&gt;
        |    |    | -newbie_on_garbage&lt;br /&gt;
        |    |    | -osoznanie&lt;br /&gt;
        |    |    | -pri&lt;br /&gt;
        |    |    | -radar:&lt;br /&gt;
        |    |    |    | -entrance&lt;br /&gt;
        |    |    | -radio:&lt;br /&gt;
        |    |    |    | -radio_commander&lt;br /&gt;
        |    |    |    | -talk_1&lt;br /&gt;
        |    |    | -rostok:&lt;br /&gt;
        |    |    |    | -heli_crush&lt;br /&gt;
        |    |    | -sarcofag&lt;br /&gt;
        |    |    | -scared_stalker_underground&lt;br /&gt;
        |    |    | -tolik&lt;br /&gt;
        |    |    | -trader&lt;br /&gt;
        |    |    | -tramp&lt;br /&gt;
        |    |    | -val:&lt;br /&gt;
        |    |    |    | -ambush&lt;br /&gt;
        |    |    |    | -bs_fall&lt;br /&gt;
        |    |    |    | -escort&lt;br /&gt;
        |    |    |    | -monolith&lt;br /&gt;
        |    |    |    | -prisoner&lt;br /&gt;
        |    |    |    | -rob&lt;br /&gt;
        |    |    |    | -sacrifice&lt;br /&gt;
        |    |    |    | -suicide&lt;br /&gt;
        |    |    | -video&lt;br /&gt;
        |    |    | -wolf&lt;br /&gt;
        |    |    | -wounded_veteran_escape&lt;br /&gt;
        |    |    | -yantar&lt;br /&gt;
        |    |    | -zombied_stalker&lt;br /&gt;
&lt;br /&gt;
== Статья ==&lt;br /&gt;
&lt;br /&gt;
Приветствую Eugaliod.&lt;br /&gt;
А почему в обсуждении? Статья вполне достойна быть в [[:Категория:Справочники]]--Neo][ 20:38, 8 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
== RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Ну во-первых, я не закончил, во-вторых, не знаю, надо ли кому сие разбиралово, ну а в-третьих просто не знаком с форматом ВИКИ=)&lt;br /&gt;
&lt;br /&gt;
==  RE:RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Eugaliod, тогда я выделю данные в отдельную статью, там ты и сможешь закончить.&lt;br /&gt;
Информация, думаю, будет полезна, так как на форуме переодически задают вопросы по поводу содержимого архивов, что где находится.--Neo][ 11:46, 9 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RE:RE:RE:Статья ==&lt;br /&gt;
Хорошо.&lt;br /&gt;
&lt;br /&gt;
я начал, в основном, для себя - потому что все ресурсы не хочется распаковывать, чтоб потом не запороть, а и распакованные, и нераспакованные одновременно хранить - места нет. Вот и решил, если что понадобиться - посмотреть, где лежит и распаковать&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod</id>
		<title>Обсуждение участника:Eugaliod</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod"/>
				<updated>2007-05-09T22:03:39Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* gamedata.db6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Содержимое файлов gamedata.db* ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db0 ==&lt;br /&gt;
&lt;br /&gt;
     -ai:&lt;br /&gt;
        | -alife&lt;br /&gt;
        | -common&lt;br /&gt;
     -anims:&lt;br /&gt;
        | -camera_effects&lt;br /&gt;
        | -editor&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -path&lt;br /&gt;
     -config:&lt;br /&gt;
        | -creatures&lt;br /&gt;
        | -gameplay&lt;br /&gt;
        | -misc&lt;br /&gt;
        | -models:&lt;br /&gt;
        |    | -capture&lt;br /&gt;
        |    | -objects&lt;br /&gt;
        |    | -vehicles&lt;br /&gt;
        |    | -weapons&lt;br /&gt;
        | -mp:&lt;br /&gt;
        |    | -soundmessages&lt;br /&gt;
        |    | -weapons_mp&lt;br /&gt;
        | -prefetch&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -agr&lt;br /&gt;
        |    | -cit&lt;br /&gt;
        |    | -dar&lt;br /&gt;
        |    | -ds&lt;br /&gt;
        |    | -mil&lt;br /&gt;
        |    | -pri&lt;br /&gt;
        |    | -rad&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -yan&lt;br /&gt;
        | -text:&lt;br /&gt;
        |    | -map_desc&lt;br /&gt;
        | -ui&lt;br /&gt;
        | -weapons&lt;br /&gt;
        | -weathers&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l01_escape:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l02_garbage:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03_agroprom:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03u_agr_underground&lt;br /&gt;
        | -l04_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l04u_labx18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db1 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l04u_labx18:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l05_bar:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l06_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l07_military:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08_yantar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08u_brainlab:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l10_radar&lt;br /&gt;
&lt;br /&gt;
== gamedata.db2 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l10_radar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l10u_bunker&lt;br /&gt;
        | -l11_pripyat:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia_2&lt;br /&gt;
&lt;br /&gt;
== gamedata.db3 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l12_stancia_2:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12u_control_monolith&lt;br /&gt;
        | -l12u_sarcofag&lt;br /&gt;
        | -testers_mp_agroprom:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_atp:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_bath:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_factory:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_lost_village:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_1:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_2:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_pool&lt;br /&gt;
        | -testers_mp_railroad:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_rostok&lt;br /&gt;
&lt;br /&gt;
== gamedata.db4 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -testers_mp_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_workshop:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
     -meshes:&lt;br /&gt;
        | -actors:&lt;br /&gt;
        |    | -bandit&lt;br /&gt;
        |    | -barman&lt;br /&gt;
        |    | -dolg&lt;br /&gt;
        |    | -ecolog&lt;br /&gt;
        |    | -hero&lt;br /&gt;
        |    | -izgoy&lt;br /&gt;
        |    | -killer&lt;br /&gt;
        |    | -militari&lt;br /&gt;
        |    | -monolit&lt;br /&gt;
        |    | -nauchniy&lt;br /&gt;
        |    | -neytral&lt;br /&gt;
        |    | -novice&lt;br /&gt;
        |    | -protect&lt;br /&gt;
        |    | -soldier&lt;br /&gt;
        |    | -stalker_mp&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -svoboda&lt;br /&gt;
        |    | -trader&lt;br /&gt;
        |    | -ucheniy&lt;br /&gt;
        | -dm&lt;br /&gt;
        | -equipments&lt;br /&gt;
        | -food&lt;br /&gt;
        | -monsters:&lt;br /&gt;
        |    | -burer&lt;br /&gt;
        |    | -cat&lt;br /&gt;
        |    | -chimera&lt;br /&gt;
        |    | -crow&lt;br /&gt;
        |    | -dark_stalker&lt;br /&gt;
        |    | -dog&lt;br /&gt;
        |    | -flesh&lt;br /&gt;
        |    | -izlom&lt;br /&gt;
        |    | -kontroler&lt;br /&gt;
        |    | -krovosos&lt;br /&gt;
        |    | -mutant_boar&lt;br /&gt;
        |    | -phantom&lt;br /&gt;
        |    | -poltergeist&lt;br /&gt;
        |    | -pseudodog&lt;br /&gt;
        |    | -psevdogigant&lt;br /&gt;
        |    | -rat&lt;br /&gt;
        |    | -snork&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -topolinypuh&lt;br /&gt;
        |    | -tushkano&lt;br /&gt;
        |    | -zombi&lt;br /&gt;
        | -objects:&lt;br /&gt;
        |    | -dynamics:&lt;br /&gt;
        |    |    | -balon&lt;br /&gt;
        |    |    | -bed&lt;br /&gt;
        |    |    | -box:&lt;br /&gt;
        |    |    |    | -prt&lt;br /&gt;
        |    |    | -chair&lt;br /&gt;
        |    |    | -decor&lt;br /&gt;
        |    |    | -plitka&lt;br /&gt;
        | -physics:&lt;br /&gt;
        |    | -anomaly&lt;br /&gt;
        |    | -balon&lt;br /&gt;
        |    | -box:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -dead_body&lt;br /&gt;
        |    | -decor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -door:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -equipment_cache&lt;br /&gt;
        |    | -keyboard&lt;br /&gt;
        |    | -krovati&lt;br /&gt;
        |    | -large_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -light:&lt;br /&gt;
        |    |    | -new_light&lt;br /&gt;
        |    | -rope&lt;br /&gt;
        |    | -shkaf&lt;br /&gt;
        |    | -small_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -stol&lt;br /&gt;
        |    | -stul&lt;br /&gt;
        |    | -target&lt;br /&gt;
        |    | -technica&lt;br /&gt;
        |    | -test:&lt;br /&gt;
        |    |    | -old&lt;br /&gt;
        |    | -vehicles:&lt;br /&gt;
        |    |    | -btr&lt;br /&gt;
        |    |    | -kamaz:&lt;br /&gt;
        |    |    |    | -old&lt;br /&gt;
        |    |    | -mi24:&lt;br /&gt;
        |    |    |    | -part&lt;br /&gt;
        |    |    | -moskvich&lt;br /&gt;
        |    |    | -niva&lt;br /&gt;
        |    |    | -tr13&lt;br /&gt;
        |    |    | -uaz&lt;br /&gt;
        |    |    | -zaz&lt;br /&gt;
        |    | -zabor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        | -weapons:&lt;br /&gt;
        |    | -abakan&lt;br /&gt;
        |    | -ak-74u&lt;br /&gt;
        |    | -ak74&lt;br /&gt;
        |    | -ammo&lt;br /&gt;
        |    | -aptechka&lt;br /&gt;
        |    | -artefact&lt;br /&gt;
        |    | -bandage&lt;br /&gt;
        |    | -beretta92fs&lt;br /&gt;
        |    | -binoculars&lt;br /&gt;
        |    | -bm_16&lt;br /&gt;
        |    | -bolt&lt;br /&gt;
        |    | -bred&lt;br /&gt;
        |    | -colt1911&lt;br /&gt;
        |    | -desert_eagle&lt;br /&gt;
        |    | -fn2000&lt;br /&gt;
        |    | -fort&lt;br /&gt;
        |    | -g36&lt;br /&gt;
        |    | -gauss&lt;br /&gt;
        |    | -grenade&lt;br /&gt;
        |    | -groza&lt;br /&gt;
        |    | -hpsa&lt;br /&gt;
        |    | -knife&lt;br /&gt;
        |    | -kolbasa&lt;br /&gt;
        |    | -l85&lt;br /&gt;
        |    | -lr300&lt;br /&gt;
        |    | -mounted_weapons&lt;br /&gt;
        |    | -mp5&lt;br /&gt;
        |    | -p90&lt;br /&gt;
        |    | -pb&lt;br /&gt;
        |    | -pm&lt;br /&gt;
        |    | -rg-6&lt;br /&gt;
        |    | -rpg_7&lt;br /&gt;
        |    | -sig220&lt;br /&gt;
        |    | -sig550&lt;br /&gt;
        |    | -sigaret&lt;br /&gt;
        |    | -spas12&lt;br /&gt;
        |    | -svd&lt;br /&gt;
        |    | -svu&lt;br /&gt;
        |    | -toz34&lt;br /&gt;
        |    | -upgrade&lt;br /&gt;
        |    | -usp_45&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -vintorez&lt;br /&gt;
        |    | -vodka&lt;br /&gt;
        |    | -walter_99&lt;br /&gt;
        |    | -winchester1300&lt;br /&gt;
     -scripts&lt;br /&gt;
     -shaders:&lt;br /&gt;
        | -r1:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        | -r2:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        |    | -test&lt;br /&gt;
        | -shared&lt;br /&gt;
     -sounds:&lt;br /&gt;
        | -actor&lt;br /&gt;
        | -affects&lt;br /&gt;
        | -alexmx&lt;br /&gt;
        | -ambient:&lt;br /&gt;
        |    | -arena&lt;br /&gt;
        |    | -bar&lt;br /&gt;
        |    | -indoors&lt;br /&gt;
        |    | -random&lt;br /&gt;
        |    | -rnd_outdoor&lt;br /&gt;
        |    | -underground&lt;br /&gt;
        |    | -x16&lt;br /&gt;
        |    | -x18&lt;br /&gt;
        | -anomaly&lt;br /&gt;
        | -car&lt;br /&gt;
        | -characters_voice:&lt;br /&gt;
        |    | -human_01:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -rising&lt;br /&gt;
        |    | -human_02:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -rising&lt;br /&gt;
        |    | -human_03:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db5 ==&lt;br /&gt;
&lt;br /&gt;
     -sounds:&lt;br /&gt;
        | -characters_voice:&lt;br /&gt;
        |    | -human_03:&lt;br /&gt;
        |    |    | -stalker:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -zombied:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -rising&lt;br /&gt;
        | -detectors&lt;br /&gt;
        | -device:&lt;br /&gt;
        |    | -pda&lt;br /&gt;
        | -heart&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -interface&lt;br /&gt;
        | -intro&lt;br /&gt;
        | -material:&lt;br /&gt;
        |    | -actor:&lt;br /&gt;
        |    |    | -step&lt;br /&gt;
        |    | -barrel:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -bottle:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -bullet:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -dead-body:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -glass&lt;br /&gt;
        |    | -hoof:&lt;br /&gt;
        |    |    | -step&lt;br /&gt;
        |    | -human:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    |    | -step&lt;br /&gt;
        |    | -large&lt;br /&gt;
        |    | -large_furniture&lt;br /&gt;
        |    | -large_metal_trash:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -large-weapon:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -medium&lt;br /&gt;
        |    | -metal_box:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -small-weapon:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -wood&lt;br /&gt;
        | -messages:&lt;br /&gt;
        |    | -multiplayer&lt;br /&gt;
        | -monsters:&lt;br /&gt;
        |    | -biting&lt;br /&gt;
        |    | -bloodsucker&lt;br /&gt;
        |    | -boar&lt;br /&gt;
        |    | -burer&lt;br /&gt;
        |    | -controller&lt;br /&gt;
        |    | -crow&lt;br /&gt;
        |    | -dog&lt;br /&gt;
        |    | -flesh&lt;br /&gt;
        |    | -giant&lt;br /&gt;
        |    | -human:&lt;br /&gt;
        |    |    | -combat:&lt;br /&gt;
        |    |    |    | -rus&lt;br /&gt;
        |    |    |    | -ukr&lt;br /&gt;
        |    |    |    | -ukr2&lt;br /&gt;
        |    | -poltergeist&lt;br /&gt;
        |    | -pseudodog&lt;br /&gt;
        |    | -rat&lt;br /&gt;
        |    | -snork&lt;br /&gt;
        |    | -stalker:&lt;br /&gt;
        |    |    | -combat&lt;br /&gt;
        |    |    | -death&lt;br /&gt;
        |    |    | -hiccup&lt;br /&gt;
        |    |    | -humming&lt;br /&gt;
        |    |    | -surrender&lt;br /&gt;
        |    |    | -wound&lt;br /&gt;
        |    | -tushkano&lt;br /&gt;
        |    | -zombie&lt;br /&gt;
        | -mp_actor&lt;br /&gt;
        | -music:&lt;br /&gt;
        |    | -save&lt;br /&gt;
        | -nature&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -door_crash&lt;br /&gt;
        |    | -m_gameplay&lt;br /&gt;
        |    | -magnitofon&lt;br /&gt;
        | -script_replics:&lt;br /&gt;
        |    | -bandit_1:&lt;br /&gt;
        |    |    | -alarm&lt;br /&gt;
        |    |    | -combat&lt;br /&gt;
        |    |    | -idle&lt;br /&gt;
        |    |    | -replics&lt;br /&gt;
        |    | -comandir_1:&lt;br /&gt;
        |    |    | -drunk&lt;br /&gt;
        |    |    | -normal&lt;br /&gt;
        |    | -megafon:&lt;br /&gt;
        |    |    | -alarm&lt;br /&gt;
        |    |    | -comandir&lt;br /&gt;
        |    |    | -music&lt;br /&gt;
        |    | -military:&lt;br /&gt;
        |    |    | -replics&lt;br /&gt;
        |    | -radio:&lt;br /&gt;
        |    |    | -commander&lt;br /&gt;
        |    |    | -message&lt;br /&gt;
        |    | -soldier_1:&lt;br /&gt;
        |    |    | -alarm&lt;br /&gt;
        |    |    | -combat&lt;br /&gt;
        |    |    | -hear_something&lt;br /&gt;
        |    |    | -idle&lt;br /&gt;
        |    |    | -replics&lt;br /&gt;
        |    |    | -search_enemy&lt;br /&gt;
        |    | -stalker_1:&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    | -talk&lt;br /&gt;
        |    |    | -trade&lt;br /&gt;
        |    |    | -wound&lt;br /&gt;
        |    | -trader&lt;br /&gt;
        |    | -zombie:&lt;br /&gt;
        |    |    | -stalker_zombie&lt;br /&gt;
        | -script_sound:&lt;br /&gt;
        |    | -hail:&lt;br /&gt;
        |    |    | -soldier&lt;br /&gt;
        |    | -help:&lt;br /&gt;
        |    |    | -soldier&lt;br /&gt;
        |    | -reactions:&lt;br /&gt;
        |    |    | -dead_enemy:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -dead_friend:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -dead_mutant:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -dead_neutral:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -enemy:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -friendly_fire:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -hear_something:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -mutants:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -nothing:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -search_enemy:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -see_something:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    | -states:&lt;br /&gt;
        |    |    | -fatique:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -health:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -idle:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -sleep:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -starvation:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    | -talk:&lt;br /&gt;
        |    |    | -abuse&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -accept&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -greeting&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -leave&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -rejection&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -replics&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -trade&lt;br /&gt;
        |    |    |    | -no:&lt;br /&gt;
        |    |    |    |    | -soldier&lt;br /&gt;
        |    |    |    | -yes:&lt;br /&gt;
        |    |    |    |    | -soldier&lt;br /&gt;
        |    | -threat:&lt;br /&gt;
        |    |    | -backoff:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -drop_weapon:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -stop:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    | -waiting:&lt;br /&gt;
        |    |    | -soldier&lt;br /&gt;
        |    | -weather:&lt;br /&gt;
        |    |    | -bad:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -good:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        | -weapons&lt;br /&gt;
     -spawns&lt;br /&gt;
     -textures:&lt;br /&gt;
        | -act&lt;br /&gt;
        | -andy&lt;br /&gt;
        | -artifact&lt;br /&gt;
        | -car&lt;br /&gt;
        | -controller&lt;br /&gt;
        | -corp&lt;br /&gt;
        | -crete&lt;br /&gt;
        | -det&lt;br /&gt;
        | -detail&lt;br /&gt;
        | -door&lt;br /&gt;
        | -ed&lt;br /&gt;
        | -effects&lt;br /&gt;
        | -fbr&lt;br /&gt;
        | -flare&lt;br /&gt;
        | -fonts&lt;br /&gt;
        | -fx&lt;br /&gt;
        | -glas&lt;br /&gt;
        | -glow&lt;br /&gt;
        | -gr&lt;br /&gt;
        | -grnd&lt;br /&gt;
        | -hud&lt;br /&gt;
        | -human&lt;br /&gt;
        | -icon&lt;br /&gt;
