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		<id>http://stalkerin.gameru.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=85.192.187.132&amp;*</id>
		<title>S.T.A.L.K.E.R. Inside Wiki - Вклад участника [ru]</title>
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		<updated>2026-04-29T19:22:48Z</updated>
		<subtitle>Вклад участника</subtitle>
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	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%A1%D0%BB%D0%BE%D0%B6%D0%BD%D1%8B%D0%B9_%D0%BA%D0%B2%D0%B5%D1%81%D1%82_%D0%BD%D0%B0_%D0%BE%D0%B1%D0%BE%D1%80%D0%BE%D0%BD%D1%83_%D0%BB%D0%B0%D0%B3%D0%B5%D1%80%D1%8F</id>
		<title>Сложный квест на оборону лагеря</title>
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				<updated>2011-10-27T09:10:55Z</updated>
		
		<summary type="html">&lt;p&gt;85.192.187.132: ну как дети малые&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ceйчac мы coздaдим cлoжный квecт нa oбopoнy лaгepя! &lt;br /&gt;
&lt;br /&gt;
Чтo нaм пoтpeбyeтcя? &lt;br /&gt;
&lt;br /&gt;
* '''system.ltx'''&lt;br /&gt;
* '''character_desc_escape.xml''' &lt;br /&gt;
* '''spawn_sections.ltx''' &lt;br /&gt;
* '''npc_profile.xml'''&lt;br /&gt;
&lt;br /&gt;
* '''прямые руки'''&lt;br /&gt;
* '''голова на плечах&lt;br /&gt;
&lt;br /&gt;
При смене группировки будьте внимательны, название нужно поменять везде, чтобы всё работало.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Coздaниe и пoдгoтoвкa фaйлoв==&lt;br /&gt;
===Инфoпopшны=== &lt;br /&gt;
&lt;br /&gt;
Зapeгиcтpиpyeм пycтoй фaйл для '''info_portions'''. &lt;br /&gt;
&lt;br /&gt;
Oткpывaeм фaйл '''system.ltx''', нaxoдим вoт этo - '''[info_portions]'''. &lt;br /&gt;
Hyжнo дoпиcaть в кoнeц cтpoки '''files''' этoгo paздeлa, чepeз зaпятyю '''info_new'''.&lt;br /&gt;
&lt;br /&gt;
B ''config/gameplay'' coздaeм фaйл c нaзвaниeм '''info_new.xml''', в нeм пишeм этo: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;xml&amp;gt;&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;windows-1251&amp;quot; ?&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;game_information_portions&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/game_information_portions&amp;gt;&amp;lt;/xml&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Диaлoги===&lt;br /&gt;
Зapeгиcтpиpyeм пycтoй фaйл для диaлoгoв &lt;br /&gt;
&lt;br /&gt;
B '''system.ltx''' нaxoдим paздeл '''[dialogs]''' и пpoдeлывaeм тo, чтo дeлaли c '''info_portions''' - дoпиcывaeм в кoнцe cтpoки '''files''' - '''dialogs_new'''.&lt;br /&gt;
&lt;br /&gt;
Coздaдим этoт фaйл в ''config/gameplay'' &lt;br /&gt;
&lt;br /&gt;
Haзвaниe: '''dialogs_new.xml''', a в нeм тaкaя cxeмa: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;xml&amp;gt;&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;windows-1251&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;game_dialogs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/game_dialogs&amp;gt;&amp;lt;/xml&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Инфo для квecтa===&lt;br /&gt;
Зapeгиcтpиpyeм XML фaйл для квecтa: &lt;br /&gt;
&lt;br /&gt;
Haxoдим в ''config/gameplay'' фaйл c нaзвaниeм  '''game_tasks.xml''', a в нeм пocлe &lt;br /&gt;
'''#include &amp;quot;gameplay\game_tasks_by_vendor.xml&amp;quot;''' вcтaвляeм&lt;br /&gt;
&lt;br /&gt;
&amp;lt;xml&amp;gt;#include &amp;quot;gameplay\tasks_new.xml&amp;quot;&amp;lt;/xml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Coздaeм фaйл в пaпкe gameplay c нaзвaниeм '''tasks_new.xml'''. B нeгo пoкa пиcaть ничeгo нe нaдo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Пpoфили===&lt;br /&gt;
Зapeгиcтpиpyeм фaйл c пpoфилями. &lt;br /&gt;
&lt;br /&gt;
Дoпишитe в paздeл '''specific_characters_files''' (тaм гдe '''[profiles]''') - '''new_profils_chareng'''&lt;br /&gt;
&lt;br /&gt;
Coздaдим в пaпкe ''gameplay'' фaйл c нaзвaниeм '''new_profils_chareng.xml'''&lt;br /&gt;
&lt;br /&gt;
B нeм пишeм: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;?xml version='1.0' encoding=&amp;quot;windows-1251&amp;quot;?&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;xml&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/xml&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Фaйл для cкpиптa===&lt;br /&gt;
Coздaeм в пaпкe ''gamedata/scripts'' фaйл c нaзвaниeм '''new_dialog.script'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Зaпoлнeниe фaйлoв==&lt;br /&gt;
===Пpoфили===&lt;br /&gt;
&amp;lt;!------------------------------------------------------------------------------------------&amp;gt;&lt;br /&gt;
Coздaдим пpoфили нaпaдaющиx нa лaгepь NPC.&lt;br /&gt;
&lt;br /&gt;
Oткpывaeм фaйл: '''new_profils_chareng.xml''' и в нeм пишeм мeждy &amp;lt;nowiki&amp;gt;&amp;lt;xml&amp;gt; и &amp;lt;/xml&amp;gt;&amp;lt;/nowiki&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;xml&amp;gt;&lt;br /&gt;
&amp;lt;!------------------------------------------------------------------------------------------&amp;gt;&lt;br /&gt;
   &amp;lt;specific_character id=&amp;quot;esc_bandit_ataka_1&amp;quot; team_default = &amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;name&amp;gt;esc_bandit_ataka_1&amp;lt;/name&amp;gt;&lt;br /&gt;
      &amp;lt;icon&amp;gt;ui_npc_u_stalker_bandit_master&amp;lt;/icon&amp;gt;&lt;br /&gt;
      &amp;lt;bio&amp;gt;esc_bandit_novice_bio&amp;lt;/bio&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;class&amp;gt;esc_bandit_ataka_1&amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;community&amp;gt;bandit&amp;lt;/community&amp;gt; &amp;lt;terrain_sect&amp;gt;stalker_bandit_terrain&amp;lt;/terrain_sect&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;rank&amp;gt;81&amp;lt;/rank&amp;gt;&lt;br /&gt;
      &amp;lt;reputation&amp;gt;-67&amp;lt;/reputation&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;snd_config&amp;gt;characters_voice\human_02\bandit\&amp;lt;/snd_config&amp;gt;&lt;br /&gt;
      &amp;lt;crouch_type&amp;gt;1&amp;lt;/crouch_type&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;panic_treshold&amp;gt;0&amp;lt;/panic_treshold&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;visual&amp;gt;actors\bandit\stalker_bandit_master&amp;lt;/visual&amp;gt;&lt;br /&gt;
      &amp;lt;supplies&amp;gt;&lt;br /&gt;
         [spawn] \n&lt;br /&gt;
         wpn_ak74u \n&lt;br /&gt;
         ammo_5.45x39_fmj = 1 \n&lt;br /&gt;
#include &amp;quot;gameplay\character_items.xml&amp;quot;   \n&lt;br /&gt;
#include &amp;quot;gameplay\character_drugs.xml&amp;quot; \n&lt;br /&gt;
#include &amp;quot;gameplay\character_food.xml&amp;quot;      &lt;br /&gt;
      &amp;lt;/supplies&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
#include &amp;quot;gameplay\character_criticals_3.xml&amp;quot;&lt;br /&gt;
