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		<title>S.T.A.L.K.E.R. Inside Wiki - Вклад участника [ru]</title>
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		<updated>2026-06-10T09:33:24Z</updated>
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	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=CoP._%D0%94%D0%BE%D0%B1%D0%B0%D0%B2%D0%BB%D1%8F%D0%B5%D0%BC_%D0%B2%D0%BE%D0%B7%D0%BC%D0%BE%D0%B6%D0%BD%D0%BE%D1%81%D1%82%D1%8C_%D1%82%D0%B0%D1%81%D0%BA%D0%B0%D1%82%D1%8C_%D1%82%D1%80%D1%83%D0%BF%D1%8B_%D0%B8_%D0%B4%D1%80%D1%83%D0%B3%D0%B8%D0%B5_%D0%B4%D0%B8%D0%BD%D0%B0%D0%BC%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B</id>
		<title>CoP. Добавляем возможность таскать трупы и другие динамические объекты</title>
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				<updated>2010-08-03T23:50:16Z</updated>
		
		<summary type="html">&lt;p&gt;94.41.198.222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Привет всем.В этой статье я напишу, как вернуть таскание трупов и объектов в STALKER CoP, не понятно зачем убранное ПЫСами.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Уровень слжности:очень легко., не обращайте внимания на длину тутора, тут вам только копипастить придется)&amp;lt;br&amp;gt;&lt;br /&gt;
Автор:sk0rpi0n'''&amp;lt;br&amp;gt;&lt;br /&gt;
Открываем configs/system.ltx, идем в конец файла, ищем строку '''[ph_capture_visuals]'''.Под ней - все, что нам нужно, а точнее:&lt;br /&gt;
&amp;lt;code&amp;gt;;NPC&lt;br /&gt;
;actors\stalker_bandit\stalker_bandit_1&lt;br /&gt;
;actors\stalker_bandit\stalker_bandit_2&lt;br /&gt;
;actors\stalker_bandit\stalker_bandit_3&lt;br /&gt;
;actors\stalker_bandit\stalker_bandit_3_face_1&lt;br /&gt;
;actors\stalker_bandit\stalker_bandit_3_face_2&lt;br /&gt;
;actors\stalker_bandit\stalker_bandit_3_mask&lt;br /&gt;
;actors\stalker_bandit\stalker_bandit_4&lt;br /&gt;
;actors\stalker_dolg\stalker_dolg_1&lt;br /&gt;
;actors\stalker_dolg\stalker_dolg_2&lt;br /&gt;
;actors\stalker_dolg\stalker_dolg_2_face_1&lt;br /&gt;
;actors\stalker_dolg\stalker_dolg_2_face_2&lt;br /&gt;
;actors\stalker_dolg\stalker_dolg_2_mask&lt;br /&gt;
;actors\stalker_dolg\stalker_dolg_3&lt;br /&gt;
;actors\stalker_dolg\stalker_dolg_4&lt;br /&gt;
;actors\stalker_freedom\stalker_freedom_1&lt;br /&gt;
;actors\stalker_freedom\stalker_freedom_2&lt;br /&gt;
;actors\stalker_freedom\stalker_freedom_2_face_1&lt;br /&gt;
;actors\stalker_freedom\stalker_freedom_2_face_2&lt;br /&gt;
;actors\stalker_freedom\stalker_freedom_2_mask&lt;br /&gt;
;actors\stalker_freedom\stalker_freedom_3&lt;br /&gt;
;actors\stalker_freedom\stalker_freedom_4&lt;br /&gt;
;actors\stalker_hero\stalker_hero_1&lt;br /&gt;
;actors\stalker_hero\stalker_hero_stc_strelok&lt;br /&gt;
;actors\stalker_lesnik\stalker_lesnik_1&lt;br /&gt;
;actors\stalker_merc\stalker_merc_2&lt;br /&gt;
;actors\stalker_merc\stalker_merc_4&lt;br /&gt;
;actors\stalker_monolith\stalker_monolith_1&lt;br /&gt;
;actors\stalker_monolith\stalker_monolith_2&lt;br /&gt;
;actors\stalker_monolith\stalker_monolith_3&lt;br /&gt;
;actors\stalker_monolith\stalker_monolith_4&lt;br /&gt;
;actors\stalker_nebo\stalker_nebo_1&lt;br /&gt;
;actors\stalker_nebo\stalker_nebo_2&lt;br /&gt;
;actors\stalker_nebo\stalker_nebo_2_face_1&lt;br /&gt;
;actors\stalker_nebo\stalker_nebo_2_face_2&lt;br /&gt;
;actors\stalker_nebo\stalker_nebo_2_face_3&lt;br /&gt;
;actors\stalker_nebo\stalker_nebo_2_mask&lt;br /&gt;
;actors\stalker_nebo\stalker_nebo_3&lt;br /&gt;
;actors\stalker_neutral\stalker_neutral_1&lt;br /&gt;
;actors\stalker_neutral\stalker_neutral_2&lt;br /&gt;
;actors\stalker_neutral\stalker_neutral_2_face_1&lt;br /&gt;
;actors\stalker_neutral\stalker_neutral_2_face_2&lt;br /&gt;
;actors\stalker_neutral\stalker_neutral_2_mask&lt;br /&gt;
;actors\stalker_neutral\stalker_neutral_3&lt;br /&gt;
;actors\stalker_neutral\stalker_neutral_4&lt;br /&gt;
;actors\stalker_soldier\stalker_soldier_1&lt;br /&gt;
;actors\stalker_soldier\stalker_soldier_2&lt;br /&gt;
;actors\stalker_soldier\stalker_soldier_2_face_1&lt;br /&gt;
;actors\stalker_soldier\stalker_soldier_3&lt;br /&gt;
;actors\stalker_soldier\stalker_soldier_4&lt;br /&gt;
;actors\stalker_trader\stalker_trader_1&lt;br /&gt;
;actors\stalker_ucheniy\stalker_ucheniy_1&lt;br /&gt;
;actors\stalker_zombied\stalker_zombied_1&lt;br /&gt;
;actors\stalker_zombied\stalker_zombied_2&lt;br /&gt;
;actors\stalker_zombied\stalker_zombied_3&lt;br /&gt;
;actors\stalker_zombied\stalker_zombied_4&lt;br /&gt;
&lt;br /&gt;
;Monsters&lt;br /&gt;
;monsters\controller\controller_1&lt;br /&gt;
;monsters\controller\controller_2&lt;br /&gt;
;monsters\controller\controller_3&lt;br /&gt;
;monsters\controller\controller_4&lt;br /&gt;
;monsters\controller\controller_dead&lt;br /&gt;
;monsters\crow\crow&lt;br /&gt;
;monsters\dog\dog&lt;br /&gt;
;monsters\dog\dog_bulterier&lt;br /&gt;
;monsters\dog\dog_bulterier_dead&lt;br /&gt;
;monsters\dog\dog_dead&lt;br /&gt;
;monsters\dog\dog_red&lt;br /&gt;
;monsters\dog\dog_red_dead&lt;br /&gt;
;monsters\dog\dog_white&lt;br /&gt;
;monsters\dog\dog_white_dead&lt;br /&gt;
;monsters\flesh\flesh&lt;br /&gt;
;monsters\flesh\flesh_dead&lt;br /&gt;
;monsters\flesh\flesh_strong&lt;br /&gt;
;monsters\krovosos\krovosos&lt;br /&gt;
;monsters\krovosos\krovosos_dead&lt;br /&gt;
;monsters\krovosos\krovosos_strong&lt;br /&gt;
;monsters\krovosos\krovosos_strong_xray&lt;br /&gt;
;monsters\krovosos\krovosos_xray&lt;br /&gt;
;monsters\mutant_boar\mutant_boar&lt;br /&gt;
;monsters\mutant_boar\mutant_boar_dead&lt;br /&gt;
;monsters\mutant_boar\mutant_boar_strong&lt;br /&gt;
;monsters\poltergeist\poltergeist&lt;br /&gt;
;monsters\poltergeist\poltergeist_dead&lt;br /&gt;
;monsters\poltergeist\poltergeist_strong&lt;br /&gt;
;monsters\pseudodog\pseudodog&lt;br /&gt;
;monsters\pseudodog\pseudodog_dead&lt;br /&gt;
;monsters\pseudodog\pseudodog_grey&lt;br /&gt;
;monsters\pseudodog\pseudodog_grey_dead&lt;br /&gt;
;monsters\rat\rat_1&lt;br /&gt;
;monsters\snork\snork&lt;br /&gt;
;monsters\snork\snork_dead&lt;br /&gt;
;monsters\tushkano\tushkano&lt;br /&gt;
;monsters\tushkano\tushkano_dead&amp;lt;/code&amp;gt;&lt;br /&gt;
Все строки, помеченные точкой с запятой &amp;quot;;&amp;quot; - не используются игрой.Следовательно, нам надо их убрать.Заменим верхний текст на этот:&lt;br /&gt;
&amp;lt;code&amp;gt;;NPC&lt;br /&gt;
actors\stalker_bandit\stalker_bandit_1&lt;br /&gt;
actors\stalker_bandit\stalker_bandit_2&lt;br /&gt;
actors\stalker_bandit\stalker_bandit_3&lt;br /&gt;
actors\stalker_bandit\stalker_bandit_3_face_1&lt;br /&gt;
actors\stalker_bandit\stalker_bandit_3_face_2&lt;br /&gt;
actors\stalker_bandit\stalker_bandit_3_mask&lt;br /&gt;
actors\stalker_bandit\stalker_bandit_4&lt;br /&gt;
actors\stalker_dolg\stalker_dolg_1&lt;br /&gt;
actors\stalker_dolg\stalker_dolg_2&lt;br /&gt;
actors\stalker_dolg\stalker_dolg_2_face_1&lt;br /&gt;
actors\stalker_dolg\stalker_dolg_2_face_2&lt;br /&gt;
actors\stalker_dolg\stalker_dolg_2_mask&lt;br /&gt;
actors\stalker_dolg\stalker_dolg_3&lt;br /&gt;
actors\stalker_dolg\stalker_dolg_4&lt;br /&gt;
actors\stalker_freedom\stalker_freedom_1&lt;br /&gt;
actors\stalker_freedom\stalker_freedom_2&lt;br /&gt;
actors\stalker_freedom\stalker_freedom_2_face_1&lt;br /&gt;
actors\stalker_freedom\stalker_freedom_2_face_2&lt;br /&gt;
actors\stalker_freedom\stalker_freedom_2_mask&lt;br /&gt;
actors\stalker_freedom\stalker_freedom_3&lt;br /&gt;
actors\stalker_freedom\stalker_freedom_4&lt;br /&gt;
actors\stalker_hero\stalker_hero_1&lt;br /&gt;
actors\stalker_hero\stalker_hero_stc_strelok&lt;br /&gt;
actors\stalker_lesnik\stalker_lesnik_1&lt;br /&gt;
actors\stalker_merc\stalker_merc_2&lt;br /&gt;
actors\stalker_merc\stalker_merc_4&lt;br /&gt;
actors\stalker_monolith\stalker_monolith_1&lt;br /&gt;
actors\stalker_monolith\stalker_monolith_2&lt;br /&gt;
actors\stalker_monolith\stalker_monolith_3&lt;br /&gt;
actors\stalker_monolith\stalker_monolith_4&lt;br /&gt;
actors\stalker_nebo\stalker_nebo_1&lt;br /&gt;
actors\stalker_nebo\stalker_nebo_2&lt;br /&gt;
actors\stalker_nebo\stalker_nebo_2_face_1&lt;br /&gt;
actors\stalker_nebo\stalker_nebo_2_face_2&lt;br /&gt;
actors\stalker_nebo\stalker_nebo_2_face_3&lt;br /&gt;
actors\stalker_nebo\stalker_nebo_2_mask&lt;br /&gt;
actors\stalker_nebo\stalker_nebo_3&lt;br /&gt;
actors\stalker_neutral\stalker_neutral_1&lt;br /&gt;
actors\stalker_neutral\stalker_neutral_2&lt;br /&gt;
actors\stalker_neutral\stalker_neutral_2_face_1&lt;br /&gt;
actors\stalker_neutral\stalker_neutral_2_face_2&lt;br /&gt;
actors\stalker_neutral\stalker_neutral_2_mask&lt;br /&gt;
actors\stalker_neutral\stalker_neutral_3&lt;br /&gt;
actors\stalker_neutral\stalker_neutral_4&lt;br /&gt;
actors\stalker_soldier\stalker_soldier_1&lt;br /&gt;
actors\stalker_soldier\stalker_soldier_2&lt;br /&gt;
actors\stalker_soldier\stalker_soldier_2_face_1&lt;br /&gt;
actors\stalker_soldier\stalker_soldier_3&lt;br /&gt;
actors\stalker_soldier\stalker_soldier_4&lt;br /&gt;
actors\stalker_trader\stalker_trader_1&lt;br /&gt;
actors\stalker_ucheniy\stalker_ucheniy_1&lt;br /&gt;
actors\stalker_zombied\stalker_zombied_1&lt;br /&gt;
actors\stalker_zombied\stalker_zombied_2&lt;br /&gt;
actors\stalker_zombied\stalker_zombied_3&lt;br /&gt;
actors\stalker_zombied\stalker_zombied_4&lt;br /&gt;
&lt;br /&gt;
;Monsters&lt;br /&gt;
;monsters\controller\controller_1&lt;br /&gt;
;monsters\controller\controller_2&lt;br /&gt;
;monsters\controller\controller_3&lt;br /&gt;
;monsters\controller\controller_4&lt;br /&gt;
;monsters\controller\controller_dead&lt;br /&gt;
;monsters\crow\crow&lt;br /&gt;
monsters\dog\dog&lt;br /&gt;
monsters\dog\dog_bulterier&lt;br /&gt;
monsters\dog\dog_bulterier_dead&lt;br /&gt;
monsters\dog\dog_dead&lt;br /&gt;
monsters\dog\dog_red&lt;br /&gt;
monsters\dog\dog_red_dead&lt;br /&gt;
monsters\dog\dog_white&lt;br /&gt;
monsters\dog\dog_white_dead&lt;br /&gt;
;monsters\flesh\flesh&lt;br /&gt;
;monsters\flesh\flesh_dead&lt;br /&gt;
;monsters\flesh\flesh_strong&lt;br /&gt;
monsters\krovosos\krovosos&lt;br /&gt;
monsters\krovosos\krovosos_dead&lt;br /&gt;
monsters\krovosos\krovosos_strong&lt;br /&gt;
monsters\krovosos\krovosos_strong_xray&lt;br /&gt;
monsters\krovosos\krovosos_xray&lt;br /&gt;
;monsters\mutant_boar\mutant_boar&lt;br /&gt;
;monsters\mutant_boar\mutant_boar_dead&lt;br /&gt;
;monsters\mutant_boar\mutant_boar_strong&lt;br /&gt;
;monsters\poltergeist\poltergeist&lt;br /&gt;
;monsters\poltergeist\poltergeist_dead&lt;br /&gt;
;monsters\poltergeist\poltergeist_strong&lt;br /&gt;
monsters\pseudodog\pseudodog&lt;br /&gt;
monsters\pseudodog\pseudodog_dead&lt;br /&gt;
monsters\pseudodog\pseudodog_grey&lt;br /&gt;
monsters\pseudodog\pseudodog_grey_dead&lt;br /&gt;
;monsters\rat\rat_1&lt;br /&gt;
;monsters\snork\snork&lt;br /&gt;