        | -internal&lt;br /&gt;
        | -intro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db6 ==&lt;br /&gt;
&lt;br /&gt;
     -textures:&lt;br /&gt;
        | -intro&lt;br /&gt;
        | -item&lt;br /&gt;
        | -jeffry&lt;br /&gt;
        | -level&lt;br /&gt;
        | -lights&lt;br /&gt;
        | -map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db7 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     -textures:&lt;br /&gt;
        | -mtl&lt;br /&gt;
        | -pda&lt;br /&gt;
        | -pfx&lt;br /&gt;
        | -prop&lt;br /&gt;
        | -sign&lt;br /&gt;
        | -sky:&lt;br /&gt;
        |    | -old&lt;br /&gt;
        | -sleep&lt;br /&gt;
        | -ston&lt;br /&gt;
        | -temp&lt;br /&gt;
        | -terrain&lt;br /&gt;
        | -tree&lt;br /&gt;
        | -trees&lt;br /&gt;
        | -ui:&lt;br /&gt;
        |    | -eng_pda&lt;br /&gt;
        |    | -rus_pda&lt;br /&gt;
&lt;br /&gt;
== Статья ==&lt;br /&gt;
&lt;br /&gt;
Приветствую Eugaliod.&lt;br /&gt;
А почему в обсуждении? Статья вполне достойна быть в [[:Категория:Справочники]]--Neo][ 20:38, 8 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
== RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Ну во-первых, я не закончил, во-вторых, не знаю, надо ли кому сие разбиралово, ну а в-третьих просто не знаком с форматом ВИКИ=)&lt;br /&gt;
&lt;br /&gt;
==  RE:RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Eugaliod, тогда я выделю данные в отдельную статью, там ты и сможешь закончить.&lt;br /&gt;
Информация, думаю, будет полезна, так как на форуме переодически задают вопросы по поводу содержимого архивов, что где находится.--Neo][ 11:46, 9 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RE:RE:RE:Статья ==&lt;br /&gt;
Хорошо.&lt;br /&gt;
&lt;br /&gt;
я начал, в основном, для себя - потому что все ресурсы не хочется распаковывать, чтоб потом не запороть, а и распакованные, и нераспакованные одновременно хранить - места нет. Вот и решил, если что понадобиться - посмотреть, где лежит и распаковать&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod</id>
		<title>Обсуждение участника:Eugaliod</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod"/>
				<updated>2007-05-09T21:55:33Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* gamedata.db5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Содержимое файлов gamedata.db* ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db0 ==&lt;br /&gt;
&lt;br /&gt;
     -ai:&lt;br /&gt;
        | -alife&lt;br /&gt;
        | -common&lt;br /&gt;
     -anims:&lt;br /&gt;
        | -camera_effects&lt;br /&gt;
        | -editor&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -path&lt;br /&gt;
     -config:&lt;br /&gt;
        | -creatures&lt;br /&gt;
        | -gameplay&lt;br /&gt;
        | -misc&lt;br /&gt;
        | -models:&lt;br /&gt;
        |    | -capture&lt;br /&gt;
        |    | -objects&lt;br /&gt;
        |    | -vehicles&lt;br /&gt;
        |    | -weapons&lt;br /&gt;
        | -mp:&lt;br /&gt;
        |    | -soundmessages&lt;br /&gt;
        |    | -weapons_mp&lt;br /&gt;
        | -prefetch&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -agr&lt;br /&gt;
        |    | -cit&lt;br /&gt;
        |    | -dar&lt;br /&gt;
        |    | -ds&lt;br /&gt;
        |    | -mil&lt;br /&gt;
        |    | -pri&lt;br /&gt;
        |    | -rad&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -yan&lt;br /&gt;
        | -text:&lt;br /&gt;
        |    | -map_desc&lt;br /&gt;
        | -ui&lt;br /&gt;
        | -weapons&lt;br /&gt;
        | -weathers&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l01_escape:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l02_garbage:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03_agroprom:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03u_agr_underground&lt;br /&gt;
        | -l04_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l04u_labx18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db1 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l04u_labx18:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l05_bar:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l06_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l07_military:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08_yantar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08u_brainlab:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l10_radar&lt;br /&gt;
&lt;br /&gt;
== gamedata.db2 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l10_radar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l10u_bunker&lt;br /&gt;
        | -l11_pripyat:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia_2&lt;br /&gt;
&lt;br /&gt;
== gamedata.db3 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l12_stancia_2:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12u_control_monolith&lt;br /&gt;
        | -l12u_sarcofag&lt;br /&gt;
        | -testers_mp_agroprom:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_atp:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_bath:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_factory:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_lost_village:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_1:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_2:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_pool&lt;br /&gt;
        | -testers_mp_railroad:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_rostok&lt;br /&gt;
&lt;br /&gt;
== gamedata.db4 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -testers_mp_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_workshop:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
     -meshes:&lt;br /&gt;
        | -actors:&lt;br /&gt;
        |    | -bandit&lt;br /&gt;
        |    | -barman&lt;br /&gt;
        |    | -dolg&lt;br /&gt;
        |    | -ecolog&lt;br /&gt;
        |    | -hero&lt;br /&gt;
        |    | -izgoy&lt;br /&gt;
        |    | -killer&lt;br /&gt;
        |    | -militari&lt;br /&gt;
        |    | -monolit&lt;br /&gt;
        |    | -nauchniy&lt;br /&gt;
        |    | -neytral&lt;br /&gt;
        |    | -novice&lt;br /&gt;
        |    | -protect&lt;br /&gt;
        |    | -soldier&lt;br /&gt;
        |    | -stalker_mp&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -svoboda&lt;br /&gt;
        |    | -trader&lt;br /&gt;
        |    | -ucheniy&lt;br /&gt;
        | -dm&lt;br /&gt;
        | -equipments&lt;br /&gt;
        | -food&lt;br /&gt;
        | -monsters:&lt;br /&gt;
        |    | -burer&lt;br /&gt;
        |    | -cat&lt;br /&gt;
        |    | -chimera&lt;br /&gt;
        |    | -crow&lt;br /&gt;
        |    | -dark_stalker&lt;br /&gt;
        |    | -dog&lt;br /&gt;
        |    | -flesh&lt;br /&gt;
        |    | -izlom&lt;br /&gt;
        |    | -kontroler&lt;br /&gt;
        |    | -krovosos&lt;br /&gt;
        |    | -mutant_boar&lt;br /&gt;
        |    | -phantom&lt;br /&gt;
        |    | -poltergeist&lt;br /&gt;
        |    | -pseudodog&lt;br /&gt;
        |    | -psevdogigant&lt;br /&gt;
        |    | -rat&lt;br /&gt;
        |    | -snork&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -topolinypuh&lt;br /&gt;
        |    | -tushkano&lt;br /&gt;
        |    | -zombi&lt;br /&gt;
        | -objects:&lt;br /&gt;
        |    | -dynamics:&lt;br /&gt;
        |    |    | -balon&lt;br /&gt;
        |    |    | -bed&lt;br /&gt;
        |    |    | -box:&lt;br /&gt;
        |    |    |    | -prt&lt;br /&gt;
        |    |    | -chair&lt;br /&gt;
        |    |    | -decor&lt;br /&gt;
        |    |    | -plitka&lt;br /&gt;
        | -physics:&lt;br /&gt;
        |    | -anomaly&lt;br /&gt;
        |    | -balon&lt;br /&gt;
        |    | -box:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -dead_body&lt;br /&gt;
        |    | -decor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -door:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -equipment_cache&lt;br /&gt;
        |    | -keyboard&lt;br /&gt;
        |    | -krovati&lt;br /&gt;
        |    | -large_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -light:&lt;br /&gt;
        |    |    | -new_light&lt;br /&gt;
        |    | -rope&lt;br /&gt;
        |    | -shkaf&lt;br /&gt;
        |    | -small_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -stol&lt;br /&gt;
        |    | -stul&lt;br /&gt;
        |    | -target&lt;br /&gt;
        |    | -technica&lt;br /&gt;
        |    | -test:&lt;br /&gt;
        |    |    | -old&lt;br /&gt;
        |    | -vehicles:&lt;br /&gt;
        |    |    | -btr&lt;br /&gt;
        |    |    | -kamaz:&lt;br /&gt;
        |    |    |    | -old&lt;br /&gt;
        |    |    | -mi24:&lt;br /&gt;
        |    |    |    | -part&lt;br /&gt;
        |    |    | -moskvich&lt;br /&gt;
        |    |    | -niva&lt;br /&gt;
        |    |    | -tr13&lt;br /&gt;
        |    |    | -uaz&lt;br /&gt;
        |    |    | -zaz&lt;br /&gt;
        |    | -zabor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        | -weapons:&lt;br /&gt;
        |    | -abakan&lt;br /&gt;
        |    | -ak-74u&lt;br /&gt;
        |    | -ak74&lt;br /&gt;
        |    | -ammo&lt;br /&gt;
        |    | -aptechka&lt;br /&gt;
        |    | -artefact&lt;br /&gt;
        |    | -bandage&lt;br /&gt;
        |    | -beretta92fs&lt;br /&gt;
        |    | -binoculars&lt;br /&gt;
        |    | -bm_16&lt;br /&gt;
        |    | -bolt&lt;br /&gt;
        |    | -bred&lt;br /&gt;
        |    | -colt1911&lt;br /&gt;
        |    | -desert_eagle&lt;br /&gt;
        |    | -fn2000&lt;br /&gt;
        |    | -fort&lt;br /&gt;
        |    | -g36&lt;br /&gt;
        |    | -gauss&lt;br /&gt;
        |    | -grenade&lt;br /&gt;
        |    | -groza&lt;br /&gt;
        |    | -hpsa&lt;br /&gt;
        |    | -knife&lt;br /&gt;
        |    | -kolbasa&lt;br /&gt;
        |    | -l85&lt;br /&gt;
        |    | -lr300&lt;br /&gt;
        |    | -mounted_weapons&lt;br /&gt;
        |    | -mp5&lt;br /&gt;
        |    | -p90&lt;br /&gt;
        |    | -pb&lt;br /&gt;
        |    | -pm&lt;br /&gt;
        |    | -rg-6&lt;br /&gt;
        |    | -rpg_7&lt;br /&gt;
        |    | -sig220&lt;br /&gt;
        |    | -sig550&lt;br /&gt;
        |    | -sigaret&lt;br /&gt;
        |    | -spas12&lt;br /&gt;
        |    | -svd&lt;br /&gt;
        |    | -svu&lt;br /&gt;
        |    | -toz34&lt;br /&gt;
        |    | -upgrade&lt;br /&gt;
        |    | -usp_45&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -vintorez&lt;br /&gt;
        |    | -vodka&lt;br /&gt;
        |    | -walter_99&lt;br /&gt;
        |    | -winchester1300&lt;br /&gt;
     -scripts&lt;br /&gt;
     -shaders:&lt;br /&gt;
        | -r1:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        | -r2:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        |    | -test&lt;br /&gt;
        | -shared&lt;br /&gt;
     -sounds:&lt;br /&gt;
        | -actor&lt;br /&gt;
        | -affects&lt;br /&gt;
        | -alexmx&lt;br /&gt;
        | -ambient:&lt;br /&gt;
        |    | -arena&lt;br /&gt;
        |    | -bar&lt;br /&gt;
        |    | -indoors&lt;br /&gt;
        |    | -random&lt;br /&gt;
        |    | -rnd_outdoor&lt;br /&gt;
        |    | -underground&lt;br /&gt;
        |    | -x16&lt;br /&gt;
        |    | -x18&lt;br /&gt;
        | -anomaly&lt;br /&gt;
        | -car&lt;br /&gt;
        | -characters_voice:&lt;br /&gt;
        |    | -human_01:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -rising&lt;br /&gt;
        |    | -human_02:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -rising&lt;br /&gt;
        |    | -human_03:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db5 ==&lt;br /&gt;
&lt;br /&gt;
     -sounds:&lt;br /&gt;
        | -characters_voice:&lt;br /&gt;
        |    | -human_03:&lt;br /&gt;
        |    |    | -stalker:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -zombied:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -rising&lt;br /&gt;
        | -detectors&lt;br /&gt;
        | -device:&lt;br /&gt;
        |    | -pda&lt;br /&gt;
        | -heart&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -interface&lt;br /&gt;
        | -intro&lt;br /&gt;
        | -material:&lt;br /&gt;
        |    | -actor:&lt;br /&gt;
        |    |    | -step&lt;br /&gt;
        |    | -barrel:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -bottle:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -bullet:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -dead-body:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -glass&lt;br /&gt;
        |    | -hoof:&lt;br /&gt;
        |    |    | -step&lt;br /&gt;
        |    | -human:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    |    | -step&lt;br /&gt;
        |    | -large&lt;br /&gt;
        |    | -large_furniture&lt;br /&gt;
        |    | -large_metal_trash:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -large-weapon:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -medium&lt;br /&gt;
        |    | -metal_box:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -small-weapon:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -wood&lt;br /&gt;
        | -messages:&lt;br /&gt;
        |    | -multiplayer&lt;br /&gt;
        | -monsters:&lt;br /&gt;
        |    | -biting&lt;br /&gt;
        |    | -bloodsucker&lt;br /&gt;
        |    | -boar&lt;br /&gt;
        |    | -burer&lt;br /&gt;
        |    | -controller&lt;br /&gt;
        |    | -crow&lt;br /&gt;
        |    | -dog&lt;br /&gt;
        |    | -flesh&lt;br /&gt;
        |    | -giant&lt;br /&gt;
        |    | -human:&lt;br /&gt;
        |    |    | -combat:&lt;br /&gt;
        |    |    |    | -rus&lt;br /&gt;
        |    |    |    | -ukr&lt;br /&gt;
        |    |    |    | -ukr2&lt;br /&gt;
        |    | -poltergeist&lt;br /&gt;
        |    | -pseudodog&lt;br /&gt;
        |    | -rat&lt;br /&gt;
        |    | -snork&lt;br /&gt;
        |    | -stalker:&lt;br /&gt;
        |    |    | -combat&lt;br /&gt;
        |    |    | -death&lt;br /&gt;
        |    |    | -hiccup&lt;br /&gt;
        |    |    | -humming&lt;br /&gt;
        |    |    | -surrender&lt;br /&gt;
        |    |    | -wound&lt;br /&gt;
        |    | -tushkano&lt;br /&gt;
        |    | -zombie&lt;br /&gt;
        | -mp_actor&lt;br /&gt;
        | -music:&lt;br /&gt;
        |    | -save&lt;br /&gt;
        | -nature&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -door_crash&lt;br /&gt;
        |    | -m_gameplay&lt;br /&gt;
        |    | -magnitofon&lt;br /&gt;
        | -script_replics:&lt;br /&gt;
        |    | -bandit_1:&lt;br /&gt;
        |    |    | -alarm&lt;br /&gt;
        |    |    | -combat&lt;br /&gt;
        |    |    | -idle&lt;br /&gt;
        |    |    | -replics&lt;br /&gt;
        |    | -comandir_1:&lt;br /&gt;
        |    |    | -drunk&lt;br /&gt;
        |    |    | -normal&lt;br /&gt;
        |    | -megafon:&lt;br /&gt;
        |    |    | -alarm&lt;br /&gt;
        |    |    | -comandir&lt;br /&gt;
        |    |    | -music&lt;br /&gt;
        |    | -military:&lt;br /&gt;
        |    |    | -replics&lt;br /&gt;
        |    | -radio:&lt;br /&gt;
        |    |    | -commander&lt;br /&gt;
        |    |    | -message&lt;br /&gt;
        |    | -soldier_1:&lt;br /&gt;
        |    |    | -alarm&lt;br /&gt;
        |    |    | -combat&lt;br /&gt;
        |    |    | -hear_something&lt;br /&gt;
        |    |    | -idle&lt;br /&gt;
        |    |    | -replics&lt;br /&gt;
        |    |    | -search_enemy&lt;br /&gt;
        |    | -stalker_1:&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    | -talk&lt;br /&gt;
        |    |    | -trade&lt;br /&gt;
        |    |    | -wound&lt;br /&gt;
        |    | -trader&lt;br /&gt;
        |    | -zombie:&lt;br /&gt;
        |    |    | -stalker_zombie&lt;br /&gt;
        | -script_sound:&lt;br /&gt;
        |    | -hail:&lt;br /&gt;
        |    |    | -soldier&lt;br /&gt;
        |    | -help:&lt;br /&gt;
        |    |    | -soldier&lt;br /&gt;
        |    | -reactions:&lt;br /&gt;
        |    |    | -dead_enemy:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -dead_friend:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -dead_mutant:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -dead_neutral:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -enemy:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -friendly_fire:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -hear_something:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -mutants:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -nothing:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -search_enemy:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -see_something:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    | -states:&lt;br /&gt;
        |    |    | -fatique:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -health:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -idle:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -sleep:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -starvation:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    | -talk:&lt;br /&gt;
        |    |    | -abuse&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -accept&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -greeting&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -leave&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -rejection&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -replics&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -trade&lt;br /&gt;
        |    |    |    | -no:&lt;br /&gt;
        |    |    |    |    | -soldier&lt;br /&gt;
        |    |    |    | -yes:&lt;br /&gt;
        |    |    |    |    | -soldier&lt;br /&gt;
        |    | -threat:&lt;br /&gt;
        |    |    | -backoff:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -drop_weapon:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -stop:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    | -waiting:&lt;br /&gt;
        |    |    | -soldier&lt;br /&gt;
        |    | -weather:&lt;br /&gt;
        |    |    | -bad:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -good:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        | -weapons&lt;br /&gt;
     -spawns&lt;br /&gt;
     -textures:&lt;br /&gt;
        | -act&lt;br /&gt;
        | -andy&lt;br /&gt;
        | -artifact&lt;br /&gt;
        | -car&lt;br /&gt;
        | -controller&lt;br /&gt;
        | -corp&lt;br /&gt;
        | -crete&lt;br /&gt;
        | -det&lt;br /&gt;
        | -detail&lt;br /&gt;
        | -door&lt;br /&gt;
        | -ed&lt;br /&gt;
        | -effects&lt;br /&gt;
        | -fbr&lt;br /&gt;
        | -flare&lt;br /&gt;
        | -fonts&lt;br /&gt;
        | -fx&lt;br /&gt;
        | -glas&lt;br /&gt;
        | -glow&lt;br /&gt;
        | -gr&lt;br /&gt;
        | -grnd&lt;br /&gt;
        | -hud&lt;br /&gt;
        | -human&lt;br /&gt;
        | -icon&lt;br /&gt;
        | -internal&lt;br /&gt;
        | -intro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db6 ==&lt;br /&gt;
&lt;br /&gt;
     -textures:&lt;br /&gt;
        | -intro&lt;br /&gt;
        | -item&lt;br /&gt;
        | -jeffry&lt;br /&gt;
        | -level&lt;br /&gt;
        | -lights&lt;br /&gt;
        | -map&lt;br /&gt;
&lt;br /&gt;
== Статья ==&lt;br /&gt;