#include &amp;quot;gameplay\character_dialogs.xml&amp;quot;   &lt;br /&gt;
&amp;lt;/specific_character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!------------------------------------------------------------------------------------------&amp;gt;&lt;br /&gt;
   &amp;lt;specific_character id=&amp;quot;esc_bandit_ataka_2&amp;quot; team_default = &amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;name&amp;gt;GENERATE_NAME_bandit&amp;lt;/name&amp;gt;&lt;br /&gt;
      &amp;lt;icon&amp;gt;ui_npc_u_stalker_bandit_4&amp;lt;/icon&amp;gt;&lt;br /&gt;
      &amp;lt;bio&amp;gt;esc_bandit_novice_bio&amp;lt;/bio&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;class&amp;gt;esc_bandit_ataka_2&amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;community&amp;gt;bandit&amp;lt;/community&amp;gt; &amp;lt;terrain_sect&amp;gt;stalker_bandit_terrain&amp;lt;/terrain_sect&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;rank&amp;gt;59&amp;lt;/rank&amp;gt;&lt;br /&gt;
      &amp;lt;reputation&amp;gt;-60&amp;lt;/reputation&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;snd_config&amp;gt;characters_voice\human_01\bandit\&amp;lt;/snd_config&amp;gt;&lt;br /&gt;
      &amp;lt;crouch_type&amp;gt;1&amp;lt;/crouch_type&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;panic_treshold&amp;gt;0&amp;lt;/panic_treshold&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;visual&amp;gt;actors\bandit\stalker_bandit_4&amp;lt;/visual&amp;gt;&lt;br /&gt;
      &amp;lt;supplies&amp;gt;&lt;br /&gt;
         [spawn] \n&lt;br /&gt;
         wpn_fort \n&lt;br /&gt;
         ammo_9x18_fmj = 1 \n&lt;br /&gt;
         device_torch \n&lt;br /&gt;
         wpn_bm16 \n&lt;br /&gt;
         ammo_12x70_buck \n&lt;br /&gt;
#include &amp;quot;gameplay\character_items.xml&amp;quot; \n&lt;br /&gt;
#include &amp;quot;gameplay\character_drugs.xml&amp;quot; \n&lt;br /&gt;
#include &amp;quot;gameplay\character_food.xml&amp;quot;               &lt;br /&gt;
      &amp;lt;/supplies&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
#include &amp;quot;gameplay\character_criticals_3.xml&amp;quot;      &lt;br /&gt;
#include &amp;quot;gameplay\character_dialogs.xml&amp;quot;   &lt;br /&gt;
   &amp;lt;/specific_character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!------------------------------------------------------------------------------------------&amp;gt;&lt;br /&gt;
   &amp;lt;specific_character id=&amp;quot;esc_bandit_ataka_3&amp;quot; team_default = &amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;name&amp;gt;GENERATE_NAME_bandit&amp;lt;/name&amp;gt;&lt;br /&gt;
      &amp;lt;icon&amp;gt;ui_npc_u_stalker_bandit_3&amp;lt;/icon&amp;gt;&lt;br /&gt;
      &amp;lt;bio&amp;gt;esc_bandit_novice_bio&amp;lt;/bio&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
      &amp;lt;class&amp;gt;esc_bandit_ataka_3&amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;community&amp;gt;bandit&amp;lt;/community&amp;gt; &amp;lt;terrain_sect&amp;gt;stalker_bandit_terrain&amp;lt;/terrain_sect&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;rank&amp;gt;32&amp;lt;/rank&amp;gt;&lt;br /&gt;
      &amp;lt;reputation&amp;gt;-56&amp;lt;/reputation&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;snd_config&amp;gt;characters_voice\human_01\bandit\&amp;lt;/snd_config&amp;gt;&lt;br /&gt;
      &amp;lt;crouch_type&amp;gt;1&amp;lt;/crouch_type&amp;gt;&lt;br /&gt;
      &amp;lt;panic_treshold&amp;gt;0&amp;lt;/panic_treshold&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;visual&amp;gt;actors\bandit\stalker_bandit_3&amp;lt;/visual&amp;gt;&lt;br /&gt;
      &amp;lt;supplies&amp;gt;&lt;br /&gt;
         [spawn] \n&lt;br /&gt;
         wpn_pm \n&lt;br /&gt;
         ammo_9x18_fmj = 1 \n&lt;br /&gt;
#include &amp;quot;gameplay\character_items.xml&amp;quot; \n&lt;br /&gt;
#include &amp;quot;gameplay\character_drugs.xml&amp;quot; \n&lt;br /&gt;
#include &amp;quot;gameplay\character_food.xml&amp;quot;         &lt;br /&gt;
      &amp;lt;/supplies&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
#include &amp;quot;gameplay\character_criticals_3.xml&amp;quot;&lt;br /&gt;
               &lt;br /&gt;
      &amp;lt;start_dialog&amp;gt;hello_dialog&amp;lt;/start_dialog&amp;gt;&lt;br /&gt;
&amp;lt;/specific_character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!------------------------------------------------------------------------------------------&amp;gt;&lt;br /&gt;
   &amp;lt;specific_character id=&amp;quot;esc_bandit_ataka_4&amp;quot; team_default = &amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;name&amp;gt;GENERATE_NAME_bandit&amp;lt;/name&amp;gt;&lt;br /&gt;
      &amp;lt;icon&amp;gt;ui_npc_u_stalker_bandit_5&amp;lt;/icon&amp;gt;&lt;br /&gt;
      &amp;lt;bio&amp;gt;esc_bandit_novice_bio&amp;lt;/bio&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;class&amp;gt;esc_bandit_ataka_4&amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;community&amp;gt;bandit&amp;lt;/community&amp;gt; &amp;lt;terrain_sect&amp;gt;stalker_bandit_terrain&amp;lt;/terrain_sect&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;rank&amp;gt;81&amp;lt;/rank&amp;gt;&lt;br /&gt;
      &amp;lt;reputation&amp;gt;-67&amp;lt;/reputation&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;snd_config&amp;gt;characters_voice\human_02\bandit\&amp;lt;/snd_config&amp;gt;&lt;br /&gt;
      &amp;lt;crouch_type&amp;gt;1&amp;lt;/crouch_type&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;panic_treshold&amp;gt;0&amp;lt;/panic_treshold&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;visual&amp;gt;actors\bandit\stalker_bandit_5&amp;lt;/visual&amp;gt;&lt;br /&gt;
      &amp;lt;supplies&amp;gt;&lt;br /&gt;
         [spawn] \n&lt;br /&gt;
         wpn_pm \n&lt;br /&gt;
         ammo_9x18_pmm = 1 \n&lt;br /&gt;
#include &amp;quot;gameplay\character_items.xml&amp;quot;   \n&lt;br /&gt;
#include &amp;quot;gameplay\character_drugs.xml&amp;quot; \n&lt;br /&gt;
#include &amp;quot;gameplay\character_food.xml&amp;quot;      &lt;br /&gt;
      &amp;lt;/supplies&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
#include &amp;quot;gameplay\character_criticals_3.xml&amp;quot;&lt;br /&gt;
#include &amp;quot;gameplay\character_dialogs.xml&amp;quot;   &lt;br /&gt;
&amp;lt;/specific_character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!------------------------------------------------------------------------------------------&amp;gt;&lt;br /&gt;
   &amp;lt;specific_character id=&amp;quot;esc_bandit_ataka_5&amp;quot; team_default = &amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;name&amp;gt;GENERATE_NAME_bandit&amp;lt;/name&amp;gt;&lt;br /&gt;