;monsters\snork\snork_dead&lt;br /&gt;
;monsters\tushkano\tushkano&lt;br /&gt;
;monsters\tushkano\tushkano_dead&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Отлично!Теперь можно таскать трупы монстрюг и пиплов.&lt;br /&gt;
Рассмотрим таскание остальных объектов.&lt;br /&gt;
Вы можете добавить почти любую модель из папки meshes, кроме:&lt;br /&gt;
static models(статичные модели) - их невозможно никак сдвинуть в игре.&lt;br /&gt;
Пример добавления модели, пишем это после конца списка моделей монстров(на свой страх и риск обтаскайтесь списком моделей из зова припяти. Для ТЧ и ЧН список таскаемых динамических моделей можно получить, например, из лога проверки папки антивирусной программой с &amp;quot;заменой&amp;quot; (в меню правка) в блокноте ненужных частей на пустоту):&lt;br /&gt;
&amp;lt;code&amp;gt;;Other models&lt;br /&gt;
dynamics\artefacts\af_blood&lt;br /&gt;
dynamics\artefacts\af_compass&lt;br /&gt;
dynamics\artefacts\af_control&lt;br /&gt;
dynamics\artefacts\af_cristall&lt;br /&gt;
dynamics\artefacts\af_cristall_flower&lt;br /&gt;
dynamics\artefacts\af_cristall_plant&lt;br /&gt;
dynamics\artefacts\af_dummy_battery&lt;br /&gt;
dynamics\artefacts\af_dummy_dummy&lt;br /&gt;
dynamics\artefacts\af_dummy_glassbeads&lt;br /&gt;
dynamics\artefacts\af_electra_flash&lt;br /&gt;
dynamics\artefacts\af_electra_moonlight&lt;br /&gt;
dynamics\artefacts\af_electra_sparkler&lt;br /&gt;
dynamics\artefacts\af_eye&lt;br /&gt;
dynamics\artefacts\af_fire&lt;br /&gt;
dynamics\artefacts\af_fireball&lt;br /&gt;
dynamics\artefacts\af_fuzz_kolobok&lt;br /&gt;
dynamics\artefacts\af_glass&lt;br /&gt;
dynamics\artefacts\af_gold_fish&lt;br /&gt;
dynamics\artefacts\af_gravi&lt;br /&gt;
dynamics\artefacts\af_ice&lt;br /&gt;
dynamics\artefacts\af_medusa&lt;br /&gt;
dynamics\artefacts\af_mincer_meat&lt;br /&gt;
dynamics\artefacts\af_night_star&lt;br /&gt;
dynamics\artefacts\af_psi_field&lt;br /&gt;
dynamics\artefacts\af_soul&lt;br /&gt;
dynamics\artefacts\af_vyvert&lt;br /&gt;
dynamics\artefacts\artefact_electra_blue&lt;br /&gt;
dynamics\artefacts\artefact_electra_blue_hud&lt;br /&gt;
dynamics\artefacts\artefact_electra_green&lt;br /&gt;
dynamics\artefacts\artefact_electra_green_hud&lt;br /&gt;
dynamics\balon\balon_01&lt;br /&gt;
dynamics\balon\balon_02&lt;br /&gt;
dynamics\balon\balon_02a&lt;br /&gt;
dynamics\balon\bidon&lt;br /&gt;
dynamics\balon\bochka_close_1&lt;br /&gt;
dynamics\balon\bochka_close_2&lt;br /&gt;
dynamics\balon\bochka_close_3&lt;br /&gt;
dynamics\balon\bochka_close_4&lt;br /&gt;
dynamics\balon\bochka_fuel&lt;br /&gt;
dynamics\balon\gaz_balon&lt;br /&gt;
dynamics\balon\kanistra&lt;br /&gt;
dynamics\box\box_1a&lt;br /&gt;
dynamics\box\box_1b&lt;br /&gt;
dynamics\box\box_1c&lt;br /&gt;
dynamics\box\box_bottle_1&lt;br /&gt;
dynamics\box\box_metall_01&lt;br /&gt;
dynamics\box\box_paper&lt;br /&gt;
dynamics\box\box_wood_01&lt;br /&gt;
dynamics\box\box_wood_02&lt;br /&gt;
dynamics\box\expl_dinamit&lt;br /&gt;
dynamics\box\part\box_metall_01_part_1&lt;br /&gt;
dynamics\box\part\box_metall_01_part_2&lt;br /&gt;
dynamics\box\part\box_paper_part_1&lt;br /&gt;
dynamics\box\part\box_wood_01_part_1&lt;br /&gt;
dynamics\box\part\box_wood_01_part_2&lt;br /&gt;
dynamics\box\part\box_wood_01_part_3&lt;br /&gt;
dynamics\box\part\box_wood_01_part_4&lt;br /&gt;
dynamics\box\part\box_wood_01_part_5&lt;br /&gt;
dynamics\box\part\box_wood_01_part_6&lt;br /&gt;
dynamics\box\part\box_wood_01_part_7&lt;br /&gt;
dynamics\dead_body\skelet_crash&lt;br /&gt;
dynamics\dead_body\skelet_crash_monster&lt;br /&gt;
dynamics\dead_body\vertel_boar&lt;br /&gt;
dynamics\devices\dev_antirad\dev_antirad&lt;br /&gt;
dynamics\devices\dev_aptechka\dev_aptechka_high&lt;br /&gt;
dynamics\devices\dev_aptechka\dev_aptechka_low&lt;br /&gt;
dynamics\devices\dev_aptechka\dev_aptechka_mid&lt;br /&gt;
dynamics\devices\dev_bandage\dev_bandage&lt;br /&gt;
dynamics\devices\dev_binoculars\dev_binoculars&lt;br /&gt;
dynamics\devices\dev_bolt\dev_bolt&lt;br /&gt;
dynamics\devices\dev_bred\dev_bred&lt;br /&gt;
dynamics\devices\dev_conserv\dev_conserv&lt;br /&gt;
dynamics\devices\dev_datchik_1\dev_datchik_1&lt;br /&gt;
dynamics\devices\dev_datchik_2\dev_datchik_2&lt;br /&gt;
dynamics\devices\dev_datchik_3\dev_datchik_3&lt;br /&gt;
dynamics\devices\dev_decoder\dev_decoder&lt;br /&gt;
dynamics\devices\dev_detector_1\dev_detector_1&lt;br /&gt;
dynamics\devices\dev_detector_2\dev_detector_2&lt;br /&gt;
dynamics\devices\dev_detector_3\dev_detector_3&lt;br /&gt;
dynamics\devices\dev_detector_4\dev_detector_4&lt;br /&gt;
dynamics\devices\dev_drink_stalker\dev_drink_stalker&lt;br /&gt;
dynamics\devices\dev_drink_stalker\dev_drink_stalker_old&lt;br /&gt;
dynamics\devices\dev_flare\dev_flare&lt;br /&gt;
dynamics\devices\dev_flash_1\dev_flash_1&lt;br /&gt;
dynamics\devices\dev_flash_2\dev_flash_2&lt;br /&gt;
dynamics\devices\dev_fmradio\dev_fmradio&lt;br /&gt;
dynamics\devices\dev_guitar\dev_guitar&lt;br /&gt;
dynamics\devices\dev_harmonica\dev_harmonica&lt;br /&gt;
dynamics\devices\dev_instrument_1\dev_instrument_1&lt;br /&gt;
dynamics\devices\dev_kolbasa\dev_kolbasa&lt;br /&gt;
dynamics\devices\dev_merger\dev_merger&lt;br /&gt;
dynamics\devices\dev_pda\dev_pda&lt;br /&gt;
dynamics\devices\dev_rukzak\dev_rukzak&lt;br /&gt;
dynamics\devices\dev_torch_light\dev_torch_light&lt;br /&gt;
dynamics\devices\dev_vodka\dev_vodka&lt;br /&gt;
dynamics\door\agru_door&lt;br /&gt;
dynamics\door\bookcase_village_50x90_ph_door_l&lt;br /&gt;
dynamics\door\bookcase_village_50x90_ph_door_r&lt;br /&gt;
dynamics\door\box_wooden_01_door&lt;br /&gt;
dynamics\door\cabinet_child_350x200_01_door&lt;br /&gt;
dynamics\door\cabinet_child_45x80_01_door&lt;br /&gt;
dynamics\door\cabinet_village_140x210_ph_door_l&lt;br /&gt;
dynamics\door\cabinet_village_140x210_ph_door_r&lt;br /&gt;
dynamics\door\destr_door_wood_130x250_01&lt;br /&gt;
dynamics\door\door_garbage_01&lt;br /&gt;
dynamics\door\door_garbage_02&lt;br /&gt;
dynamics\door\door_hospital_01_l&lt;br /&gt;
dynamics\door\door_hospital_01_r&lt;br /&gt;
dynamics\door\door_hospital_02&lt;br /&gt;
dynamics\door\door_katakomb_big_2&lt;br /&gt;
dynamics\door\door_katakomb_big_2_lock&lt;br /&gt;
dynamics\door\door_katakomb_big_3&lt;br /&gt;
dynamics\door\door_katakomb_big_4&lt;br /&gt;
dynamics\door\door_lift_01&lt;br /&gt;
dynamics\door\door_metal&lt;br /&gt;
dynamics\door\door_metal_145_230_01&lt;br /&gt;
dynamics\door\door_metal_150x240_01_l&lt;br /&gt;
dynamics\door\door_metal_150x240_01_r&lt;br /&gt;
dynamics\door\door_metal_150x260_01&lt;br /&gt;
dynamics\door\door_metal_150x260_02&lt;br /&gt;
dynamics\door\door_metal_185x297_01_l&lt;br /&gt;
dynamics\door\door_metal_185x297_01_r&lt;br /&gt;
dynamics\door\door_metal_210_250_01&lt;br /&gt;
dynamics\door\door_metal_220x260_01_l&lt;br /&gt;
dynamics\door\door_metal_220x260_01_r&lt;br /&gt;
dynamics\door\door_old_wood_120x240_01&lt;br /&gt;
dynamics\door\door_ship_high&lt;br /&gt;
dynamics\door\door_ship_high_l&lt;br /&gt;
dynamics\door\door_ship_high_r&lt;br /&gt;
dynamics\door\door_slide_140x250_01&lt;br /&gt;
dynamics\door\door_trader&lt;br /&gt;
dynamics\door\door_wood_100x190_01&lt;br /&gt;
dynamics\door\door_wood_120x240_01&lt;br /&gt;
dynamics\door\door_wood_130x245_01&lt;br /&gt;
dynamics\door\door_wood_130x250_01&lt;br /&gt;
dynamics\door\door_wood_150x260_01&lt;br /&gt;
dynamics\door\door_wood_200x250_01_l&lt;br /&gt;
dynamics\door\door_wood_200x250_01_r&lt;br /&gt;
dynamics\door\gate_red_forest_01_l&lt;br /&gt;
dynamics\door\gate_red_forest_01_r&lt;br /&gt;
dynamics\door\safe_01_ph_door&lt;br /&gt;
dynamics\door\shelf_metal_160x200_door_l&lt;br /&gt;
dynamics\door\shelf_metal_160x200_door_r&lt;br /&gt;
dynamics\door\shkaf_lab_01_door_l&lt;br /&gt;
dynamics\door\shkaf_lab_01_door_r&lt;br /&gt;
dynamics\door\shkaf_work_01_door&lt;br /&gt;
dynamics\door\shop_fridge_1_door_l&lt;br /&gt;
dynamics\door\shop_fridge_1_door_r&lt;br /&gt;
dynamics\door\shop_fridge_2_door&lt;br /&gt;
dynamics\door\stol_6_ph_door&lt;br /&gt;
dynamics\door\stol_7_ph_door&lt;br /&gt;
dynamics\door\stol_8a_ph_door&lt;br /&gt;
dynamics\door\stol_8_ph_door&lt;br /&gt;
dynamics\door\stol_9a_ph_door&lt;br /&gt;
dynamics\door\tumba_village_100x90_ph_01_door&lt;br /&gt;
dynamics\door\tumba_village_100x90_ph_door_l&lt;br /&gt;
dynamics\door\tumba_village_100x90_ph_door_r&lt;br /&gt;
dynamics\door\tumba_village_140x60_ph_door&lt;br /&gt;
dynamics\door\tumba_village_50x120_ph_door&lt;br /&gt;
dynamics\door\part\destr_door_wood_130x250_01_part_1&lt;br /&gt;
dynamics\door\part\destr_door_wood_130x250_01_part_2&lt;br /&gt;
dynamics\door\part\destr_door_wood_130x250_01_part_3&lt;br /&gt;
dynamics\door\part\destr_door_wood_130x250_01_part_4&lt;br /&gt;
dynamics\el_tehnika\disel_generator&lt;br /&gt;
dynamics\el_tehnika\el_control_unit_1&lt;br /&gt;
dynamics\el_tehnika\komp_blok&lt;br /&gt;
dynamics\el_tehnika\komp_klava&lt;br /&gt;
dynamics\el_tehnika\komp_monitor&lt;br /&gt;
dynamics\el_tehnika\komp_monitor_screen_1&lt;br /&gt;
dynamics\el_tehnika\krisagenerator&lt;br /&gt;
dynamics\el_tehnika\lab_primary_switcher&lt;br /&gt;
dynamics\el_tehnika\lift_big_1&lt;br /&gt;
dynamics\el_tehnika\notebook&lt;br /&gt;
dynamics\el_tehnika\priemnik_gorizont&lt;br /&gt;
dynamics\el_tehnika\rupor&lt;br /&gt;
dynamics\el_tehnika\speakerphone&lt;br /&gt;
dynamics\el_tehnika\table_lamp_01&lt;br /&gt;
dynamics\el_tehnika\transiver&lt;br /&gt;
dynamics\el_tehnika\tv_1&lt;br /&gt;
dynamics\el_tehnika\ventilator_01&lt;br /&gt;
dynamics\el_tehnika\ventilator_02&lt;br /&gt;
dynamics\el_tehnika\ventilator_03&lt;br /&gt;
dynamics\el_tehnika\ventilator_04&lt;br /&gt;
dynamics\el_tehnika\ventilator_05&lt;br /&gt;
dynamics\equipments\documents_1&lt;br /&gt;
dynamics\equipments\documents_2&lt;br /&gt;
dynamics\equipments\documents_3&lt;br /&gt;
dynamics\equipments\documents_4&lt;br /&gt;
dynamics\equipments\documents_5&lt;br /&gt;
dynamics\equipments\documents_6&lt;br /&gt;
dynamics\equipments\documents_7&lt;br /&gt;
dynamics\equipments\documents_8&lt;br /&gt;
dynamics\equipments\documents_9&lt;br /&gt;
dynamics\equipments\item_boar_leg&lt;br /&gt;
dynamics\equipments\item_dog_tail&lt;br /&gt;
dynamics\equipments\item_flesh_eye&lt;br /&gt;
dynamics\equipments\item_krovosos_jaw&lt;br /&gt;
dynamics\equipments\item_psevdodog_tail&lt;br /&gt;
dynamics\equipments\item_snork_leg&lt;br /&gt;
dynamics\equipments\medical\drug_anabiotic&lt;br /&gt;
dynamics\equipments\medical\drug_antidot&lt;br /&gt;
dynamics\equipments\medical\drug_booster&lt;br /&gt;
dynamics\equipments\medical\drug_coagulant&lt;br /&gt;
dynamics\equipments\medical\drug_psy_blockade&lt;br /&gt;
dynamics\equipments\medical\drug_radioprotector&lt;br /&gt;
dynamics\equipments\quest\access_card&lt;br /&gt;