&lt;br /&gt;
Приветствую Eugaliod.&lt;br /&gt;
А почему в обсуждении? Статья вполне достойна быть в [[:Категория:Справочники]]--Neo][ 20:38, 8 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
== RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Ну во-первых, я не закончил, во-вторых, не знаю, надо ли кому сие разбиралово, ну а в-третьих просто не знаком с форматом ВИКИ=)&lt;br /&gt;
&lt;br /&gt;
==  RE:RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Eugaliod, тогда я выделю данные в отдельную статью, там ты и сможешь закончить.&lt;br /&gt;
Информация, думаю, будет полезна, так как на форуме переодически задают вопросы по поводу содержимого архивов, что где находится.--Neo][ 11:46, 9 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RE:RE:RE:Статья ==&lt;br /&gt;
Хорошо.&lt;br /&gt;
&lt;br /&gt;
я начал, в основном, для себя - потому что все ресурсы не хочется распаковывать, чтоб потом не запороть, а и распакованные, и нераспакованные одновременно хранить - места нет. Вот и решил, если что понадобиться - посмотреть, где лежит и распаковать&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod</id>
		<title>Обсуждение участника:Eugaliod</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod"/>
				<updated>2007-05-09T21:41:01Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* gamedata.db5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Содержимое файлов gamedata.db* ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db0 ==&lt;br /&gt;
&lt;br /&gt;
     -ai:&lt;br /&gt;
        | -alife&lt;br /&gt;
        | -common&lt;br /&gt;
     -anims:&lt;br /&gt;
        | -camera_effects&lt;br /&gt;
        | -editor&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -path&lt;br /&gt;
     -config:&lt;br /&gt;
        | -creatures&lt;br /&gt;
        | -gameplay&lt;br /&gt;
        | -misc&lt;br /&gt;
        | -models:&lt;br /&gt;
        |    | -capture&lt;br /&gt;
        |    | -objects&lt;br /&gt;
        |    | -vehicles&lt;br /&gt;
        |    | -weapons&lt;br /&gt;
        | -mp:&lt;br /&gt;
        |    | -soundmessages&lt;br /&gt;
        |    | -weapons_mp&lt;br /&gt;
        | -prefetch&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -agr&lt;br /&gt;
        |    | -cit&lt;br /&gt;
        |    | -dar&lt;br /&gt;
        |    | -ds&lt;br /&gt;
        |    | -mil&lt;br /&gt;
        |    | -pri&lt;br /&gt;
        |    | -rad&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -yan&lt;br /&gt;
        | -text:&lt;br /&gt;
        |    | -map_desc&lt;br /&gt;
        | -ui&lt;br /&gt;
        | -weapons&lt;br /&gt;
        | -weathers&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l01_escape:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l02_garbage:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03_agroprom:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03u_agr_underground&lt;br /&gt;
        | -l04_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l04u_labx18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db1 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l04u_labx18:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l05_bar:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l06_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l07_military:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08_yantar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08u_brainlab:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l10_radar&lt;br /&gt;
&lt;br /&gt;
== gamedata.db2 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l10_radar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l10u_bunker&lt;br /&gt;
        | -l11_pripyat:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia_2&lt;br /&gt;
&lt;br /&gt;
== gamedata.db3 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l12_stancia_2:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12u_control_monolith&lt;br /&gt;
        | -l12u_sarcofag&lt;br /&gt;
        | -testers_mp_agroprom:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_atp:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_bath:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_factory:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_lost_village:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_1:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_2:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_pool&lt;br /&gt;
        | -testers_mp_railroad:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_rostok&lt;br /&gt;
&lt;br /&gt;
== gamedata.db4 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -testers_mp_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_workshop:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
     -meshes:&lt;br /&gt;
        | -actors:&lt;br /&gt;
        |    | -bandit&lt;br /&gt;
        |    | -barman&lt;br /&gt;
        |    | -dolg&lt;br /&gt;
        |    | -ecolog&lt;br /&gt;
        |    | -hero&lt;br /&gt;
        |    | -izgoy&lt;br /&gt;
        |    | -killer&lt;br /&gt;
        |    | -militari&lt;br /&gt;
        |    | -monolit&lt;br /&gt;
        |    | -nauchniy&lt;br /&gt;
        |    | -neytral&lt;br /&gt;
        |    | -novice&lt;br /&gt;
        |    | -protect&lt;br /&gt;
        |    | -soldier&lt;br /&gt;
        |    | -stalker_mp&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -svoboda&lt;br /&gt;
        |    | -trader&lt;br /&gt;
        |    | -ucheniy&lt;br /&gt;
        | -dm&lt;br /&gt;
        | -equipments&lt;br /&gt;
        | -food&lt;br /&gt;
        | -monsters:&lt;br /&gt;
        |    | -burer&lt;br /&gt;
        |    | -cat&lt;br /&gt;
        |    | -chimera&lt;br /&gt;
        |    | -crow&lt;br /&gt;
        |    | -dark_stalker&lt;br /&gt;
        |    | -dog&lt;br /&gt;
        |    | -flesh&lt;br /&gt;
        |    | -izlom&lt;br /&gt;
        |    | -kontroler&lt;br /&gt;
        |    | -krovosos&lt;br /&gt;
        |    | -mutant_boar&lt;br /&gt;
        |    | -phantom&lt;br /&gt;
        |    | -poltergeist&lt;br /&gt;
        |    | -pseudodog&lt;br /&gt;
        |    | -psevdogigant&lt;br /&gt;
        |    | -rat&lt;br /&gt;
        |    | -snork&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -topolinypuh&lt;br /&gt;
        |    | -tushkano&lt;br /&gt;
        |    | -zombi&lt;br /&gt;
        | -objects:&lt;br /&gt;
        |    | -dynamics:&lt;br /&gt;
        |    |    | -balon&lt;br /&gt;
        |    |    | -bed&lt;br /&gt;
        |    |    | -box:&lt;br /&gt;
        |    |    |    | -prt&lt;br /&gt;
        |    |    | -chair&lt;br /&gt;
        |    |    | -decor&lt;br /&gt;
        |    |    | -plitka&lt;br /&gt;
        | -physics:&lt;br /&gt;
        |    | -anomaly&lt;br /&gt;
        |    | -balon&lt;br /&gt;
        |    | -box:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -dead_body&lt;br /&gt;
        |    | -decor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -door:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -equipment_cache&lt;br /&gt;
        |    | -keyboard&lt;br /&gt;
        |    | -krovati&lt;br /&gt;
        |    | -large_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -light:&lt;br /&gt;
        |    |    | -new_light&lt;br /&gt;
        |    | -rope&lt;br /&gt;
        |    | -shkaf&lt;br /&gt;
        |    | -small_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -stol&lt;br /&gt;
        |    | -stul&lt;br /&gt;
        |    | -target&lt;br /&gt;
        |    | -technica&lt;br /&gt;
        |    | -test:&lt;br /&gt;
        |    |    | -old&lt;br /&gt;
        |    | -vehicles:&lt;br /&gt;
        |    |    | -btr&lt;br /&gt;
        |    |    | -kamaz:&lt;br /&gt;
        |    |    |    | -old&lt;br /&gt;
        |    |    | -mi24:&lt;br /&gt;
        |    |    |    | -part&lt;br /&gt;
        |    |    | -moskvich&lt;br /&gt;
        |    |    | -niva&lt;br /&gt;
        |    |    | -tr13&lt;br /&gt;
        |    |    | -uaz&lt;br /&gt;
        |    |    | -zaz&lt;br /&gt;
        |    | -zabor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        | -weapons:&lt;br /&gt;
        |    | -abakan&lt;br /&gt;
        |    | -ak-74u&lt;br /&gt;
        |    | -ak74&lt;br /&gt;
        |    | -ammo&lt;br /&gt;
        |    | -aptechka&lt;br /&gt;
        |    | -artefact&lt;br /&gt;
        |    | -bandage&lt;br /&gt;
        |    | -beretta92fs&lt;br /&gt;
        |    | -binoculars&lt;br /&gt;
        |    | -bm_16&lt;br /&gt;
        |    | -bolt&lt;br /&gt;
        |    | -bred&lt;br /&gt;
        |    | -colt1911&lt;br /&gt;
        |    | -desert_eagle&lt;br /&gt;
        |    | -fn2000&lt;br /&gt;
        |    | -fort&lt;br /&gt;
        |    | -g36&lt;br /&gt;
        |    | -gauss&lt;br /&gt;
        |    | -grenade&lt;br /&gt;
        |    | -groza&lt;br /&gt;
        |    | -hpsa&lt;br /&gt;
        |    | -knife&lt;br /&gt;
        |    | -kolbasa&lt;br /&gt;
        |    | -l85&lt;br /&gt;
        |    | -lr300&lt;br /&gt;
        |    | -mounted_weapons&lt;br /&gt;
        |    | -mp5&lt;br /&gt;
        |    | -p90&lt;br /&gt;
        |    | -pb&lt;br /&gt;
        |    | -pm&lt;br /&gt;
        |    | -rg-6&lt;br /&gt;
        |    | -rpg_7&lt;br /&gt;
        |    | -sig220&lt;br /&gt;
        |    | -sig550&lt;br /&gt;
        |    | -sigaret&lt;br /&gt;
        |    | -spas12&lt;br /&gt;
        |    | -svd&lt;br /&gt;
        |    | -svu&lt;br /&gt;
        |    | -toz34&lt;br /&gt;
        |    | -upgrade&lt;br /&gt;
        |    | -usp_45&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -vintorez&lt;br /&gt;
        |    | -vodka&lt;br /&gt;
        |    | -walter_99&lt;br /&gt;
        |    | -winchester1300&lt;br /&gt;
     -scripts&lt;br /&gt;
     -shaders:&lt;br /&gt;
        | -r1:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        | -r2:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        |    | -test&lt;br /&gt;
        | -shared&lt;br /&gt;
     -sounds:&lt;br /&gt;
        | -actor&lt;br /&gt;
        | -affects&lt;br /&gt;
        | -alexmx&lt;br /&gt;
        | -ambient:&lt;br /&gt;
        |    | -arena&lt;br /&gt;
        |    | -bar&lt;br /&gt;
        |    | -indoors&lt;br /&gt;
        |    | -random&lt;br /&gt;
        |    | -rnd_outdoor&lt;br /&gt;
        |    | -underground&lt;br /&gt;
        |    | -x16&lt;br /&gt;
        |    | -x18&lt;br /&gt;
        | -anomaly&lt;br /&gt;
        | -car&lt;br /&gt;
        | -characters_voice:&lt;br /&gt;
        |    | -human_01:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -rising&lt;br /&gt;
        |    | -human_02:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -rising&lt;br /&gt;
        |    | -human_03:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db5 ==&lt;br /&gt;
&lt;br /&gt;
     -sounds:&lt;br /&gt;
        | -characters_voice:&lt;br /&gt;
        |    | -human_03:&lt;br /&gt;
        |    |    | -stalker:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -zombied:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -rising&lt;br /&gt;
        | -detectors&lt;br /&gt;
        | -device:&lt;br /&gt;
        |    | -pda&lt;br /&gt;
        | -heart&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -interface&lt;br /&gt;
        | -intro&lt;br /&gt;
        | -material:&lt;br /&gt;
        |    | -actor:&lt;br /&gt;
        |    |    | -step&lt;br /&gt;
        |    | -barrel:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -bottle:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -bullet:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -dead-body:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -glass&lt;br /&gt;
        |    | -hoof:&lt;br /&gt;
        |    |    | -step&lt;br /&gt;
        |    | -human:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    |    | -step&lt;br /&gt;
        |    | -large&lt;br /&gt;
        |    | -large_furniture&lt;br /&gt;
        |    | -large_metal_trash:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -large-weapon:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -medium&lt;br /&gt;
        |    | -metal_box:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -small-weapon:&lt;br /&gt;
        |    |    | -collide&lt;br /&gt;
        |    | -wood&lt;br /&gt;
        | -messages:&lt;br /&gt;
        |    | -multiplayer&lt;br /&gt;
        | -monsters:&lt;br /&gt;
        |    | -biting&lt;br /&gt;
        |    | -bloodsucker&lt;br /&gt;
        |    | -boar&lt;br /&gt;
        |    | -burer&lt;br /&gt;
        |    | -controller&lt;br /&gt;
        |    | -crow&lt;br /&gt;
        |    | -dog&lt;br /&gt;
        |    | -flesh&lt;br /&gt;
        |    | -giant&lt;br /&gt;
        |    | -human:&lt;br /&gt;
        |    |    | -combat:&lt;br /&gt;
        |    |    |    | -rus&lt;br /&gt;
        |    |    |    | -ukr&lt;br /&gt;
        |    |    |    | -ukr2&lt;br /&gt;
        |    | -poltergeist&lt;br /&gt;
        |    | -pseudodog&lt;br /&gt;
        |    | -rat&lt;br /&gt;
        |    | -snork&lt;br /&gt;
        |    | -stalker:&lt;br /&gt;
        |    |    | -combat&lt;br /&gt;
        |    |    | -death&lt;br /&gt;
        |    |    | -hiccup&lt;br /&gt;
        |    |    | -humming&lt;br /&gt;
        |    |    | -surrender&lt;br /&gt;
        |    |    | -wound&lt;br /&gt;
        |    | -tushkano&lt;br /&gt;
        |    | -zombie&lt;br /&gt;
        | -mp_actor&lt;br /&gt;
        | -music:&lt;br /&gt;
        |    | -save&lt;br /&gt;
        | -nature&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -door_crash&lt;br /&gt;
        |    | -m_gameplay&lt;br /&gt;
        |    | -magnitofon&lt;br /&gt;
        | -script_replics:&lt;br /&gt;
        |    | -bandit_1:&lt;br /&gt;
        |    |    | -alarm&lt;br /&gt;
        |    |    | -combat&lt;br /&gt;
        |    |    | -idle&lt;br /&gt;
        |    |    | -replics&lt;br /&gt;
        |    | -comandir_1:&lt;br /&gt;
        |    |    | -drunk&lt;br /&gt;
        |    |    | -normal&lt;br /&gt;
        |    | -megafon:&lt;br /&gt;
        |    |    | -alarm&lt;br /&gt;
        |    |    | -comandir&lt;br /&gt;
        |    |    | -music&lt;br /&gt;
        |    | -military:&lt;br /&gt;
        |    |    | -replics&lt;br /&gt;
        |    | -radio:&lt;br /&gt;
        |    |    | -commander&lt;br /&gt;
        |    |    | -message&lt;br /&gt;
        |    | -soldier_1:&lt;br /&gt;
        |    |    | -alarm&lt;br /&gt;
        |    |    | -combat&lt;br /&gt;
        |    |    | -hear_something&lt;br /&gt;
        |    |    | -idle&lt;br /&gt;
        |    |    | -replics&lt;br /&gt;
        |    |    | -search_enemy&lt;br /&gt;
        |    | -stalker_1:&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    | -talk&lt;br /&gt;
        |    |    | -trade&lt;br /&gt;
        |    |    | -wound&lt;br /&gt;
        |    | -trader&lt;br /&gt;
        |    | -zombie:&lt;br /&gt;
        |    |    | -stalker_zombie&lt;br /&gt;
        | -script_sound:&lt;br /&gt;
        |    | -hail:&lt;br /&gt;
        |    |    | -soldier&lt;br /&gt;
        |    | -help:&lt;br /&gt;
        |    |    | -soldier&lt;br /&gt;
        |    | -reactions:&lt;br /&gt;
        |    |    | -dead_enemy:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -dead_friend:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -dead_mutant:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -dead_neutral:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -enemy:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -friendly_fire:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -hear_something:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -mutants:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -nothing:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -search_enemy:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -see_something:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    | -states:&lt;br /&gt;
        |    |    | -fatique:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -health:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -idle:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -sleep:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -starvation:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    | -talk:&lt;br /&gt;
        |    |    | -abuse&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -accept&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -greeting&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -leave&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -rejection&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -replics&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -trade&lt;br /&gt;
        |    |    |    | -no:&lt;br /&gt;
        |    |    |    |    | -soldier&lt;br /&gt;
        |    |    |    | -yes:&lt;br /&gt;
        |    |    |    |    | -soldier&lt;br /&gt;
        |    | -threat:&lt;br /&gt;
        |    |    | -backoff:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -drop_weapon:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -stop:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    | -waiting:&lt;br /&gt;
        |    |    | -soldier&lt;br /&gt;
        |    | -weather:&lt;br /&gt;
        |    |    | -bad:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        |    |    | -good:&lt;br /&gt;
        |    |    |    | -soldier&lt;br /&gt;
        | -weapons&lt;br /&gt;
     -spawns&lt;br /&gt;
     -textures:&lt;br /&gt;
        |    | -act&lt;br /&gt;
        |    | -andy&lt;br /&gt;
        |    | -artifact&lt;br /&gt;
        |    | -car&lt;br /&gt;
        |    | -controller&lt;br /&gt;
        |    | -corp&lt;br /&gt;
        |    | -crete&lt;br /&gt;
        |    | -det&lt;br /&gt;
        |    | -detail&lt;br /&gt;
        |    | -door&lt;br /&gt;
        |    | -ed&lt;br /&gt;
        |    | -effects&lt;br /&gt;
        |    | -fbr&lt;br /&gt;
        |    | -flare&lt;br /&gt;
        |    | -fonts&lt;br /&gt;
        |    | -fx&lt;br /&gt;
        |    | -glas&lt;br /&gt;
        |    | -glow&lt;br /&gt;
        |    | -gr&lt;br /&gt;
        |    | -grnd&lt;br /&gt;
        |    | -hud&lt;br /&gt;
        |    | -human&lt;br /&gt;
        |    | -icon&lt;br /&gt;
        |    | -internal&lt;br /&gt;
        |    | -intro&lt;br /&gt;
&lt;br /&gt;
== Статья ==&lt;br /&gt;
&lt;br /&gt;
Приветствую Eugaliod.&lt;br /&gt;
А почему в обсуждении? Статья вполне достойна быть в [[:Категория:Справочники]]--Neo][ 20:38, 8 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
== RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Ну во-первых, я не закончил, во-вторых, не знаю, надо ли кому сие разбиралово, ну а в-третьих просто не знаком с форматом ВИКИ=)&lt;br /&gt;
&lt;br /&gt;
==  RE:RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Eugaliod, тогда я выделю данные в отдельную статью, там ты и сможешь закончить.&lt;br /&gt;
Информация, думаю, будет полезна, так как на форуме переодически задают вопросы по поводу содержимого архивов, что где находится.--Neo][ 11:46, 9 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RE:RE:RE:Статья ==&lt;br /&gt;
Хорошо.&lt;br /&gt;
&lt;br /&gt;
я начал, в основном, для себя - потому что все ресурсы не хочется распаковывать, чтоб потом не запороть, а и распакованные, и нераспакованные одновременно хранить - места нет. Вот и решил, если что понадобиться - посмотреть, где лежит и распаковать&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod</id>
