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		<title>S.T.A.L.K.E.R. Inside Wiki - Вклад участника [ru]</title>
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		<updated>2026-04-29T19:32:08Z</updated>
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		<id>http://stalkerin.gameru.net/wiki/index.php?title=%D0%A4%D0%BE%D1%80%D0%BC%D0%B0%D1%82_%D1%84%D0%B0%D0%B9%D0%BB%D0%BE%D0%B2_*.ogf_(%D0%BC%D0%BE%D0%B4%D0%B5%D0%BB%D0%B8_%D0%B8%D0%B3%D1%80%D1%8B)</id>
		<title>Формат файлов *.ogf (модели игры)</title>
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				<updated>2010-03-15T08:11:20Z</updated>
		
		<summary type="html">&lt;p&gt;195.91.216.165: /* Ссылки */  update ogfviewer 1.0.5 link to fixed location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Описание формата(из src X-RAY tools)==&lt;br /&gt;
&lt;br /&gt;
// OGF v3 - builds 1098, 1114, 1154&lt;br /&gt;
&lt;br /&gt;
// OGF v4 - builds 2215, 2945, 2939, 2947+&lt;br /&gt;
&lt;br /&gt;
// OGF v4+ - builds 3120, 3456+&lt;br /&gt;
&lt;br /&gt;
// OGF chunk ids.&lt;br /&gt;
&lt;br /&gt;
'''OGF Chunk ID:'''&lt;br /&gt;
&lt;br /&gt;
	OGF_HEADER		= 0x1,&lt;br /&gt;
&lt;br /&gt;
	OGF3_TEXTURE		= 0x2,&lt;br /&gt;
&lt;br /&gt;
	OGF3_TEXTURE_L		= 0x3,&lt;br /&gt;
&lt;br /&gt;
	OGF3_CHILD_REFS		= 0x5,&lt;br /&gt;
&lt;br /&gt;
	OGF3_BBOX		= 0x6,&lt;br /&gt;
&lt;br /&gt;
	OGF3_VERTICES		= 0x7,&lt;br /&gt;
&lt;br /&gt;
	OGF3_INDICES		= 0x8,&lt;br /&gt;
&lt;br /&gt;
	OGF3_LODDATA		= 0x9,	// not sure&lt;br /&gt;
&lt;br /&gt;
	OGF3_VCONTAINER		= 0xa,&lt;br /&gt;
&lt;br /&gt;
	OGF3_BSPHERE		= 0xb,&lt;br /&gt;
&lt;br /&gt;
	OGF3_CHILDREN_L		= 0xc,&lt;br /&gt;
&lt;br /&gt;
	OGF3_S_BONE_NAMES	= 0xd,&lt;br /&gt;
&lt;br /&gt;
	OGF3_S_MOTIONS		= 0xe,&lt;br /&gt;
&lt;br /&gt;
	OGF3_DPATCH		= 0xf,	// guessed name&lt;br /&gt;
&lt;br /&gt;
	OGF3_LODS		= 0x10,	// guessed name&lt;br /&gt;
&lt;br /&gt;
	OGF3_CHILDREN		= 0x11,&lt;br /&gt;
&lt;br /&gt;
	OGF3_S_SMPARAMS		= 0x12,&lt;br /&gt;
&lt;br /&gt;
	OGF4_TEXTURE		= 0x2,&lt;br /&gt;
&lt;br /&gt;
	OGF4_VERTICES		= 0x3,&lt;br /&gt;
&lt;br /&gt;
	OGF4_INDICES		= 0x4,&lt;br /&gt;
&lt;br /&gt;
	OGF4_P_MAP		= 0x5,&lt;br /&gt;
&lt;br /&gt;
	OGF4_SWIDATA		= 0x6,&lt;br /&gt;
&lt;br /&gt;
	OGF4_VCONTAINER		= 0x7,&lt;br /&gt;
&lt;br /&gt;
	OGF4_ICONTAINER		= 0x8,&lt;br /&gt;
&lt;br /&gt;
	OGF4_CHILDREN		= 0x9,&lt;br /&gt;
&lt;br /&gt;
	OGF4_CHILDREN_L		= 0xa,&lt;br /&gt;
&lt;br /&gt;
	OGF4_LODDEF2		= 0xb,&lt;br /&gt;
&lt;br /&gt;
	OGF4_TREEDEF2		= 0xc,&lt;br /&gt;
&lt;br /&gt;
	OGF4_S_BONE_NAMES	= 0xd,&lt;br /&gt;
&lt;br /&gt;
	OGF4_S_MOTIONS		= 0xe,&lt;br /&gt;
&lt;br /&gt;
	OGF4_S_SMPARAMS		= 0xf,&lt;br /&gt;
&lt;br /&gt;
	OGF4_S_IKDATA		= 0x10,&lt;br /&gt;
&lt;br /&gt;
	OGF4_S_USERDATA		= 0x11,&lt;br /&gt;