dynamics\equipments\quest\anomaly_plant&lt;br /&gt;
dynamics\equipments\quest\balloon_poison_gas&lt;br /&gt;
dynamics\equipments\quest\box_black&lt;br /&gt;
dynamics\equipments\quest\box_condensers&lt;br /&gt;
dynamics\equipments\quest\box_kanifol&lt;br /&gt;
dynamics\equipments\quest\box_toolkit_1&lt;br /&gt;
dynamics\equipments\quest\box_toolkit_2&lt;br /&gt;
dynamics\equipments\quest\box_toolkit_3&lt;br /&gt;
dynamics\equipments\quest\box_transistors&lt;br /&gt;
dynamics\equipments\quest\explosive_charge&lt;br /&gt;
dynamics\equipments\quest\identity_card&lt;br /&gt;
dynamics\equipments\quest\key&lt;br /&gt;
dynamics\equipments\quest\materials_textolite&lt;br /&gt;
dynamics\equipments\quest\materials_wire&lt;br /&gt;
dynamics\equipments\quest\memory_module&lt;br /&gt;
dynamics\equipments\quest\notebook&lt;br /&gt;
dynamics\equipments\quest\notes_document_case_1&lt;br /&gt;
dynamics\equipments\quest\notes_document_case_2&lt;br /&gt;
dynamics\equipments\quest\notes_document_case_3&lt;br /&gt;
dynamics\equipments\quest\notes_letter_1&lt;br /&gt;
dynamics\equipments\quest\notes_letter_2&lt;br /&gt;
dynamics\equipments\quest\notes_letter_3&lt;br /&gt;
dynamics\equipments\quest\notes_paper_1&lt;br /&gt;
dynamics\equipments\quest\notes_paper_2&lt;br /&gt;
dynamics\equipments\quest\notes_photo_1&lt;br /&gt;
dynamics\equipments\quest\notes_photo_2&lt;br /&gt;
dynamics\equipments\quest\notes_writing_book_1&lt;br /&gt;
dynamics\equipments\quest\notes_writing_book_2&lt;br /&gt;
dynamics\equipments\quest\safe_container&lt;br /&gt;
dynamics\equipments\quest\scanner_anomaly&lt;br /&gt;
dynamics\equipments\quest\scanner_artefact&lt;br /&gt;
dynamics\equipment_cache\equipment_box_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_box_02_case&lt;br /&gt;
dynamics\equipment_cache\equipment_box_03_case&lt;br /&gt;
dynamics\equipment_cache\equipment_cross_1_case&lt;br /&gt;
dynamics\equipment_cache\equipment_cross_2_case&lt;br /&gt;
dynamics\equipment_cache\equipment_cross_3_case&lt;br /&gt;
dynamics\equipment_cache\equipment_electric_box_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_electric_box_02_case&lt;br /&gt;
dynamics\equipment_cache\equipment_hatch_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_hatch_02_case&lt;br /&gt;
dynamics\equipment_cache\equipment_instrument_case_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_pipe_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_pipe_02_case&lt;br /&gt;
dynamics\equipment_cache\equipment_pipe_valve_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_rucksack_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_rucksack_02_case&lt;br /&gt;
dynamics\equipment_cache\equipment_seif_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_seif_02_case&lt;br /&gt;
dynamics\equipment_cache\equipment_seif_03_case&lt;br /&gt;
dynamics\equipment_cache\equipment_trees_log_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_trees_stump_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_zaz968_case&lt;br /&gt;
dynamics\fence\debris_01&lt;br /&gt;
dynamics\fence\wooden_board_01&lt;br /&gt;
dynamics\fence\wooden_board_01_2m&lt;br /&gt;
dynamics\fence\wooden_board_02&lt;br /&gt;
dynamics\fence\wooden_board_03&lt;br /&gt;
dynamics\fence\wooden_board_04&lt;br /&gt;
dynamics\fence\wood_fence_1&lt;br /&gt;
dynamics\fence\wood_fence_2&lt;br /&gt;
dynamics\fence\wood_fence_3&lt;br /&gt;
dynamics\fence\wood_fence_4&lt;br /&gt;
dynamics\fence\wood_fence_5&lt;br /&gt;
dynamics\fence\part\wooden_board_01_2m_part_01&lt;br /&gt;
dynamics\fence\part\wooden_board_01_2m_part_02&lt;br /&gt;
dynamics\fence\part\wooden_board_01_2m_part_03&lt;br /&gt;
dynamics\fence\part\wooden_board_01_part_01&lt;br /&gt;
dynamics\fence\part\wooden_board_01_part_02&lt;br /&gt;
dynamics\fence\part\wooden_board_01_part_03&lt;br /&gt;
dynamics\fence\part\wooden_board_01_part_04&lt;br /&gt;
dynamics\fence\part\wooden_board_01_part_05&lt;br /&gt;
dynamics\fence\part\wood_fence_part_1&lt;br /&gt;
dynamics\fence\part\wood_fence_part_2&lt;br /&gt;
dynamics\fence\part\wood_fence_part_3&lt;br /&gt;
dynamics\fence\part\wood_fence_part_4&lt;br /&gt;
dynamics\fence\part\wood_fence_part_5&lt;br /&gt;
dynamics\fence\part\wood_fence_part_6&lt;br /&gt;
dynamics\fence\part\wood_fence_part_7&lt;br /&gt;
dynamics\firestation\fire_vedro&lt;br /&gt;
dynamics\firestation\ognetushitel&lt;br /&gt;
dynamics\kitchen_room\bottle_3l&lt;br /&gt;
dynamics\kitchen_room\curtains&lt;br /&gt;
dynamics\kitchen_room\freezer&lt;br /&gt;
dynamics\kitchen_room\gaz_plita&lt;br /&gt;
dynamics\kitchen_room\gaz_plita_small&lt;br /&gt;
dynamics\kitchen_room\kitchen_bludo&lt;br /&gt;
dynamics\kitchen_room\kitchen_kastrula&lt;br /&gt;
dynamics\kitchen_room\kitchen_kastrula_up&lt;br /&gt;
dynamics\kitchen_room\kitchen_krujka&lt;br /&gt;
dynamics\kitchen_room\kitchen_lojka&lt;br /&gt;
dynamics\kitchen_room\kitchen_miska&lt;br /&gt;
dynamics\kitchen_room\kitchen_tarelka1&lt;br /&gt;
dynamics\kitchen_room\kitchen_tarelka2&lt;br /&gt;
dynamics\kitchen_room\teapot_1&lt;br /&gt;
dynamics\kitchen_room\part\bottle_3l_part_0&lt;br /&gt;
dynamics\kitchen_room\part\bottle_3l_part_1&lt;br /&gt;
dynamics\kitchen_room\part\bottle_3l_part_2&lt;br /&gt;
dynamics\kitchen_room\part\bottle_3l_part_3&lt;br /&gt;
dynamics\kitchen_room\part\bottle_3l_part_4&lt;br /&gt;
dynamics\kitchen_room\part\bottle_3l_part_5&lt;br /&gt;
dynamics\kitchen_room\part\bottle_3l_part_6&lt;br /&gt;
dynamics\kitchen_room\part\bottle_3l_part_7&lt;br /&gt;
dynamics\light\light_abajour_1&lt;br /&gt;
dynamics\light\light_abajour_2_hirez&lt;br /&gt;
dynamics\light\light_abajour_2_lowrez&lt;br /&gt;
dynamics\light\light_abajour_2_lowrez_noflare&lt;br /&gt;
dynamics\light\light_abajour_3_hirez&lt;br /&gt;
dynamics\light\light_abajour_4_hirez&lt;br /&gt;
dynamics\light\light_alarm_1&lt;br /&gt;
dynamics\light\light_alarm_glass&lt;br /&gt;
dynamics\light\light_alarm_green_glass&lt;br /&gt;
dynamics\light\light_alarm_nolight_glass&lt;br /&gt;
dynamics\light\light_alarm_white_glass&lt;br /&gt;
dynamics\light\light_altar&lt;br /&gt;
dynamics\light\light_big_1_glass&lt;br /&gt;
dynamics\light\light_big_2_glass&lt;br /&gt;
dynamics\light\light_circle_1&lt;br /&gt;
dynamics\light\light_galogen_1_glass&lt;br /&gt;
dynamics\light\light_illicha_1&lt;br /&gt;
dynamics\light\light_illicha_2&lt;br /&gt;
dynamics\light\light_illicha_3&lt;br /&gt;
dynamics\light\light_lab_glass&lt;br /&gt;
dynamics\light\light_road_green_glass&lt;br /&gt;
dynamics\light\light_road_orange_glass&lt;br /&gt;
dynamics\light\light_sharnir_1&lt;br /&gt;
dynamics\light\light_signal&lt;br /&gt;
dynamics\light\light_switch_1_green&lt;br /&gt;
dynamics\light\light_switch_1_red&lt;br /&gt;
dynamics\light\light_uglovaya_1_glass&lt;br /&gt;
dynamics\light\light_white_glass&lt;br /&gt;
dynamics\light\light_wire_1_glass&lt;br /&gt;
dynamics\light\projector&lt;br /&gt;
dynamics\medical_object\kolyaska_01&lt;br /&gt;
dynamics\medical_object\kolyaska_01_braked&lt;br /&gt;
dynamics\medical_object\kolyaska_wheel_01_braked&lt;br /&gt;
dynamics\medical_object\med_stolik_01&lt;br /&gt;
dynamics\medical_object\wheel_litter_01&lt;br /&gt;
dynamics\medical_object\wheel_litter_01_braked&lt;br /&gt;
dynamics\outfit\cs_heavy_outfit&lt;br /&gt;
dynamics\outfit\dolg_heavy_outfit&lt;br /&gt;
dynamics\outfit\dolg_outfit&lt;br /&gt;
dynamics\outfit\exo_outfit&lt;br /&gt;
dynamics\outfit\helm_battle&lt;br /&gt;
dynamics\outfit\helm_hardhat&lt;br /&gt;
dynamics\outfit\helm_protective&lt;br /&gt;
dynamics\outfit\helm_respirator&lt;br /&gt;
dynamics\outfit\helm_tactic&lt;br /&gt;
dynamics\outfit\military_outfit&lt;br /&gt;
dynamics\outfit\novice_outfit&lt;br /&gt;
dynamics\outfit\scientific_outfit&lt;br /&gt;
dynamics\outfit\specops_outfit&lt;br /&gt;
dynamics\outfit\stalker_outfit&lt;br /&gt;
dynamics\outfit\svoboda_heavy_outfit&lt;br /&gt;
dynamics\outfit\svoboda_light_outfit&lt;br /&gt;
dynamics\scene_objects\darkvalley\door_darkvalley_01_&lt;br /&gt;
dynamics\scene_objects\darkvalley\gate_darkvalley_01_l&lt;br /&gt;
dynamics\scene_objects\darkvalley\gate_darkvalley_01_r&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_arka_1&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_arka_2&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_arka_3&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_arka_4&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_arka_5&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_debris_01&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_fence_01&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_wooden_board_01&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_wooden_board_02&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_arka_1_part_1&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_arka_2_part_1&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_arka_3_part_1&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_arka_4_part_1&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_arka_5_part_1&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_debris_01_part_01&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_debris_01_part_02&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_debris_01_part_03&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_debris_01_part_04&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_debris_01_part_05&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_debris_01_part_06&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_fence_part_01&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_fence_part_02&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_fence_part_03&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_fence_part_04&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_fence_part_05&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_01&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_02&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_03&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_04&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_05&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_01&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_02&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_03&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_04&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_05&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_06&lt;br /&gt;
dynamics\scene_objects\labx8\dummy_rainbow_sign&lt;br /&gt;
dynamics\scene_objects\part\crane_plita&lt;br /&gt;
dynamics\scene_objects\part\part_none&lt;br /&gt;
dynamics\scene_objects\pripyat\pripyat_ventilation_grate&lt;br /&gt;
dynamics\scene_objects\pripyat\pri_a25_antenna_destroyable_barrier&lt;br /&gt;
