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		<title>S.T.A.L.K.E.R. Inside Wiki - Вклад участника [ru]</title>
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		<updated>2026-04-29T18:15:48Z</updated>
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		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%A4%D0%BE%D1%80%D0%BC%D0%B0%D1%82_%D1%84%D0%B0%D0%B9%D0%BB%D0%BE%D0%B2_*.object_(%D1%84%D0%BE%D1%80%D0%BC%D0%B0%D1%82_%D0%BE%D0%B1%D1%8A%D0%B5%D0%BA%D1%82%D0%BE%D0%B2_SDK)</id>
		<title>Формат файлов *.object (формат объектов SDK)</title>
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				<updated>2015-10-28T18:45:50Z</updated>
		
		<summary type="html">&lt;p&gt;37.79.248.130: /* Ссылки */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== О формате ==&lt;br /&gt;
Формат *.object используется в качестве основного формата хранения моделей на этапе редактирования (включая экспорт из Maya или 3ds Max и хранение моделей до компиляции уровня)&lt;br /&gt;
&lt;br /&gt;
== Описание формата(из кода xrFSL) ==&lt;br /&gt;
&lt;br /&gt;
	const uint16 ''EOBJ_VERSION'' = 0x10;&lt;br /&gt;
&lt;br /&gt;
'''EObjectChunkIDs:'''&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_MAIN''	= 0x7777,&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_VERSION''	= 0x0900,&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_FLAGS''	= 0x0903,&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_SURFACES_0'' = 0x0905,	// old format&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_SURFACES_1'' = 0x0906,	// old format&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_SURFACES_2'' = 0x0907,&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_MESHES''	= 0x0910,&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_0911''	= 0x0911,	// '''ignored by AE(Actor Editor)'''&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_USERDATA''	= 0x0912,&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_BONES_0''	= 0x0913,	// old format&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_MOTIONS''	= 0x0916,&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_SHADERS_0'' = 0x0918,	// old format&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_PARTITIONS_0'' = 0x0919,	// old format&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_TRANSFORM'' = 0x0920,&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_BONES_1''	= 0x0921,&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_REVISION''	= 0x0922,	// file revision&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_PARTITIONS_1'' = 0x0923,&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_MOTION_REFS'' = 0x0924,&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CHUNK_LOD_REF''	= 0x0925	// '''LOD\Reference'''&lt;br /&gt;
&lt;br /&gt;
'''EObjectClipChunkIDs:'''&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CLIP_VERSION_CHUNK'' = 0x9000,&lt;br /&gt;
&lt;br /&gt;
		''EOBJ_CLIP_DATA_CHUNK'' = 0x9001&lt;br /&gt;
&lt;br /&gt;
	const uint16 ''EMESH_VERSION'' = 0x11;&lt;br /&gt;