&lt;br /&gt;
	OGF4_S_DESC		= 0x12,&lt;br /&gt;
&lt;br /&gt;
	OGF4_S_MOTION_REFS_0	= 0x13,	// pre-CS format&lt;br /&gt;
&lt;br /&gt;
	OGF4_SWICONTAINER	= 0x14,&lt;br /&gt;
&lt;br /&gt;
	OGF4_GCONTAINER		= 0x15,&lt;br /&gt;
&lt;br /&gt;
	OGF4_FASTPATH		= 0x16,&lt;br /&gt;
&lt;br /&gt;
	OGF4_S_LODS		= 0x17,&lt;br /&gt;
&lt;br /&gt;
	OGF4_S_MOTION_REFS_1	= 0x18,	// introduced in clear sky&lt;br /&gt;
&lt;br /&gt;
// OGF header definitions.&lt;br /&gt;
&lt;br /&gt;
'''OGF Version:'''&lt;br /&gt;
&lt;br /&gt;
	OGF3_VERSION	= 3,&lt;br /&gt;
	OGF4_VERSION	= 4,&lt;br /&gt;
&lt;br /&gt;
'''OGF Model Type:'''&lt;br /&gt;
&lt;br /&gt;
	MT3_NORMAL		= 0,	// Fvisual&lt;br /&gt;
&lt;br /&gt;
	MT3_HIERRARHY		= 0x1,	// FHierrarhyVisual&lt;br /&gt;
&lt;br /&gt;
	MT3_PROGRESSIVE		= 0x2,	// FProgressiveFixedVisual&lt;br /&gt;
&lt;br /&gt;
	MT3_SKELETON_GEOMDEF_PM	= 0x3,	// CSkeletonX_PM&lt;br /&gt;
&lt;br /&gt;
	MT3_SKELETON_ANIM	= 0x4,	// CKinematics&lt;br /&gt;
&lt;br /&gt;
	MT3_DETAIL_PATCH	= 0x6,	// FDetailPatch&lt;br /&gt;
&lt;br /&gt;
	MT3_SKELETON_GEOMDEF_ST	= 0x7,	// CSkeletonX_ST&lt;br /&gt;
&lt;br /&gt;
	MT3_CACHED		= 0x8,	// FCached&lt;br /&gt;
&lt;br /&gt;
	MT3_PARTICLE		= 0x9,	// CPSVisual&lt;br /&gt;
&lt;br /&gt;
	MT3_PROGRESSIVE2	= 0xa,	// FProgressive&lt;br /&gt;
&lt;br /&gt;
	MT4_NORMAL		= 0,	// Fvisual&lt;br /&gt;
&lt;br /&gt;
	MT4_HIERRARHY		= 0x1,	// FHierrarhyVisual&lt;br /&gt;
&lt;br /&gt;
	MT4_PROGRESSIVE		= 0x2,	// FProgressive&lt;br /&gt;
&lt;br /&gt;
	MT4_SKELETON_ANIM	= 0x3,	// CKinematicsAnimated&lt;br /&gt;
&lt;br /&gt;
	MT4_SKELETON_GEOMDEF_PM	= 0x4,	// CSkeletonX_PM&lt;br /&gt;
&lt;br /&gt;
	MT4_SKELETON_GEOMDEF_ST	= 0x5,	// CSkeletonX_ST&lt;br /&gt;
&lt;br /&gt;
	MT4_LOD			= 0x6,	// FLOD&lt;br /&gt;
&lt;br /&gt;
	MT4_TREE_ST		= 0x7,	// FTreeVisual_ST&lt;br /&gt;
&lt;br /&gt;
	MT4_PARTICLE_EFFECT	= 0x8,	// PS::CParticleEffect&lt;br /&gt;
&lt;br /&gt;
	MT4_PARTICLE_GROUP	= 0x9,	// PS::CParticleGroup&lt;br /&gt;
&lt;br /&gt;
	MT4_SKELETON_RIGID	= 0xa,	// CKinematics&lt;br /&gt;
&lt;br /&gt;
	MT4_TREE_PM		= 0xb,	// FTreeVisual_PM&lt;br /&gt;
&lt;br /&gt;
	MT4_OMF			= 0x40,	// fake model type to distinguish .omf&lt;br /&gt;
&lt;br /&gt;
'''OGF3 Header:'''&lt;br /&gt;
&lt;br /&gt;
	uint8_t		version;&lt;br /&gt;
&lt;br /&gt;
	uint8_t		type;&lt;br /&gt;
&lt;br /&gt;
	uint16_t	unused;		// really?&lt;br /&gt;
&lt;br /&gt;
'''OGF4 Header:'''&lt;br /&gt;
&lt;br /&gt;
	uint8_t		format_version;&lt;br /&gt;
&lt;br /&gt;
	uint8_t		type;&lt;br /&gt;
&lt;br /&gt;
	uint16_t	shader_id;&lt;br /&gt;
&lt;br /&gt;
	ogf_bbox	bb;&lt;br /&gt;
&lt;br /&gt;
	ogf_bsphere	bs;&lt;br /&gt;
&lt;br /&gt;
// Vertex formats.&lt;br /&gt;
&lt;br /&gt;
'''OGF VERTEX FORMAT:'''&lt;br /&gt;
&lt;br /&gt;