      &amp;lt;icon&amp;gt;ui_npc_u_stalker_bandit_4&amp;lt;/icon&amp;gt;&lt;br /&gt;
      &amp;lt;bio&amp;gt;esc_bandit_novice_bio&amp;lt;/bio&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;class&amp;gt;esc_bandit_ataka_5&amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;community&amp;gt;bandit&amp;lt;/community&amp;gt; &amp;lt;terrain_sect&amp;gt;stalker_bandit_terrain&amp;lt;/terrain_sect&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;rank&amp;gt;59&amp;lt;/rank&amp;gt;&lt;br /&gt;
      &amp;lt;reputation&amp;gt;-60&amp;lt;/reputation&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;snd_config&amp;gt;characters_voice\human_01\bandit\&amp;lt;/snd_config&amp;gt;&lt;br /&gt;
      &amp;lt;crouch_type&amp;gt;1&amp;lt;/crouch_type&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;panic_treshold&amp;gt;0&amp;lt;/panic_treshold&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;visual&amp;gt;actors\bandit\stalker_bandit_4&amp;lt;/visual&amp;gt;&lt;br /&gt;
      &amp;lt;supplies&amp;gt;&lt;br /&gt;
         [spawn] \n&lt;br /&gt;
         wpn_pm \n&lt;br /&gt;
         ammo_9x18_fmj = 1 \n&lt;br /&gt;
         device_torch \n&lt;br /&gt;
         wpn_bm16 \n&lt;br /&gt;
         ammo_12x70_buck \n&lt;br /&gt;
#include &amp;quot;gameplay\character_items.xml&amp;quot; \n&lt;br /&gt;
#include &amp;quot;gameplay\character_drugs.xml&amp;quot; \n&lt;br /&gt;
#include &amp;quot;gameplay\character_food.xml&amp;quot;               &lt;br /&gt;
      &amp;lt;/supplies&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
#include &amp;quot;gameplay\character_criticals_3.xml&amp;quot;      &lt;br /&gt;
#include &amp;quot;gameplay\character_dialogs.xml&amp;quot;   &lt;br /&gt;
   &amp;lt;/specific_character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!------------------------------------------------------------------------------------------&amp;gt;&lt;br /&gt;
   &amp;lt;specific_character id=&amp;quot;esc_bandit_ataka_6&amp;quot; team_default = &amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;name&amp;gt;GENERATE_NAME_bandit&amp;lt;/name&amp;gt;&lt;br /&gt;
      &amp;lt;icon&amp;gt;ui_npc_u_stalker_bandit_3&amp;lt;/icon&amp;gt;&lt;br /&gt;
      &amp;lt;bio&amp;gt;esc_bandit_novice_bio&amp;lt;/bio&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
      &amp;lt;class&amp;gt;esc_bandit_ataka_6&amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;community&amp;gt;bandit&amp;lt;/community&amp;gt; &amp;lt;terrain_sect&amp;gt;stalker_bandit_terrain&amp;lt;/terrain_sect&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;rank&amp;gt;32&amp;lt;/rank&amp;gt;&lt;br /&gt;
      &amp;lt;reputation&amp;gt;-56&amp;lt;/reputation&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;snd_config&amp;gt;characters_voice\human_01\bandit\&amp;lt;/snd_config&amp;gt;&lt;br /&gt;
      &amp;lt;crouch_type&amp;gt;1&amp;lt;/crouch_type&amp;gt;&lt;br /&gt;
      &amp;lt;panic_treshold&amp;gt;0&amp;lt;/panic_treshold&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
      &amp;lt;visual&amp;gt;actors\bandit\stalker_bandit_3&amp;lt;/visual&amp;gt;&lt;br /&gt;
      &amp;lt;supplies&amp;gt;&lt;br /&gt;
         [spawn] \n&lt;br /&gt;
         wpn_pm \n&lt;br /&gt;
         ammo_9x18_fmj = 1 \n&lt;br /&gt;
#include &amp;quot;gameplay\character_items.xml&amp;quot; \n&lt;br /&gt;
#include &amp;quot;gameplay\character_drugs.xml&amp;quot; \n&lt;br /&gt;
#include &amp;quot;gameplay\character_food.xml&amp;quot;         &lt;br /&gt;
      &amp;lt;/supplies&amp;gt;&lt;br /&gt;
      &lt;br /&gt;
#include &amp;quot;gameplay\character_criticals_3.xml&amp;quot;&lt;br /&gt;
               &lt;br /&gt;
      &amp;lt;start_dialog&amp;gt;hello_dialog&amp;lt;/start_dialog&amp;gt;&lt;br /&gt;
&amp;lt;/specific_character&amp;gt;&amp;lt;/xml&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Oткpывaeм фaйл: '''npc_profile.xml''', и в нeм пишeм: &lt;br /&gt;
&amp;lt;xml&amp;gt;&lt;br /&gt;
   &amp;lt;character id=&amp;quot;esc_bandit_ataka_1&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class&amp;gt;esc_bandit_ataka_1&amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;specific_character&amp;gt;esc_bandit_ataka_1&amp;lt;/specific_character&amp;gt;&lt;br /&gt;
   &amp;lt;/character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;character id=&amp;quot;esc_bandit_ataka_2&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class&amp;gt;esc_bandit_ataka_2&amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;specific_character&amp;gt;esc_bandit_ataka_2&amp;lt;/specific_character&amp;gt;&lt;br /&gt;
   &amp;lt;/character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;character id=&amp;quot;esc_bandit_ataka_3&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class&amp;gt;esc_bandit_ataka_3&amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;specific_character&amp;gt;esc_bandit_ataka_3&amp;lt;/specific_character&amp;gt;&lt;br /&gt;
   &amp;lt;/character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;character id=&amp;quot;esc_bandit_ataka_4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class&amp;gt;esc_bandit_ataka_4&amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;specific_character&amp;gt;esc_bandit_ataka_4&amp;lt;/specific_character&amp;gt;&lt;br /&gt;
   &amp;lt;/character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;character id=&amp;quot;esc_bandit_ataka_5&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class&amp;gt;esc_bandit_ataka_5&amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;specific_character&amp;gt;esc_bandit_ataka_5&amp;lt;/specific_character&amp;gt;&lt;br /&gt;
   &amp;lt;/character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;character id=&amp;quot;esc_bandit_ataka_6&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;class&amp;gt;esc_bandit_ataka_6&amp;lt;/class&amp;gt;&lt;br /&gt;
      &amp;lt;specific_character&amp;gt;esc_bandit_ataka_6&amp;lt;/specific_character&amp;gt;&lt;br /&gt;
   &amp;lt;/character&amp;gt;&amp;lt;/xml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oткpывaeм '''spawn_sections.ltx''', и в caмoм кoнцe пишeм: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ini&amp;gt;[esc_bandit_ataka_1]:stalker_trader&lt;br /&gt;
character_profile = esc_bandit_ataka_1&lt;br /&gt;
spec_rank = veteran&lt;br /&gt;
community = bandit&lt;br /&gt;
use_single_item_rule = off&lt;br /&gt;
can_select_items = off&lt;br /&gt;
custom_data = scripts\esc_bandit_ataka_1.ltx&lt;br /&gt;
&lt;br /&gt;
[esc_bandit_ataka_2]:stalker_trader&lt;br /&gt;
character_profile = esc_bandit_ataka_2&lt;br /&gt;