		<title>Обсуждение участника:Eugaliod</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod"/>
				<updated>2007-05-09T20:54:57Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* gamedata.db4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Содержимое файлов gamedata.db* ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db0 ==&lt;br /&gt;
&lt;br /&gt;
     -ai:&lt;br /&gt;
        | -alife&lt;br /&gt;
        | -common&lt;br /&gt;
     -anims:&lt;br /&gt;
        | -camera_effects&lt;br /&gt;
        | -editor&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -path&lt;br /&gt;
     -config:&lt;br /&gt;
        | -creatures&lt;br /&gt;
        | -gameplay&lt;br /&gt;
        | -misc&lt;br /&gt;
        | -models:&lt;br /&gt;
        |    | -capture&lt;br /&gt;
        |    | -objects&lt;br /&gt;
        |    | -vehicles&lt;br /&gt;
        |    | -weapons&lt;br /&gt;
        | -mp:&lt;br /&gt;
        |    | -soundmessages&lt;br /&gt;
        |    | -weapons_mp&lt;br /&gt;
        | -prefetch&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -agr&lt;br /&gt;
        |    | -cit&lt;br /&gt;
        |    | -dar&lt;br /&gt;
        |    | -ds&lt;br /&gt;
        |    | -mil&lt;br /&gt;
        |    | -pri&lt;br /&gt;
        |    | -rad&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -yan&lt;br /&gt;
        | -text:&lt;br /&gt;
        |    | -map_desc&lt;br /&gt;
        | -ui&lt;br /&gt;
        | -weapons&lt;br /&gt;
        | -weathers&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l01_escape:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l02_garbage:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03_agroprom:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03u_agr_underground&lt;br /&gt;
        | -l04_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l04u_labx18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db1 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l04u_labx18:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l05_bar:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l06_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l07_military:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08_yantar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08u_brainlab:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l10_radar&lt;br /&gt;
&lt;br /&gt;
== gamedata.db2 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l10_radar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l10u_bunker&lt;br /&gt;
        | -l11_pripyat:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia_2&lt;br /&gt;
&lt;br /&gt;
== gamedata.db3 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l12_stancia_2:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12u_control_monolith&lt;br /&gt;
        | -l12u_sarcofag&lt;br /&gt;
        | -testers_mp_agroprom:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_atp:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_bath:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_factory:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_lost_village:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_1:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_2:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_pool&lt;br /&gt;
        | -testers_mp_railroad:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_rostok&lt;br /&gt;
&lt;br /&gt;
== gamedata.db4 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -testers_mp_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_workshop:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
     -meshes:&lt;br /&gt;
        | -actors:&lt;br /&gt;
        |    | -bandit&lt;br /&gt;
        |    | -barman&lt;br /&gt;
        |    | -dolg&lt;br /&gt;
        |    | -ecolog&lt;br /&gt;
        |    | -hero&lt;br /&gt;
        |    | -izgoy&lt;br /&gt;
        |    | -killer&lt;br /&gt;
        |    | -militari&lt;br /&gt;
        |    | -monolit&lt;br /&gt;
        |    | -nauchniy&lt;br /&gt;
        |    | -neytral&lt;br /&gt;
        |    | -novice&lt;br /&gt;
        |    | -protect&lt;br /&gt;
        |    | -soldier&lt;br /&gt;
        |    | -stalker_mp&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -svoboda&lt;br /&gt;
        |    | -trader&lt;br /&gt;
        |    | -ucheniy&lt;br /&gt;
        | -dm&lt;br /&gt;
        | -equipments&lt;br /&gt;
        | -food&lt;br /&gt;
        | -monsters:&lt;br /&gt;
        |    | -burer&lt;br /&gt;
        |    | -cat&lt;br /&gt;
        |    | -chimera&lt;br /&gt;
        |    | -crow&lt;br /&gt;
        |    | -dark_stalker&lt;br /&gt;
        |    | -dog&lt;br /&gt;
        |    | -flesh&lt;br /&gt;
        |    | -izlom&lt;br /&gt;
        |    | -kontroler&lt;br /&gt;
        |    | -krovosos&lt;br /&gt;
        |    | -mutant_boar&lt;br /&gt;
        |    | -phantom&lt;br /&gt;
        |    | -poltergeist&lt;br /&gt;
        |    | -pseudodog&lt;br /&gt;
        |    | -psevdogigant&lt;br /&gt;
        |    | -rat&lt;br /&gt;
        |    | -snork&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -topolinypuh&lt;br /&gt;
        |    | -tushkano&lt;br /&gt;
        |    | -zombi&lt;br /&gt;
        | -objects:&lt;br /&gt;
        |    | -dynamics:&lt;br /&gt;
        |    |    | -balon&lt;br /&gt;
        |    |    | -bed&lt;br /&gt;
        |    |    | -box:&lt;br /&gt;
        |    |    |    | -prt&lt;br /&gt;
        |    |    | -chair&lt;br /&gt;
        |    |    | -decor&lt;br /&gt;
        |    |    | -plitka&lt;br /&gt;
        | -physics:&lt;br /&gt;
        |    | -anomaly&lt;br /&gt;
        |    | -balon&lt;br /&gt;
        |    | -box:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -dead_body&lt;br /&gt;
        |    | -decor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -door:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -equipment_cache&lt;br /&gt;
        |    | -keyboard&lt;br /&gt;
        |    | -krovati&lt;br /&gt;
        |    | -large_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -light:&lt;br /&gt;
        |    |    | -new_light&lt;br /&gt;
        |    | -rope&lt;br /&gt;
        |    | -shkaf&lt;br /&gt;
        |    | -small_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -stol&lt;br /&gt;
        |    | -stul&lt;br /&gt;
        |    | -target&lt;br /&gt;
        |    | -technica&lt;br /&gt;
        |    | -test:&lt;br /&gt;
        |    |    | -old&lt;br /&gt;
        |    | -vehicles:&lt;br /&gt;
        |    |    | -btr&lt;br /&gt;
        |    |    | -kamaz:&lt;br /&gt;
        |    |    |    | -old&lt;br /&gt;
        |    |    | -mi24:&lt;br /&gt;
        |    |    |    | -part&lt;br /&gt;
        |    |    | -moskvich&lt;br /&gt;
        |    |    | -niva&lt;br /&gt;
        |    |    | -tr13&lt;br /&gt;
        |    |    | -uaz&lt;br /&gt;
        |    |    | -zaz&lt;br /&gt;
        |    | -zabor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        | -weapons:&lt;br /&gt;
        |    | -abakan&lt;br /&gt;
        |    | -ak-74u&lt;br /&gt;
        |    | -ak74&lt;br /&gt;
        |    | -ammo&lt;br /&gt;
        |    | -aptechka&lt;br /&gt;
        |    | -artefact&lt;br /&gt;
        |    | -bandage&lt;br /&gt;
        |    | -beretta92fs&lt;br /&gt;
        |    | -binoculars&lt;br /&gt;
        |    | -bm_16&lt;br /&gt;
        |    | -bolt&lt;br /&gt;
        |    | -bred&lt;br /&gt;
        |    | -colt1911&lt;br /&gt;
        |    | -desert_eagle&lt;br /&gt;
        |    | -fn2000&lt;br /&gt;
        |    | -fort&lt;br /&gt;
        |    | -g36&lt;br /&gt;
        |    | -gauss&lt;br /&gt;
        |    | -grenade&lt;br /&gt;
        |    | -groza&lt;br /&gt;
        |    | -hpsa&lt;br /&gt;
        |    | -knife&lt;br /&gt;
        |    | -kolbasa&lt;br /&gt;
        |    | -l85&lt;br /&gt;
        |    | -lr300&lt;br /&gt;
        |    | -mounted_weapons&lt;br /&gt;
        |    | -mp5&lt;br /&gt;
        |    | -p90&lt;br /&gt;
        |    | -pb&lt;br /&gt;
        |    | -pm&lt;br /&gt;
        |    | -rg-6&lt;br /&gt;
        |    | -rpg_7&lt;br /&gt;
        |    | -sig220&lt;br /&gt;
        |    | -sig550&lt;br /&gt;
        |    | -sigaret&lt;br /&gt;
        |    | -spas12&lt;br /&gt;
        |    | -svd&lt;br /&gt;
        |    | -svu&lt;br /&gt;
        |    | -toz34&lt;br /&gt;
        |    | -upgrade&lt;br /&gt;
        |    | -usp_45&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -vintorez&lt;br /&gt;
        |    | -vodka&lt;br /&gt;
        |    | -walter_99&lt;br /&gt;
        |    | -winchester1300&lt;br /&gt;
     -scripts&lt;br /&gt;
     -shaders:&lt;br /&gt;
        | -r1:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        | -r2:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        |    | -test&lt;br /&gt;
        | -shared&lt;br /&gt;
     -sounds:&lt;br /&gt;
        | -actor&lt;br /&gt;
        | -affects&lt;br /&gt;
        | -alexmx&lt;br /&gt;
        | -ambient:&lt;br /&gt;
        |    | -arena&lt;br /&gt;
        |    | -bar&lt;br /&gt;
        |    | -indoors&lt;br /&gt;
        |    | -random&lt;br /&gt;
        |    | -rnd_outdoor&lt;br /&gt;
        |    | -underground&lt;br /&gt;
        |    | -x16&lt;br /&gt;
        |    | -x18&lt;br /&gt;
        | -anomaly&lt;br /&gt;
        | -car&lt;br /&gt;
        | -characters_voice:&lt;br /&gt;
        |    | -human_01:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -rising&lt;br /&gt;
        |    | -human_02:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -rising&lt;br /&gt;
        |    | -human_03:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db5 ==&lt;br /&gt;
&lt;br /&gt;
     -sounds:&lt;br /&gt;
        | -&lt;br /&gt;
     -spawns&lt;br /&gt;
     -textures&lt;br /&gt;
&lt;br /&gt;
== Статья ==&lt;br /&gt;
&lt;br /&gt;
Приветствую Eugaliod.&lt;br /&gt;
А почему в обсуждении? Статья вполне достойна быть в [[:Категория:Справочники]]--Neo][ 20:38, 8 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
== RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Ну во-первых, я не закончил, во-вторых, не знаю, надо ли кому сие разбиралово, ну а в-третьих просто не знаком с форматом ВИКИ=)&lt;br /&gt;
&lt;br /&gt;
==  RE:RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Eugaliod, тогда я выделю данные в отдельную статью, там ты и сможешь закончить.&lt;br /&gt;
Информация, думаю, будет полезна, так как на форуме переодически задают вопросы по поводу содержимого архивов, что где находится.--Neo][ 11:46, 9 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RE:RE:RE:Статья ==&lt;br /&gt;
Хорошо.&lt;br /&gt;
&lt;br /&gt;
я начал, в основном, для себя - потому что все ресурсы не хочется распаковывать, чтоб потом не запороть, а и распакованные, и нераспакованные одновременно хранить - места нет. Вот и решил, если что понадобиться - посмотреть, где лежит и распаковать&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod</id>
		<title>Обсуждение участника:Eugaliod</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod"/>
				<updated>2007-05-09T20:48:35Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* gamedata.db4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Содержимое файлов gamedata.db* ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db0 ==&lt;br /&gt;
&lt;br /&gt;
     -ai:&lt;br /&gt;
        | -alife&lt;br /&gt;
        | -common&lt;br /&gt;
     -anims:&lt;br /&gt;
        | -camera_effects&lt;br /&gt;
        | -editor&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -path&lt;br /&gt;
     -config:&lt;br /&gt;
        | -creatures&lt;br /&gt;
        | -gameplay&lt;br /&gt;
        | -misc&lt;br /&gt;
        | -models:&lt;br /&gt;
        |    | -capture&lt;br /&gt;
        |    | -objects&lt;br /&gt;
        |    | -vehicles&lt;br /&gt;
        |    | -weapons&lt;br /&gt;
        | -mp:&lt;br /&gt;
        |    | -soundmessages&lt;br /&gt;
        |    | -weapons_mp&lt;br /&gt;
        | -prefetch&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -agr&lt;br /&gt;
        |    | -cit&lt;br /&gt;
        |    | -dar&lt;br /&gt;
        |    | -ds&lt;br /&gt;
        |    | -mil&lt;br /&gt;
        |    | -pri&lt;br /&gt;
        |    | -rad&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -yan&lt;br /&gt;
        | -text:&lt;br /&gt;
        |    | -map_desc&lt;br /&gt;
        | -ui&lt;br /&gt;
        | -weapons&lt;br /&gt;
        | -weathers&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l01_escape:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l02_garbage:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03_agroprom:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03u_agr_underground&lt;br /&gt;
        | -l04_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l04u_labx18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db1 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l04u_labx18:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l05_bar:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l06_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l07_military:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08_yantar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08u_brainlab:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l10_radar&lt;br /&gt;
&lt;br /&gt;
== gamedata.db2 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l10_radar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l10u_bunker&lt;br /&gt;
        | -l11_pripyat:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia_2&lt;br /&gt;
&lt;br /&gt;
== gamedata.db3 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l12_stancia_2:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12u_control_monolith&lt;br /&gt;
        | -l12u_sarcofag&lt;br /&gt;
        | -testers_mp_agroprom:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_atp:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_bath:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_factory:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_lost_village:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_1:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_2:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_pool&lt;br /&gt;
        | -testers_mp_railroad:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_rostok&lt;br /&gt;
&lt;br /&gt;
== gamedata.db4 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -testers_mp_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_workshop:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
     -meshes:&lt;br /&gt;
        | -actors:&lt;br /&gt;
        |    | -bandit&lt;br /&gt;
        |    | -barman&lt;br /&gt;
        |    | -dolg&lt;br /&gt;
        |    | -ecolog&lt;br /&gt;
        |    | -hero&lt;br /&gt;
        |    | -izgoy&lt;br /&gt;
        |    | -killer&lt;br /&gt;
        |    | -militari&lt;br /&gt;
        |    | -monolit&lt;br /&gt;
        |    | -nauchniy&lt;br /&gt;
        |    | -neytral&lt;br /&gt;
        |    | -novice&lt;br /&gt;
        |    | -protect&lt;br /&gt;
        |    | -soldier&lt;br /&gt;
        |    | -stalker_mp&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -svoboda&lt;br /&gt;
        |    | -trader&lt;br /&gt;
        |    | -ucheniy&lt;br /&gt;
        | -dm&lt;br /&gt;
        | -equipments&lt;br /&gt;
        | -food&lt;br /&gt;
        | -monsters:&lt;br /&gt;
        |    | -burer&lt;br /&gt;
        |    | -cat&lt;br /&gt;
        |    | -chimera&lt;br /&gt;
        |    | -crow&lt;br /&gt;
        |    | -dark_stalker&lt;br /&gt;
        |    | -dog&lt;br /&gt;
        |    | -flesh&lt;br /&gt;
        |    | -izlom&lt;br /&gt;
        |    | -kontroler&lt;br /&gt;
        |    | -krovosos&lt;br /&gt;
        |    | -mutant_boar&lt;br /&gt;
        |    | -phantom&lt;br /&gt;
        |    | -poltergeist&lt;br /&gt;
        |    | -pseudodog&lt;br /&gt;
        |    | -psevdogigant&lt;br /&gt;
        |    | -rat&lt;br /&gt;
        |    | -snork&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -topolinypuh&lt;br /&gt;
        |    | -tushkano&lt;br /&gt;
        |    | -zombi&lt;br /&gt;
        | -objects:&lt;br /&gt;
        |    | -dynamics:&lt;br /&gt;
        |    |    | -balon&lt;br /&gt;
        |    |    | -bed&lt;br /&gt;
        |    |    | -box:&lt;br /&gt;
        |    |    |    | -prt&lt;br /&gt;
        |    |    | -chair&lt;br /&gt;
        |    |    | -decor&lt;br /&gt;
        |    |    | -plitka&lt;br /&gt;
        | -physics:&lt;br /&gt;
        |    | -anomaly&lt;br /&gt;
        |    | -balon&lt;br /&gt;
        |    | -box:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -dead_body&lt;br /&gt;
        |    | -decor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -door:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -equipment_cache&lt;br /&gt;
        |    | -keyboard&lt;br /&gt;
        |    | -krovati&lt;br /&gt;
        |    | -large_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -light:&lt;br /&gt;
        |    |    | -new_light&lt;br /&gt;
        |    | -rope&lt;br /&gt;
        |    | -shkaf&lt;br /&gt;
        |    | -small_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -stol&lt;br /&gt;
        |    | -stul&lt;br /&gt;
        |    | -target&lt;br /&gt;
        |    | -technica&lt;br /&gt;
        |    | -test:&lt;br /&gt;
        |    |    | -old&lt;br /&gt;
        |    | -vehicles:&lt;br /&gt;
        |    |    | -btr&lt;br /&gt;
        |    |    | -kamaz:&lt;br /&gt;
        |    |    |    | -old&lt;br /&gt;
        |    |    | -mi24:&lt;br /&gt;
        |    |    |    | -part&lt;br /&gt;
        |    |    | -moskvich&lt;br /&gt;
        |    |    | -niva&lt;br /&gt;
        |    |    | -tr13&lt;br /&gt;
        |    |    | -uaz&lt;br /&gt;
        |    |    | -zaz&lt;br /&gt;
        |    | -zabor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        | -weapons:&lt;br /&gt;
        |    | -abakan&lt;br /&gt;
        |    | -ak-74u&lt;br /&gt;
        |    | -ak74&lt;br /&gt;
        |    | -ammo&lt;br /&gt;
        |    | -aptechka&lt;br /&gt;
        |    | -artefact&lt;br /&gt;
        |    | -bandage&lt;br /&gt;
        |    | -beretta92fs&lt;br /&gt;
        |    | -binoculars&lt;br /&gt;
        |    | -bm_16&lt;br /&gt;
        |    | -bolt&lt;br /&gt;
        |    | -bred&lt;br /&gt;
        |    | -colt1911&lt;br /&gt;
        |    | -desert_eagle&lt;br /&gt;
        |    | -fn2000&lt;br /&gt;
        |    | -fort&lt;br /&gt;
        |    | -g36&lt;br /&gt;
        |    | -gauss&lt;br /&gt;
        |    | -grenade&lt;br /&gt;
        |    | -groza&lt;br /&gt;
        |    | -hpsa&lt;br /&gt;
        |    | -knife&lt;br /&gt;
        |    | -kolbasa&lt;br /&gt;
        |    | -l85&lt;br /&gt;
        |    | -lr300&lt;br /&gt;
        |    | -mounted_weapons&lt;br /&gt;
        |    | -mp5&lt;br /&gt;
        |    | -p90&lt;br /&gt;
        |    | -pb&lt;br /&gt;
        |    | -pm&lt;br /&gt;
        |    | -rg-6&lt;br /&gt;
        |    | -rpg_7&lt;br /&gt;
        |    | -sig220&lt;br /&gt;
        |    | -sig550&lt;br /&gt;
        |    | -sigaret&lt;br /&gt;
        |    | -spas12&lt;br /&gt;
        |    | -svd&lt;br /&gt;
        |    | -svu&lt;br /&gt;
        |    | -toz34&lt;br /&gt;
        |    | -upgrade&lt;br /&gt;
        |    | -usp_45&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -vintorez&lt;br /&gt;