dynamics\scene_objects\pripyat\part\pri_antenna_part_1&lt;br /&gt;
dynamics\scene_objects\pripyat\part\pri_antenna_part_2&lt;br /&gt;
dynamics\scene_objects\pripyat\part\pri_antenna_part_3&lt;br /&gt;
dynamics\scene_objects\pripyat\part\pri_antenna_part_4&lt;br /&gt;
dynamics\scene_objects\pripyat\part\pri_antenna_part_5&lt;br /&gt;
dynamics\scene_objects\pripyat\part\pri_antenna_part_6&lt;br /&gt;
dynamics\scene_objects\pripyat\part\pri_antenna_part_7&lt;br /&gt;
dynamics\scene_objects\pripyat\part\pri_antenna_part_8&lt;br /&gt;
dynamics\scene_objects\red_forest\red_forest_bridge_01_dynamic&lt;br /&gt;
dynamics\scene_objects\red_forest\red_forest_bridge_01_engine&lt;br /&gt;
dynamics\scene_objects\red_forest\red_forest_rope_01&lt;br /&gt;
dynamics\stul\child_bench&lt;br /&gt;
dynamics\stul\stul_child_01&lt;br /&gt;
dynamics\stul\stul_school_01&lt;br /&gt;
dynamics\stul\stul_school_01_br&lt;br /&gt;
dynamics\stul\stul_wood_01&lt;br /&gt;
dynamics\stul\taburet_village&lt;br /&gt;
dynamics\stul\taburet_wood_01&lt;br /&gt;
dynamics\test_character\boar_test1&lt;br /&gt;
dynamics\test_character\boar_u_test1&lt;br /&gt;
dynamics\test_character\burer_test&lt;br /&gt;
dynamics\test_character\controler_test1&lt;br /&gt;
dynamics\test_character\dogs_big&lt;br /&gt;
dynamics\test_character\dog_brown_test&lt;br /&gt;
dynamics\test_character\dog_bulterer_test&lt;br /&gt;
dynamics\test_character\dog_red_test&lt;br /&gt;
dynamics\test_character\dolg_2_face_1&lt;br /&gt;
dynamics\test_character\dolg_3_face_1&lt;br /&gt;
dynamics\test_character\face_1_01&lt;br /&gt;
dynamics\test_character\face_1_02&lt;br /&gt;
dynamics\test_character\face_1_03&lt;br /&gt;
dynamics\test_character\face_1_04&lt;br /&gt;
dynamics\test_character\face_1_05&lt;br /&gt;
dynamics\test_character\face_1_06&lt;br /&gt;
dynamics\test_character\face_1_07&lt;br /&gt;
dynamics\test_character\face_1_08&lt;br /&gt;
dynamics\test_character\face_2_04&lt;br /&gt;
dynamics\test_character\face_4_01&lt;br /&gt;
dynamics\test_character\face_4_02&lt;br /&gt;
dynamics\test_character\face_4_04&lt;br /&gt;
dynamics\test_character\flesh_test1&lt;br /&gt;
dynamics\test_character\flesh_u_test1&lt;br /&gt;
dynamics\test_character\freedom_2_face_1&lt;br /&gt;
dynamics\test_character\hero_dolg_2&lt;br /&gt;
dynamics\test_character\himera_test1&lt;br /&gt;
dynamics\test_character\krovosos_1_test&lt;br /&gt;
dynamics\test_character\krovosos_2_test&lt;br /&gt;
dynamics\test_character\krovosos_3_test&lt;br /&gt;
dynamics\test_character\neutral_2_face_2&lt;br /&gt;
dynamics\test_character\neutral_2_face_3&lt;br /&gt;
dynamics\test_character\neutral_2_face_6&lt;br /&gt;
dynamics\test_character\neutral_3_face_1&lt;br /&gt;
dynamics\test_character\neutral_nauchniy_face_1&lt;br /&gt;
dynamics\test_character\neutral_nauchniy_face_2&lt;br /&gt;
dynamics\test_character\neutral_nauchniy_face_3&lt;br /&gt;
dynamics\test_character\pseudodog1_test1&lt;br /&gt;
dynamics\test_character\pseudodog_test1&lt;br /&gt;
dynamics\test_character\psevdogigant_test&lt;br /&gt;
dynamics\test_character\stalker_bandit_3_face_1&lt;br /&gt;
dynamics\test_character\stalker_bandit_3_face_3&lt;br /&gt;
dynamics\test_character\stalker_dolg_1_face_1&lt;br /&gt;
dynamics\test_character\stalker_freedom_1_face_1&lt;br /&gt;
dynamics\test_character\stalker_freedom_2_face_2&lt;br /&gt;
dynamics\test_character\stalker_freedom_3_face_1&lt;br /&gt;
dynamics\test_character\stalker_nebo_2_face_1&lt;br /&gt;
dynamics\test_character\stalker_neutral_1_face_2&lt;br /&gt;
dynamics\test_character\stalker_neutral_1_face_3&lt;br /&gt;
dynamics\test_character\stalker_neutral_2_face_1&lt;br /&gt;
dynamics\test_character\stalker_neutral_2_face_4&lt;br /&gt;
dynamics\test_character\stalker_neutral_2_face_5&lt;br /&gt;
dynamics\test_character\stalker_neutral_2_face_7&lt;br /&gt;
dynamics\test_character\stalker_soldier_1_face_1&lt;br /&gt;
dynamics\test_character\stalker_solider_2_face_1&lt;br /&gt;
dynamics\test_character\stalker_solider_3_face_1&lt;br /&gt;
dynamics\test_character\stalker_solider_ecolog_face_1&lt;br /&gt;
dynamics\test_character\stalker_ucheniy_1_face_1&lt;br /&gt;
dynamics\test_character\tushkano_test&lt;br /&gt;
dynamics\test_character\ucheniy_1_face_2&lt;br /&gt;
dynamics\vehicles\btr\veh_btr_script_u_01&lt;br /&gt;
dynamics\vehicles\mi2\veh_mi2_01&lt;br /&gt;
dynamics\vehicles\mi2\part\veh_mi2_part_01&lt;br /&gt;
dynamics\vehicles\mi2\part\veh_mi2_part_02&lt;br /&gt;
dynamics\vehicles\mi2\part\veh_mi2_part_03&lt;br /&gt;
dynamics\vehicles\mi2\part\veh_mi2_part_04&lt;br /&gt;
dynamics\vehicles\mi2\part\veh_mi2_part_05&lt;br /&gt;
dynamics\vehicles\mi2\part\veh_mi2_part_06&lt;br /&gt;
dynamics\vehicles\mi2\part\veh_mi2_part_07&lt;br /&gt;
dynamics\vehicles\mi2\part\veh_mi2_part_08&lt;br /&gt;
dynamics\vehicles\mi24\veh_mi24_u_01&lt;br /&gt;
dynamics\vehicles\mi24\veh_mi24_u_02&lt;br /&gt;
dynamics\vehicles\mi24\veh_mi24_u_02_lod&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part1&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part10&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part2&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part3&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part4&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part5&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part6&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part7&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part8&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part9&lt;br /&gt;
dynamics\weapons\wpn_abakan\wpn_abakan&lt;br /&gt;
dynamics\weapons\wpn_ak74\wpn_ak74&lt;br /&gt;
dynamics\weapons\wpn_ak74u\wpn_ak74u&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_1143x23_fmj&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_1143x23_hydro&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_12x70_buck&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_12x76_dart&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_12x76_zhekan&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_545x39_ap&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_545x39_fmj&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_556x45_ap&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_556x45_ss190&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_57x28_ap&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_57x28_fmj&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_762x54_7h1&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_762x54_7h14&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_762x54_ap&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_9x18_fmj&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_9x18_pbp&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_9x18_pmm&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_9x19_fmj&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_9x19_pbp&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_9x39_ap&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_9x39_pab9&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_9x39_sp5&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_gauss&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_gauss_custom&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_m209&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_og_7b&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_pkm&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_vog_25&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_vog_25p&lt;br /&gt;
dynamics\weapons\wpn_ammo\wpn_mines_1&lt;br /&gt;
dynamics\weapons\wpn_ammo\wpn_mines_2&lt;br /&gt;
dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs&lt;br /&gt;
dynamics\weapons\wpn_bm16\wpn_bm16&lt;br /&gt;
dynamics\weapons\wpn_colt1911\wpn_colt1911&lt;br /&gt;
dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle&lt;br /&gt;
dynamics\weapons\wpn_fn2000\wpn_fn2000&lt;br /&gt;
dynamics\weapons\wpn_fort\wpn_fort&lt;br /&gt;
dynamics\weapons\wpn_g36\wpn_g36&lt;br /&gt;
dynamics\weapons\wpn_gauss\wpn_gauss&lt;br /&gt;
dynamics\weapons\wpn_grenades\wpn_f1&lt;br /&gt;
dynamics\weapons\wpn_grenades\wpn_gd5&lt;br /&gt;
dynamics\weapons\wpn_grenades\wpn_mines1&lt;br /&gt;
dynamics\weapons\wpn_grenades\wpn_mines2&lt;br /&gt;
dynamics\weapons\wpn_grenades\wpn_rgd5&lt;br /&gt;
dynamics\weapons\wpn_groza\wpn_groza&lt;br /&gt;
dynamics\weapons\wpn_hpsa\wpn_hpsa&lt;br /&gt;
dynamics\weapons\wpn_knife\wpn_knife&lt;br /&gt;
dynamics\weapons\wpn_l85\wpn_l85&lt;br /&gt;
dynamics\weapons\wpn_lr300\wpn_lr300&lt;br /&gt;
dynamics\weapons\wpn_mounted\wpn_mounted_btr&lt;br /&gt;
dynamics\weapons\wpn_mounted\wpn_mounted_pkm_cover&lt;br /&gt;
dynamics\weapons\wpn_mounted\wpn_mounted_pkm_trenoga&lt;br /&gt;
dynamics\weapons\wpn_mp5\wpn_mp5&lt;br /&gt;
dynamics\weapons\wpn_pb\wpn_pb&lt;br /&gt;
dynamics\weapons\wpn_pkm\wpn_pkm&lt;br /&gt;
dynamics\weapons\wpn_pm\wpn_pm&lt;br /&gt;
dynamics\weapons\wpn_protecta\wpn_protecta&lt;br /&gt;
dynamics\weapons\wpn_rg6\wpn_rg6&lt;br /&gt;
dynamics\weapons\wpn_rpg7\wpn_rpg7&lt;br /&gt;
dynamics\weapons\wpn_sig220\wpn_sig220&lt;br /&gt;
dynamics\weapons\wpn_sig550\wpn_sig550&lt;br /&gt;
dynamics\weapons\wpn_spas12\wpn_spas12&lt;br /&gt;
dynamics\weapons\wpn_svd\wpn_svd&lt;br /&gt;
dynamics\weapons\wpn_svu\wpn_svu&lt;br /&gt;
dynamics\weapons\wpn_toz34\wpn_toz34&lt;br /&gt;
dynamics\weapons\wpn_upgrade\wpn_grenade_launcher&lt;br /&gt;
dynamics\weapons\wpn_upgrade\wpn_scope&lt;br /&gt;
dynamics\weapons\wpn_upgrade\wpn_silencer&lt;br /&gt;
dynamics\weapons\wpn_usp45\wpn_usp45&lt;br /&gt;
dynamics\weapons\wpn_val\wpn_val&lt;br /&gt;
dynamics\weapons\wpn_vintorez\wpn_vintorez&lt;br /&gt;
dynamics\weapons\wpn_walter99\wpn_walter99&lt;br /&gt;
dynamics\weapons\wpn_winchester1300\wpn_winchester1300&lt;br /&gt;
dynamics\wood_doski\wood_doska1&lt;br /&gt;
dynamics\wood_doski\wood_stolb1&lt;br /&gt;
dynamics\wood_doski\wood_stolb_fixed&lt;br /&gt;
dynamics\workshop_room\axe&lt;br /&gt;
dynamics\workshop_room\banka_kraski_1&lt;br /&gt;
dynamics\workshop_room\hammer&lt;br /&gt;
dynamics\workshop_room\hatch_01&lt;br /&gt;
dynamics\workshop_room\kanistra_02&lt;br /&gt;
dynamics\workshop_room\keyga&lt;br /&gt;
dynamics\workshop_room\lopata&lt;br /&gt;
dynamics\workshop_room\molot&lt;br /&gt;
dynamics\workshop_room\pick&lt;br /&gt;
dynamics\workshop_room\riffler&lt;br /&gt;
dynamics\workshop_room\saw&lt;br /&gt;
dynamics\workshop_room\tiski&lt;br /&gt;
dynamics\workshop_room\vedro_01&lt;br /&gt;
dynamics\workshop_room\ventil_01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Вот и все.)&lt;br /&gt;
[[Категория:Конфигурационные файлы]]&lt;/div&gt;</summary>