	OGF_VERTEXFORMAT_FVF		= 0x112,&lt;br /&gt;
&lt;br /&gt;
	OGF3_VERTEXFORMAT_FVF_1L	= 0x12071980,&lt;br /&gt;
&lt;br /&gt;
	OGF4_VERTEXFORMAT_FVF_1L	= 0x12071980,&lt;br /&gt;
&lt;br /&gt;
	OGF4_VERTEXFORMAT_FVF_2L	= 0x240e3300,&lt;br /&gt;
&lt;br /&gt;
	OGF4_VERTEXFORMAT_FVF_NL	= 0x36154c80,&lt;br /&gt;
&lt;br /&gt;
	OGF4_VERTEXFORMAT_FVF_1L_CS	= 0x1,&lt;br /&gt;
&lt;br /&gt;
	OGF4_VERTEXFORMAT_FVF_2L_CS	= 0x2,&lt;br /&gt;
&lt;br /&gt;
	OGF4_VERTEXFORMAT_FVF_3L_CS	= 0x3,&lt;br /&gt;
&lt;br /&gt;
	OGF4_VERTEXFORMAT_FVF_4L_CS	= 0x4,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OGF VERTEX RENDER:'''&lt;br /&gt;
&lt;br /&gt;
	fvector3	p;&lt;br /&gt;
&lt;br /&gt;
	fvector3	n;&lt;br /&gt;
&lt;br /&gt;
	float		u, v;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ogf3_vert_boned_1w'''&lt;br /&gt;
&lt;br /&gt;
	fvector3	p;&lt;br /&gt;
&lt;br /&gt;
	fvector3	n;&lt;br /&gt;
&lt;br /&gt;
	float		u, v;&lt;br /&gt;
&lt;br /&gt;
	uint32_t	matrix;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ogf4_vert_boned_1w'''&lt;br /&gt;
&lt;br /&gt;
	fvector3	p;&lt;br /&gt;
&lt;br /&gt;
	fvector3	n, t, b;&lt;br /&gt;
&lt;br /&gt;
	float		u, v;&lt;br /&gt;
&lt;br /&gt;
	uint32_t	matrix;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ogf4_vert_boned_2w'''&lt;br /&gt;
&lt;br /&gt;
	uint16_t	matrix0, matrix1;&lt;br /&gt;
&lt;br /&gt;
	fvector3	p;&lt;br /&gt;
&lt;br /&gt;
	fvector3	n, t, b;&lt;br /&gt;
&lt;br /&gt;
	float		w;&lt;br /&gt;
&lt;br /&gt;
	float		u, v;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ogf4_vert_boned_3w'''&lt;br /&gt;
&lt;br /&gt;
	uint16_t	matrices[3];&lt;br /&gt;
&lt;br /&gt;
	uint16_t	unused;&lt;br /&gt;
&lt;br /&gt;
	fvector3	p;&lt;br /&gt;
&lt;br /&gt;
	fvector3	n, t, b;&lt;br /&gt;
&lt;br /&gt;
	float		w[2];&lt;br /&gt;
&lt;br /&gt;
	float		u, v;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ogf4_vert_boned_4w'''&lt;br /&gt;
&lt;br /&gt;
	uint16_t	matrices[4];&lt;br /&gt;
&lt;br /&gt;
	fvector3	p;&lt;br /&gt;
&lt;br /&gt;
	fvector3	n, t, b;&lt;br /&gt;
&lt;br /&gt;
	float		w[3];&lt;br /&gt;
&lt;br /&gt;
	float		u, v;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	OGF3_HOPPE_HEADER	= 1,&lt;br /&gt;
&lt;br /&gt;
	OGF3_HOPPE_VERT_SPLITS	= 2,&lt;br /&gt;
&lt;br /&gt;
	OGF3_HOPPE_FIX_FACES	= 3,&lt;br /&gt;
&lt;br /&gt;
// OGF v3 LOD information in fixed progressive (Hoppe's PM).&lt;br /&gt;
&lt;br /&gt;
'''ogf3_vsplit'''&lt;br /&gt;
&lt;br /&gt;
	uint16_t	vert;&lt;br /&gt;
&lt;br /&gt;
	uint8_t		new_tris;&lt;br /&gt;
&lt;br /&gt;
	uint8_t		fix_faces;&lt;br /&gt;
&lt;br /&gt;
// OGF v4 progressive mesh definitions (SWPM).&lt;br /&gt;
&lt;br /&gt;
'''ogf4_slide_window'''&lt;br /&gt;
&lt;br /&gt;
	uint32_t	offset;&lt;br /&gt;
&lt;br /&gt;
	uint16_t	num_tris;&lt;br /&gt;
&lt;br /&gt;