        |    | -vodka&lt;br /&gt;
        |    | -walter_99&lt;br /&gt;
        |    | -winchester1300&lt;br /&gt;
     -scripts&lt;br /&gt;
     -shaders:&lt;br /&gt;
        | -r1:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        | -r2:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        |    | -test&lt;br /&gt;
        | -shared&lt;br /&gt;
     -sounds:&lt;br /&gt;
        | -actor&lt;br /&gt;
        | -affects&lt;br /&gt;
        | -alexmx&lt;br /&gt;
        | -ambient:&lt;br /&gt;
        |    | -arena&lt;br /&gt;
        |    | -bar&lt;br /&gt;
        |    | -indoors&lt;br /&gt;
        |    | -random&lt;br /&gt;
        |    | -rnd_outdoor&lt;br /&gt;
        |    | -underground&lt;br /&gt;
        |    | -x16&lt;br /&gt;
        |    | -x18&lt;br /&gt;
        | -anomaly&lt;br /&gt;
        | -car&lt;br /&gt;
        | -characters_voice:&lt;br /&gt;
        |    | -human_01:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -rising&lt;br /&gt;
        |    | -human_02:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -rising&lt;br /&gt;
        |    | -human_03:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -raid&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -friendly_grenade&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -military:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -monolith:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -not_wounded&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy:&lt;br /&gt;
        |    |    |    |    |    | -aptechku&lt;br /&gt;
        |    |    |    |    | -wounded_not_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_psy&lt;br /&gt;
        |    |    |    |    | -wounded_see_helper&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -dead_enemy&lt;br /&gt;
        |    |    |    |    | -dead_friend&lt;br /&gt;
        |    |    |    |    | -dead_mutant&lt;br /&gt;
        |    |    |    |    | -dead_neutral&lt;br /&gt;
        |    |    |    |    | -hear_something&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -nothing&lt;br /&gt;
        |    |    |    |    | -see_something&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -fatique&lt;br /&gt;
        |    |    |    |    | -health&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -radiation&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    |    | -starvation&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -abuse&lt;br /&gt;
        |    |    |    |    | -accept&lt;br /&gt;
        |    |    |    |    | -friendly_greeting&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -leave&lt;br /&gt;
        |    |    |    |    | -neutral_greeting&lt;br /&gt;
        |    |    |    |    | -raid:&lt;br /&gt;
        |    |    |    |    |    | -init&lt;br /&gt;
        |    |    |    |    |    | -reaction&lt;br /&gt;
        |    |    |    |    | -rejection&lt;br /&gt;
        |    |    |    |    | -stories&lt;br /&gt;
        |    |    |    |    | -trade:&lt;br /&gt;
        |    |    |    |    |    | -no&lt;br /&gt;
        |    |    |    |    |    | -yes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    |    |    | -stop&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    |    |    | -moveout&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    |    | -attack&lt;br /&gt;
        |    |    |    |    | -backup&lt;br /&gt;
        |    |    |    |    | -cover_fire&lt;br /&gt;
        |    |    |    |    | -death&lt;br /&gt;
        |    |    |    |    | -detour&lt;br /&gt;
        |    |    |    |    | -enemy&lt;br /&gt;
        |    |    |    |    | -enemy_down&lt;br /&gt;
        |    |    |    |    | -enemy_hit&lt;br /&gt;
        |    |    |    |    | -fire&lt;br /&gt;
        |    |    |    |    | -friend_hitted&lt;br /&gt;
        |    |    |    |    | -friendly_fire&lt;br /&gt;
        |    |    |    |    | -grenade&lt;br /&gt;
        |    |    |    |    | -hit&lt;br /&gt;
        |    |    |    |    | -searching_enemy&lt;br /&gt;
        |    |    |    |    | -threat&lt;br /&gt;
        |    |    |    |    | -tolls&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    |    | -wounded&lt;br /&gt;
        |    |    |    |    | -wounded_heavy&lt;br /&gt;
        |    |    |    |    | -wounded_thanx&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    |    | -box&lt;br /&gt;
        |    |    |    |    | -joke&lt;br /&gt;
        |    |    |    |    | -music&lt;br /&gt;
        |    |    |    |    | -story&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    |    | -breath&lt;br /&gt;
        |    |    |    |    | -idle&lt;br /&gt;
        |    |    |    |    | -panic_human&lt;br /&gt;
        |    |    |    |    | -panic_monster&lt;br /&gt;
        |    |    |    |    | -sleep&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    |    | -intros&lt;br /&gt;
        |    |    |    |    | -jokes&lt;br /&gt;
        |    |    |    |    | -use&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    |    | -back_off&lt;br /&gt;
        |    |    |    |    | -drop_weapon&lt;br /&gt;
&lt;br /&gt;
== Статья ==&lt;br /&gt;
&lt;br /&gt;
Приветствую Eugaliod.&lt;br /&gt;
А почему в обсуждении? Статья вполне достойна быть в [[:Категория:Справочники]]--Neo][ 20:38, 8 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
== RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Ну во-первых, я не закончил, во-вторых, не знаю, надо ли кому сие разбиралово, ну а в-третьих просто не знаком с форматом ВИКИ=)&lt;br /&gt;
&lt;br /&gt;
==  RE:RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Eugaliod, тогда я выделю данные в отдельную статью, там ты и сможешь закончить.&lt;br /&gt;
Информация, думаю, будет полезна, так как на форуме переодически задают вопросы по поводу содержимого архивов, что где находится.--Neo][ 11:46, 9 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RE:RE:RE:Статья ==&lt;br /&gt;
Хорошо.&lt;br /&gt;
&lt;br /&gt;
я начал, в основном, для себя - потому что все ресурсы не хочется распаковывать, чтоб потом не запороть, а и распакованные, и нераспакованные одновременно хранить - места нет. Вот и решил, если что понадобиться - посмотреть, где лежит и распаковать&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod</id>
		<title>Обсуждение участника:Eugaliod</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod"/>
				<updated>2007-05-09T12:39:51Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* RE:RE:RE:Статья */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Содержимое файлов gamedata.db* ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db0 ==&lt;br /&gt;
&lt;br /&gt;
     -ai:&lt;br /&gt;
        | -alife&lt;br /&gt;
        | -common&lt;br /&gt;
     -anims:&lt;br /&gt;
        | -camera_effects&lt;br /&gt;
        | -editor&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -path&lt;br /&gt;
     -config:&lt;br /&gt;
        | -creatures&lt;br /&gt;
        | -gameplay&lt;br /&gt;
        | -misc&lt;br /&gt;
        | -models:&lt;br /&gt;
        |    | -capture&lt;br /&gt;
        |    | -objects&lt;br /&gt;
        |    | -vehicles&lt;br /&gt;
        |    | -weapons&lt;br /&gt;
        | -mp:&lt;br /&gt;
        |    | -soundmessages&lt;br /&gt;
        |    | -weapons_mp&lt;br /&gt;
        | -prefetch&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -agr&lt;br /&gt;
        |    | -cit&lt;br /&gt;
        |    | -dar&lt;br /&gt;
        |    | -ds&lt;br /&gt;
        |    | -mil&lt;br /&gt;
        |    | -pri&lt;br /&gt;
        |    | -rad&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -yan&lt;br /&gt;
        | -text:&lt;br /&gt;
        |    | -map_desc&lt;br /&gt;
        | -ui&lt;br /&gt;
        | -weapons&lt;br /&gt;
        | -weathers&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l01_escape:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l02_garbage:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03_agroprom:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03u_agr_underground&lt;br /&gt;
        | -l04_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l04u_labx18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db1 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l04u_labx18:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l05_bar:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l06_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l07_military:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08_yantar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08u_brainlab:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l10_radar&lt;br /&gt;
&lt;br /&gt;
== gamedata.db2 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l10_radar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l10u_bunker&lt;br /&gt;
        | -l11_pripyat:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia_2&lt;br /&gt;
&lt;br /&gt;
== gamedata.db3 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l12_stancia_2:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12u_control_monolith&lt;br /&gt;
        | -l12u_sarcofag&lt;br /&gt;
        | -testers_mp_agroprom:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_atp:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_bath:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_factory:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_lost_village:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_1:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_2:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_pool&lt;br /&gt;
        | -testers_mp_railroad:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_rostok&lt;br /&gt;
&lt;br /&gt;
== gamedata.db4 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -testers_mp_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_workshop:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
     -meshes:&lt;br /&gt;
        | -actors:&lt;br /&gt;
        |    | -bandit&lt;br /&gt;
        |    | -barman&lt;br /&gt;
        |    | -dolg&lt;br /&gt;
        |    | -ecolog&lt;br /&gt;
        |    | -hero&lt;br /&gt;
        |    | -izgoy&lt;br /&gt;
        |    | -killer&lt;br /&gt;
        |    | -militari&lt;br /&gt;
        |    | -monolit&lt;br /&gt;
        |    | -nauchniy&lt;br /&gt;
        |    | -neytral&lt;br /&gt;
        |    | -novice&lt;br /&gt;
        |    | -protect&lt;br /&gt;
        |    | -soldier&lt;br /&gt;
        |    | -stalker_mp&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -svoboda&lt;br /&gt;
        |    | -trader&lt;br /&gt;
        |    | -ucheniy&lt;br /&gt;
        | -dm&lt;br /&gt;
        | -equipments&lt;br /&gt;
        | -food&lt;br /&gt;
        | -monsters:&lt;br /&gt;
        |    | -burer&lt;br /&gt;
        |    | -cat&lt;br /&gt;
        |    | -chimera&lt;br /&gt;
        |    | -crow&lt;br /&gt;
        |    | -dark_stalker&lt;br /&gt;
        |    | -dog&lt;br /&gt;
        |    | -flesh&lt;br /&gt;
        |    | -izlom&lt;br /&gt;
        |    | -kontroler&lt;br /&gt;
        |    | -krovosos&lt;br /&gt;
        |    | -mutant_boar&lt;br /&gt;
        |    | -phantom&lt;br /&gt;
        |    | -poltergeist&lt;br /&gt;
        |    | -pseudodog&lt;br /&gt;
        |    | -psevdogigant&lt;br /&gt;
        |    | -rat&lt;br /&gt;
        |    | -snork&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -topolinypuh&lt;br /&gt;
        |    | -tushkano&lt;br /&gt;
        |    | -zombi&lt;br /&gt;
        | -objects:&lt;br /&gt;
        |    | -dynamics:&lt;br /&gt;
        |    |    | -balon&lt;br /&gt;
        |    |    | -bed&lt;br /&gt;
        |    |    | -box:&lt;br /&gt;
        |    |    |    | -prt&lt;br /&gt;
        |    |    | -chair&lt;br /&gt;
        |    |    | -decor&lt;br /&gt;
        |    |    | -plitka&lt;br /&gt;
        | -physics:&lt;br /&gt;
        |    | -anomaly&lt;br /&gt;
        |    | -balon&lt;br /&gt;
        |    | -box:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -dead_body&lt;br /&gt;
        |    | -decor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -door:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -equipment_cache&lt;br /&gt;
        |    | -keyboard&lt;br /&gt;
        |    | -krovati&lt;br /&gt;
        |    | -large_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -light:&lt;br /&gt;
        |    |    | -new_light&lt;br /&gt;
        |    | -rope&lt;br /&gt;
        |    | -shkaf&lt;br /&gt;
        |    | -small_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -stol&lt;br /&gt;
        |    | -stul&lt;br /&gt;
        |    | -target&lt;br /&gt;
        |    | -technica&lt;br /&gt;
        |    | -test:&lt;br /&gt;
        |    |    | -old&lt;br /&gt;
        |    | -vehicles:&lt;br /&gt;
        |    |    | -btr&lt;br /&gt;
        |    |    | -kamaz:&lt;br /&gt;
        |    |    |    | -old&lt;br /&gt;
        |    |    | -mi24:&lt;br /&gt;
        |    |    |    | -part&lt;br /&gt;
        |    |    | -moskvich&lt;br /&gt;
        |    |    | -niva&lt;br /&gt;
        |    |    | -tr13&lt;br /&gt;
        |    |    | -uaz&lt;br /&gt;
        |    |    | -zaz&lt;br /&gt;
        |    | -zabor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        | -weapons:&lt;br /&gt;
        |    | -abakan&lt;br /&gt;
        |    | -ak-74u&lt;br /&gt;
        |    | -ak74&lt;br /&gt;
        |    | -ammo&lt;br /&gt;
        |    | -aptechka&lt;br /&gt;
        |    | -artefact&lt;br /&gt;
        |    | -bandage&lt;br /&gt;
        |    | -beretta92fs&lt;br /&gt;
        |    | -binoculars&lt;br /&gt;
        |    | -bm_16&lt;br /&gt;
        |    | -bolt&lt;br /&gt;
        |    | -bred&lt;br /&gt;
        |    | -colt1911&lt;br /&gt;
        |    | -desert_eagle&lt;br /&gt;
        |    | -fn2000&lt;br /&gt;
        |    | -fort&lt;br /&gt;
        |    | -g36&lt;br /&gt;
        |    | -gauss&lt;br /&gt;
        |    | -grenade&lt;br /&gt;
        |    | -groza&lt;br /&gt;
        |    | -hpsa&lt;br /&gt;
        |    | -knife&lt;br /&gt;
        |    | -kolbasa&lt;br /&gt;
        |    | -l85&lt;br /&gt;
        |    | -lr300&lt;br /&gt;
        |    | -mounted_weapons&lt;br /&gt;
        |    | -mp5&lt;br /&gt;
        |    | -p90&lt;br /&gt;
        |    | -pb&lt;br /&gt;
        |    | -pm&lt;br /&gt;
        |    | -rg-6&lt;br /&gt;
        |    | -rpg_7&lt;br /&gt;
        |    | -sig220&lt;br /&gt;
        |    | -sig550&lt;br /&gt;
        |    | -sigaret&lt;br /&gt;
        |    | -spas12&lt;br /&gt;
        |    | -svd&lt;br /&gt;
        |    | -svu&lt;br /&gt;
        |    | -toz34&lt;br /&gt;
        |    | -upgrade&lt;br /&gt;
        |    | -usp_45&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -vintorez&lt;br /&gt;
        |    | -vodka&lt;br /&gt;
        |    | -walter_99&lt;br /&gt;
        |    | -winchester1300&lt;br /&gt;
     -scripts&lt;br /&gt;
     -shaders:&lt;br /&gt;
        | -r1:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        | -r2:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        |    | -test&lt;br /&gt;
        | -shared&lt;br /&gt;
     -sounds:&lt;br /&gt;
        | -actor&lt;br /&gt;
        | -affects&lt;br /&gt;
        | -alexmx&lt;br /&gt;
        | -ambient:&lt;br /&gt;
        |    | -arena&lt;br /&gt;
        |    | -bar&lt;br /&gt;
        |    | -indoors&lt;br /&gt;
        |    | -random&lt;br /&gt;
        |    | -rnd_outdoor&lt;br /&gt;
        |    | -underground&lt;br /&gt;
        |    | -x16&lt;br /&gt;
        |    | -x18&lt;br /&gt;
        | -anomaly&lt;br /&gt;
        | -car&lt;br /&gt;
        | -characters_voice:&lt;br /&gt;
        |    | -human_01:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    |    | -waiting&lt;br /&gt;
        |    |    | -military&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    |    | -waiting&lt;br /&gt;
        |    |    | -monolith&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    |    | -waiting&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    | -human_02:&lt;br /&gt;
        |    |    | -bandit&lt;br /&gt;
        |    |    | -dolg&lt;br /&gt;
        |    |    | -ecolog&lt;br /&gt;
        |    |    | -freedom&lt;br /&gt;
        |    |    | -killer&lt;br /&gt;
        |    |    | -military&lt;br /&gt;
        |    |    | -monolith&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    | -human_03:&lt;br /&gt;
        |    |    | -bandit&lt;br /&gt;
        |    |    | -dolg&lt;br /&gt;
        |    |    | -ecolog&lt;br /&gt;
        |    |    | -freedom&lt;br /&gt;
        |    |    | -killer&lt;br /&gt;
        |    |    | -military&lt;br /&gt;
        |    |    | -monolith&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Статья ==&lt;br /&gt;
&lt;br /&gt;
Приветствую Eugaliod.&lt;br /&gt;
А почему в обсуждении? Статья вполне достойна быть в [[:Категория:Справочники]]--Neo][ 20:38, 8 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
== RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Ну во-первых, я не закончил, во-вторых, не знаю, надо ли кому сие разбиралово, ну а в-третьих просто не знаком с форматом ВИКИ=)&lt;br /&gt;
&lt;br /&gt;
==  RE:RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Eugaliod, тогда я выделю данные в отдельную статью, там ты и сможешь закончить.&lt;br /&gt;
Информация, думаю, будет полезна, так как на форуме переодически задают вопросы по поводу содержимого архивов, что где находится.--Neo][ 11:46, 9 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RE:RE:RE:Статья ==&lt;br /&gt;
Хорошо.&lt;br /&gt;
&lt;br /&gt;
я начал, в основном, для себя - потому что все ресурсы не хочется распаковывать, чтоб потом не запороть, а и распакованные, и нераспакованные одновременно хранить - места нет. Вот и решил, если что понадобиться - посмотреть, где лежит и распаковать&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod</id>
		<title>Обсуждение участника:Eugaliod</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod"/>
				<updated>2007-05-09T12:39:25Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* RE:RE:RE:Статья */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Содержимое файлов gamedata.db* ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db0 ==&lt;br /&gt;
&lt;br /&gt;
     -ai:&lt;br /&gt;
        | -alife&lt;br /&gt;
        | -common&lt;br /&gt;
     -anims:&lt;br /&gt;
        | -camera_effects&lt;br /&gt;
        | -editor&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -path&lt;br /&gt;
     -config:&lt;br /&gt;
        | -creatures&lt;br /&gt;
        | -gameplay&lt;br /&gt;
        | -misc&lt;br /&gt;
        | -models:&lt;br /&gt;
        |    | -capture&lt;br /&gt;
        |    | -objects&lt;br /&gt;
        |    | -vehicles&lt;br /&gt;
        |    | -weapons&lt;br /&gt;
        | -mp:&lt;br /&gt;
        |    | -soundmessages&lt;br /&gt;
        |    | -weapons_mp&lt;br /&gt;
        | -prefetch&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -agr&lt;br /&gt;
        |    | -cit&lt;br /&gt;
        |    | -dar&lt;br /&gt;
        |    | -ds&lt;br /&gt;
        |    | -mil&lt;br /&gt;
        |    | -pri&lt;br /&gt;
        |    | -rad&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -yan&lt;br /&gt;
        | -text:&lt;br /&gt;
        |    | -map_desc&lt;br /&gt;
        | -ui&lt;br /&gt;
        | -weapons&lt;br /&gt;