		<author><name>94.41.198.222</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=CoP._%D0%94%D0%BE%D0%B1%D0%B0%D0%B2%D0%BB%D1%8F%D0%B5%D0%BC_%D0%B2%D0%BE%D0%B7%D0%BC%D0%BE%D0%B6%D0%BD%D0%BE%D1%81%D1%82%D1%8C_%D1%82%D0%B0%D1%81%D0%BA%D0%B0%D1%82%D1%8C_%D1%82%D1%80%D1%83%D0%BF%D1%8B_%D0%B8_%D0%B4%D1%80%D1%83%D0%B3%D0%B8%D0%B5_%D0%B4%D0%B8%D0%BD%D0%B0%D0%BC%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B</id>
		<title>CoP. Добавляем возможность таскать трупы и другие динамические объекты</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=CoP._%D0%94%D0%BE%D0%B1%D0%B0%D0%B2%D0%BB%D1%8F%D0%B5%D0%BC_%D0%B2%D0%BE%D0%B7%D0%BC%D0%BE%D0%B6%D0%BD%D0%BE%D1%81%D1%82%D1%8C_%D1%82%D0%B0%D1%81%D0%BA%D0%B0%D1%82%D1%8C_%D1%82%D1%80%D1%83%D0%BF%D1%8B_%D0%B8_%D0%B4%D1%80%D1%83%D0%B3%D0%B8%D0%B5_%D0%B4%D0%B8%D0%BD%D0%B0%D0%BC%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%B8%D0%B5_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D1%8B"/>
				<updated>2010-08-03T23:47:07Z</updated>
		
		<summary type="html">&lt;p&gt;94.41.198.222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Привет всем.В этой статье я напишу, как вернуть таскание трупов и объектов в STALKER CoP, не понятно зачем убранное ПЫСами.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Уровень слжности:очень легко., не обращайте внимания на длину тутора, тут вам только копипастить придется)&amp;lt;br&amp;gt;&lt;br /&gt;
Автор:sk0rpi0n'''&amp;lt;br&amp;gt;&lt;br /&gt;
Открываем configs/system.ltx, идем в конец файла, ищем строку '''[ph_capture_visuals]'''.Под ней - все, что нам нужно, а точнее:&lt;br /&gt;
&amp;lt;code&amp;gt;;NPC&lt;br /&gt;
;actors\stalker_bandit\stalker_bandit_1&lt;br /&gt;
;actors\stalker_bandit\stalker_bandit_2&lt;br /&gt;
;actors\stalker_bandit\stalker_bandit_3&lt;br /&gt;
;actors\stalker_bandit\stalker_bandit_3_face_1&lt;br /&gt;
;actors\stalker_bandit\stalker_bandit_3_face_2&lt;br /&gt;
;actors\stalker_bandit\stalker_bandit_3_mask&lt;br /&gt;
;actors\stalker_bandit\stalker_bandit_4&lt;br /&gt;
;actors\stalker_dolg\stalker_dolg_1&lt;br /&gt;
;actors\stalker_dolg\stalker_dolg_2&lt;br /&gt;
;actors\stalker_dolg\stalker_dolg_2_face_1&lt;br /&gt;
;actors\stalker_dolg\stalker_dolg_2_face_2&lt;br /&gt;
;actors\stalker_dolg\stalker_dolg_2_mask&lt;br /&gt;
;actors\stalker_dolg\stalker_dolg_3&lt;br /&gt;
;actors\stalker_dolg\stalker_dolg_4&lt;br /&gt;
;actors\stalker_freedom\stalker_freedom_1&lt;br /&gt;
;actors\stalker_freedom\stalker_freedom_2&lt;br /&gt;
;actors\stalker_freedom\stalker_freedom_2_face_1&lt;br /&gt;
;actors\stalker_freedom\stalker_freedom_2_face_2&lt;br /&gt;
;actors\stalker_freedom\stalker_freedom_2_mask&lt;br /&gt;
;actors\stalker_freedom\stalker_freedom_3&lt;br /&gt;
;actors\stalker_freedom\stalker_freedom_4&lt;br /&gt;
;actors\stalker_hero\stalker_hero_1&lt;br /&gt;
;actors\stalker_hero\stalker_hero_stc_strelok&lt;br /&gt;
;actors\stalker_lesnik\stalker_lesnik_1&lt;br /&gt;
;actors\stalker_merc\stalker_merc_2&lt;br /&gt;
;actors\stalker_merc\stalker_merc_4&lt;br /&gt;
;actors\stalker_monolith\stalker_monolith_1&lt;br /&gt;
;actors\stalker_monolith\stalker_monolith_2&lt;br /&gt;
;actors\stalker_monolith\stalker_monolith_3&lt;br /&gt;
;actors\stalker_monolith\stalker_monolith_4&lt;br /&gt;
;actors\stalker_nebo\stalker_nebo_1&lt;br /&gt;
;actors\stalker_nebo\stalker_nebo_2&lt;br /&gt;
;actors\stalker_nebo\stalker_nebo_2_face_1&lt;br /&gt;
;actors\stalker_nebo\stalker_nebo_2_face_2&lt;br /&gt;
;actors\stalker_nebo\stalker_nebo_2_face_3&lt;br /&gt;
;actors\stalker_nebo\stalker_nebo_2_mask&lt;br /&gt;
;actors\stalker_nebo\stalker_nebo_3&lt;br /&gt;
;actors\stalker_neutral\stalker_neutral_1&lt;br /&gt;
;actors\stalker_neutral\stalker_neutral_2&lt;br /&gt;
;actors\stalker_neutral\stalker_neutral_2_face_1&lt;br /&gt;
;actors\stalker_neutral\stalker_neutral_2_face_2&lt;br /&gt;
;actors\stalker_neutral\stalker_neutral_2_mask&lt;br /&gt;
;actors\stalker_neutral\stalker_neutral_3&lt;br /&gt;
;actors\stalker_neutral\stalker_neutral_4&lt;br /&gt;
;actors\stalker_soldier\stalker_soldier_1&lt;br /&gt;
;actors\stalker_soldier\stalker_soldier_2&lt;br /&gt;
;actors\stalker_soldier\stalker_soldier_2_face_1&lt;br /&gt;
;actors\stalker_soldier\stalker_soldier_3&lt;br /&gt;
;actors\stalker_soldier\stalker_soldier_4&lt;br /&gt;
;actors\stalker_trader\stalker_trader_1&lt;br /&gt;
;actors\stalker_ucheniy\stalker_ucheniy_1&lt;br /&gt;
;actors\stalker_zombied\stalker_zombied_1&lt;br /&gt;
;actors\stalker_zombied\stalker_zombied_2&lt;br /&gt;
;actors\stalker_zombied\stalker_zombied_3&lt;br /&gt;
;actors\stalker_zombied\stalker_zombied_4&lt;br /&gt;
&lt;br /&gt;
;Monsters&lt;br /&gt;
;monsters\controller\controller_1&lt;br /&gt;
;monsters\controller\controller_2&lt;br /&gt;
;monsters\controller\controller_3&lt;br /&gt;
;monsters\controller\controller_4&lt;br /&gt;
;monsters\controller\controller_dead&lt;br /&gt;
;monsters\crow\crow&lt;br /&gt;
;monsters\dog\dog&lt;br /&gt;
;monsters\dog\dog_bulterier&lt;br /&gt;
;monsters\dog\dog_bulterier_dead&lt;br /&gt;
;monsters\dog\dog_dead&lt;br /&gt;
;monsters\dog\dog_red&lt;br /&gt;
;monsters\dog\dog_red_dead&lt;br /&gt;
;monsters\dog\dog_white&lt;br /&gt;
;monsters\dog\dog_white_dead&lt;br /&gt;
;monsters\flesh\flesh&lt;br /&gt;
;monsters\flesh\flesh_dead&lt;br /&gt;
;monsters\flesh\flesh_strong&lt;br /&gt;
;monsters\krovosos\krovosos&lt;br /&gt;
;monsters\krovosos\krovosos_dead&lt;br /&gt;
;monsters\krovosos\krovosos_strong&lt;br /&gt;
;monsters\krovosos\krovosos_strong_xray&lt;br /&gt;
;monsters\krovosos\krovosos_xray&lt;br /&gt;
;monsters\mutant_boar\mutant_boar&lt;br /&gt;
;monsters\mutant_boar\mutant_boar_dead&lt;br /&gt;
;monsters\mutant_boar\mutant_boar_strong&lt;br /&gt;
;monsters\poltergeist\poltergeist&lt;br /&gt;
;monsters\poltergeist\poltergeist_dead&lt;br /&gt;
;monsters\poltergeist\poltergeist_strong&lt;br /&gt;
;monsters\pseudodog\pseudodog&lt;br /&gt;
;monsters\pseudodog\pseudodog_dead&lt;br /&gt;
;monsters\pseudodog\pseudodog_grey&lt;br /&gt;
;monsters\pseudodog\pseudodog_grey_dead&lt;br /&gt;
;monsters\rat\rat_1&lt;br /&gt;
;monsters\snork\snork&lt;br /&gt;
;monsters\snork\snork_dead&lt;br /&gt;
;monsters\tushkano\tushkano&lt;br /&gt;
;monsters\tushkano\tushkano_dead&amp;lt;/code&amp;gt;&lt;br /&gt;
Все строки, помеченные точкой с запятой &amp;quot;;&amp;quot; - не используются игрой.Следовательно, нам надо их убрать.Заменим верхний текст на этот:&lt;br /&gt;
&amp;lt;code&amp;gt;;NPC&lt;br /&gt;
actors\stalker_bandit\stalker_bandit_1&lt;br /&gt;
actors\stalker_bandit\stalker_bandit_2&lt;br /&gt;
actors\stalker_bandit\stalker_bandit_3&lt;br /&gt;
actors\stalker_bandit\stalker_bandit_3_face_1&lt;br /&gt;
actors\stalker_bandit\stalker_bandit_3_face_2&lt;br /&gt;
actors\stalker_bandit\stalker_bandit_3_mask&lt;br /&gt;
actors\stalker_bandit\stalker_bandit_4&lt;br /&gt;
actors\stalker_dolg\stalker_dolg_1&lt;br /&gt;
actors\stalker_dolg\stalker_dolg_2&lt;br /&gt;
actors\stalker_dolg\stalker_dolg_2_face_1&lt;br /&gt;
actors\stalker_dolg\stalker_dolg_2_face_2&lt;br /&gt;
actors\stalker_dolg\stalker_dolg_2_mask&lt;br /&gt;
actors\stalker_dolg\stalker_dolg_3&lt;br /&gt;
actors\stalker_dolg\stalker_dolg_4&lt;br /&gt;
actors\stalker_freedom\stalker_freedom_1&lt;br /&gt;
actors\stalker_freedom\stalker_freedom_2&lt;br /&gt;
actors\stalker_freedom\stalker_freedom_2_face_1&lt;br /&gt;
actors\stalker_freedom\stalker_freedom_2_face_2&lt;br /&gt;
actors\stalker_freedom\stalker_freedom_2_mask&lt;br /&gt;
actors\stalker_freedom\stalker_freedom_3&lt;br /&gt;
actors\stalker_freedom\stalker_freedom_4&lt;br /&gt;
actors\stalker_hero\stalker_hero_1&lt;br /&gt;
actors\stalker_hero\stalker_hero_stc_strelok&lt;br /&gt;
actors\stalker_lesnik\stalker_lesnik_1&lt;br /&gt;
actors\stalker_merc\stalker_merc_2&lt;br /&gt;
actors\stalker_merc\stalker_merc_4&lt;br /&gt;
actors\stalker_monolith\stalker_monolith_1&lt;br /&gt;
actors\stalker_monolith\stalker_monolith_2&lt;br /&gt;
actors\stalker_monolith\stalker_monolith_3&lt;br /&gt;
actors\stalker_monolith\stalker_monolith_4&lt;br /&gt;
actors\stalker_nebo\stalker_nebo_1&lt;br /&gt;
actors\stalker_nebo\stalker_nebo_2&lt;br /&gt;
actors\stalker_nebo\stalker_nebo_2_face_1&lt;br /&gt;
actors\stalker_nebo\stalker_nebo_2_face_2&lt;br /&gt;
actors\stalker_nebo\stalker_nebo_2_face_3&lt;br /&gt;
actors\stalker_nebo\stalker_nebo_2_mask&lt;br /&gt;
actors\stalker_nebo\stalker_nebo_3&lt;br /&gt;
actors\stalker_neutral\stalker_neutral_1&lt;br /&gt;
actors\stalker_neutral\stalker_neutral_2&lt;br /&gt;
actors\stalker_neutral\stalker_neutral_2_face_1&lt;br /&gt;
actors\stalker_neutral\stalker_neutral_2_face_2&lt;br /&gt;
actors\stalker_neutral\stalker_neutral_2_mask&lt;br /&gt;
actors\stalker_neutral\stalker_neutral_3&lt;br /&gt;
actors\stalker_neutral\stalker_neutral_4&lt;br /&gt;
actors\stalker_soldier\stalker_soldier_1&lt;br /&gt;
actors\stalker_soldier\stalker_soldier_2&lt;br /&gt;
actors\stalker_soldier\stalker_soldier_2_face_1&lt;br /&gt;
actors\stalker_soldier\stalker_soldier_3&lt;br /&gt;
actors\stalker_soldier\stalker_soldier_4&lt;br /&gt;
actors\stalker_trader\stalker_trader_1&lt;br /&gt;
actors\stalker_ucheniy\stalker_ucheniy_1&lt;br /&gt;
actors\stalker_zombied\stalker_zombied_1&lt;br /&gt;
actors\stalker_zombied\stalker_zombied_2&lt;br /&gt;
actors\stalker_zombied\stalker_zombied_3&lt;br /&gt;
actors\stalker_zombied\stalker_zombied_4&lt;br /&gt;
&lt;br /&gt;
;Monsters&lt;br /&gt;
;monsters\controller\controller_1&lt;br /&gt;
;monsters\controller\controller_2&lt;br /&gt;
;monsters\controller\controller_3&lt;br /&gt;
;monsters\controller\controller_4&lt;br /&gt;
;monsters\controller\controller_dead&lt;br /&gt;
;monsters\crow\crow&lt;br /&gt;
monsters\dog\dog&lt;br /&gt;
monsters\dog\dog_bulterier&lt;br /&gt;
monsters\dog\dog_bulterier_dead&lt;br /&gt;
monsters\dog\dog_dead&lt;br /&gt;
monsters\dog\dog_red&lt;br /&gt;
monsters\dog\dog_red_dead&lt;br /&gt;
monsters\dog\dog_white&lt;br /&gt;
monsters\dog\dog_white_dead&lt;br /&gt;
;monsters\flesh\flesh&lt;br /&gt;
;monsters\flesh\flesh_dead&lt;br /&gt;
;monsters\flesh\flesh_strong&lt;br /&gt;
monsters\krovosos\krovosos&lt;br /&gt;
monsters\krovosos\krovosos_dead&lt;br /&gt;
monsters\krovosos\krovosos_strong&lt;br /&gt;
monsters\krovosos\krovosos_strong_xray&lt;br /&gt;
monsters\krovosos\krovosos_xray&lt;br /&gt;
;monsters\mutant_boar\mutant_boar&lt;br /&gt;
;monsters\mutant_boar\mutant_boar_dead&lt;br /&gt;
;monsters\mutant_boar\mutant_boar_strong&lt;br /&gt;
;monsters\poltergeist\poltergeist&lt;br /&gt;
;monsters\poltergeist\poltergeist_dead&lt;br /&gt;
;monsters\poltergeist\poltergeist_strong&lt;br /&gt;
monsters\pseudodog\pseudodog&lt;br /&gt;
monsters\pseudodog\pseudodog_dead&lt;br /&gt;
monsters\pseudodog\pseudodog_grey&lt;br /&gt;
