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		<title>S.T.A.L.K.E.R. Inside Wiki - Вклад участника [ru]</title>
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		<updated>2026-04-29T22:44:31Z</updated>
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	<entry>
		<id>http://stalkerin.gameru.net/wiki/index.php?title=SoC._%D0%A0%D0%B5%D0%B0%D0%BB%D0%B8%D0%B7%D0%B0%D1%86%D0%B8%D1%8F_Freeplay</id>
		<title>SoC. Реализация Freeplay</title>
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				<updated>2012-04-23T17:54:34Z</updated>
		
		<summary type="html">&lt;p&gt;188.134.33.157: Новая страница: «Сегодня мы реализуем полноценный фриплей  == Скрипт == Откраваем /gamedata/scripts/xr_effects.script. На ход...»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Сегодня мы реализуем полноценный фриплей&lt;br /&gt;
&lt;br /&gt;
== Скрипт ==&lt;br /&gt;
Откраваем /gamedata/scripts/xr_effects.script. На ходим следующее:&lt;br /&gt;
&amp;lt;lua&amp;gt;&lt;br /&gt;
function after_credits(actor, npc)&lt;br /&gt;
	if db.gameover_credits_started ~= true then&lt;br /&gt;
		return&lt;br /&gt;
	end&lt;br /&gt;
	local c = get_console()&lt;br /&gt;
	c:execute(&amp;quot;disconnect&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/lua&amp;gt;&lt;br /&gt;
Удаляем это. И вставляем это:&lt;br /&gt;
&amp;lt;lua&amp;gt;&lt;br /&gt;
function after_credits(actor, npc)&lt;br /&gt;
	if db.gameover_credits_started ~= true then&lt;br /&gt;
		return&lt;br /&gt;
	end&lt;br /&gt;
	local c = get_console()&lt;br /&gt;
	c:execute(&amp;quot;hud_crosshair 1&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/lua&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Работа с ACDC SOC ==&lt;br /&gt;
&lt;br /&gt;
Декомпилируем all.spawn.&lt;br /&gt;
Открываем alife_l12_stancia.ltx.&lt;br /&gt;
Вставляем это:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
[40000]&lt;br /&gt;
; cse_abstract properties&lt;br /&gt;
section_name = level_changer&lt;br /&gt;
name = exit_to_pripyat_from_st1&lt;br /&gt;
position = 917.929626464844,-0.0999432504177094,-404.117004394531&lt;br /&gt;
direction = 0.11170107126236,0.0645771846175194,-0.00698131695389748&lt;br /&gt;
&lt;br /&gt;
; cse_alife_object properties&lt;br /&gt;
game_vertex_id = 2273&lt;br /&gt;
distance = 2.79999995231628&lt;br /&gt;
level_vertex_id = 112702&lt;br /&gt;
object_flags = 0xffffff3e&lt;br /&gt;
story_id = 30000&lt;br /&gt;
&lt;br /&gt;
; cse_shape properties&lt;br /&gt;
shapes = shape0&lt;br /&gt;
shape0:type = box&lt;br /&gt;
shape0:axis_x = 11.2959985733032,0,0&lt;br /&gt;
shape0:axis_y = 0,11.3806009292603,0&lt;br /&gt;
shape0:axis_z = 0,0,3.42279982566834&lt;br /&gt;
shape0:offset = 0,0,0&lt;br /&gt;
&lt;br /&gt;
; cse_alife_space_restrictor properties&lt;br /&gt;
restrictor_type = 3&lt;br /&gt;
&lt;br /&gt;
; cse_alife_level_changer properties&lt;br /&gt;
dest_game_vertex_id = 2269&lt;br /&gt;
dest_level_vertex_id = 145458&lt;br /&gt;
dest_position = 31.5,1.60000002384186,424&lt;br /&gt;
dest_direction = -2.49865606747335e-005,3.14000010490417,-1.28936753753806e-005&lt;br /&gt;
dest_level_name = L11_Pripyat&lt;br /&gt;
dest_graph_point = start_actor_01&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Это создаст переход из ЧАЭС-1 в Припять.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt; Теперь сделаем возврат с ЧАЭС-2 на Припять.&lt;br /&gt;
Открыть alife_l12_stancia_2.ltx.&lt;br /&gt;
добавить в конце:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
[40001]&lt;br /&gt;
; cse_abstract properties&lt;br /&gt;
section_name = level_changer&lt;br /&gt;
name = exit_to_pripyat_from_st2&lt;br /&gt;
position = 555.293579101563,150.605697631836,201.862899780273&lt;br /&gt;
direction = 0.11170107126236,0.0645771846175194,-0.00698131695389748&lt;br /&gt;
&lt;br /&gt;
; cse_alife_object properties&lt;br /&gt;
game_vertex_id = 2517&lt;br /&gt;
distance = 2.79999995231628&lt;br /&gt;
level_vertex_id = 112702&lt;br /&gt;
object_flags = 0xffffff3e&lt;br /&gt;
story_id = 30001&lt;br /&gt;
&lt;br /&gt;
; cse_shape properties&lt;br /&gt;
shapes = shape0&lt;br /&gt;
shape0:type = box&lt;br /&gt;
shape0:axis_x = 11.2959985733032,0,0&lt;br /&gt;
shape0:axis_y = 0,11.3806009292603,0&lt;br /&gt;
shape0:axis_z = 0,0,3.42279982566834&lt;br /&gt;
shape0:offset = 0,0,0&lt;br /&gt;
&lt;br /&gt;
; cse_alife_space_restrictor properties&lt;br /&gt;
restrictor_type = 3&lt;br /&gt;
&lt;br /&gt;
; cse_alife_level_changer properties&lt;br /&gt;
dest_game_vertex_id = 2269&lt;br /&gt;
dest_level_vertex_id = 145458&lt;br /&gt;
dest_position = 96.7300033569336,0.730000019073486,188.710006713867&lt;br /&gt;
dest_direction = -1.05999994277954,-0.819999992847443,-1.05999994277954&lt;br /&gt;
dest_level_name = L11_Pripyat&lt;br /&gt;
dest_graph_point = start_actor_01&lt;br /&gt;
silent_mode = 1&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Компилим all.spawn. Кладем в папку /gamedata/spawns/ Пробуем новую игру. доходим до ЧАЭС. Пробуем переходы. И фриплей.&lt;/div&gt;</summary>
		<author><name>188.134.33.157</name></author>	</entry>

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