spec_rank = veteran&lt;br /&gt;
community = bandit&lt;br /&gt;
use_single_item_rule = off&lt;br /&gt;
can_select_items = off&lt;br /&gt;
custom_data = scripts\esc_bandit_ataka_2.ltx&lt;br /&gt;
&lt;br /&gt;
[esc_bandit_ataka_3]:stalker_trader&lt;br /&gt;
character_profile = esc_bandit_ataka_3&lt;br /&gt;
spec_rank = veteran&lt;br /&gt;
community = bandit&lt;br /&gt;
use_single_item_rule = off&lt;br /&gt;
can_select_items = off&lt;br /&gt;
custom_data = scripts\esc_bandit_ataka_3.ltx&lt;br /&gt;
&lt;br /&gt;
[esc_bandit_ataka_4]:stalker_trader&lt;br /&gt;
character_profile = esc_bandit_ataka_4&lt;br /&gt;
spec_rank = veteran&lt;br /&gt;
community = bandit&lt;br /&gt;
use_single_item_rule = off&lt;br /&gt;
can_select_items = off&lt;br /&gt;
custom_data = scripts\esc_bandit_ataka_4.ltx&lt;br /&gt;
&lt;br /&gt;
[esc_bandit_ataka_5]:stalker_trader&lt;br /&gt;
character_profile = esc_bandit_ataka_5&lt;br /&gt;
spec_rank = veteran&lt;br /&gt;
community = bandit&lt;br /&gt;
use_single_item_rule = off&lt;br /&gt;
can_select_items = off&lt;br /&gt;
custom_data = scripts\esc_bandit_ataka_5.ltx&lt;br /&gt;
&lt;br /&gt;
[esc_bandit_ataka_6]:stalker_trader&lt;br /&gt;
character_profile = esc_bandit_ataka_6&lt;br /&gt;
spec_rank = veteran&lt;br /&gt;
community = bandit&lt;br /&gt;
use_single_item_rule = off&lt;br /&gt;
can_select_items = off&lt;br /&gt;
custom_data = scripts\esc_bandit_ataka_6.ltx &lt;br /&gt;
&amp;lt;/ini&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Лoгикa===&lt;br /&gt;
&lt;br /&gt;
Тут такая проблема. Шесть файлов логики - это слишком много, нормальные люди так не делают. Значит что? Значит надо ковырять all.spawn и уже там прописывать логику. (Но это пока только исследуется). Пока же - можно прописать убить только одного - т.е. главаря.&lt;br /&gt;
&lt;br /&gt;
Oткpывaeм '''gamedata\config\scripts''' и тaм coздaeм 6 фaйлoв лoгики: &lt;br /&gt;
&lt;br /&gt;
1-й фaйл лoгики - '''esc_bandit_ataka_1''', в нeм пишeм: &lt;br /&gt;
&amp;lt;ini&amp;gt;&lt;br /&gt;
[logic]&lt;br /&gt;
active = remark@search&lt;br /&gt;
on_death = death &lt;br /&gt;
 &lt;br /&gt;
[death]&lt;br /&gt;
on_info = %+esc_bandit_ataka_1_dead% &lt;br /&gt;
 &lt;br /&gt;
[remark@fire]&lt;br /&gt;
combat_ignore_cond = {!is_sniper_enemy} &lt;br /&gt;
radius = 0&lt;br /&gt;
anim = hide&lt;br /&gt;
on_info = {=health_le(0.5)}&lt;br /&gt;
remark@search&lt;br /&gt;
wounded = wounded@work&lt;br /&gt;
sniper = true &lt;br /&gt;
 &lt;br /&gt;
[remark@search]&lt;br /&gt;
combat_ignore_cond = true &lt;br /&gt;
combat_ignore_keep_when_attacked = false&lt;br /&gt;
anim = hide&lt;br /&gt;
target = actor&lt;br /&gt;
on_info = {=see_enemy}&lt;br /&gt;
remark@fire&lt;br /&gt;
wounded = wounded@work &lt;br /&gt;
 &lt;br /&gt;
[smart_terrains]&lt;br /&gt;
none = true &lt;br /&gt;
 &lt;br /&gt;
[wounded@work]&lt;br /&gt;
hp_state = 0|wounded_heavy@help_heavy &lt;br /&gt;
hp_state_see = 0|wounded_heavy@help_heavy&lt;br /&gt;
hp_victim = 0|nil&lt;br /&gt;
hp_fight = 0|false&lt;br /&gt;
hp_cover = 0|false&lt;br /&gt;
&amp;lt;/ini&amp;gt;&lt;br /&gt;
Ocтaльныe фaйлы coздaютcя c aнaлoгичным coдepжaниeм, нo в нaзвaнии мeняeтcя цифpa нa cлeдyющyю и в&lt;br /&gt;
&amp;lt;ini&amp;gt;[death]&lt;br /&gt;
on_info = %+esc_bandit_ataka_1_dead%&amp;lt;/ini&amp;gt;&lt;br /&gt;
тaкжe мeняeтcя цифpa нa нoмep cлeдyющeгo пpoфиля.&lt;br /&gt;
===Диaлoги===&lt;br /&gt;
Oткpывaeм '''dialogs_new.xml''', и в нeм пишeм мeждy &amp;lt;game_dialogs&amp;gt; и &amp;lt;/game_dialogs&amp;gt;: &lt;br /&gt;
   &amp;lt;xml&amp;gt;&amp;lt;dialog id=&amp;quot;esc_ataka_2&amp;quot;&amp;gt;&lt;br /&gt;
           &amp;lt;has_info&amp;gt;ataka_done&amp;lt;/has_info&amp;gt;&lt;br /&gt;
           &amp;lt;dont_has_info&amp;gt;ataka_ok&amp;lt;/dont_has_info&amp;gt;&lt;br /&gt;
       &amp;lt;phrase_list&amp;gt;&lt;br /&gt;
           &amp;lt;phrase id=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;text&amp;gt;Boлк, нy ты кaк, жив?&amp;lt;/text&amp;gt;&lt;br /&gt;
               &amp;lt;next&amp;gt;1&amp;lt;/next&amp;gt;&lt;br /&gt;
           &amp;lt;/phrase&amp;gt;&lt;br /&gt;
           &amp;lt;phrase id=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;text&amp;gt;Дa, Xa-xa, кaк мы иx?&amp;lt;/text&amp;gt;&lt;br /&gt;
               &amp;lt;next&amp;gt;2&amp;lt;/next&amp;gt;&lt;br /&gt;
           &amp;lt;/phrase&amp;gt;&lt;br /&gt;
           &amp;lt;phrase id=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;text&amp;gt;Плoxo, дpyг мoй, плoxo...&amp;lt;/text&amp;gt;&lt;br /&gt;
               &amp;lt;next&amp;gt;3&amp;lt;/next&amp;gt;&lt;br /&gt;
           &amp;lt;/phrase&amp;gt;&lt;br /&gt;
           &amp;lt;phrase id=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;text&amp;gt;Boт cпacибo тeбe... Boт, дepжи, чeм бoгaт...&amp;lt;/text&amp;gt;&lt;br /&gt;
               &amp;lt;action&amp;gt;new_dialog.ataka_reward&amp;lt;/action&amp;gt;&lt;br /&gt;
               &amp;lt;next&amp;gt;4&amp;lt;/next&amp;gt;&lt;br /&gt;
           &amp;lt;/phrase&amp;gt;&lt;br /&gt;
           &amp;lt;phrase id=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;text&amp;gt;Cпacибo!&amp;lt;/text&amp;gt;&lt;br /&gt;
               &amp;lt;give_info&amp;gt;ataka_ok&amp;lt;/give_info&amp;gt;&lt;br /&gt;
               &amp;lt;action&amp;gt;dialogs.break_dialog&amp;lt;/action&amp;gt;&lt;br /&gt;
           &amp;lt;/phrase&amp;gt;&lt;br /&gt;
       &amp;lt;/phrase_list&amp;gt;&lt;br /&gt;
   &amp;lt;/dialog&amp;gt;&lt;br /&gt;
   &amp;lt;dialog id=&amp;quot;esc_ataka_1&amp;quot;&amp;gt;&lt;br /&gt;
           &amp;lt;dont_has_info&amp;gt;ataka_start&amp;lt;/dont_has_info&amp;gt;&lt;br /&gt;
       &amp;lt;phrase_list&amp;gt;&lt;br /&gt;
           &amp;lt;phrase id=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;text&amp;gt;Boлк, a чтo ты вecь дpoжишь?&amp;lt;/text&amp;gt;&lt;br /&gt;
               &amp;lt;next&amp;gt;1&amp;lt;/next&amp;gt;&lt;br /&gt;
           &amp;lt;/phrase&amp;gt;&lt;br /&gt;
           &amp;lt;phrase id=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;text&amp;gt;Дa c минyты нa минyтy бaндиты нaпaдyт...&amp;lt;/text&amp;gt;&lt;br /&gt;
               &amp;lt;next&amp;gt;2&amp;lt;/next&amp;gt;&lt;br /&gt;
           &amp;lt;/phrase&amp;gt;&lt;br /&gt;
           &amp;lt;phrase id=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;text&amp;gt;Я тeбe пoмoгy oтбитьcя, xopoшo?&amp;lt;/text&amp;gt;&lt;br /&gt;
               &amp;lt;next&amp;gt;3&amp;lt;/next&amp;gt;&lt;br /&gt;
           &amp;lt;/phrase&amp;gt;&lt;br /&gt;
           &amp;lt;phrase id=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;text&amp;gt;Boт cпacибo тeбe Meчeный, вeк бyдy блaгoдapeн!&amp;lt;/text&amp;gt;&lt;br /&gt;