monsters\pseudodog\pseudodog_grey_dead&lt;br /&gt;
;monsters\rat\rat_1&lt;br /&gt;
;monsters\snork\snork&lt;br /&gt;
;monsters\snork\snork_dead&lt;br /&gt;
;monsters\tushkano\tushkano&lt;br /&gt;
;monsters\tushkano\tushkano_dead&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Отлично!Теперь можно таскать трупы монстрюг и пиплов.&lt;br /&gt;
Рассмотрим таскание остальных объектов.&lt;br /&gt;
Вы можете добавить почти любую модель из папки meshes, кроме:&lt;br /&gt;
static models(статичные модели) - их невозможно никак сдвинуть в игре.&lt;br /&gt;
Пример добавления модели, пишем это после конца списка моделей монстров(модель взял от балды, лучше не пробуйте с этой моделью):&lt;br /&gt;
&amp;lt;code&amp;gt;;Other models&lt;br /&gt;
dynamics\artefacts\af_blood&lt;br /&gt;
dynamics\artefacts\af_compass&lt;br /&gt;
dynamics\artefacts\af_control&lt;br /&gt;
dynamics\artefacts\af_cristall&lt;br /&gt;
dynamics\artefacts\af_cristall_flower&lt;br /&gt;
dynamics\artefacts\af_cristall_plant&lt;br /&gt;
dynamics\artefacts\af_dummy_battery&lt;br /&gt;
dynamics\artefacts\af_dummy_dummy&lt;br /&gt;
dynamics\artefacts\af_dummy_glassbeads&lt;br /&gt;
dynamics\artefacts\af_electra_flash&lt;br /&gt;
dynamics\artefacts\af_electra_moonlight&lt;br /&gt;
dynamics\artefacts\af_electra_sparkler&lt;br /&gt;
dynamics\artefacts\af_eye&lt;br /&gt;
dynamics\artefacts\af_fire&lt;br /&gt;
dynamics\artefacts\af_fireball&lt;br /&gt;
dynamics\artefacts\af_fuzz_kolobok&lt;br /&gt;
dynamics\artefacts\af_glass&lt;br /&gt;
dynamics\artefacts\af_gold_fish&lt;br /&gt;
dynamics\artefacts\af_gravi&lt;br /&gt;
dynamics\artefacts\af_ice&lt;br /&gt;
dynamics\artefacts\af_medusa&lt;br /&gt;
dynamics\artefacts\af_mincer_meat&lt;br /&gt;
dynamics\artefacts\af_night_star&lt;br /&gt;
dynamics\artefacts\af_psi_field&lt;br /&gt;
dynamics\artefacts\af_soul&lt;br /&gt;
dynamics\artefacts\af_vyvert&lt;br /&gt;
dynamics\artefacts\artefact_electra_blue&lt;br /&gt;
dynamics\artefacts\artefact_electra_blue_hud&lt;br /&gt;
dynamics\artefacts\artefact_electra_green&lt;br /&gt;
dynamics\artefacts\artefact_electra_green_hud&lt;br /&gt;
dynamics\balon\balon_01&lt;br /&gt;
dynamics\balon\balon_02&lt;br /&gt;
dynamics\balon\balon_02a&lt;br /&gt;
dynamics\balon\bidon&lt;br /&gt;
dynamics\balon\bochka_close_1&lt;br /&gt;
dynamics\balon\bochka_close_2&lt;br /&gt;
dynamics\balon\bochka_close_3&lt;br /&gt;
dynamics\balon\bochka_close_4&lt;br /&gt;
dynamics\balon\bochka_fuel&lt;br /&gt;
dynamics\balon\gaz_balon&lt;br /&gt;
dynamics\balon\kanistra&lt;br /&gt;
dynamics\box\box_1a&lt;br /&gt;
dynamics\box\box_1b&lt;br /&gt;
dynamics\box\box_1c&lt;br /&gt;
dynamics\box\box_bottle_1&lt;br /&gt;
dynamics\box\box_metall_01&lt;br /&gt;
dynamics\box\box_paper&lt;br /&gt;
dynamics\box\box_wood_01&lt;br /&gt;
dynamics\box\box_wood_02&lt;br /&gt;
dynamics\box\expl_dinamit&lt;br /&gt;
dynamics\box\part\box_metall_01_part_1&lt;br /&gt;
dynamics\box\part\box_metall_01_part_2&lt;br /&gt;
dynamics\box\part\box_paper_part_1&lt;br /&gt;
dynamics\box\part\box_wood_01_part_1&lt;br /&gt;
dynamics\box\part\box_wood_01_part_2&lt;br /&gt;
dynamics\box\part\box_wood_01_part_3&lt;br /&gt;
dynamics\box\part\box_wood_01_part_4&lt;br /&gt;
dynamics\box\part\box_wood_01_part_5&lt;br /&gt;
dynamics\box\part\box_wood_01_part_6&lt;br /&gt;
dynamics\box\part\box_wood_01_part_7&lt;br /&gt;
dynamics\dead_body\skelet_crash&lt;br /&gt;
dynamics\dead_body\skelet_crash_monster&lt;br /&gt;
dynamics\dead_body\vertel_boar&lt;br /&gt;
dynamics\devices\dev_antirad\dev_antirad&lt;br /&gt;
dynamics\devices\dev_aptechka\dev_aptechka_high&lt;br /&gt;
dynamics\devices\dev_aptechka\dev_aptechka_low&lt;br /&gt;
dynamics\devices\dev_aptechka\dev_aptechka_mid&lt;br /&gt;
dynamics\devices\dev_bandage\dev_bandage&lt;br /&gt;
dynamics\devices\dev_binoculars\dev_binoculars&lt;br /&gt;
dynamics\devices\dev_bolt\dev_bolt&lt;br /&gt;
dynamics\devices\dev_bred\dev_bred&lt;br /&gt;
dynamics\devices\dev_conserv\dev_conserv&lt;br /&gt;
dynamics\devices\dev_datchik_1\dev_datchik_1&lt;br /&gt;
dynamics\devices\dev_datchik_2\dev_datchik_2&lt;br /&gt;
dynamics\devices\dev_datchik_3\dev_datchik_3&lt;br /&gt;
dynamics\devices\dev_decoder\dev_decoder&lt;br /&gt;
dynamics\devices\dev_detector_1\dev_detector_1&lt;br /&gt;
dynamics\devices\dev_detector_2\dev_detector_2&lt;br /&gt;
dynamics\devices\dev_detector_3\dev_detector_3&lt;br /&gt;
dynamics\devices\dev_detector_4\dev_detector_4&lt;br /&gt;
dynamics\devices\dev_drink_stalker\dev_drink_stalker&lt;br /&gt;
dynamics\devices\dev_drink_stalker\dev_drink_stalker_old&lt;br /&gt;
dynamics\devices\dev_flare\dev_flare&lt;br /&gt;
dynamics\devices\dev_flash_1\dev_flash_1&lt;br /&gt;
dynamics\devices\dev_flash_2\dev_flash_2&lt;br /&gt;
dynamics\devices\dev_fmradio\dev_fmradio&lt;br /&gt;
dynamics\devices\dev_guitar\dev_guitar&lt;br /&gt;
dynamics\devices\dev_harmonica\dev_harmonica&lt;br /&gt;
dynamics\devices\dev_instrument_1\dev_instrument_1&lt;br /&gt;
dynamics\devices\dev_kolbasa\dev_kolbasa&lt;br /&gt;
dynamics\devices\dev_merger\dev_merger&lt;br /&gt;
dynamics\devices\dev_pda\dev_pda&lt;br /&gt;
dynamics\devices\dev_rukzak\dev_rukzak&lt;br /&gt;
dynamics\devices\dev_torch_light\dev_torch_light&lt;br /&gt;
dynamics\devices\dev_vodka\dev_vodka&lt;br /&gt;
dynamics\door\agru_door&lt;br /&gt;
dynamics\door\bookcase_village_50x90_ph_door_l&lt;br /&gt;
dynamics\door\bookcase_village_50x90_ph_door_r&lt;br /&gt;
dynamics\door\box_wooden_01_door&lt;br /&gt;
dynamics\door\cabinet_child_350x200_01_door&lt;br /&gt;
dynamics\door\cabinet_child_45x80_01_door&lt;br /&gt;
dynamics\door\cabinet_village_140x210_ph_door_l&lt;br /&gt;
dynamics\door\cabinet_village_140x210_ph_door_r&lt;br /&gt;
dynamics\door\destr_door_wood_130x250_01&lt;br /&gt;
dynamics\door\door_garbage_01&lt;br /&gt;
dynamics\door\door_garbage_02&lt;br /&gt;
dynamics\door\door_hospital_01_l&lt;br /&gt;
dynamics\door\door_hospital_01_r&lt;br /&gt;
dynamics\door\door_hospital_02&lt;br /&gt;
dynamics\door\door_katakomb_big_2&lt;br /&gt;
dynamics\door\door_katakomb_big_2_lock&lt;br /&gt;
dynamics\door\door_katakomb_big_3&lt;br /&gt;
dynamics\door\door_katakomb_big_4&lt;br /&gt;
dynamics\door\door_lift_01&lt;br /&gt;
dynamics\door\door_metal&lt;br /&gt;
dynamics\door\door_metal_145_230_01&lt;br /&gt;
dynamics\door\door_metal_150x240_01_l&lt;br /&gt;
dynamics\door\door_metal_150x240_01_r&lt;br /&gt;
dynamics\door\door_metal_150x260_01&lt;br /&gt;
dynamics\door\door_metal_150x260_02&lt;br /&gt;
dynamics\door\door_metal_185x297_01_l&lt;br /&gt;
dynamics\door\door_metal_185x297_01_r&lt;br /&gt;
dynamics\door\door_metal_210_250_01&lt;br /&gt;
dynamics\door\door_metal_220x260_01_l&lt;br /&gt;
dynamics\door\door_metal_220x260_01_r&lt;br /&gt;
dynamics\door\door_old_wood_120x240_01&lt;br /&gt;
dynamics\door\door_ship_high&lt;br /&gt;
dynamics\door\door_ship_high_l&lt;br /&gt;
dynamics\door\door_ship_high_r&lt;br /&gt;
dynamics\door\door_slide_140x250_01&lt;br /&gt;
dynamics\door\door_trader&lt;br /&gt;
dynamics\door\door_wood_100x190_01&lt;br /&gt;
dynamics\door\door_wood_120x240_01&lt;br /&gt;
dynamics\door\door_wood_130x245_01&lt;br /&gt;
dynamics\door\door_wood_130x250_01&lt;br /&gt;
dynamics\door\door_wood_150x260_01&lt;br /&gt;
dynamics\door\door_wood_200x250_01_l&lt;br /&gt;
dynamics\door\door_wood_200x250_01_r&lt;br /&gt;
dynamics\door\gate_red_forest_01_l&lt;br /&gt;
dynamics\door\gate_red_forest_01_r&lt;br /&gt;
dynamics\door\safe_01_ph_door&lt;br /&gt;
dynamics\door\shelf_metal_160x200_door_l&lt;br /&gt;
dynamics\door\shelf_metal_160x200_door_r&lt;br /&gt;
dynamics\door\shkaf_lab_01_door_l&lt;br /&gt;
dynamics\door\shkaf_lab_01_door_r&lt;br /&gt;
dynamics\door\shkaf_work_01_door&lt;br /&gt;
dynamics\door\shop_fridge_1_door_l&lt;br /&gt;
dynamics\door\shop_fridge_1_door_r&lt;br /&gt;
dynamics\door\shop_fridge_2_door&lt;br /&gt;
dynamics\door\stol_6_ph_door&lt;br /&gt;
dynamics\door\stol_7_ph_door&lt;br /&gt;
dynamics\door\stol_8a_ph_door&lt;br /&gt;
dynamics\door\stol_8_ph_door&lt;br /&gt;
dynamics\door\stol_9a_ph_door&lt;br /&gt;
dynamics\door\tumba_village_100x90_ph_01_door&lt;br /&gt;
dynamics\door\tumba_village_100x90_ph_door_l&lt;br /&gt;
dynamics\door\tumba_village_100x90_ph_door_r&lt;br /&gt;
dynamics\door\tumba_village_140x60_ph_door&lt;br /&gt;
dynamics\door\tumba_village_50x120_ph_door&lt;br /&gt;
dynamics\door\part\destr_door_wood_130x250_01_part_1&lt;br /&gt;
dynamics\door\part\destr_door_wood_130x250_01_part_2&lt;br /&gt;
dynamics\door\part\destr_door_wood_130x250_01_part_3&lt;br /&gt;
dynamics\door\part\destr_door_wood_130x250_01_part_4&lt;br /&gt;
dynamics\el_tehnika\disel_generator&lt;br /&gt;
dynamics\el_tehnika\el_control_unit_1&lt;br /&gt;
dynamics\el_tehnika\komp_blok&lt;br /&gt;
dynamics\el_tehnika\komp_klava&lt;br /&gt;
dynamics\el_tehnika\komp_monitor&lt;br /&gt;
dynamics\el_tehnika\komp_monitor_screen_1&lt;br /&gt;
dynamics\el_tehnika\krisagenerator&lt;br /&gt;
dynamics\el_tehnika\lab_primary_switcher&lt;br /&gt;
dynamics\el_tehnika\lift_big_1&lt;br /&gt;
dynamics\el_tehnika\notebook&lt;br /&gt;
dynamics\el_tehnika\priemnik_gorizont&lt;br /&gt;
dynamics\el_tehnika\rupor&lt;br /&gt;
dynamics\el_tehnika\speakerphone&lt;br /&gt;
dynamics\el_tehnika\table_lamp_01&lt;br /&gt;
dynamics\el_tehnika\transiver&lt;br /&gt;
dynamics\el_tehnika\tv_1&lt;br /&gt;
dynamics\el_tehnika\ventilator_01&lt;br /&gt;
dynamics\el_tehnika\ventilator_02&lt;br /&gt;
dynamics\el_tehnika\ventilator_03&lt;br /&gt;
dynamics\el_tehnika\ventilator_04&lt;br /&gt;
dynamics\el_tehnika\ventilator_05&lt;br /&gt;
dynamics\equipments\documents_1&lt;br /&gt;
dynamics\equipments\documents_2&lt;br /&gt;
dynamics\equipments\documents_3&lt;br /&gt;
dynamics\equipments\documents_4&lt;br /&gt;
dynamics\equipments\documents_5&lt;br /&gt;
dynamics\equipments\documents_6&lt;br /&gt;
dynamics\equipments\documents_7&lt;br /&gt;
dynamics\equipments\documents_8&lt;br /&gt;
dynamics\equipments\documents_9&lt;br /&gt;
dynamics\equipments\item_boar_leg&lt;br /&gt;
dynamics\equipments\item_dog_tail&lt;br /&gt;
dynamics\equipments\item_flesh_eye&lt;br /&gt;
dynamics\equipments\item_krovosos_jaw&lt;br /&gt;
dynamics\equipments\item_psevdodog_tail&lt;br /&gt;
dynamics\equipments\item_snork_leg&lt;br /&gt;
dynamics\equipments\medical\drug_anabiotic&lt;br /&gt;
dynamics\equipments\medical\drug_antidot&lt;br /&gt;
dynamics\equipments\medical\drug_booster&lt;br /&gt;
dynamics\equipments\medical\drug_coagulant&lt;br /&gt;
dynamics\equipments\medical\drug_psy_blockade&lt;br /&gt;
dynamics\equipments\medical\drug_radioprotector&lt;br /&gt;
dynamics\equipments\quest\access_card&lt;br /&gt;
dynamics\equipments\quest\anomaly_plant&lt;br /&gt;