        | -weathers&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l01_escape:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l02_garbage:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03_agroprom:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03u_agr_underground&lt;br /&gt;
        | -l04_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l04u_labx18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db1 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l04u_labx18:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l05_bar:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l06_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l07_military:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08_yantar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08u_brainlab:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l10_radar&lt;br /&gt;
&lt;br /&gt;
== gamedata.db2 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l10_radar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l10u_bunker&lt;br /&gt;
        | -l11_pripyat:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia_2&lt;br /&gt;
&lt;br /&gt;
== gamedata.db3 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l12_stancia_2:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12u_control_monolith&lt;br /&gt;
        | -l12u_sarcofag&lt;br /&gt;
        | -testers_mp_agroprom:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_atp:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_bath:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_factory:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_lost_village:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_1:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_2:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_pool&lt;br /&gt;
        | -testers_mp_railroad:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_rostok&lt;br /&gt;
&lt;br /&gt;
== gamedata.db4 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -testers_mp_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_workshop:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
     -meshes:&lt;br /&gt;
        | -actors:&lt;br /&gt;
        |    | -bandit&lt;br /&gt;
        |    | -barman&lt;br /&gt;
        |    | -dolg&lt;br /&gt;
        |    | -ecolog&lt;br /&gt;
        |    | -hero&lt;br /&gt;
        |    | -izgoy&lt;br /&gt;
        |    | -killer&lt;br /&gt;
        |    | -militari&lt;br /&gt;
        |    | -monolit&lt;br /&gt;
        |    | -nauchniy&lt;br /&gt;
        |    | -neytral&lt;br /&gt;
        |    | -novice&lt;br /&gt;
        |    | -protect&lt;br /&gt;
        |    | -soldier&lt;br /&gt;
        |    | -stalker_mp&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -svoboda&lt;br /&gt;
        |    | -trader&lt;br /&gt;
        |    | -ucheniy&lt;br /&gt;
        | -dm&lt;br /&gt;
        | -equipments&lt;br /&gt;
        | -food&lt;br /&gt;
        | -monsters:&lt;br /&gt;
        |    | -burer&lt;br /&gt;
        |    | -cat&lt;br /&gt;
        |    | -chimera&lt;br /&gt;
        |    | -crow&lt;br /&gt;
        |    | -dark_stalker&lt;br /&gt;
        |    | -dog&lt;br /&gt;
        |    | -flesh&lt;br /&gt;
        |    | -izlom&lt;br /&gt;
        |    | -kontroler&lt;br /&gt;
        |    | -krovosos&lt;br /&gt;
        |    | -mutant_boar&lt;br /&gt;
        |    | -phantom&lt;br /&gt;
        |    | -poltergeist&lt;br /&gt;
        |    | -pseudodog&lt;br /&gt;
        |    | -psevdogigant&lt;br /&gt;
        |    | -rat&lt;br /&gt;
        |    | -snork&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -topolinypuh&lt;br /&gt;
        |    | -tushkano&lt;br /&gt;
        |    | -zombi&lt;br /&gt;
        | -objects:&lt;br /&gt;
        |    | -dynamics:&lt;br /&gt;
        |    |    | -balon&lt;br /&gt;
        |    |    | -bed&lt;br /&gt;
        |    |    | -box:&lt;br /&gt;
        |    |    |    | -prt&lt;br /&gt;
        |    |    | -chair&lt;br /&gt;
        |    |    | -decor&lt;br /&gt;
        |    |    | -plitka&lt;br /&gt;
        | -physics:&lt;br /&gt;
        |    | -anomaly&lt;br /&gt;
        |    | -balon&lt;br /&gt;
        |    | -box:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -dead_body&lt;br /&gt;
        |    | -decor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -door:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -equipment_cache&lt;br /&gt;
        |    | -keyboard&lt;br /&gt;
        |    | -krovati&lt;br /&gt;
        |    | -large_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -light:&lt;br /&gt;
        |    |    | -new_light&lt;br /&gt;
        |    | -rope&lt;br /&gt;
        |    | -shkaf&lt;br /&gt;
        |    | -small_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -stol&lt;br /&gt;
        |    | -stul&lt;br /&gt;
        |    | -target&lt;br /&gt;
        |    | -technica&lt;br /&gt;
        |    | -test:&lt;br /&gt;
        |    |    | -old&lt;br /&gt;
        |    | -vehicles:&lt;br /&gt;
        |    |    | -btr&lt;br /&gt;
        |    |    | -kamaz:&lt;br /&gt;
        |    |    |    | -old&lt;br /&gt;
        |    |    | -mi24:&lt;br /&gt;
        |    |    |    | -part&lt;br /&gt;
        |    |    | -moskvich&lt;br /&gt;
        |    |    | -niva&lt;br /&gt;
        |    |    | -tr13&lt;br /&gt;
        |    |    | -uaz&lt;br /&gt;
        |    |    | -zaz&lt;br /&gt;
        |    | -zabor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        | -weapons:&lt;br /&gt;
        |    | -abakan&lt;br /&gt;
        |    | -ak-74u&lt;br /&gt;
        |    | -ak74&lt;br /&gt;
        |    | -ammo&lt;br /&gt;
        |    | -aptechka&lt;br /&gt;
        |    | -artefact&lt;br /&gt;
        |    | -bandage&lt;br /&gt;
        |    | -beretta92fs&lt;br /&gt;
        |    | -binoculars&lt;br /&gt;
        |    | -bm_16&lt;br /&gt;
        |    | -bolt&lt;br /&gt;
        |    | -bred&lt;br /&gt;
        |    | -colt1911&lt;br /&gt;
        |    | -desert_eagle&lt;br /&gt;
        |    | -fn2000&lt;br /&gt;
        |    | -fort&lt;br /&gt;
        |    | -g36&lt;br /&gt;
        |    | -gauss&lt;br /&gt;
        |    | -grenade&lt;br /&gt;
        |    | -groza&lt;br /&gt;
        |    | -hpsa&lt;br /&gt;
        |    | -knife&lt;br /&gt;
        |    | -kolbasa&lt;br /&gt;
        |    | -l85&lt;br /&gt;
        |    | -lr300&lt;br /&gt;
        |    | -mounted_weapons&lt;br /&gt;
        |    | -mp5&lt;br /&gt;
        |    | -p90&lt;br /&gt;
        |    | -pb&lt;br /&gt;
        |    | -pm&lt;br /&gt;
        |    | -rg-6&lt;br /&gt;
        |    | -rpg_7&lt;br /&gt;
        |    | -sig220&lt;br /&gt;
        |    | -sig550&lt;br /&gt;
        |    | -sigaret&lt;br /&gt;
        |    | -spas12&lt;br /&gt;
        |    | -svd&lt;br /&gt;
        |    | -svu&lt;br /&gt;
        |    | -toz34&lt;br /&gt;
        |    | -upgrade&lt;br /&gt;
        |    | -usp_45&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -vintorez&lt;br /&gt;
        |    | -vodka&lt;br /&gt;
        |    | -walter_99&lt;br /&gt;
        |    | -winchester1300&lt;br /&gt;
     -scripts&lt;br /&gt;
     -shaders:&lt;br /&gt;
        | -r1:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        | -r2:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        |    | -test&lt;br /&gt;
        | -shared&lt;br /&gt;
     -sounds:&lt;br /&gt;
        | -actor&lt;br /&gt;
        | -affects&lt;br /&gt;
        | -alexmx&lt;br /&gt;
        | -ambient:&lt;br /&gt;
        |    | -arena&lt;br /&gt;
        |    | -bar&lt;br /&gt;
        |    | -indoors&lt;br /&gt;
        |    | -random&lt;br /&gt;
        |    | -rnd_outdoor&lt;br /&gt;
        |    | -underground&lt;br /&gt;
        |    | -x16&lt;br /&gt;
        |    | -x18&lt;br /&gt;
        | -anomaly&lt;br /&gt;
        | -car&lt;br /&gt;
        | -characters_voice:&lt;br /&gt;
        |    | -human_01:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    |    | -waiting&lt;br /&gt;
        |    |    | -military&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    |    | -waiting&lt;br /&gt;
        |    |    | -monolith&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    |    | -waiting&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    | -human_02:&lt;br /&gt;
        |    |    | -bandit&lt;br /&gt;
        |    |    | -dolg&lt;br /&gt;
        |    |    | -ecolog&lt;br /&gt;
        |    |    | -freedom&lt;br /&gt;
        |    |    | -killer&lt;br /&gt;
        |    |    | -military&lt;br /&gt;
        |    |    | -monolith&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    | -human_03:&lt;br /&gt;
        |    |    | -bandit&lt;br /&gt;
        |    |    | -dolg&lt;br /&gt;
        |    |    | -ecolog&lt;br /&gt;
        |    |    | -freedom&lt;br /&gt;
        |    |    | -killer&lt;br /&gt;
        |    |    | -military&lt;br /&gt;
        |    |    | -monolith&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Статья ==&lt;br /&gt;
&lt;br /&gt;
Приветствую Eugaliod.&lt;br /&gt;
А почему в обсуждении? Статья вполне достойна быть в [[:Категория:Справочники]]--Neo][ 20:38, 8 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
== RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Ну во-первых, я не закончил, во-вторых, не знаю, надо ли кому сие разбиралово, ну а в-третьих просто не знаком с форматом ВИКИ=)&lt;br /&gt;
&lt;br /&gt;
==  RE:RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Eugaliod, тогда я выделю данные в отдельную статью, там ты и сможешь закончить.&lt;br /&gt;
Информация, думаю, будет полезна, так как на форуме переодически задают вопросы по поводу содержимого архивов, что где находится.--Neo][ 11:46, 9 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RE:RE:RE:Статья ==&lt;br /&gt;
Хорошо&lt;br /&gt;
я начал, в основном, для себя - потому что все ресурсы не хочется распаковывать, чтоб потом не запороть, а и распакованные, и нераспакованные одновременно хранить - места нет. Вот и решил, если что понадобиться - посмотреть, где лежит и распаковать&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod</id>
		<title>Обсуждение участника:Eugaliod</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod"/>
				<updated>2007-05-09T12:38:40Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* RE:RE:Статья */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Содержимое файлов gamedata.db* ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db0 ==&lt;br /&gt;
&lt;br /&gt;
     -ai:&lt;br /&gt;
        | -alife&lt;br /&gt;
        | -common&lt;br /&gt;
     -anims:&lt;br /&gt;
        | -camera_effects&lt;br /&gt;
        | -editor&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -path&lt;br /&gt;
     -config:&lt;br /&gt;
        | -creatures&lt;br /&gt;
        | -gameplay&lt;br /&gt;
        | -misc&lt;br /&gt;
        | -models:&lt;br /&gt;
        |    | -capture&lt;br /&gt;
        |    | -objects&lt;br /&gt;
        |    | -vehicles&lt;br /&gt;
        |    | -weapons&lt;br /&gt;
        | -mp:&lt;br /&gt;
        |    | -soundmessages&lt;br /&gt;
        |    | -weapons_mp&lt;br /&gt;
        | -prefetch&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -agr&lt;br /&gt;
        |    | -cit&lt;br /&gt;
        |    | -dar&lt;br /&gt;
        |    | -ds&lt;br /&gt;
        |    | -mil&lt;br /&gt;
        |    | -pri&lt;br /&gt;
        |    | -rad&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -yan&lt;br /&gt;
        | -text:&lt;br /&gt;
        |    | -map_desc&lt;br /&gt;
        | -ui&lt;br /&gt;
        | -weapons&lt;br /&gt;
        | -weathers&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l01_escape:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l02_garbage:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03_agroprom:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03u_agr_underground&lt;br /&gt;
        | -l04_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l04u_labx18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db1 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l04u_labx18:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l05_bar:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l06_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l07_military:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08_yantar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08u_brainlab:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l10_radar&lt;br /&gt;
&lt;br /&gt;
== gamedata.db2 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l10_radar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l10u_bunker&lt;br /&gt;
        | -l11_pripyat:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia_2&lt;br /&gt;
&lt;br /&gt;
== gamedata.db3 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l12_stancia_2:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12u_control_monolith&lt;br /&gt;
        | -l12u_sarcofag&lt;br /&gt;
        | -testers_mp_agroprom:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_atp:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_bath:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_factory:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_lost_village:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_1:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_2:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_pool&lt;br /&gt;
        | -testers_mp_railroad:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_rostok&lt;br /&gt;
&lt;br /&gt;
== gamedata.db4 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -testers_mp_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_workshop:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
     -meshes:&lt;br /&gt;
        | -actors:&lt;br /&gt;
        |    | -bandit&lt;br /&gt;
        |    | -barman&lt;br /&gt;
        |    | -dolg&lt;br /&gt;
        |    | -ecolog&lt;br /&gt;
        |    | -hero&lt;br /&gt;
        |    | -izgoy&lt;br /&gt;
        |    | -killer&lt;br /&gt;
        |    | -militari&lt;br /&gt;
        |    | -monolit&lt;br /&gt;
        |    | -nauchniy&lt;br /&gt;
        |    | -neytral&lt;br /&gt;
        |    | -novice&lt;br /&gt;
        |    | -protect&lt;br /&gt;
        |    | -soldier&lt;br /&gt;
        |    | -stalker_mp&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -svoboda&lt;br /&gt;
        |    | -trader&lt;br /&gt;
        |    | -ucheniy&lt;br /&gt;
        | -dm&lt;br /&gt;
        | -equipments&lt;br /&gt;
        | -food&lt;br /&gt;
        | -monsters:&lt;br /&gt;
        |    | -burer&lt;br /&gt;
        |    | -cat&lt;br /&gt;
        |    | -chimera&lt;br /&gt;
        |    | -crow&lt;br /&gt;
        |    | -dark_stalker&lt;br /&gt;
        |    | -dog&lt;br /&gt;
        |    | -flesh&lt;br /&gt;
        |    | -izlom&lt;br /&gt;
        |    | -kontroler&lt;br /&gt;
        |    | -krovosos&lt;br /&gt;
        |    | -mutant_boar&lt;br /&gt;
        |    | -phantom&lt;br /&gt;
        |    | -poltergeist&lt;br /&gt;
        |    | -pseudodog&lt;br /&gt;
        |    | -psevdogigant&lt;br /&gt;
        |    | -rat&lt;br /&gt;
        |    | -snork&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -topolinypuh&lt;br /&gt;
        |    | -tushkano&lt;br /&gt;
        |    | -zombi&lt;br /&gt;
        | -objects:&lt;br /&gt;
        |    | -dynamics:&lt;br /&gt;
        |    |    | -balon&lt;br /&gt;
        |    |    | -bed&lt;br /&gt;
        |    |    | -box:&lt;br /&gt;
        |    |    |    | -prt&lt;br /&gt;
        |    |    | -chair&lt;br /&gt;
        |    |    | -decor&lt;br /&gt;
        |    |    | -plitka&lt;br /&gt;
        | -physics:&lt;br /&gt;
        |    | -anomaly&lt;br /&gt;
        |    | -balon&lt;br /&gt;
        |    | -box:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -dead_body&lt;br /&gt;
        |    | -decor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -door:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -equipment_cache&lt;br /&gt;
        |    | -keyboard&lt;br /&gt;
        |    | -krovati&lt;br /&gt;
        |    | -large_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -light:&lt;br /&gt;
        |    |    | -new_light&lt;br /&gt;
        |    | -rope&lt;br /&gt;
        |    | -shkaf&lt;br /&gt;
        |    | -small_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -stol&lt;br /&gt;
        |    | -stul&lt;br /&gt;
        |    | -target&lt;br /&gt;
        |    | -technica&lt;br /&gt;
        |    | -test:&lt;br /&gt;
        |    |    | -old&lt;br /&gt;
        |    | -vehicles:&lt;br /&gt;
        |    |    | -btr&lt;br /&gt;
        |    |    | -kamaz:&lt;br /&gt;
        |    |    |    | -old&lt;br /&gt;
        |    |    | -mi24:&lt;br /&gt;
        |    |    |    | -part&lt;br /&gt;
        |    |    | -moskvich&lt;br /&gt;
        |    |    | -niva&lt;br /&gt;
        |    |    | -tr13&lt;br /&gt;
        |    |    | -uaz&lt;br /&gt;
        |    |    | -zaz&lt;br /&gt;
        |    | -zabor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        | -weapons:&lt;br /&gt;
        |    | -abakan&lt;br /&gt;
        |    | -ak-74u&lt;br /&gt;
        |    | -ak74&lt;br /&gt;
        |    | -ammo&lt;br /&gt;
        |    | -aptechka&lt;br /&gt;
        |    | -artefact&lt;br /&gt;
        |    | -bandage&lt;br /&gt;
        |    | -beretta92fs&lt;br /&gt;
        |    | -binoculars&lt;br /&gt;
        |    | -bm_16&lt;br /&gt;
        |    | -bolt&lt;br /&gt;
        |    | -bred&lt;br /&gt;
        |    | -colt1911&lt;br /&gt;
        |    | -desert_eagle&lt;br /&gt;
        |    | -fn2000&lt;br /&gt;
        |    | -fort&lt;br /&gt;
        |    | -g36&lt;br /&gt;
        |    | -gauss&lt;br /&gt;
        |    | -grenade&lt;br /&gt;
        |    | -groza&lt;br /&gt;
        |    | -hpsa&lt;br /&gt;
        |    | -knife&lt;br /&gt;
        |    | -kolbasa&lt;br /&gt;
        |    | -l85&lt;br /&gt;
        |    | -lr300&lt;br /&gt;
        |    | -mounted_weapons&lt;br /&gt;
        |    | -mp5&lt;br /&gt;
        |    | -p90&lt;br /&gt;
        |    | -pb&lt;br /&gt;
        |    | -pm&lt;br /&gt;
        |    | -rg-6&lt;br /&gt;
        |    | -rpg_7&lt;br /&gt;
        |    | -sig220&lt;br /&gt;
        |    | -sig550&lt;br /&gt;
        |    | -sigaret&lt;br /&gt;
        |    | -spas12&lt;br /&gt;
        |    | -svd&lt;br /&gt;
        |    | -svu&lt;br /&gt;
        |    | -toz34&lt;br /&gt;
        |    | -upgrade&lt;br /&gt;
        |    | -usp_45&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -vintorez&lt;br /&gt;
        |    | -vodka&lt;br /&gt;
        |    | -walter_99&lt;br /&gt;
        |    | -winchester1300&lt;br /&gt;
     -scripts&lt;br /&gt;
     -shaders:&lt;br /&gt;
        | -r1:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        | -r2:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        |    | -test&lt;br /&gt;
        | -shared&lt;br /&gt;
     -sounds:&lt;br /&gt;
        | -actor&lt;br /&gt;
        | -affects&lt;br /&gt;
        | -alexmx&lt;br /&gt;
        | -ambient:&lt;br /&gt;
        |    | -arena&lt;br /&gt;
        |    | -bar&lt;br /&gt;
        |    | -indoors&lt;br /&gt;
        |    | -random&lt;br /&gt;
        |    | -rnd_outdoor&lt;br /&gt;
        |    | -underground&lt;br /&gt;
        |    | -x16&lt;br /&gt;
        |    | -x18&lt;br /&gt;
        | -anomaly&lt;br /&gt;
        | -car&lt;br /&gt;
        | -characters_voice:&lt;br /&gt;