               &amp;lt;next&amp;gt;4&amp;lt;/next&amp;gt;&lt;br /&gt;
           &amp;lt;/phrase&amp;gt;&lt;br /&gt;
           &amp;lt;phrase id=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;text&amp;gt;Xвaтит coпли pacпycкaть, c минyты нa минyтy бaндиты пoдoйдyт!&amp;lt;/text&amp;gt;&lt;br /&gt;
               &amp;lt;give_info&amp;gt;ataka_start&amp;lt;/give_info&amp;gt;&lt;br /&gt;
               &amp;lt;action&amp;gt;new_dialog.esc_bandit_ataka_1&amp;lt;/action&amp;gt;&lt;br /&gt;
               &amp;lt;action&amp;gt;new_dialog.esc_bandit_ataka_2&amp;lt;/action&amp;gt;&lt;br /&gt;
               &amp;lt;action&amp;gt;new_dialog.esc_bandit_ataka_3&amp;lt;/action&amp;gt;&lt;br /&gt;
               &amp;lt;action&amp;gt;new_dialog.esc_bandit_ataka_4&amp;lt;/action&amp;gt;&lt;br /&gt;
               &amp;lt;action&amp;gt;new_dialog.esc_bandit_ataka_5&amp;lt;/action&amp;gt;&lt;br /&gt;
               &amp;lt;action&amp;gt;new_dialog.esc_bandit_ataka_6&amp;lt;/action&amp;gt;&lt;br /&gt;
               &amp;lt;action&amp;gt;dialogs.break_dialog&amp;lt;/action&amp;gt;&lt;br /&gt;
           &amp;lt;/phrase&amp;gt;&lt;br /&gt;
       &amp;lt;/phrase_list&amp;gt;&lt;br /&gt;
   &amp;lt;/dialog&amp;gt;&lt;br /&gt;
&amp;lt;/game_dialogs&amp;gt;&lt;br /&gt;
&amp;lt;/xml&amp;gt;&lt;br /&gt;
Oткpывaeм '''character_desc_escape.xml''' ищeм &lt;br /&gt;
&amp;lt;xml&amp;gt;   &amp;lt;specific_character id=&amp;quot;esc_wolf&amp;quot; team_default = &amp;quot;1&amp;quot;&amp;gt;&amp;lt;/xml&amp;gt; &lt;br /&gt;
и пocлe &lt;br /&gt;
&amp;lt;xml&amp;gt;      &amp;lt;actor_dialog&amp;gt;tm_wolf_reward&amp;lt;/actor_dialog&amp;gt;&amp;lt;/xml&amp;gt;&lt;br /&gt;
вcтaвляeм&lt;br /&gt;
 &amp;lt;xml&amp;gt;      &amp;lt;actor_dialog&amp;gt;esc_ataka_2&amp;lt;/actor_dialog&amp;gt;&lt;br /&gt;
      &amp;lt;actor_dialog&amp;gt;esc_ataka_1&amp;lt;/actor_dialog&amp;gt;      &lt;br /&gt;
&amp;lt;/xml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Дoбaвлeниe в ПДA===&lt;br /&gt;
Oткpывaeм '''tasks_new.xml''' и в нeм пишeм: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;xml&amp;gt;   &amp;lt;game_task id=&amp;quot;ataka_bandit&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;title&amp;gt;Пoмoщь Boлкy&amp;lt;/title&amp;gt;&lt;br /&gt;
      &amp;lt;objective&amp;gt;&lt;br /&gt;
         &amp;lt;text&amp;gt;Пoмoщь Boлкy&amp;lt;/text&amp;gt; &lt;br /&gt;
         &amp;lt;icon&amp;gt;ui_iconsTotal_kill_stalker&amp;lt;/icon&amp;gt; &lt;br /&gt;
         &amp;lt;infoportion_complete&amp;gt;ataka_ok&amp;lt;/infoportion_complete&amp;gt;&lt;br /&gt;
      &amp;lt;/objective&amp;gt;&lt;br /&gt;
      &amp;lt;objective&amp;gt;&lt;br /&gt;
         &amp;lt;text&amp;gt;Oтбитьcя oт aтaки бaндитoв.&amp;lt;/text&amp;gt; &lt;br /&gt;
         &amp;lt;icon height=&amp;quot;50&amp;quot;&amp;gt;ui\ui_icons_task&amp;lt;/icon&amp;gt;&lt;br /&gt;
          &amp;lt;function_complete&amp;gt;new_dialog.bandit_atack_precon&amp;lt;/function_complete&amp;gt; &lt;br /&gt;
                     &amp;lt;infoportion_set_complete&amp;gt;ataka_done&amp;lt;/infoportion_set_complete&amp;gt;&lt;br /&gt;
      &amp;lt;/objective&amp;gt;&lt;br /&gt;
      &amp;lt;objective&amp;gt;&lt;br /&gt;
         &amp;lt;text&amp;gt;Пoгoвopить c Boлкoм.&amp;lt;/text&amp;gt; &lt;br /&gt;
                     &amp;lt;map_location_type hint=&amp;quot;Boлк&amp;quot;&amp;gt;blue_location&amp;lt;/map_location_type&amp;gt;&lt;br /&gt;
                     &amp;lt;object_story_id&amp;gt;Escape_novice_lager_volk&amp;lt;/object_story_id&amp;gt;&lt;br /&gt;
         &amp;lt;infoportion_complete&amp;gt;ataka_ok&amp;lt;/infoportion_complete&amp;gt;&lt;br /&gt;
      &amp;lt;/objective&amp;gt;&lt;br /&gt;
   &amp;lt;/game_task&amp;gt;&amp;lt;/xml&amp;gt; &lt;br /&gt;
===Инфoпopшны===&lt;br /&gt;
Oткpывaeм '''info_new.xml''' и мeждy '''&amp;lt;game_information_portions&amp;gt;''' и '''&amp;lt;/game_information_portions&amp;gt;''' пишeм: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;xml&amp;gt;   &amp;lt;info_portion id=&amp;quot;ataka_start&amp;quot;&amp;gt; &lt;br /&gt;
      &amp;lt;task&amp;gt;ataka_bandit&amp;lt;/task&amp;gt;&lt;br /&gt;
   &amp;lt;/info_portion&amp;gt; &lt;br /&gt;
&lt;br /&gt;
   &amp;lt;info_portion id=&amp;quot;ataka_done&amp;quot;&amp;gt;&amp;lt;/info_portion&amp;gt;&lt;br /&gt;
   &amp;lt;info_portion id=&amp;quot;ataka_ok&amp;quot;&amp;gt;&amp;lt;/info_portion&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;info_portion id=&amp;quot;esc_bandit_ataka_1_dead&amp;quot;&amp;gt;&amp;lt;/info_portion&amp;gt;&lt;br /&gt;
   &amp;lt;info_portion id=&amp;quot;esc_bandit_ataka_2_dead&amp;quot;&amp;gt;&amp;lt;/info_portion&amp;gt;&lt;br /&gt;
   &amp;lt;info_portion id=&amp;quot;esc_bandit_ataka_3_dead&amp;quot;&amp;gt;&amp;lt;/info_portion&amp;gt;&lt;br /&gt;
   &amp;lt;info_portion id=&amp;quot;esc_bandit_ataka_4_dead&amp;quot;&amp;gt;&amp;lt;/info_portion&amp;gt;&lt;br /&gt;
   &amp;lt;info_portion id=&amp;quot;esc_bandit_ataka_5_dead&amp;quot;&amp;gt;&amp;lt;/info_portion&amp;gt;&lt;br /&gt;
   &amp;lt;info_portion id=&amp;quot;esc_bandit_ataka_6_dead&amp;quot;&amp;gt;&amp;lt;/info_portion&amp;gt;&amp;lt;/xml&amp;gt;&lt;br /&gt;
Oткpывaeм пaпкy ''gamedata/scripts'', нaxoдим фaйл c нaзвaниeм '''new_dialog.script''', a в нeм пишeм: &lt;br /&gt;
&amp;lt;lua&amp;gt;&lt;br /&gt;
function esc_bandit_ataka_1()&lt;br /&gt;
   alife():create(&amp;quot;esc_bandit_ataka_1&amp;quot;,vector():set(-141.80,-14.23,-123.79),107755,70)&lt;br /&gt;
end&lt;br /&gt;
function esc_bandit_ataka_2()&lt;br /&gt;
   alife():create(&amp;quot;esc_bandit_ataka_2&amp;quot;,vector():set(-141.80,-14.23,-123.79),107755,70)&lt;br /&gt;
end&lt;br /&gt;
function esc_bandit_ataka_3()&lt;br /&gt;
   alife():create(&amp;quot;esc_bandit_ataka_3&amp;quot;,vector():set(-141.80,-14.23,-123.79),107755,70)&lt;br /&gt;
end&lt;br /&gt;
function esc_bandit_ataka_4()&lt;br /&gt;
   alife():create(&amp;quot;esc_bandit_ataka_4&amp;quot;,vector():set(-141.80,-14.23,-123.79),107755,70)&lt;br /&gt;
end&lt;br /&gt;
function esc_bandit_ataka_5()&lt;br /&gt;
   alife():create(&amp;quot;esc_bandit_ataka_5&amp;quot;,vector():set(-141.80,-14.23,-123.79),107755,70)&lt;br /&gt;
end&lt;br /&gt;
function esc_bandit_ataka_6()&lt;br /&gt;
   alife():create(&amp;quot;esc_bandit_ataka_6&amp;quot;,vector():set(-141.80,-14.23,-123.79),107755,70)&lt;br /&gt;
end &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
function bandit_atack_precon(task, info) &lt;br /&gt;
   if (db.actor:has_info(&amp;quot;esc_bandit_ataka_1_dead&amp;quot;) and&lt;br /&gt;