dynamics\equipments\quest\balloon_poison_gas&lt;br /&gt;
dynamics\equipments\quest\box_black&lt;br /&gt;
dynamics\equipments\quest\box_condensers&lt;br /&gt;
dynamics\equipments\quest\box_kanifol&lt;br /&gt;
dynamics\equipments\quest\box_toolkit_1&lt;br /&gt;
dynamics\equipments\quest\box_toolkit_2&lt;br /&gt;
dynamics\equipments\quest\box_toolkit_3&lt;br /&gt;
dynamics\equipments\quest\box_transistors&lt;br /&gt;
dynamics\equipments\quest\explosive_charge&lt;br /&gt;
dynamics\equipments\quest\identity_card&lt;br /&gt;
dynamics\equipments\quest\key&lt;br /&gt;
dynamics\equipments\quest\materials_textolite&lt;br /&gt;
dynamics\equipments\quest\materials_wire&lt;br /&gt;
dynamics\equipments\quest\memory_module&lt;br /&gt;
dynamics\equipments\quest\notebook&lt;br /&gt;
dynamics\equipments\quest\notes_document_case_1&lt;br /&gt;
dynamics\equipments\quest\notes_document_case_2&lt;br /&gt;
dynamics\equipments\quest\notes_document_case_3&lt;br /&gt;
dynamics\equipments\quest\notes_letter_1&lt;br /&gt;
dynamics\equipments\quest\notes_letter_2&lt;br /&gt;
dynamics\equipments\quest\notes_letter_3&lt;br /&gt;
dynamics\equipments\quest\notes_paper_1&lt;br /&gt;
dynamics\equipments\quest\notes_paper_2&lt;br /&gt;
dynamics\equipments\quest\notes_photo_1&lt;br /&gt;
dynamics\equipments\quest\notes_photo_2&lt;br /&gt;
dynamics\equipments\quest\notes_writing_book_1&lt;br /&gt;
dynamics\equipments\quest\notes_writing_book_2&lt;br /&gt;
dynamics\equipments\quest\safe_container&lt;br /&gt;
dynamics\equipments\quest\scanner_anomaly&lt;br /&gt;
dynamics\equipments\quest\scanner_artefact&lt;br /&gt;
dynamics\equipment_cache\equipment_box_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_box_02_case&lt;br /&gt;
dynamics\equipment_cache\equipment_box_03_case&lt;br /&gt;
dynamics\equipment_cache\equipment_cross_1_case&lt;br /&gt;
dynamics\equipment_cache\equipment_cross_2_case&lt;br /&gt;
dynamics\equipment_cache\equipment_cross_3_case&lt;br /&gt;
dynamics\equipment_cache\equipment_electric_box_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_electric_box_02_case&lt;br /&gt;
dynamics\equipment_cache\equipment_hatch_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_hatch_02_case&lt;br /&gt;
dynamics\equipment_cache\equipment_instrument_case_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_pipe_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_pipe_02_case&lt;br /&gt;
dynamics\equipment_cache\equipment_pipe_valve_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_rucksack_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_rucksack_02_case&lt;br /&gt;
dynamics\equipment_cache\equipment_seif_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_seif_02_case&lt;br /&gt;
dynamics\equipment_cache\equipment_seif_03_case&lt;br /&gt;
dynamics\equipment_cache\equipment_trees_log_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_trees_stump_01_case&lt;br /&gt;
dynamics\equipment_cache\equipment_zaz968_case&lt;br /&gt;
dynamics\fence\debris_01&lt;br /&gt;
dynamics\fence\wooden_board_01&lt;br /&gt;
dynamics\fence\wooden_board_01_2m&lt;br /&gt;
dynamics\fence\wooden_board_02&lt;br /&gt;
dynamics\fence\wooden_board_03&lt;br /&gt;
dynamics\fence\wooden_board_04&lt;br /&gt;
dynamics\fence\wood_fence_1&lt;br /&gt;
dynamics\fence\wood_fence_2&lt;br /&gt;
dynamics\fence\wood_fence_3&lt;br /&gt;
dynamics\fence\wood_fence_4&lt;br /&gt;
dynamics\fence\wood_fence_5&lt;br /&gt;
dynamics\fence\part\wooden_board_01_2m_part_01&lt;br /&gt;
dynamics\fence\part\wooden_board_01_2m_part_02&lt;br /&gt;
dynamics\fence\part\wooden_board_01_2m_part_03&lt;br /&gt;
dynamics\fence\part\wooden_board_01_part_01&lt;br /&gt;
dynamics\fence\part\wooden_board_01_part_02&lt;br /&gt;
dynamics\fence\part\wooden_board_01_part_03&lt;br /&gt;
dynamics\fence\part\wooden_board_01_part_04&lt;br /&gt;
dynamics\fence\part\wooden_board_01_part_05&lt;br /&gt;
dynamics\fence\part\wood_fence_part_1&lt;br /&gt;
dynamics\fence\part\wood_fence_part_2&lt;br /&gt;
dynamics\fence\part\wood_fence_part_3&lt;br /&gt;
dynamics\fence\part\wood_fence_part_4&lt;br /&gt;
dynamics\fence\part\wood_fence_part_5&lt;br /&gt;
dynamics\fence\part\wood_fence_part_6&lt;br /&gt;
dynamics\fence\part\wood_fence_part_7&lt;br /&gt;
dynamics\firestation\fire_vedro&lt;br /&gt;
dynamics\firestation\ognetushitel&lt;br /&gt;
dynamics\kitchen_room\bottle_3l&lt;br /&gt;
dynamics\kitchen_room\curtains&lt;br /&gt;
dynamics\kitchen_room\freezer&lt;br /&gt;
dynamics\kitchen_room\gaz_plita&lt;br /&gt;
dynamics\kitchen_room\gaz_plita_small&lt;br /&gt;
dynamics\kitchen_room\kitchen_bludo&lt;br /&gt;
dynamics\kitchen_room\kitchen_kastrula&lt;br /&gt;
dynamics\kitchen_room\kitchen_kastrula_up&lt;br /&gt;
dynamics\kitchen_room\kitchen_krujka&lt;br /&gt;
dynamics\kitchen_room\kitchen_lojka&lt;br /&gt;
dynamics\kitchen_room\kitchen_miska&lt;br /&gt;
dynamics\kitchen_room\kitchen_tarelka1&lt;br /&gt;
dynamics\kitchen_room\kitchen_tarelka2&lt;br /&gt;
dynamics\kitchen_room\teapot_1&lt;br /&gt;
dynamics\kitchen_room\part\bottle_3l_part_0&lt;br /&gt;
dynamics\kitchen_room\part\bottle_3l_part_1&lt;br /&gt;
dynamics\kitchen_room\part\bottle_3l_part_2&lt;br /&gt;
dynamics\kitchen_room\part\bottle_3l_part_3&lt;br /&gt;
dynamics\kitchen_room\part\bottle_3l_part_4&lt;br /&gt;
dynamics\kitchen_room\part\bottle_3l_part_5&lt;br /&gt;
dynamics\kitchen_room\part\bottle_3l_part_6&lt;br /&gt;
dynamics\kitchen_room\part\bottle_3l_part_7&lt;br /&gt;
dynamics\light\light_abajour_1&lt;br /&gt;
dynamics\light\light_abajour_2_hirez&lt;br /&gt;
dynamics\light\light_abajour_2_lowrez&lt;br /&gt;
dynamics\light\light_abajour_2_lowrez_noflare&lt;br /&gt;
dynamics\light\light_abajour_3_hirez&lt;br /&gt;
dynamics\light\light_abajour_4_hirez&lt;br /&gt;
dynamics\light\light_alarm_1&lt;br /&gt;
dynamics\light\light_alarm_glass&lt;br /&gt;
dynamics\light\light_alarm_green_glass&lt;br /&gt;
dynamics\light\light_alarm_nolight_glass&lt;br /&gt;
dynamics\light\light_alarm_white_glass&lt;br /&gt;
dynamics\light\light_altar&lt;br /&gt;
dynamics\light\light_big_1_glass&lt;br /&gt;
dynamics\light\light_big_2_glass&lt;br /&gt;
dynamics\light\light_circle_1&lt;br /&gt;
dynamics\light\light_galogen_1_glass&lt;br /&gt;
dynamics\light\light_illicha_1&lt;br /&gt;
dynamics\light\light_illicha_2&lt;br /&gt;
dynamics\light\light_illicha_3&lt;br /&gt;
dynamics\light\light_lab_glass&lt;br /&gt;
dynamics\light\light_road_green_glass&lt;br /&gt;
dynamics\light\light_road_orange_glass&lt;br /&gt;
dynamics\light\light_sharnir_1&lt;br /&gt;
dynamics\light\light_signal&lt;br /&gt;
dynamics\light\light_switch_1_green&lt;br /&gt;
dynamics\light\light_switch_1_red&lt;br /&gt;
dynamics\light\light_uglovaya_1_glass&lt;br /&gt;
dynamics\light\light_white_glass&lt;br /&gt;
dynamics\light\light_wire_1_glass&lt;br /&gt;
dynamics\light\projector&lt;br /&gt;
dynamics\medical_object\kolyaska_01&lt;br /&gt;
dynamics\medical_object\kolyaska_01_braked&lt;br /&gt;
dynamics\medical_object\kolyaska_wheel_01_braked&lt;br /&gt;
dynamics\medical_object\med_stolik_01&lt;br /&gt;
dynamics\medical_object\wheel_litter_01&lt;br /&gt;
dynamics\medical_object\wheel_litter_01_braked&lt;br /&gt;
dynamics\outfit\cs_heavy_outfit&lt;br /&gt;
dynamics\outfit\dolg_heavy_outfit&lt;br /&gt;
dynamics\outfit\dolg_outfit&lt;br /&gt;
dynamics\outfit\exo_outfit&lt;br /&gt;
dynamics\outfit\helm_battle&lt;br /&gt;
dynamics\outfit\helm_hardhat&lt;br /&gt;
dynamics\outfit\helm_protective&lt;br /&gt;
dynamics\outfit\helm_respirator&lt;br /&gt;
dynamics\outfit\helm_tactic&lt;br /&gt;
dynamics\outfit\military_outfit&lt;br /&gt;
dynamics\outfit\novice_outfit&lt;br /&gt;
dynamics\outfit\scientific_outfit&lt;br /&gt;
dynamics\outfit\specops_outfit&lt;br /&gt;
dynamics\outfit\stalker_outfit&lt;br /&gt;
dynamics\outfit\svoboda_heavy_outfit&lt;br /&gt;
dynamics\outfit\svoboda_light_outfit&lt;br /&gt;
dynamics\scene_objects\darkvalley\door_darkvalley_01_&lt;br /&gt;
dynamics\scene_objects\darkvalley\gate_darkvalley_01_l&lt;br /&gt;
dynamics\scene_objects\darkvalley\gate_darkvalley_01_r&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_arka_1&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_arka_2&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_arka_3&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_arka_4&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_arka_5&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_debris_01&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_fence_01&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_wooden_board_01&lt;br /&gt;
dynamics\scene_objects\hospital\hospital_wooden_board_02&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_arka_1_part_1&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_arka_2_part_1&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_arka_3_part_1&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_arka_4_part_1&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_arka_5_part_1&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_debris_01_part_01&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_debris_01_part_02&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_debris_01_part_03&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_debris_01_part_04&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_debris_01_part_05&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_debris_01_part_06&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_fence_part_01&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_fence_part_02&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_fence_part_03&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_fence_part_04&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_fence_part_05&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_01&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_02&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_03&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_04&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_01_part_05&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_01&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_02&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_03&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_04&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_05&lt;br /&gt;
dynamics\scene_objects\hospital\part\hospital_wooden_board_02_part_06&lt;br /&gt;
dynamics\scene_objects\labx8\dummy_rainbow_sign&lt;br /&gt;
dynamics\scene_objects\part\crane_plita&lt;br /&gt;
dynamics\scene_objects\part\part_none&lt;br /&gt;
dynamics\scene_objects\pripyat\pripyat_ventilation_grate&lt;br /&gt;
dynamics\scene_objects\pripyat\pri_a25_antenna_destroyable_barrier&lt;br /&gt;