&lt;br /&gt;
'''EMeshChunkID:'''&lt;br /&gt;
&lt;br /&gt;
		''EMESH_CHUNK_VERSION''	= 0x1000,&lt;br /&gt;
&lt;br /&gt;
		''EMESH_CHUNK_MESHNAME'' = 0x1001,&lt;br /&gt;
&lt;br /&gt;
		''EMESH_CHUNK_FLAGS''	= 0x1002,&lt;br /&gt;
&lt;br /&gt;
		''EMESH_CHUNK_BBOX''	= 0x1004,&lt;br /&gt;
&lt;br /&gt;
		''EMESH_CHUNK_VERTS''	= 0x1005,&lt;br /&gt;
&lt;br /&gt;
		''EMESH_CHUNK_FACES''	= 0x1006,&lt;br /&gt;
&lt;br /&gt;
		''EMESH_CHUNK_VMAPS_0''	= 0x1007,&lt;br /&gt;
&lt;br /&gt;
		''EMESH_CHUNK_VMREFS''	= 0x1008,&lt;br /&gt;
&lt;br /&gt;
		''EMESH_CHUNK_SFACE''	= 0x1009,&lt;br /&gt;
&lt;br /&gt;
		''EMESH_CHUNK_OPTIONS''	= 0x1010,&lt;br /&gt;
&lt;br /&gt;
		''EMESH_CHUNK_VMAPS_1''	= 0x1011,&lt;br /&gt;
&lt;br /&gt;
		''EMESH_CHUNK_VMAPS_2''	= 0x1012,&lt;br /&gt;
&lt;br /&gt;
		''EMESH_CHUNK_SG''	= 0x1013&lt;br /&gt;
&lt;br /&gt;
	const uint16 ''BONE_VERSION_1'' = 0x1;&lt;br /&gt;
&lt;br /&gt;
	const uint16 ''BONE_VERSION_2'' = 0x2;&lt;br /&gt;
&lt;br /&gt;
	const uint16 ''BONE_VERSION'' = ''BONE_VERSION_2'';&lt;br /&gt;
&lt;br /&gt;
'''EboneChunkID:'''&lt;br /&gt;
&lt;br /&gt;
		''BONE_CHUNK_VERSION''	= 0x0001,&lt;br /&gt;
&lt;br /&gt;
		''BONE_CHUNK_DEF''	= 0x0002,&lt;br /&gt;
&lt;br /&gt;
		''BONE_CHUNK_BIND_POSE''= 0x0003,&lt;br /&gt;
&lt;br /&gt;
		''BONE_CHUNK_MATERIAL''	= 0x0004,&lt;br /&gt;
&lt;br /&gt;
		''BONE_CHUNK_SHAPE''	= 0x0005,&lt;br /&gt;
&lt;br /&gt;
		''BONE_CHUNK_IK_JOINT''	= 0x0006,&lt;br /&gt;
&lt;br /&gt;
		''BONE_CHUNK_MASS_PARAMS'' = 0x0007,&lt;br /&gt;
&lt;br /&gt;
		''BONE_CHUNK_IK_FLAGS''	= 0x0008,&lt;br /&gt;
&lt;br /&gt;
		''BONE_CHUNK_BREAK_PARAMS'' = 0x0009,&lt;br /&gt;
&lt;br /&gt;
		''BONE_CHUNK_FRICTION''	= 0x0010&lt;br /&gt;
&lt;br /&gt;
==Game Materials Library(из кода xrFSL)==&lt;br /&gt;
&lt;br /&gt;
	const uint16 ''GAMEMTLS_VERSION'' = 1;&lt;br /&gt;
&lt;br /&gt;
		''GAMEMTLS_CHUNK_VERSION''			= 0x1000,&lt;br /&gt;
&lt;br /&gt;
		''GAMEMTLS_CHUNK_AUTOINC''			= 0x1001,&lt;br /&gt;
&lt;br /&gt;
		GAMEMTLS_CHUNK_MATERIALS''		= 0x1002,&lt;br /&gt;
&lt;br /&gt;
		''GAMEMTLS_CHUNK_MATERIAL_PAIRS''	= 0x1003,&lt;br /&gt;
&lt;br /&gt;
		''GAMEMTL_CHUNK_MAIN''			= 0x1000,&lt;br /&gt;
&lt;br /&gt;
		''GAMEMTL_CHUNK_FLAGS''			= 0x1001,&lt;br /&gt;
&lt;br /&gt;
		''GAMEMTL_CHUNK_PHYSICS''		= 0x1002,&lt;br /&gt;
&lt;br /&gt;
		''GAMEMTL_CHUNK_FACTORS''		= 0x1003,&lt;br /&gt;
&lt;br /&gt;
		''GAMEMTL_CHUNK_FLOTATION''		= 0x1004,&lt;br /&gt;
&lt;br /&gt;
		''GAMEMTL_CHUNK_DESC''			= 0x1005,&lt;br /&gt;
&lt;br /&gt;
		''GAMEMTL_CHUNK_INJURY''		= 0x1006,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		''GAMEMTLPAIR_CHUNK_PAIR''		= 0x1000,&lt;br /&gt;
&lt;br /&gt;
		''GAMEMTLPAIR_CHUNK_BREAKING''	= 0x1002,&lt;br /&gt;
&lt;br /&gt;
		''GAMEMTLPAIR_CHUNK_STEP''		= 0x1003,&lt;br /&gt;
&lt;br /&gt;
		''GAMEMTLPAIR_CHUNK_COLLIDE''	= 0x1005,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SGameMaterial:'''&lt;br /&gt;
&lt;br /&gt;
			''MF_BREAKABLE''		= 0x00000001,&lt;br /&gt;
&lt;br /&gt;