        |    | -human_01:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    |    | -waiting&lt;br /&gt;
        |    |    | -military&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    |    | -waiting&lt;br /&gt;
        |    |    | -monolith&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    |    | -waiting&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    | -human_02:&lt;br /&gt;
        |    |    | -bandit&lt;br /&gt;
        |    |    | -dolg&lt;br /&gt;
        |    |    | -ecolog&lt;br /&gt;
        |    |    | -freedom&lt;br /&gt;
        |    |    | -killer&lt;br /&gt;
        |    |    | -military&lt;br /&gt;
        |    |    | -monolith&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    | -human_03:&lt;br /&gt;
        |    |    | -bandit&lt;br /&gt;
        |    |    | -dolg&lt;br /&gt;
        |    |    | -ecolog&lt;br /&gt;
        |    |    | -freedom&lt;br /&gt;
        |    |    | -killer&lt;br /&gt;
        |    |    | -military&lt;br /&gt;
        |    |    | -monolith&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Статья ==&lt;br /&gt;
&lt;br /&gt;
Приветствую Eugaliod.&lt;br /&gt;
А почему в обсуждении? Статья вполне достойна быть в [[:Категория:Справочники]]--Neo][ 20:38, 8 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
== RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Ну во-первых, я не закончил, во-вторых, не знаю, надо ли кому сие разбиралово, ну а в-третьих просто не знаком с форматом ВИКИ=)&lt;br /&gt;
&lt;br /&gt;
==  RE:RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Eugaliod, тогда я выделю данные в отдельную статью, там ты и сможешь закончить.&lt;br /&gt;
Информация, думаю, будет полезна, так как на форуме переодически задают вопросы по поводу содержимого архивов, что где находится.--Neo][ 11:46, 9 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RE:RE:RE:Статья ==&lt;br /&gt;
Хорошо&lt;br /&gt;
я на чал, в основном, для себя - потому что все ресурсы не хочется распаковывать, чтоб потом не запароть, а и распакованные, и не распакованные одновременно хранить - места нет. Вот и решил, если что понадобиться - посмотреть, где лежит и распаковать&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod</id>
		<title>Обсуждение участника:Eugaliod</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod"/>
				<updated>2007-05-08T21:19:57Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* Статья */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Содержимое файлов gamedata.db* ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db0 ==&lt;br /&gt;
&lt;br /&gt;
     -ai:&lt;br /&gt;
        | -alife&lt;br /&gt;
        | -common&lt;br /&gt;
     -anims:&lt;br /&gt;
        | -camera_effects&lt;br /&gt;
        | -editor&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -path&lt;br /&gt;
     -config:&lt;br /&gt;
        | -creatures&lt;br /&gt;
        | -gameplay&lt;br /&gt;
        | -misc&lt;br /&gt;
        | -models:&lt;br /&gt;
        |    | -capture&lt;br /&gt;
        |    | -objects&lt;br /&gt;
        |    | -vehicles&lt;br /&gt;
        |    | -weapons&lt;br /&gt;
        | -mp:&lt;br /&gt;
        |    | -soundmessages&lt;br /&gt;
        |    | -weapons_mp&lt;br /&gt;
        | -prefetch&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -agr&lt;br /&gt;
        |    | -cit&lt;br /&gt;
        |    | -dar&lt;br /&gt;
        |    | -ds&lt;br /&gt;
        |    | -mil&lt;br /&gt;
        |    | -pri&lt;br /&gt;
        |    | -rad&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -yan&lt;br /&gt;
        | -text:&lt;br /&gt;
        |    | -map_desc&lt;br /&gt;
        | -ui&lt;br /&gt;
        | -weapons&lt;br /&gt;
        | -weathers&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l01_escape:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l02_garbage:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03_agroprom:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03u_agr_underground&lt;br /&gt;
        | -l04_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l04u_labx18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db1 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l04u_labx18:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l05_bar:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l06_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l07_military:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08_yantar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08u_brainlab:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l10_radar&lt;br /&gt;
&lt;br /&gt;
== gamedata.db2 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l10_radar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l10u_bunker&lt;br /&gt;
        | -l11_pripyat:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia_2&lt;br /&gt;
&lt;br /&gt;
== gamedata.db3 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l12_stancia_2:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12u_control_monolith&lt;br /&gt;
        | -l12u_sarcofag&lt;br /&gt;
        | -testers_mp_agroprom:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_atp:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_bath:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_factory:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_lost_village:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_1:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_2:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_pool&lt;br /&gt;
        | -testers_mp_railroad:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_rostok&lt;br /&gt;
&lt;br /&gt;
== gamedata.db4 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -testers_mp_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_workshop:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
     -meshes:&lt;br /&gt;
        | -actors:&lt;br /&gt;
        |    | -bandit&lt;br /&gt;
        |    | -barman&lt;br /&gt;
        |    | -dolg&lt;br /&gt;
        |    | -ecolog&lt;br /&gt;
        |    | -hero&lt;br /&gt;
        |    | -izgoy&lt;br /&gt;
        |    | -killer&lt;br /&gt;
        |    | -militari&lt;br /&gt;
        |    | -monolit&lt;br /&gt;
        |    | -nauchniy&lt;br /&gt;
        |    | -neytral&lt;br /&gt;
        |    | -novice&lt;br /&gt;
        |    | -protect&lt;br /&gt;
        |    | -soldier&lt;br /&gt;
        |    | -stalker_mp&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -svoboda&lt;br /&gt;
        |    | -trader&lt;br /&gt;
        |    | -ucheniy&lt;br /&gt;
        | -dm&lt;br /&gt;
        | -equipments&lt;br /&gt;
        | -food&lt;br /&gt;
        | -monsters:&lt;br /&gt;
        |    | -burer&lt;br /&gt;
        |    | -cat&lt;br /&gt;
        |    | -chimera&lt;br /&gt;
        |    | -crow&lt;br /&gt;
        |    | -dark_stalker&lt;br /&gt;
        |    | -dog&lt;br /&gt;
        |    | -flesh&lt;br /&gt;
        |    | -izlom&lt;br /&gt;
        |    | -kontroler&lt;br /&gt;
        |    | -krovosos&lt;br /&gt;
        |    | -mutant_boar&lt;br /&gt;
        |    | -phantom&lt;br /&gt;
        |    | -poltergeist&lt;br /&gt;
        |    | -pseudodog&lt;br /&gt;
        |    | -psevdogigant&lt;br /&gt;
        |    | -rat&lt;br /&gt;
        |    | -snork&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -topolinypuh&lt;br /&gt;
        |    | -tushkano&lt;br /&gt;
        |    | -zombi&lt;br /&gt;
        | -objects:&lt;br /&gt;
        |    | -dynamics:&lt;br /&gt;
        |    |    | -balon&lt;br /&gt;
        |    |    | -bed&lt;br /&gt;
        |    |    | -box:&lt;br /&gt;
        |    |    |    | -prt&lt;br /&gt;
        |    |    | -chair&lt;br /&gt;
        |    |    | -decor&lt;br /&gt;
        |    |    | -plitka&lt;br /&gt;
        | -physics:&lt;br /&gt;
        |    | -anomaly&lt;br /&gt;
        |    | -balon&lt;br /&gt;
        |    | -box:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -dead_body&lt;br /&gt;
        |    | -decor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -door:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -equipment_cache&lt;br /&gt;
        |    | -keyboard&lt;br /&gt;
        |    | -krovati&lt;br /&gt;
        |    | -large_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -light:&lt;br /&gt;
        |    |    | -new_light&lt;br /&gt;
        |    | -rope&lt;br /&gt;
        |    | -shkaf&lt;br /&gt;
        |    | -small_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -stol&lt;br /&gt;
        |    | -stul&lt;br /&gt;
        |    | -target&lt;br /&gt;
        |    | -technica&lt;br /&gt;
        |    | -test:&lt;br /&gt;
        |    |    | -old&lt;br /&gt;
        |    | -vehicles:&lt;br /&gt;
        |    |    | -btr&lt;br /&gt;
        |    |    | -kamaz:&lt;br /&gt;
        |    |    |    | -old&lt;br /&gt;
        |    |    | -mi24:&lt;br /&gt;
        |    |    |    | -part&lt;br /&gt;
        |    |    | -moskvich&lt;br /&gt;
        |    |    | -niva&lt;br /&gt;
        |    |    | -tr13&lt;br /&gt;
        |    |    | -uaz&lt;br /&gt;
        |    |    | -zaz&lt;br /&gt;
        |    | -zabor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        | -weapons:&lt;br /&gt;
        |    | -abakan&lt;br /&gt;
        |    | -ak-74u&lt;br /&gt;
        |    | -ak74&lt;br /&gt;
        |    | -ammo&lt;br /&gt;
        |    | -aptechka&lt;br /&gt;
        |    | -artefact&lt;br /&gt;
        |    | -bandage&lt;br /&gt;
        |    | -beretta92fs&lt;br /&gt;
        |    | -binoculars&lt;br /&gt;
        |    | -bm_16&lt;br /&gt;
        |    | -bolt&lt;br /&gt;
        |    | -bred&lt;br /&gt;
        |    | -colt1911&lt;br /&gt;
        |    | -desert_eagle&lt;br /&gt;
        |    | -fn2000&lt;br /&gt;
        |    | -fort&lt;br /&gt;
        |    | -g36&lt;br /&gt;
        |    | -gauss&lt;br /&gt;
        |    | -grenade&lt;br /&gt;
        |    | -groza&lt;br /&gt;
        |    | -hpsa&lt;br /&gt;
        |    | -knife&lt;br /&gt;
        |    | -kolbasa&lt;br /&gt;
        |    | -l85&lt;br /&gt;
        |    | -lr300&lt;br /&gt;
        |    | -mounted_weapons&lt;br /&gt;
        |    | -mp5&lt;br /&gt;
        |    | -p90&lt;br /&gt;
        |    | -pb&lt;br /&gt;
        |    | -pm&lt;br /&gt;
        |    | -rg-6&lt;br /&gt;
        |    | -rpg_7&lt;br /&gt;
        |    | -sig220&lt;br /&gt;
        |    | -sig550&lt;br /&gt;
        |    | -sigaret&lt;br /&gt;
        |    | -spas12&lt;br /&gt;
        |    | -svd&lt;br /&gt;
        |    | -svu&lt;br /&gt;
        |    | -toz34&lt;br /&gt;
        |    | -upgrade&lt;br /&gt;
        |    | -usp_45&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -vintorez&lt;br /&gt;
        |    | -vodka&lt;br /&gt;
        |    | -walter_99&lt;br /&gt;
        |    | -winchester1300&lt;br /&gt;
     -scripts&lt;br /&gt;
     -shaders:&lt;br /&gt;
        | -r1:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        | -r2:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        |    | -test&lt;br /&gt;
        | -shared&lt;br /&gt;
     -sounds:&lt;br /&gt;
        | -actor&lt;br /&gt;
        | -affects&lt;br /&gt;
        | -alexmx&lt;br /&gt;
        | -ambient:&lt;br /&gt;
        |    | -arena&lt;br /&gt;
        |    | -bar&lt;br /&gt;
        |    | -indoors&lt;br /&gt;
        |    | -random&lt;br /&gt;
        |    | -rnd_outdoor&lt;br /&gt;
        |    | -underground&lt;br /&gt;
        |    | -x16&lt;br /&gt;
        |    | -x18&lt;br /&gt;
        | -anomaly&lt;br /&gt;
        | -car&lt;br /&gt;
        | -characters_voice:&lt;br /&gt;
        |    | -human_01:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    |    | -waiting&lt;br /&gt;
        |    |    | -military&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    |    | -waiting&lt;br /&gt;
        |    |    | -monolith&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    |    | -waiting&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    | -human_02:&lt;br /&gt;
        |    |    | -bandit&lt;br /&gt;
        |    |    | -dolg&lt;br /&gt;
        |    |    | -ecolog&lt;br /&gt;
        |    |    | -freedom&lt;br /&gt;
        |    |    | -killer&lt;br /&gt;
        |    |    | -military&lt;br /&gt;
        |    |    | -monolith&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    | -human_03:&lt;br /&gt;
        |    |    | -bandit&lt;br /&gt;
        |    |    | -dolg&lt;br /&gt;
        |    |    | -ecolog&lt;br /&gt;
        |    |    | -freedom&lt;br /&gt;
        |    |    | -killer&lt;br /&gt;
        |    |    | -military&lt;br /&gt;
        |    |    | -monolith&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Статья ==&lt;br /&gt;
&lt;br /&gt;
Приветствую Eugaliod.&lt;br /&gt;
А почему в обсуждении? Статья вполне достойна быть в [[:Категория:Справочники]]--Neo][ 20:38, 8 мая 2007 (MSD)&lt;br /&gt;
&lt;br /&gt;
== RE:Статья ==&lt;br /&gt;
&lt;br /&gt;
Ну во-первых, я не закончил, во-вторых, не знаю, надо ли кому сие разбиралово, ну а в-третьих просто не знаком с форматом ВИКИ=)&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod</id>
		<title>Обсуждение участника:Eugaliod</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod"/>
				<updated>2007-05-08T13:06:08Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* gamedata.db4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Содержимое файлов gamedata.db* ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db0 ==&lt;br /&gt;
&lt;br /&gt;
     -ai:&lt;br /&gt;
        | -alife&lt;br /&gt;
        | -common&lt;br /&gt;
     -anims:&lt;br /&gt;
        | -camera_effects&lt;br /&gt;
        | -editor&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -path&lt;br /&gt;
     -config:&lt;br /&gt;
        | -creatures&lt;br /&gt;
        | -gameplay&lt;br /&gt;
        | -misc&lt;br /&gt;
        | -models:&lt;br /&gt;
        |    | -capture&lt;br /&gt;
        |    | -objects&lt;br /&gt;
        |    | -vehicles&lt;br /&gt;
        |    | -weapons&lt;br /&gt;
        | -mp:&lt;br /&gt;
        |    | -soundmessages&lt;br /&gt;
        |    | -weapons_mp&lt;br /&gt;
        | -prefetch&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -agr&lt;br /&gt;
        |    | -cit&lt;br /&gt;
        |    | -dar&lt;br /&gt;
        |    | -ds&lt;br /&gt;
        |    | -mil&lt;br /&gt;
        |    | -pri&lt;br /&gt;
        |    | -rad&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -yan&lt;br /&gt;
        | -text:&lt;br /&gt;
        |    | -map_desc&lt;br /&gt;
        | -ui&lt;br /&gt;
        | -weapons&lt;br /&gt;
        | -weathers&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l01_escape:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l02_garbage:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03_agroprom:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03u_agr_underground&lt;br /&gt;
        | -l04_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l04u_labx18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db1 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l04u_labx18:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l05_bar:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l06_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l07_military:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08_yantar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08u_brainlab:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l10_radar&lt;br /&gt;
&lt;br /&gt;
== gamedata.db2 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l10_radar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l10u_bunker&lt;br /&gt;
        | -l11_pripyat:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia_2&lt;br /&gt;
&lt;br /&gt;
== gamedata.db3 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l12_stancia_2:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12u_control_monolith&lt;br /&gt;
        | -l12u_sarcofag&lt;br /&gt;
        | -testers_mp_agroprom:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_atp:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_bath:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_factory:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_lost_village:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_1:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_2:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_pool&lt;br /&gt;
        | -testers_mp_railroad:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_rostok&lt;br /&gt;
&lt;br /&gt;
== gamedata.db4 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -testers_mp_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_workshop:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
     -meshes:&lt;br /&gt;
        | -actors:&lt;br /&gt;
        |    | -bandit&lt;br /&gt;
        |    | -barman&lt;br /&gt;
        |    | -dolg&lt;br /&gt;
        |    | -ecolog&lt;br /&gt;
        |    | -hero&lt;br /&gt;
        |    | -izgoy&lt;br /&gt;
        |    | -killer&lt;br /&gt;
        |    | -militari&lt;br /&gt;
        |    | -monolit&lt;br /&gt;
        |    | -nauchniy&lt;br /&gt;
        |    | -neytral&lt;br /&gt;
        |    | -novice&lt;br /&gt;
        |    | -protect&lt;br /&gt;
        |    | -soldier&lt;br /&gt;
        |    | -stalker_mp&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -svoboda&lt;br /&gt;
        |    | -trader&lt;br /&gt;
        |    | -ucheniy&lt;br /&gt;
        | -dm&lt;br /&gt;
        | -equipments&lt;br /&gt;
        | -food&lt;br /&gt;
        | -monsters:&lt;br /&gt;
        |    | -burer&lt;br /&gt;
        |    | -cat&lt;br /&gt;
        |    | -chimera&lt;br /&gt;
        |    | -crow&lt;br /&gt;
        |    | -dark_stalker&lt;br /&gt;
        |    | -dog&lt;br /&gt;
        |    | -flesh&lt;br /&gt;
        |    | -izlom&lt;br /&gt;
        |    | -kontroler&lt;br /&gt;
        |    | -krovosos&lt;br /&gt;
        |    | -mutant_boar&lt;br /&gt;
        |    | -phantom&lt;br /&gt;
        |    | -poltergeist&lt;br /&gt;
        |    | -pseudodog&lt;br /&gt;
        |    | -psevdogigant&lt;br /&gt;
        |    | -rat&lt;br /&gt;
        |    | -snork&lt;br /&gt;
        |    | -stalker_zombi&lt;br /&gt;
        |    | -topolinypuh&lt;br /&gt;
        |    | -tushkano&lt;br /&gt;
        |    | -zombi&lt;br /&gt;
        | -objects:&lt;br /&gt;
        |    | -dynamics:&lt;br /&gt;
        |    |    | -balon&lt;br /&gt;
        |    |    | -bed&lt;br /&gt;
        |    |    | -box:&lt;br /&gt;
        |    |    |    | -prt&lt;br /&gt;
        |    |    | -chair&lt;br /&gt;
        |    |    | -decor&lt;br /&gt;
        |    |    | -plitka&lt;br /&gt;
        | -physics:&lt;br /&gt;
        |    | -anomaly&lt;br /&gt;
        |    | -balon&lt;br /&gt;
        |    | -box:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -dead_body&lt;br /&gt;
        |    | -decor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -door:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -equipment_cache&lt;br /&gt;
        |    | -keyboard&lt;br /&gt;
        |    | -krovati&lt;br /&gt;
        |    | -large_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -light:&lt;br /&gt;
        |    |    | -new_light&lt;br /&gt;
        |    | -rope&lt;br /&gt;
        |    | -shkaf&lt;br /&gt;
        |    | -small_trash:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        |    | -stol&lt;br /&gt;
        |    | -stul&lt;br /&gt;
        |    | -target&lt;br /&gt;