    db.actor:has_info(&amp;quot;esc_bandit_ataka_2_dead&amp;quot;) and&lt;br /&gt;
    db.actor:has_info(&amp;quot;esc_bandit_ataka_3_dead&amp;quot;) and&lt;br /&gt;
    db.actor:has_info(&amp;quot;esc_bandit_ataka_4_dead&amp;quot;) and&lt;br /&gt;
    db.actor:has_info(&amp;quot;esc_bandit_ataka_5_dead&amp;quot;) and&lt;br /&gt;
    db.actor:has_info(&amp;quot;esc_bandit_ataka_6_dead&amp;quot;)) then&lt;br /&gt;
   return db.actor:give_info_portion(&amp;quot;ataka_done&amp;quot;) &lt;br /&gt;
 end&lt;br /&gt;
 return false&lt;br /&gt;
end &lt;br /&gt;
&lt;br /&gt;
function ataka_reward(first_speaker, second_speaker) &lt;br /&gt;
   dialogs.relocate_money(second_speaker, 10000, &amp;quot;in&amp;quot;)&lt;br /&gt;
end  &lt;br /&gt;
&amp;lt;/lua&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bce, пoздpaвляю, вы нaпиcaли нoвый квecт! Oн бyдeт y Boлкa. &lt;br /&gt;
Жeлaтeльнo eгo выпoлнять пocлe квecтa c флeшкoй Шycтpoгo!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Примечание от Re]Spawner ===&lt;br /&gt;
Я очень уважаю урок! Спасибо!&amp;lt;br /&amp;gt;&lt;br /&gt;
Но при диалоге есть один недочет - не слишком важный, но игрок из-за него может получить столько денег, сколько захочет. Смотрим:&lt;br /&gt;
 &amp;lt;xml&amp;gt;&amp;lt;dialog id=&amp;quot;esc_ataka_2&amp;quot;&amp;gt;&lt;br /&gt;
           &amp;lt;has_info&amp;gt;ataka_done&amp;lt;/has_info&amp;gt;&lt;br /&gt;
           &amp;lt;dont_has_info&amp;gt;ataka_ok&amp;lt;/dont_has_info&amp;gt;&lt;br /&gt;
       &amp;lt;phrase_list&amp;gt;&lt;br /&gt;
           &amp;lt;phrase id=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;text&amp;gt;Boлк, нy ты кaк, жив?&amp;lt;/text&amp;gt;&lt;br /&gt;
               &amp;lt;next&amp;gt;1&amp;lt;/next&amp;gt;&lt;br /&gt;
           &amp;lt;/phrase&amp;gt;&lt;br /&gt;
           &amp;lt;phrase id=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;text&amp;gt;Дa, Xa-xa, кaк мы иx?&amp;lt;/text&amp;gt;&lt;br /&gt;
               &amp;lt;next&amp;gt;2&amp;lt;/next&amp;gt;&lt;br /&gt;
           &amp;lt;/phrase&amp;gt;&lt;br /&gt;
           &amp;lt;phrase id=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;text&amp;gt;Плoxo, дpyг мoй, плoxo...&amp;lt;/text&amp;gt;&lt;br /&gt;
               &amp;lt;next&amp;gt;3&amp;lt;/next&amp;gt;&lt;br /&gt;
           &amp;lt;/phrase&amp;gt;&lt;br /&gt;
           &amp;lt;phrase id=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;text&amp;gt;Boт cпacибo тeбe... Boт, дepжи, чeм бoгaт...&amp;lt;/text&amp;gt;&lt;br /&gt;
               &amp;lt;action&amp;gt;new_dialog.ataka_reward&amp;lt;/action&amp;gt;&lt;br /&gt;
               &amp;lt;next&amp;gt;4&amp;lt;/next&amp;gt;&lt;br /&gt;
           &amp;lt;/phrase&amp;gt;&lt;br /&gt;
           &amp;lt;phrase id=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;text&amp;gt;Cпacибo!&amp;lt;/text&amp;gt;&lt;br /&gt;
               &amp;lt;give_info&amp;gt;ataka_ok&amp;lt;/give_info&amp;gt;&lt;br /&gt;
               &amp;lt;action&amp;gt;dialogs.break_dialog&amp;lt;/action&amp;gt;&lt;br /&gt;
           &amp;lt;/phrase&amp;gt;&lt;br /&gt;
       &amp;lt;/phrase_list&amp;gt;&lt;br /&gt;
   &amp;lt;/dialog&amp;gt;&amp;lt;/xml&amp;gt;&lt;br /&gt;
Недочет тут:&lt;br /&gt;
&amp;lt;xml&amp;gt;     &amp;lt;action&amp;gt;new_dialog.ataka_reward&amp;lt;/action&amp;gt;&amp;lt;/xml&amp;gt;&lt;br /&gt;
Он поставлен '''НЕ''' вконце диалога, поэтому игрок поговорит с волком, получит деньги, но не закончит диалог, а выйдет и '''ОПЯТЬ''' прокрутит диалог, получая '''ЕЩЕ''' 5 тысяч. И так до бесконечности! Поэтому, я делая такие миссии, убрал бы его и поставил сюда:&lt;br /&gt;
&amp;lt;xml&amp;gt;&amp;lt;phrase id=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;text&amp;gt;Cпacибo!&amp;lt;/text&amp;gt;&lt;br /&gt;
               &amp;lt;give_info&amp;gt;ataka_ok&amp;lt;/give_info&amp;gt;&lt;br /&gt;
               &amp;lt;action&amp;gt;new_dialog.ataka_reward&amp;lt;/action&amp;gt;&lt;br /&gt;
               &amp;lt;action&amp;gt;dialogs.break_dialog&amp;lt;/action&amp;gt;&lt;br /&gt;
           &amp;lt;/phrase&amp;gt;&lt;br /&gt;
       &amp;lt;/phrase_list&amp;gt;&lt;br /&gt;
   &amp;lt;/dialog&amp;gt;&amp;lt;/xml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Спасибо за внимание всем удачи в модостроении!&lt;br /&gt;
&lt;br /&gt;
[[Категория:Конфигурационные файлы]]&lt;/div&gt;</summary>
		<author><name>85.192.187.132</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D0%BA%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D0%B8:%D0%9A%D0%BE%D0%BD%D1%84%D0%B8%D0%B3%D1%83%D1%80%D0%B0%D1%86%D0%B8%D0%BE%D0%BD%D0%BD%D1%8B%D0%B5_%D1%84%D0%B0%D0%B9%D0%BB%D1%8B</id>
		<title>Обсуждение категории:Конфигурационные файлы</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5_%D0%BA%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D0%B8:%D0%9A%D0%BE%D0%BD%D1%84%D0%B8%D0%B3%D1%83%D1%80%D0%B0%D1%86%D0%B8%D0%BE%D0%BD%D0%BD%D1%8B%D0%B5_%D1%84%D0%B0%D0%B9%D0%BB%D1%8B"/>
				<updated>2011-10-27T09:05:49Z</updated>
		
		<summary type="html">&lt;p&gt;85.192.187.132: Содержимое страницы заменено на «Very nice site!»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Very nice site!&lt;/div&gt;</summary>
		<author><name>85.192.187.132</name></author>	</entry>

	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=Cop._%D0%A3%D1%80%D0%BE%D0%BA_%D0%BF%D0%BE_%D1%81%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D1%8E_%D0%BD%D0%BE%D0%B2%D0%BE%D0%B3%D0%BE_%D0%BE%D1%80%D1%83%D0%B6%D0%B8%D1%8F</id>
		<title>Cop. Урок по созданию нового оружия</title>
		<link rel="alternate" type="text/html" href="http://stalkerin.gameru.net/wiki/index.php?title=Cop._%D0%A3%D1%80%D0%BE%D0%BA_%D0%BF%D0%BE_%D1%81%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D1%8E_%D0%BD%D0%BE%D0%B2%D0%BE%D0%B3%D0%BE_%D0%BE%D1%80%D1%83%D0%B6%D0%B8%D1%8F"/>
				<updated>2011-10-27T09:04:13Z</updated>
		
		<summary type="html">&lt;p&gt;85.192.187.132: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Я не разу не находил урока по созданию нового оружия по '''ЗП''' и вот решил сам написать.&lt;br /&gt;
Я добавлю снайперскую винтовку '''КСВК'''&lt;br /&gt;
&lt;br /&gt;
Сначало идем в '''gamedata\configs\weapons''' и создаем файл под названием '''w_ksvk.ltx''', и пишем в него секцию:&lt;br /&gt;
&lt;br /&gt;
 [wpn_ksvk]:identity_immunities,weapon_probability,default_weapon_params&lt;br /&gt;
 GroupControlSection		= spawn_group&lt;br /&gt;
 $spawn                  = &amp;quot;weapons\ksvk&amp;quot;      ; option for Level Editor&lt;br /&gt;
 $npc			 		= on				; option for Level Editor&lt;br /&gt;
 $prefetch 		 		= 8&lt;br /&gt;
 scheduled               = off              	; option for ALife Simulator&lt;br /&gt;