	uint16_t	num_verts;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Bone and kinematics definitions are mostly shared with editor object.&lt;br /&gt;
&lt;br /&gt;
const uint32_t OGF4_S_JOINT_IK_DATA_VERSION = 1;&lt;br /&gt;
&lt;br /&gt;
// Motions definitions.&lt;br /&gt;
&lt;br /&gt;
const uint16_t OGF4_S_SMPARAMS_VERSION_3 = 3;	// 2215, 2947+&lt;br /&gt;
&lt;br /&gt;
const uint16_t OGF4_S_SMPARAMS_VERSION_4 = 4;	// 3120, 3456+&lt;br /&gt;
&lt;br /&gt;
const float OGF3_MOTION_FPS = 30.f;&lt;br /&gt;
&lt;br /&gt;
const float OGF4_MOTION_FPS = 30.f;&lt;br /&gt;
&lt;br /&gt;
'''ogf3_motion_type'''&lt;br /&gt;
&lt;br /&gt;
	SMT_FX		= 0,&lt;br /&gt;
&lt;br /&gt;
	SMT_CYCLE	= 1,&lt;br /&gt;
&lt;br /&gt;
'''ogf4_key_presence_flag'''&lt;br /&gt;
&lt;br /&gt;
	KPF_T_PRESENT	= 0x01,&lt;br /&gt;
&lt;br /&gt;
	KPF_R_ABSENT	= 0x02,&lt;br /&gt;
&lt;br /&gt;
	KPF_T_HQ	= 0x04,		// 3456+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;struct ogf_key_qr {&lt;br /&gt;
&lt;br /&gt;
	int16_t				x, y, z, w;&lt;br /&gt;
&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
template&amp;lt;typename T&amp;gt; void	dequantize(_quaternion&amp;lt;T&amp;gt;&amp;amp; q) const;&lt;br /&gt;
&lt;br /&gt;
template&amp;lt;typename T&amp;gt; inline void ogf_key_qr::dequantize(_quaternion&amp;lt;T&amp;gt;&amp;amp; q) const&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
	const T m = 1/T(32767);&lt;br /&gt;
&lt;br /&gt;
	q.x = x*m;&lt;br /&gt;
&lt;br /&gt;
	q.y = y*m;&lt;br /&gt;
&lt;br /&gt;
	q.z = z*m;&lt;br /&gt;
&lt;br /&gt;
	q.w = w*m;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
template&amp;lt;typename T&amp;gt; struct _ogf4_key_qt&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
	T	x, y, z;&lt;br /&gt;
&lt;br /&gt;
	void	dequantize(fvector3&amp;amp; value, const fvector3&amp;amp; scale) const;&lt;br /&gt;
&lt;br /&gt;
typedef _ogf4_key_qt&amp;lt;int8_t&amp;gt; ogf4_key_qt;&lt;br /&gt;
&lt;br /&gt;
typedef _ogf4_key_qt&amp;lt;int16_t&amp;gt; ogf4_key_qt_hq;&lt;br /&gt;
&lt;br /&gt;
template&amp;lt;typename T&amp;gt; inline void _ogf4_key_qt&amp;lt;T&amp;gt;::dequantize(fvector3&amp;amp; value, const fvector3&amp;amp; scale) const&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
	value.x = x*scale.x;&lt;br /&gt;
&lt;br /&gt;
	value.y = y*scale.y;&lt;br /&gt;
&lt;br /&gt;
	value.z = z*scale.z;&lt;br /&gt;
&lt;br /&gt;
}; &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''ogf_motion_def'''&lt;br /&gt;
&lt;br /&gt;
	uint16_t	bone_or_part;&lt;br /&gt;
&lt;br /&gt;
	uint16_t	motion;&lt;br /&gt;
&lt;br /&gt;
	float		speed;&lt;br /&gt;
&lt;br /&gt;
	float		power;&lt;br /&gt;
&lt;br /&gt;
	float		accrue;&lt;br /&gt;
&lt;br /&gt;
	float		falloff;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// level tree definitions&lt;br /&gt;