        |    | -technica&lt;br /&gt;
        |    | -test:&lt;br /&gt;
        |    |    | -old&lt;br /&gt;
        |    | -vehicles:&lt;br /&gt;
        |    |    | -btr&lt;br /&gt;
        |    |    | -kamaz:&lt;br /&gt;
        |    |    |    | -old&lt;br /&gt;
        |    |    | -mi24:&lt;br /&gt;
        |    |    |    | -part&lt;br /&gt;
        |    |    | -moskvich&lt;br /&gt;
        |    |    | -niva&lt;br /&gt;
        |    |    | -tr13&lt;br /&gt;
        |    |    | -uaz&lt;br /&gt;
        |    |    | -zaz&lt;br /&gt;
        |    | -zabor:&lt;br /&gt;
        |    |    | -prt&lt;br /&gt;
        | -weapons:&lt;br /&gt;
        |    | -abakan&lt;br /&gt;
        |    | -ak-74u&lt;br /&gt;
        |    | -ak74&lt;br /&gt;
        |    | -ammo&lt;br /&gt;
        |    | -aptechka&lt;br /&gt;
        |    | -artefact&lt;br /&gt;
        |    | -bandage&lt;br /&gt;
        |    | -beretta92fs&lt;br /&gt;
        |    | -binoculars&lt;br /&gt;
        |    | -bm_16&lt;br /&gt;
        |    | -bolt&lt;br /&gt;
        |    | -bred&lt;br /&gt;
        |    | -colt1911&lt;br /&gt;
        |    | -desert_eagle&lt;br /&gt;
        |    | -fn2000&lt;br /&gt;
        |    | -fort&lt;br /&gt;
        |    | -g36&lt;br /&gt;
        |    | -gauss&lt;br /&gt;
        |    | -grenade&lt;br /&gt;
        |    | -groza&lt;br /&gt;
        |    | -hpsa&lt;br /&gt;
        |    | -knife&lt;br /&gt;
        |    | -kolbasa&lt;br /&gt;
        |    | -l85&lt;br /&gt;
        |    | -lr300&lt;br /&gt;
        |    | -mounted_weapons&lt;br /&gt;
        |    | -mp5&lt;br /&gt;
        |    | -p90&lt;br /&gt;
        |    | -pb&lt;br /&gt;
        |    | -pm&lt;br /&gt;
        |    | -rg-6&lt;br /&gt;
        |    | -rpg_7&lt;br /&gt;
        |    | -sig220&lt;br /&gt;
        |    | -sig550&lt;br /&gt;
        |    | -sigaret&lt;br /&gt;
        |    | -spas12&lt;br /&gt;
        |    | -svd&lt;br /&gt;
        |    | -svu&lt;br /&gt;
        |    | -toz34&lt;br /&gt;
        |    | -upgrade&lt;br /&gt;
        |    | -usp_45&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -vintorez&lt;br /&gt;
        |    | -vodka&lt;br /&gt;
        |    | -walter_99&lt;br /&gt;
        |    | -winchester1300&lt;br /&gt;
     -scripts&lt;br /&gt;
     -shaders:&lt;br /&gt;
        | -r1:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        | -r2:&lt;br /&gt;
        |    | -shared&lt;br /&gt;
        |    | -test&lt;br /&gt;
        | -shared&lt;br /&gt;
     -sounds:&lt;br /&gt;
        | -actor&lt;br /&gt;
        | -affects&lt;br /&gt;
        | -alexmx&lt;br /&gt;
        | -ambient:&lt;br /&gt;
        |    | -arena&lt;br /&gt;
        |    | -bar&lt;br /&gt;
        |    | -indoors&lt;br /&gt;
        |    | -random&lt;br /&gt;
        |    | -rnd_outdoor&lt;br /&gt;
        |    | -underground&lt;br /&gt;
        |    | -x16&lt;br /&gt;
        |    | -x18&lt;br /&gt;
        | -anomaly&lt;br /&gt;
        | -car&lt;br /&gt;
        | -characters_voice:&lt;br /&gt;
        |    | -human_01:&lt;br /&gt;
        |    |    | -bandit:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -dolg:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -ecolog:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -freedom:&lt;br /&gt;
        |    |    |    | -fight:&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help:&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions:&lt;br /&gt;
        |    |    |    | -states:&lt;br /&gt;
        |    |    |    | -talk:&lt;br /&gt;
        |    |    |    | -threat:&lt;br /&gt;
        |    |    |    | -waiting:&lt;br /&gt;
        |    |    | -killer:&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    |    | -waiting&lt;br /&gt;
        |    |    | -military&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    |    | -waiting&lt;br /&gt;
        |    |    | -monolith&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -hail&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    |    | -waiting&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -help&lt;br /&gt;
        |    |    |    | -music&lt;br /&gt;
        |    |    |    | -reactions&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    |    |    | -talk&lt;br /&gt;
        |    |    |    | -threat&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    |    |    | -fight&lt;br /&gt;
        |    |    |    | -states&lt;br /&gt;
        |    | -human_02:&lt;br /&gt;
        |    |    | -bandit&lt;br /&gt;
        |    |    | -dolg&lt;br /&gt;
        |    |    | -ecolog&lt;br /&gt;
        |    |    | -freedom&lt;br /&gt;
        |    |    | -killer&lt;br /&gt;
        |    |    | -military&lt;br /&gt;
        |    |    | -monolith&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    | -stalker&lt;br /&gt;
        |    |    | -zombied&lt;br /&gt;
        |    | -human_03:&lt;br /&gt;
        |    |    | -bandit&lt;br /&gt;
        |    |    | -dolg&lt;br /&gt;
        |    |    | -ecolog&lt;br /&gt;
        |    |    | -freedom&lt;br /&gt;
        |    |    | -killer&lt;br /&gt;
        |    |    | -military&lt;br /&gt;
        |    |    | -monolith&lt;br /&gt;
        |    |    | -newbie&lt;br /&gt;
        |    |    | -stalker&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod</id>
		<title>Обсуждение участника:Eugaliod</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod"/>
				<updated>2007-05-08T11:48:15Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* gamedata.db3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Содержимое файлов gamedata.db* ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db0 ==&lt;br /&gt;
&lt;br /&gt;
     -ai:&lt;br /&gt;
        | -alife&lt;br /&gt;
        | -common&lt;br /&gt;
     -anims:&lt;br /&gt;
        | -camera_effects&lt;br /&gt;
        | -editor&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -path&lt;br /&gt;
     -config:&lt;br /&gt;
        | -creatures&lt;br /&gt;
        | -gameplay&lt;br /&gt;
        | -misc&lt;br /&gt;
        | -models:&lt;br /&gt;
        |    | -capture&lt;br /&gt;
        |    | -objects&lt;br /&gt;
        |    | -vehicles&lt;br /&gt;
        |    | -weapons&lt;br /&gt;
        | -mp:&lt;br /&gt;
        |    | -soundmessages&lt;br /&gt;
        |    | -weapons_mp&lt;br /&gt;
        | -prefetch&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -agr&lt;br /&gt;
        |    | -cit&lt;br /&gt;
        |    | -dar&lt;br /&gt;
        |    | -ds&lt;br /&gt;
        |    | -mil&lt;br /&gt;
        |    | -pri&lt;br /&gt;
        |    | -rad&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -yan&lt;br /&gt;
        | -text:&lt;br /&gt;
        |    | -map_desc&lt;br /&gt;
        | -ui&lt;br /&gt;
        | -weapons&lt;br /&gt;
        | -weathers&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l01_escape:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l02_garbage:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03_agroprom:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03u_agr_underground&lt;br /&gt;
        | -l04_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l04u_labx18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db1 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l04u_labx18:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l05_bar:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l06_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l07_military:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08_yantar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08u_brainlab:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l10_radar&lt;br /&gt;
&lt;br /&gt;
== gamedata.db2 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l10_radar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l10u_bunker&lt;br /&gt;
        | -l11_pripyat:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia_2&lt;br /&gt;
&lt;br /&gt;
== gamedata.db3 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l12_stancia_2:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12u_control_monolith&lt;br /&gt;
        | -l12u_sarcofag&lt;br /&gt;
        | -testers_mp_agroprom:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_atp:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_bath:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_factory:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_lost_village:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_1:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_2:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_pool&lt;br /&gt;
        | -testers_mp_railroad:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_rostok&lt;br /&gt;
&lt;br /&gt;
== gamedata.db4 ==&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod</id>
		<title>Обсуждение участника:Eugaliod</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod"/>
				<updated>2007-05-08T11:46:58Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* gamedata.db2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Содержимое файлов gamedata.db* ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db0 ==&lt;br /&gt;
&lt;br /&gt;
     -ai:&lt;br /&gt;
        | -alife&lt;br /&gt;
        | -common&lt;br /&gt;
     -anims:&lt;br /&gt;
        | -camera_effects&lt;br /&gt;
        | -editor&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -path&lt;br /&gt;
     -config:&lt;br /&gt;
        | -creatures&lt;br /&gt;
        | -gameplay&lt;br /&gt;
        | -misc&lt;br /&gt;
        | -models:&lt;br /&gt;
        |    | -capture&lt;br /&gt;
        |    | -objects&lt;br /&gt;
        |    | -vehicles&lt;br /&gt;
        |    | -weapons&lt;br /&gt;
        | -mp:&lt;br /&gt;
        |    | -soundmessages&lt;br /&gt;
        |    | -weapons_mp&lt;br /&gt;
        | -prefetch&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -agr&lt;br /&gt;
        |    | -cit&lt;br /&gt;
        |    | -dar&lt;br /&gt;
        |    | -ds&lt;br /&gt;
        |    | -mil&lt;br /&gt;
        |    | -pri&lt;br /&gt;
        |    | -rad&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -yan&lt;br /&gt;
        | -text:&lt;br /&gt;
        |    | -map_desc&lt;br /&gt;
        | -ui&lt;br /&gt;
        | -weapons&lt;br /&gt;
        | -weathers&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l01_escape:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l02_garbage:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03_agroprom:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03u_agr_underground&lt;br /&gt;
        | -l04_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l04u_labx18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db1 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l04u_labx18:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l05_bar:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l06_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l07_military:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08_yantar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08u_brainlab:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l10_radar&lt;br /&gt;
&lt;br /&gt;
== gamedata.db2 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l10_radar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l10u_bunker&lt;br /&gt;
        | -l11_pripyat:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia_2&lt;br /&gt;
&lt;br /&gt;
== gamedata.db3 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l12_stancia_2:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12u_control_monolith&lt;br /&gt;
        | -l12u_sarcofag&lt;br /&gt;
        | -testers_mp_agroprom:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_atp:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_bath:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_factory:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_lost_village:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_1:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_military_2:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_pool&lt;br /&gt;
        | -testers_mp_railroad:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -testers_mp_rostok&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod</id>
		<title>Обсуждение участника:Eugaliod</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod"/>
				<updated>2007-05-08T11:29:10Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* gamedata.db1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Содержимое файлов gamedata.db* ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db0 ==&lt;br /&gt;
&lt;br /&gt;
     -ai:&lt;br /&gt;
        | -alife&lt;br /&gt;
        | -common&lt;br /&gt;
     -anims:&lt;br /&gt;
        | -camera_effects&lt;br /&gt;
        | -editor&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -path&lt;br /&gt;
     -config:&lt;br /&gt;
        | -creatures&lt;br /&gt;
        | -gameplay&lt;br /&gt;
        | -misc&lt;br /&gt;
        | -models:&lt;br /&gt;
        |    | -capture&lt;br /&gt;
        |    | -objects&lt;br /&gt;
        |    | -vehicles&lt;br /&gt;
        |    | -weapons&lt;br /&gt;
        | -mp:&lt;br /&gt;
        |    | -soundmessages&lt;br /&gt;
        |    | -weapons_mp&lt;br /&gt;
        | -prefetch&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -agr&lt;br /&gt;
        |    | -cit&lt;br /&gt;
        |    | -dar&lt;br /&gt;
        |    | -ds&lt;br /&gt;
        |    | -mil&lt;br /&gt;
        |    | -pri&lt;br /&gt;
        |    | -rad&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -yan&lt;br /&gt;
        | -text:&lt;br /&gt;
        |    | -map_desc&lt;br /&gt;
        | -ui&lt;br /&gt;
        | -weapons&lt;br /&gt;
        | -weathers&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l01_escape:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l02_garbage:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03_agroprom:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03u_agr_underground&lt;br /&gt;
        | -l04_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l04u_labx18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db1 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l04u_labx18:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l05_bar:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l06_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l07_military:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08_yantar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08u_brainlab:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l10_radar&lt;br /&gt;
&lt;br /&gt;
== gamedata.db2 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l10_radar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l10u_bunker&lt;br /&gt;
        | -l11_pripyat:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l12_stancia_2&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod</id>
		<title>Обсуждение участника:Eugaliod</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod"/>
				<updated>2007-05-08T11:24:24Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: /* gamedata.db0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Содержимое файлов gamedata.db* ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db0 ==&lt;br /&gt;
&lt;br /&gt;
     -ai:&lt;br /&gt;
        | -alife&lt;br /&gt;
        | -common&lt;br /&gt;
     -anims:&lt;br /&gt;
        | -camera_effects&lt;br /&gt;
        | -editor&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -path&lt;br /&gt;
     -config:&lt;br /&gt;
        | -creatures&lt;br /&gt;
        | -gameplay&lt;br /&gt;
        | -misc&lt;br /&gt;
        | -models:&lt;br /&gt;
        |    | -capture&lt;br /&gt;
        |    | -objects&lt;br /&gt;
        |    | -vehicles&lt;br /&gt;
        |    | -weapons&lt;br /&gt;
        | -mp:&lt;br /&gt;
        |    | -soundmessages&lt;br /&gt;
        |    | -weapons_mp&lt;br /&gt;
        | -prefetch&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -agr&lt;br /&gt;
        |    | -cit&lt;br /&gt;
        |    | -dar&lt;br /&gt;
        |    | -ds&lt;br /&gt;
        |    | -mil&lt;br /&gt;
        |    | -pri&lt;br /&gt;
        |    | -rad&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -yan&lt;br /&gt;
        | -text:&lt;br /&gt;
        |    | -map_desc&lt;br /&gt;
        | -ui&lt;br /&gt;
        | -weapons&lt;br /&gt;
        | -weathers&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l01_escape:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l02_garbage:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03_agroprom:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03u_agr_underground&lt;br /&gt;
        | -l04_darkvalley:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l04u_labx18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db1 ==&lt;br /&gt;
&lt;br /&gt;
     -levels:&lt;br /&gt;
        | -l04u_labx18:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l05_bar:&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l06_rostok:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l07_military:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08_yantar:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l08u_brainlab:&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        | -l10_radar&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod</id>
		<title>Обсуждение участника:Eugaliod</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D1%83%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA%D0%B0:Eugaliod"/>
				<updated>2007-05-08T11:16:59Z</updated>
		
		<summary type="html">&lt;p&gt;Eugaliod: Содержимое файлов gamedata.db*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Содержимое файлов gamedata.db* ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gamedata.db0 ==&lt;br /&gt;
&lt;br /&gt;
     -ai:&lt;br /&gt;
        | -alife&lt;br /&gt;
        | -common&lt;br /&gt;
     -anims:&lt;br /&gt;
        | -camera_effects&lt;br /&gt;
        | -editor&lt;br /&gt;
        | -helicopter&lt;br /&gt;
        | -path&lt;br /&gt;
     -config:&lt;br /&gt;
        | -creatures&lt;br /&gt;
        | -gameplay&lt;br /&gt;
        | -misc&lt;br /&gt;
        | -models:&lt;br /&gt;
        |    | -capture&lt;br /&gt;
        |    | -objects&lt;br /&gt;
        |    | -vehicles&lt;br /&gt;
        |    | -weapons&lt;br /&gt;
        | -mp:&lt;br /&gt;
        |    | -soundmessages&lt;br /&gt;
        |    | -weapons_mp&lt;br /&gt;
        | -prefetch&lt;br /&gt;
        | -scripts:&lt;br /&gt;
        |    | -agr&lt;br /&gt;
        |    | -cit&lt;br /&gt;
        |    | -dar&lt;br /&gt;
        |    | -ds&lt;br /&gt;
        |    | -mil&lt;br /&gt;
        |    | -pri&lt;br /&gt;
        |    | -rad&lt;br /&gt;
        |    | -val&lt;br /&gt;
        |    | -yan&lt;br /&gt;
        | -text:&lt;br /&gt;
        |    | -map_desc&lt;br /&gt;
        | -ui&lt;br /&gt;
        | -weapons&lt;br /&gt;
        | -weathers&lt;br /&gt;
     -levels&lt;br /&gt;
        | -l01_escape&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l02_garbage&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03_agroprom&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l03u_agr_underground&lt;br /&gt;
        | -l04_darkvalley&lt;br /&gt;
        |    | -meshes&lt;br /&gt;
        |    | -terrain&lt;br /&gt;
        | -l04u_labx18&lt;/div&gt;</summary>
		<author><name>Eugaliod</name></author>	</entry>

	</feed>