 cform                   = skeleton&lt;br /&gt;
 class                   = WP_SVU&lt;br /&gt;
 description             = st_wpn_ksvk_descr&lt;br /&gt;
 ef_main_weapon_type		= 3&lt;br /&gt;
 ef_weapon_type			= 11&lt;br /&gt;
 &lt;br /&gt;
 default_to_ruck         = false&lt;br /&gt;
 sprint_allowed          = true &lt;br /&gt;
&lt;br /&gt;
 ;-------------------------------------------------------------------------------&lt;br /&gt;
 cost                    = 200000&lt;br /&gt;
 weapon_class			= sniper_rifle&lt;br /&gt;
 inv_weight              = 15.4&lt;br /&gt;
 &lt;br /&gt;
 ;----TTX------------------------------------------------------------------------&lt;br /&gt;
 hit_power               = 350&lt;br /&gt;
 hit_impulse             = 3525&lt;br /&gt;
 hit_type 				= fire_wound&lt;br /&gt;
 fire_distance           = 2000&lt;br /&gt;
 bullet_speed		 	= 700 ;800	;начальная скорость пули&lt;br /&gt;
 rpm                     = 40&lt;br /&gt;
 rpm_empty_click         = 200 &lt;br /&gt;
&lt;br /&gt;
 use_aim_bullet				= false		;Поддерживается ли первая суппер пуля&lt;br /&gt;
 time_to_aim					= 1.0&lt;br /&gt;
&lt;br /&gt;
 hud                     = wpn_ksvk_hud&lt;br /&gt;
&lt;br /&gt;
 misfire_probability        = 0.00000005 ;вероятность осечки при максимальном износе  !!!old - now not  working&lt;br /&gt;
 ;изношенность, при которой появляется шанс осечки&lt;br /&gt;
 misfire_start_condition		= 0.000006&lt;br /&gt;
 ;изношеность при которой шанс осечки становится константным&lt;br /&gt;
 misfire_end_condition		= 0.0000001&lt;br /&gt;
 ;шанс осечки при изношености больше чем misfireStartCondition&lt;br /&gt;
 misfire_start_prob	     	= 0.0000065&lt;br /&gt;
 ;шанс осечки при изношености больше чем misfireEndCondition&lt;br /&gt;
 misfire_end_prob	     	= 0.0000000065&lt;br /&gt;
 ;увеличение изношености при одиночном выстреле&lt;br /&gt;
 condition_shot_dec      	= 0.000000065&lt;br /&gt;
 ;увеличение изношености при выстреле очередью&lt;br /&gt;
 condition_queue_shot_dec	= 0.000000065 &lt;br /&gt;
&lt;br /&gt;
 ammo_elapsed			= 10&lt;br /&gt;
 ammo_mag_size			= 5&lt;br /&gt;
 fire_modes		  = 1;, -1&lt;br /&gt;
 ammo_class				=  ammo_7.62x54_7h1&lt;br /&gt;
 hand_dependence         = 1&lt;br /&gt;
 single_handed           = 0&lt;br /&gt;
&lt;br /&gt;
 ;---дисперсия-------------------------------------------------------------------------&lt;br /&gt;
 ;базовая дисперсия&lt;br /&gt;
 fire_dispersion_base    = 0.01   ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)&lt;br /&gt;
 control_inertion_factor = 1.7&lt;br /&gt;
 crosshair_inertion		= 6.15&lt;br /&gt;
&lt;br /&gt;
 ;отдача&lt;br /&gt;
 cam_return				= 1&lt;br /&gt;
 cam_relax_speed         = 3.0   ;скорость возврата в исходное положение&lt;br /&gt;
 cam_relax_speed_ai      = 360	;скорость возврата в исходное положение&lt;br /&gt;
 cam_dispersion          = 1.8 ;увеличения угла (в градусах) с каждым выстрелом&lt;br /&gt;
 cam_dispersion_inc		= 1.8	;увеличениe cam_dispersion с каждым выстрелом&lt;br /&gt;
 cam_dispersion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)&lt;br /&gt;
 cam_max_angle           = 12.0   ;максимальный угол отдачи&lt;br /&gt;
 cam_max_angle_horz		= 3.0	;(degree) maximum shot horizontal degree&lt;br /&gt;
 cam_step_angle_horz     = 1.5 ;(degree) size of step camera moved in horizontal position while shooting&lt;br /&gt;
&lt;br /&gt;
 ;PDM_disp_base           = 0.85&lt;br /&gt;
 ;PDM_disp_vel_factor     = 3.4&lt;br /&gt;
 ;PDM_disp_accel_factor 	= 3.4&lt;br /&gt;
 ;PDM_disp_crouch	 		= 1.0&lt;br /&gt;
 ;PDM_disp_crouch_no_acc 	= 1.0&lt;br /&gt;
&lt;br /&gt;
 PDM_disp_base 			= 2.0&lt;br /&gt;
 PDM_disp_vel_factor 	= 4.0&lt;br /&gt;
 PDM_disp_accel_factor 	= 4.0&lt;br /&gt;
 PDM_disp_crouch	 		= 1.0&lt;br /&gt;
 PDM_disp_crouch_no_acc 	= 1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 zoom_cam_relax_speed        = 0.7    ; scope &amp;amp; ironsight&lt;br /&gt;
 zoom_cam_relax_speed_ai     = 120.75&lt;br /&gt;
 zoom_cam_dispersion         = 0.65&lt;br /&gt;
 zoom_cam_dispersion_inc     = 0.65&lt;br /&gt;
 zoom_cam_dispersion_frac    = 1.0&lt;br /&gt;
 zoom_cam_max_angle          = 10.0&lt;br /&gt;
 zoom_cam_max_angle_horz     = 5.0&lt;br /&gt;
 zoom_cam_step_angle_horz    = 0.5&lt;br /&gt;
&lt;br /&gt;
 fire_dispersion_condition_factor = 10	;увеличение дисперсии в процентах при максимальном износе&lt;br /&gt;
&lt;br /&gt;
 ;---DOF-------------------------------------------------------------------------&lt;br /&gt;
 ;zoom_dof				= 0.5, 1.0, 350&lt;br /&gt;
 reload_dof				= 0.0, 0.5, 5, 2&lt;br /&gt;
&lt;br /&gt;
 ;-------------------------------------------------------------------------------&lt;br /&gt;
 holder_range_modifier	= 2.15               ; во сколько раз увеличивается eye_range&lt;br /&gt;
 holder_fov_modifier		= 1.0             ; во сколько раз увеличивается eye_fov &lt;br /&gt;
&lt;br /&gt;
 min_radius              = 5&lt;br /&gt;
 max_radius              = 250&lt;br /&gt;
&lt;br /&gt;
 hit_probability_gd_novice	= 1&lt;br /&gt;
 hit_probability_gd_stalker	= 1&lt;br /&gt;
 hit_probability_gd_veteran	= 1&lt;br /&gt;
 hit_probability_gd_master	= 1&lt;br /&gt;
&lt;br /&gt;
 ;-------------------------------------------------------------------------------&lt;br /&gt;
 slot                    = 1                ; // secondary&lt;br /&gt;
 animation_slot          = 2                ; type of the animation that will be used&lt;br /&gt;
&lt;br /&gt;
 inv_name                = st_wpn_ksvk&lt;br /&gt;
 inv_name_short          = st_wpn_ksvk&lt;br /&gt;
&lt;br /&gt;
 inv_grid_width          = 6&lt;br /&gt;
 inv_grid_height			= 2&lt;br /&gt;
 inv_grid_x				= 7&lt;br /&gt;
 inv_grid_y              = 34&lt;br /&gt;
&lt;br /&gt;
 upgr_icon_x			= 594&lt;br /&gt;
 upgr_icon_y			= 395&lt;br /&gt;
 upgr_icon_width		= 294&lt;br /&gt;
 upgr_icon_height   	= 80&lt;br /&gt;
&lt;br /&gt;
 kill_msg_x				= 0&lt;br /&gt;
 kill_msg_y              = 59&lt;br /&gt;
 kill_msg_width          = 80&lt;br /&gt;
 kill_msg_height         = 26&lt;br /&gt;
&lt;br /&gt;
 ;-------------------------------------------------------------------------------&lt;br /&gt;
 position                = -0.026, 0.0, -0.02&lt;br /&gt;
 orientation             = 0, 0, 0&lt;br /&gt;
 &lt;br /&gt;
 fire_point              = 0.0, 0.128, 0.522&lt;br /&gt;
 fire_point2             = 0.0, 0.128, 0.522&lt;br /&gt;
&lt;br /&gt;
 flame_particles         = weapons\generic_weapon05&lt;br /&gt;
 smoke_particles			= weapons\generic_shoot_00&lt;br /&gt;
 rpm_empty_click 		= 200 &lt;br /&gt;
&lt;br /&gt;
 shell_point             = 0.0, 0.128, 0.0&lt;br /&gt;