dynamics\scene_objects\pripyat\part\pri_antenna_part_1&lt;br /&gt;
dynamics\scene_objects\pripyat\part\pri_antenna_part_2&lt;br /&gt;
dynamics\scene_objects\pripyat\part\pri_antenna_part_3&lt;br /&gt;
dynamics\scene_objects\pripyat\part\pri_antenna_part_4&lt;br /&gt;
dynamics\scene_objects\pripyat\part\pri_antenna_part_5&lt;br /&gt;
dynamics\scene_objects\pripyat\part\pri_antenna_part_6&lt;br /&gt;
dynamics\scene_objects\pripyat\part\pri_antenna_part_7&lt;br /&gt;
dynamics\scene_objects\pripyat\part\pri_antenna_part_8&lt;br /&gt;
dynamics\scene_objects\red_forest\red_forest_bridge_01_dynamic&lt;br /&gt;
dynamics\scene_objects\red_forest\red_forest_bridge_01_engine&lt;br /&gt;
dynamics\scene_objects\red_forest\red_forest_rope_01&lt;br /&gt;
dynamics\stul\child_bench&lt;br /&gt;
dynamics\stul\stul_child_01&lt;br /&gt;
dynamics\stul\stul_school_01&lt;br /&gt;
dynamics\stul\stul_school_01_br&lt;br /&gt;
dynamics\stul\stul_wood_01&lt;br /&gt;
dynamics\stul\taburet_village&lt;br /&gt;
dynamics\stul\taburet_wood_01&lt;br /&gt;
dynamics\test_character\boar_test1&lt;br /&gt;
dynamics\test_character\boar_u_test1&lt;br /&gt;
dynamics\test_character\burer_test&lt;br /&gt;
dynamics\test_character\controler_test1&lt;br /&gt;
dynamics\test_character\dogs_big&lt;br /&gt;
dynamics\test_character\dog_brown_test&lt;br /&gt;
dynamics\test_character\dog_bulterer_test&lt;br /&gt;
dynamics\test_character\dog_red_test&lt;br /&gt;
dynamics\test_character\dolg_2_face_1&lt;br /&gt;
dynamics\test_character\dolg_3_face_1&lt;br /&gt;
dynamics\test_character\face_1_01&lt;br /&gt;
dynamics\test_character\face_1_02&lt;br /&gt;
dynamics\test_character\face_1_03&lt;br /&gt;
dynamics\test_character\face_1_04&lt;br /&gt;
dynamics\test_character\face_1_05&lt;br /&gt;
dynamics\test_character\face_1_06&lt;br /&gt;
dynamics\test_character\face_1_07&lt;br /&gt;
dynamics\test_character\face_1_08&lt;br /&gt;
dynamics\test_character\face_2_04&lt;br /&gt;
dynamics\test_character\face_4_01&lt;br /&gt;
dynamics\test_character\face_4_02&lt;br /&gt;
dynamics\test_character\face_4_04&lt;br /&gt;
dynamics\test_character\flesh_test1&lt;br /&gt;
dynamics\test_character\flesh_u_test1&lt;br /&gt;
dynamics\test_character\freedom_2_face_1&lt;br /&gt;
dynamics\test_character\hero_dolg_2&lt;br /&gt;
dynamics\test_character\himera_test1&lt;br /&gt;
dynamics\test_character\krovosos_1_test&lt;br /&gt;
dynamics\test_character\krovosos_2_test&lt;br /&gt;
dynamics\test_character\krovosos_3_test&lt;br /&gt;
dynamics\test_character\neutral_2_face_2&lt;br /&gt;
dynamics\test_character\neutral_2_face_3&lt;br /&gt;
dynamics\test_character\neutral_2_face_6&lt;br /&gt;
dynamics\test_character\neutral_3_face_1&lt;br /&gt;
dynamics\test_character\neutral_nauchniy_face_1&lt;br /&gt;
dynamics\test_character\neutral_nauchniy_face_2&lt;br /&gt;
dynamics\test_character\neutral_nauchniy_face_3&lt;br /&gt;
dynamics\test_character\pseudodog1_test1&lt;br /&gt;
dynamics\test_character\pseudodog_test1&lt;br /&gt;
dynamics\test_character\psevdogigant_test&lt;br /&gt;
dynamics\test_character\stalker_bandit_3_face_1&lt;br /&gt;
dynamics\test_character\stalker_bandit_3_face_3&lt;br /&gt;
dynamics\test_character\stalker_dolg_1_face_1&lt;br /&gt;
dynamics\test_character\stalker_freedom_1_face_1&lt;br /&gt;
dynamics\test_character\stalker_freedom_2_face_2&lt;br /&gt;
dynamics\test_character\stalker_freedom_3_face_1&lt;br /&gt;
dynamics\test_character\stalker_nebo_2_face_1&lt;br /&gt;
dynamics\test_character\stalker_neutral_1_face_2&lt;br /&gt;
dynamics\test_character\stalker_neutral_1_face_3&lt;br /&gt;
dynamics\test_character\stalker_neutral_2_face_1&lt;br /&gt;
dynamics\test_character\stalker_neutral_2_face_4&lt;br /&gt;
dynamics\test_character\stalker_neutral_2_face_5&lt;br /&gt;
dynamics\test_character\stalker_neutral_2_face_7&lt;br /&gt;
dynamics\test_character\stalker_soldier_1_face_1&lt;br /&gt;
dynamics\test_character\stalker_solider_2_face_1&lt;br /&gt;
dynamics\test_character\stalker_solider_3_face_1&lt;br /&gt;
dynamics\test_character\stalker_solider_ecolog_face_1&lt;br /&gt;
dynamics\test_character\stalker_ucheniy_1_face_1&lt;br /&gt;
dynamics\test_character\tushkano_test&lt;br /&gt;
dynamics\test_character\ucheniy_1_face_2&lt;br /&gt;
dynamics\vehicles\btr\veh_btr_script_u_01&lt;br /&gt;
dynamics\vehicles\mi2\veh_mi2_01&lt;br /&gt;
dynamics\vehicles\mi2\part\veh_mi2_part_01&lt;br /&gt;
dynamics\vehicles\mi2\part\veh_mi2_part_02&lt;br /&gt;
dynamics\vehicles\mi2\part\veh_mi2_part_03&lt;br /&gt;
dynamics\vehicles\mi2\part\veh_mi2_part_04&lt;br /&gt;
dynamics\vehicles\mi2\part\veh_mi2_part_05&lt;br /&gt;
dynamics\vehicles\mi2\part\veh_mi2_part_06&lt;br /&gt;
dynamics\vehicles\mi2\part\veh_mi2_part_07&lt;br /&gt;
dynamics\vehicles\mi2\part\veh_mi2_part_08&lt;br /&gt;
dynamics\vehicles\mi24\veh_mi24_u_01&lt;br /&gt;
dynamics\vehicles\mi24\veh_mi24_u_02&lt;br /&gt;
dynamics\vehicles\mi24\veh_mi24_u_02_lod&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part1&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part10&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part2&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part3&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part4&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part5&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part6&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part7&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part8&lt;br /&gt;
dynamics\vehicles\mi24\part\veh_mi24_part9&lt;br /&gt;
dynamics\weapons\wpn_abakan\wpn_abakan&lt;br /&gt;
dynamics\weapons\wpn_ak74\wpn_ak74&lt;br /&gt;
dynamics\weapons\wpn_ak74u\wpn_ak74u&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_1143x23_fmj&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_1143x23_hydro&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_12x70_buck&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_12x76_dart&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_12x76_zhekan&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_545x39_ap&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_545x39_fmj&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_556x45_ap&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_556x45_ss190&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_57x28_ap&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_57x28_fmj&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_762x54_7h1&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_762x54_7h14&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_762x54_ap&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_9x18_fmj&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_9x18_pbp&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_9x18_pmm&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_9x19_fmj&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_9x19_pbp&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_9x39_ap&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_9x39_pab9&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_9x39_sp5&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_gauss&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_gauss_custom&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_m209&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_og_7b&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_pkm&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_vog_25&lt;br /&gt;
dynamics\weapons\wpn_ammo\ammo_vog_25p&lt;br /&gt;
dynamics\weapons\wpn_ammo\wpn_mines_1&lt;br /&gt;
dynamics\weapons\wpn_ammo\wpn_mines_2&lt;br /&gt;
dynamics\weapons\wpn_beretta92fs\wpn_beretta92fs&lt;br /&gt;
dynamics\weapons\wpn_bm16\wpn_bm16&lt;br /&gt;
dynamics\weapons\wpn_colt1911\wpn_colt1911&lt;br /&gt;
dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle&lt;br /&gt;
dynamics\weapons\wpn_fn2000\wpn_fn2000&lt;br /&gt;
dynamics\weapons\wpn_fort\wpn_fort&lt;br /&gt;
dynamics\weapons\wpn_g36\wpn_g36&lt;br /&gt;
dynamics\weapons\wpn_gauss\wpn_gauss&lt;br /&gt;
dynamics\weapons\wpn_grenades\wpn_f1&lt;br /&gt;
dynamics\weapons\wpn_grenades\wpn_gd5&lt;br /&gt;
dynamics\weapons\wpn_grenades\wpn_mines1&lt;br /&gt;
dynamics\weapons\wpn_grenades\wpn_mines2&lt;br /&gt;
dynamics\weapons\wpn_grenades\wpn_rgd5&lt;br /&gt;
dynamics\weapons\wpn_groza\wpn_groza&lt;br /&gt;
dynamics\weapons\wpn_hpsa\wpn_hpsa&lt;br /&gt;
dynamics\weapons\wpn_knife\wpn_knife&lt;br /&gt;
dynamics\weapons\wpn_l85\wpn_l85&lt;br /&gt;
dynamics\weapons\wpn_lr300\wpn_lr300&lt;br /&gt;
dynamics\weapons\wpn_mounted\wpn_mounted_btr&lt;br /&gt;
dynamics\weapons\wpn_mounted\wpn_mounted_pkm_cover&lt;br /&gt;
dynamics\weapons\wpn_mounted\wpn_mounted_pkm_trenoga&lt;br /&gt;
dynamics\weapons\wpn_mp5\wpn_mp5&lt;br /&gt;
dynamics\weapons\wpn_pb\wpn_pb&lt;br /&gt;
dynamics\weapons\wpn_pkm\wpn_pkm&lt;br /&gt;
dynamics\weapons\wpn_pm\wpn_pm&lt;br /&gt;
dynamics\weapons\wpn_protecta\wpn_protecta&lt;br /&gt;
dynamics\weapons\wpn_rg6\wpn_rg6&lt;br /&gt;
dynamics\weapons\wpn_rpg7\wpn_rpg7&lt;br /&gt;
dynamics\weapons\wpn_sig220\wpn_sig220&lt;br /&gt;
dynamics\weapons\wpn_sig550\wpn_sig550&lt;br /&gt;
dynamics\weapons\wpn_spas12\wpn_spas12&lt;br /&gt;
dynamics\weapons\wpn_svd\wpn_svd&lt;br /&gt;
dynamics\weapons\wpn_svu\wpn_svu&lt;br /&gt;
dynamics\weapons\wpn_toz34\wpn_toz34&lt;br /&gt;
dynamics\weapons\wpn_upgrade\wpn_grenade_launcher&lt;br /&gt;
dynamics\weapons\wpn_upgrade\wpn_scope&lt;br /&gt;
dynamics\weapons\wpn_upgrade\wpn_silencer&lt;br /&gt;
dynamics\weapons\wpn_usp45\wpn_usp45&lt;br /&gt;
dynamics\weapons\wpn_val\wpn_val&lt;br /&gt;
dynamics\weapons\wpn_vintorez\wpn_vintorez&lt;br /&gt;
dynamics\weapons\wpn_walter99\wpn_walter99&lt;br /&gt;
dynamics\weapons\wpn_winchester1300\wpn_winchester1300&lt;br /&gt;
dynamics\wood_doski\wood_doska1&lt;br /&gt;
dynamics\wood_doski\wood_stolb1&lt;br /&gt;
dynamics\wood_doski\wood_stolb_fixed&lt;br /&gt;
dynamics\workshop_room\axe&lt;br /&gt;
dynamics\workshop_room\banka_kraski_1&lt;br /&gt;
dynamics\workshop_room\hammer&lt;br /&gt;
dynamics\workshop_room\hatch_01&lt;br /&gt;
dynamics\workshop_room\kanistra_02&lt;br /&gt;
dynamics\workshop_room\keyga&lt;br /&gt;
dynamics\workshop_room\lopata&lt;br /&gt;
dynamics\workshop_room\molot&lt;br /&gt;
dynamics\workshop_room\pick&lt;br /&gt;
dynamics\workshop_room\riffler&lt;br /&gt;
dynamics\workshop_room\saw&lt;br /&gt;
dynamics\workshop_room\tiski&lt;br /&gt;
dynamics\workshop_room\vedro_01&lt;br /&gt;
dynamics\workshop_room\ventil_01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Вот и все.)&lt;br /&gt;
[[Категория:Конфигурационные файлы]]&lt;/div&gt;</summary>
		<author><name>94.41.198.222</name></author>	</entry>

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