&lt;br /&gt;
'''ogf4_5color'''&lt;br /&gt;
&lt;br /&gt;
	fvector3	rgb;&lt;br /&gt;
&lt;br /&gt;
	float		hemi;&lt;br /&gt;
&lt;br /&gt;
	float		sun;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// level mesh LOD definitions (billboards)&lt;br /&gt;
&lt;br /&gt;
'''ogf4_lod_vertex'''&lt;br /&gt;
&lt;br /&gt;
	fvector3	v;&lt;br /&gt;
&lt;br /&gt;
	fvector2	t;&lt;br /&gt;
&lt;br /&gt;
	rgba32		c_rgb_hemi;&lt;br /&gt;
&lt;br /&gt;
	uint8_t		c_sun;&lt;br /&gt;
&lt;br /&gt;
	uint8_t		pad[3];&lt;br /&gt;
&lt;br /&gt;
// on-disk format!!!&lt;br /&gt;
&lt;br /&gt;
'''ogf4_lod_face:'''&lt;br /&gt;
&lt;br /&gt;
	ogf4_lod_vertex	v[4];&lt;br /&gt;
&lt;br /&gt;
====Разобрал bardak====&lt;br /&gt;
&lt;br /&gt;
===Ссылки===&lt;br /&gt;
Утилиты так или иначе связанные с импортом\экспортом OGF:&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=29 OGFViewer 1.0.2 src] от '''batya'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=287 X-RAY Tools src] от '''bardak'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=184 OGF2SMD src 2.03] от '''kasper'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=222 OGF Viewer RC1 src] от '''Landgraf Paul'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=331 xrFSL src 18/06/08] от '''Neo]['''&lt;br /&gt;
-----------------------------&lt;br /&gt;
*[http://www.gameru.net/forum/index.php?s=&amp;amp;showtopic=33123&amp;amp;view=findpost&amp;amp;p=940184 OGFViewer 1.0.5] от '''NatteFrost'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=288 X-RAY Tools] от '''bardak'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=348 X-RAY Tools update 2.0] от '''bardak'''&lt;br /&gt;
*[http://www.stalkerin.gameru.net/downloads/other/converter-1469-t1.7z X-RAY Tools converter] от '''bardak'''(частичная поддержка OGF 1511, 1469, 1472)&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=118 OGF to SMD 2.03 anims support] от '''kasper'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=204 OGF2SMD 3.0 pre-alpha] от '''kasper'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=186 OgfViewer 1.0 beta 2] от '''SmanxX1'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=28 OGFViewer 1.0.4] от '''batya'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=349 Maya 2009 plugin import/export] от '''bardak'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=347 Maya 2008 plugin import/export] от '''bardak'''&lt;br /&gt;
*[http://stalkerin.gameru.net/modules.php?name=Downloads&amp;amp;d_op=getit&amp;amp;lid=324 OGF Master 2.0.1 beta] от '''DesWer'''&lt;br /&gt;
[[Категория:Форматы файлов]]&lt;/div&gt;</summary>
		<author><name>195.91.216.165</name></author>	</entry>

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