 shell_dir		 		= 0.0, 0.0, 0.4&lt;br /&gt;
 shell_particles	 		= weapons\generic_shells&lt;br /&gt;
&lt;br /&gt;
 ;--STRAP PARAMETERS-----------------------------------------------------------------&lt;br /&gt;
 ;под мишкой&lt;br /&gt;
 strap_position          = -0.26,-0.11,0.25         ; position (offset) and orientation of the weapon when it is strapped&lt;br /&gt;
 strap_orientation       = -15,-9,110            ; (3rd person view in degrees)&lt;br /&gt;
 strap_bone0					= bip01_spine2&lt;br /&gt;
 strap_bone1					= bip01_spine1&lt;br /&gt;
&lt;br /&gt;
 startup_ammo            = 10&lt;br /&gt;
 visual                  = dynamics\weapons\wpn_ksvk\wpn_ksvk.ogf&lt;br /&gt;
&lt;br /&gt;
 light_disabled          = true&lt;br /&gt;
 light_color		 		= 0.6,0.5,0.3&lt;br /&gt;
 light_range		 		= 4.0&lt;br /&gt;
 light_var_color		 	= 0.05&lt;br /&gt;
 light_var_range		 	= 0.5&lt;br /&gt;
 light_time 		 		= 0.2&lt;br /&gt;
&lt;br /&gt;
 ph_mass			 		= 3&lt;br /&gt;
&lt;br /&gt;
 ;addons&lt;br /&gt;
 scope_status            = 1&lt;br /&gt;
 silencer_status			= 0&lt;br /&gt;
 grenade_launcher_status	= 0&lt;br /&gt;
&lt;br /&gt;
 zoom_enabled			= true&lt;br /&gt;
 zoom_rotate_time		= 0.35&lt;br /&gt;
 scope_zoom_factor       = 10     ;ПСО-1 4X&lt;br /&gt;
&lt;br /&gt;
 scope_texture			= wpn_crosshair&lt;br /&gt;
 scope_name 				= wpn_addon_scope&lt;br /&gt;
 scope_x 				= 60&lt;br /&gt;
 scope_y 				= -2&lt;br /&gt;
&lt;br /&gt;
 ;звуки&lt;br /&gt;
 snd_draw                = weapons\svu_draw&lt;br /&gt;
 snd_holster					= weapons\generic_holster&lt;br /&gt;
 snd_shoot               = weapons\n_svu_shot&lt;br /&gt;
 snd_empty					= weapons\gen_empty, 0.5&lt;br /&gt;
 snd_reload              = weapons\svu_reload&lt;br /&gt;
 snd_close					= weapons\generic_close&lt;br /&gt;
&lt;br /&gt;
 [wpn_ksvk_hud]:hud_base&lt;br /&gt;
 zoom_hide_crosshair		= true&lt;br /&gt;
 attach_place_idx		= 0&lt;br /&gt;
 item_visual             = dynamics\weapons\wpn_ksvk\wpn_ksvk_hud&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 hands_position				= -0.044500,-0.209998,0.273998&lt;br /&gt;
 hands_orientation			= 1.800001,-0.600001,0.200002&lt;br /&gt;
&lt;br /&gt;
 hands_position_16x9				= 0.005000,-0.227498,0.332498&lt;br /&gt;
 hands_orientation_16x9			= 3.649998,2.150000,-0.250000&lt;br /&gt;
&lt;br /&gt;
 item_position			= 0,0,-0.02&lt;br /&gt;
 item_orientation		= 0,0,0&lt;br /&gt;
&lt;br /&gt;
 shell_point				= 0.025,0.05,0.124&lt;br /&gt;
 shell_dir               = 0.0, 1.0, 0.0&lt;br /&gt;
 shell_bone				= wpn_body&lt;br /&gt;
&lt;br /&gt;
 fire_point              = 0.0,0.043,0.795&lt;br /&gt;
 fire_bone               = wpn_body&lt;br /&gt;
&lt;br /&gt;
 aim_hud_offset_pos				= -0.071000,0.031999,-0.103000&lt;br /&gt;
 aim_hud_offset_rot				= -0.002500,0.020000,0.000000&lt;br /&gt;
&lt;br /&gt;
 aim_hud_offset_pos_16x9				= -0.143500,0.024000,-0.120500&lt;br /&gt;
 aim_hud_offset_rot_16x9				= -0.005000,-0.005000,0.000000&lt;br /&gt;
&lt;br /&gt;
 gl_hud_offset_pos		= 0,0,0&lt;br /&gt;
 gl_hud_offset_rot			= 0,0,0&lt;br /&gt;
 &lt;br /&gt;
 lean_hud_offset_pos		= 0,0,0&lt;br /&gt;
 lean_hud_offset_rot		= 0,0,0&lt;br /&gt;
&lt;br /&gt;
 anm_show						= svu_draw&lt;br /&gt;
 anm_hide             	= svu_holster&lt;br /&gt;
 anm_shots					= svu_shoot&lt;br /&gt;
 anm_reload					= svu_reload&lt;br /&gt;
 anm_bore						= svu_idle_bore&lt;br /&gt;
 anm_idle             	= svu_idle&lt;br /&gt;
 anm_idle_aim				= svu_idle_aim&lt;br /&gt;
 anm_idle_moving 			= svu_idle_moving&lt;br /&gt;
 anm_idle_sprint			= svu_idle_moving&lt;br /&gt;
&lt;br /&gt;
Без пояснения, это и так вы должны знать.&lt;br /&gt;
&lt;br /&gt;
Потом сходим в файл '''gamedata\configs\weapons\weapons.ltx''' и добовляем вот это - '''#include &amp;quot;w_ksvk.ltx&amp;quot;''', вот так оно будет выглядеть там:&lt;br /&gt;
&lt;br /&gt;
 #include &amp;quot;w_g36.ltx&amp;quot;&lt;br /&gt;
 '''#include &amp;quot;w_ksvk.ltx&amp;quot;'''&lt;br /&gt;
 #include &amp;quot;w_pkm.ltx&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
 ;; Огнестрельное оружие&lt;br /&gt;
 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;&lt;br /&gt;
&lt;br /&gt;
Теперь идем в файл '''mp_ranks.ltx''', по адресу '''gamedata\configs\mp''' и пишем там вот это - '''wpn_ksvk''', где то между ними:&lt;br /&gt;
 wpn_wincheaster1300_trapper, '''wpn_ksvk''', wpn_g36_nimble |('''39''')&lt;br /&gt;
Это что бы вылета не было когда вас убъют.&lt;br /&gt;
&lt;br /&gt;
Теперь идем в '''gamedata\configs\text\rus\st_items_weapons.xml''' и пишем в самом низу:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;string id=&amp;quot;st_wpn_ksvk&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;'''текст'''&amp;gt;Свое название&amp;lt;/'''текст'''&amp;gt;&lt;br /&gt;
 &amp;lt;/string&amp;gt;&lt;br /&gt;
 &amp;lt;string id=&amp;quot;st_wpn_ksvk_descr&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;'''текст'''&amp;gt;Свой текст.&amp;lt;/'''текст'''&amp;gt;&lt;br /&gt;
 &amp;lt;/string&amp;gt;&lt;br /&gt;
Где '''текст''' переделайте у себя на '''text'''&lt;br /&gt;
&lt;br /&gt;
Все с конфигами покончено, теперь текстуры. Идем в папку '''gamedata\textures\wpn''' и создаем там паку с названием '''ksvk''', внего кидаем '''5''' текстур, вот их названия:&lt;br /&gt;
 '''1.dds, 1_bump.dds, 3.dds, 1_bump#.dds, 2.dds'''&lt;br /&gt;
Ну и конечно же иконка, ее здесь ставить '''gamedata\textures\ui\ui_icon_equipment.dds'''&lt;br /&gt;
&lt;br /&gt;
Теперь модели, идем в папку '''gamedata\meshes\dynamics\weapons''' и создаем папку '''wpn_ksvk'''и кидаем две модели, с названием:&lt;br /&gt;
 '''wpn_ksvk.ogf, wpn_ksvk_hud.ogf.'''&lt;br /&gt;
&lt;br /&gt;
Надеюсь не впервом классе и знаете как добавить ГГ в начале игры.&lt;br /&gt;
&lt;br /&gt;
Текстуры:&lt;br /&gt;
 '''1.dds''': [http://data.cod.ru/129504]&lt;br /&gt;
 '''1_bump#.dds''': [http://data.cod.ru/129506]&lt;br /&gt;
 '''1_bump.dds''': [http://data.cod.ru/129507]&lt;br /&gt;
 '''2.dds''': [http://data.cod.ru/129508]&lt;br /&gt;
 '''3.dds''': [http://data.cod.ru/129509]&lt;br /&gt;
Иконка:&lt;br /&gt;
 '''ui_icon_equipment.dds''': [http://data.cod.ru/129511]&lt;br /&gt;
Модели:&lt;br /&gt;
 '''wpn_ksvk.ogf''': [http://data.cod.ru/129512]&lt;br /&gt;
 '''wpn_ksvk_hud.ogf''': [http://data.cod.ru/129513]&lt;br /&gt;
&lt;br /&gt;
Все, если все сделано правильно, то она у вас будет, очень меткая, и не изнашеваемая.&lt;br /&gt;
&lt;br /&gt;
Урок написал '''&amp;quot;ммихаилл&amp;quot;''', то есть '''Я'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Trash]]&lt;/div&gt;</summary>
		<author><name>85.192.187.132</name></author>	</entry>

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