			''MF_BOUNCEABLE''		= 0x00000004,&lt;br /&gt;
&lt;br /&gt;
			''MF_SKIDMARK''			= 0x00000008,&lt;br /&gt;
&lt;br /&gt;
			''MF_BLOODMARK''		= 0x00000010,&lt;br /&gt;
&lt;br /&gt;
			''MF_CLIMABLE''			= 0x00000020,&lt;br /&gt;
&lt;br /&gt;
			''MF_PASSABLE''			= 0x00000080,&lt;br /&gt;
&lt;br /&gt;
			''MF_DYNAMIC''			= 0x00000100,&lt;br /&gt;
&lt;br /&gt;
			''MF_LIQUID''			= 0x00000200,&lt;br /&gt;
&lt;br /&gt;
			''MF_SUPPRESS_SHADOWS''	= 0x00000400,&lt;br /&gt;
&lt;br /&gt;
			''MF_SUPPRESS_WALLMARKS''	= 0x00000800,&lt;br /&gt;
&lt;br /&gt;
			''MF_ACTOR_OBSTACLE''	= 0x00001000,&lt;br /&gt;
&lt;br /&gt;
			''MF_INJURIOUS''		= 0x10000000,&lt;br /&gt;
&lt;br /&gt;
			''MF_SHOOTABLE''		= 0x20000000,&lt;br /&gt;
&lt;br /&gt;
			''MF_TRANSPARENT''		= 0x40000000,&lt;br /&gt;
&lt;br /&gt;
			''MF_SLOW_DOWN''		= 0x80000000,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SGameMaterialPair:'''&lt;br /&gt;
&lt;br /&gt;
			''MPF_BREAKING_SOUNDS''	= 0x02,&lt;br /&gt;
&lt;br /&gt;
			''MPF_STEP_SOUNDS''		= 0x04,&lt;br /&gt;
&lt;br /&gt;
			''MPF_COLLIDE_SOUNDS''	= 0x10,&lt;br /&gt;
&lt;br /&gt;
			''MPF_COLLIDE_PARTICLES''	= 0x20,&lt;br /&gt;
&lt;br /&gt;
			''MPF_COLLIDE_MARKS''	= 0x40,&lt;br /&gt;
&lt;br /&gt;
==Engine Shader Library==&lt;br /&gt;
 &lt;br /&gt;
// guessed names&lt;br /&gt;
&lt;br /&gt;
		''SHADERS_CHUNK_CONSTANTS''		= 0,&lt;br /&gt;
&lt;br /&gt;
		''SHADERS_CHUNK_MATRICES''		= 1,&lt;br /&gt;
&lt;br /&gt;
		''SHADERS_CHUNK_BLENDERS''		= 2,&lt;br /&gt;
&lt;br /&gt;
		''SHADERS_CHUNK_NAMES''			= 3&lt;br /&gt;
&lt;br /&gt;
====Разобрал bardak, Neo====&lt;br /&gt;
&lt;br /&gt;
===[[Попытка #1 от excid]]===&lt;br /&gt;
&lt;br /&gt;
===Ссылки===&lt;br /&gt;
Утилиты так или иначе связанные с импортом\экспортом object:&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=318 xrFSL MaxTools 0.1.1] от '''Neo]['''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=350 X-RAY Max Tools export beta 2] от '''bardak'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=287 X-RAY Tools src] от '''bardak'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=348 X-RAY Tools update 2.0] от '''bardak'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=288 X-RAY Tools] от '''bardak'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=349 Maya 2009 plugin import/export] от '''bardak'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=347 Maya 2008 plugin import/export] от '''bardak'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=330 Object Format] от '''Neo][, bardak'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=100 3DSMax 7 plugin export v.1.1] от '''GSC'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=98 3DSMax 8 plugin export v.2.0] от '''GSC'''&lt;br /&gt;
*[https://github.com/igelbox/blender-xray/releases Blender X-Ray Engine Tools] от '''igelbox'''&lt;br /&gt;
[[Категория:Форматы файлов]]&lt;/div&gt;</summary>
		<author><name>37.79.248.130</name></author>	</entry>

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